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Leveling and pacing seems off


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#1
miscmarilyn

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I'm shy of 100 hours of gameplay and I finally caved and finished the story. Now I'm torn between completing quests in the areas or starting a new game. Often times, I'd encounter an area with an enemy too challenging so I'd leave with plans to come back. Now at level 20 I'm too powerful to have fun in the areas with lower level enemies. For example, when I killed a level 14 dragon it just stood still while my party slaughtered it. There has to be a better way to balance the open areas with the story progression so that each area is challenging and fun.

It also felt like the main story quests are really short and not the bulk of the game. The bulk of the game is spent gaining power for the Inquisition. Again, this seems unbalanced. I have over 150 power and nothing to do with it. Solving the quests in each area doesn't impact the epilogue or story at all, either, so it makes me wonder what's the motivation for the player to explore all these areas or fix all these problems?

Don't get me wrong. It's a lot of fun! But it seems like you're either underpowered and each fight is a struggle to make it through or you're the most powerful being of all time. Same with power. There were times I didn't have enough, but after I unlocked all the maps there's no need to keep gathering power - aside from the perks I guess.

As a side note, I'd also have like to seen a perk similar to "animal friend" in Bethesda games so I don't have to kill wolves and other creatures when I'm exploring areas.
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#2
Spectre Impersonator

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Pacing is absolutely a joke. I haven't even been to three of the open areas and apparently it's time to win the game? Super anti-climactic and why was the main quest so short and weak?



#3
MaxQuartiroli

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I had the opposite problem during the first half of my game: I played too much of open areas so when I came back to the main quest it was just a joke. Now I am trying to do the remaining areas in an order that will allow me too keep up the challenge. Things like these should not happen in an open world, but the more i play the more I begin to think that this game is neither an open world, nor a story driven game but an hybrid.

 

There is more or less an "ideal" sequence to do the areas, that I have to figure out, while each area is a single open world per se.



#4
Frostgore

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Yep. Pretty much that.

You're either too weak or too strong.

 

I explored all the areas before solving the warden-ball thing.

By that part, I just steam rolled the whole game. I'm at the end (I think? Still no sign of The Warden, though) and the games is just a walk on the park, even on Nightmare.


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#5
BlueElf2

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I had the opposite problem during the first half of my game: I played too much of open areas so when I came back to the main quest it was just a joke. Now I am trying to do the remaining areas in an order that will allow me too keep up the challenge. Things like these should not happen in an open world, but the more i play the more I begin to think that this game is neither an open world, nor a story driven game but an hybrid.

 

There is more or less an "ideal" sequence to do the areas, that I have to figure out, while each area is a single open world per se.

That's pretty much it exactly; it's a hybrid game. I find the open areas fun to explore, but hanging out in these areas doing quests can impact the pacing of the story since you can just do the story missions whenever you feel like. Certainly, you can try to balance it out on your own and find the ideal ratio of quest to story for yourself. I usually just quest until I get tired of it and then go do the story missions.

 

I'm not sure that I agree with the commenter who said the main story is shorter than the other games. I'm not sure it is; the main story does feel shorter than the previous games, but I'm not sure it actually is any shorter than the base main stories for Origins or DA2; I think it's just all the exploration/quests make it seem that way because that content is so much larger than the main story content. I like that there's more content (even if it's just the ability to randomly wander around), but it can make the story feel a bit diminished in scale and, if I've been out questing for a while, it can make the story feel a bit disjointed or make me feel not as connected to it.


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#6
Myrmedus

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One of the main issues is that something like 3 of the areas are all the same level.



#7
Realyn

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Suggested level ranges are;
 

Haven - L1-4
Hinterlands - L4-7, L8-11, L12+
Val Royeaux - L4-6
Fallow Mire - L8-10, L12-15
Storm Coast - L7-11, L13-15+
Forbidden Oasis - L8-12, L5-15, L18-20
Skyhold - L10-12
Crestwood - L10-12, L13+
The Western Approach - L10-13, L14+
The Exalted Plains - L10-13, L13-16
Emerald Graves - L14-16, L16-20
Emprise du Lion - L16-19, L19-22
The Hissing Wastes - L19-23

 

 

As you can see, there's this problem that a crapton of the zones overlap in level ranges. Finish one of those zones and you'll automatically outlevel the zones in the same range. They should've added twice the amount of levels, given one talent point per 2 levels and spread out the zone's level range. That way you could possibly do the zones in order without wrecking everything just by staring at it. I mean, seriously. I'm afraid that if my inquisitor farted in a zone, everything would die from poison damage.  :mellow:

 

I tried limiting the amount of side-quests I did to limit my leveling speed, but I just couldn't do it. I don't want to miss out on some very fun/great NPCs and conversations just because I'd level too fast otherwise.

 

Instead, I've gone the no-crafting route for this playthrough. Crafting makes you much, much more powerful. At least I feel like I actually am encountering opposition even when overlevelled a bit instead of steamrolling over the zone.


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#8
Lucirak

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it's get worse in terms of end game..there is no enemy in my level range if i want to continue after the main quest and the dragons..maybe giants but they are lvl 16 i think.

 

maybe a new area that the enemies lvl with you or are high lvl solves the problem...



#9
Joxer

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Sorry but I don't get any of this.

Why would area levels change, there is no need for that at all!

 

1. No XP if you hugely outlevel trashmobs

2. Even if outlevel proper mobs (those that die permanently when killed, for example dragons) you still get XP

3. How not to outlevel an area much? Without grinding. Can a player not grind? No as trashmobs respawn every second and are instantly hostile.



#10
MaxQuartiroli

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Suggested level ranges are;
 

 

As you can see, there's this problem that a crapton of the zones overlap in level ranges. Finish one of those zones and you'll automatically outlevel the zones in the same range.

My main problem is that I don't like to leave an area until I am totally done there, unless I have reached the point where you cannot advance further (IE some closed zones that you can only unlock later). This is just because I don't like to have dozens of open quests in my journal and exclamation/question marks spread all over 12 maps.. it drives me crazy. Perhaps I will have to get used to it on further playtroughs if I really want to enjoy the game..



#11
Brishon

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My main problem is that I don't like to leave an area until I am totally done there, unless I have reached the point where you cannot advance further (IE some closed zones that you can only unlock later). This is just because I don't like to have dozens of open quests in my journal and exclamation/question marks spread all over 12 maps.. it drives me crazy. Perhaps I will have to get used to it on further playtroughs if I really want to enjoy the game..

That's exactly how I play as well. I'm level 18 and still fighitng level 11 enemies in places.



#12
BlueElf2

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See, the leveling doesn't really bother me. I actually love making myself overpowered so that I can just laugh at the dragons as they try to fight me. LOL


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#13
strangerism

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well the level of the mob doesn't really matter in respect to the challenge, what matters is the damage they do and the amount of health they have and eventually the number of them in each encounter and lastly what nasty thing they can do to your group (i.e. spells, charges immunities etc).

 

So if we are given the option to change that at our pace all these problems will be solved, for instance I am lvl 14 and most mob I have been encountering are lvl11, to introduce some challenge and fun while I adventure I upped the difficulty to nightmare and it's almost ok.

 

Now I suspect that progressing through the quests (I only completed crestwood after skyhold and half of exalted plains so still much to go) the nightmare wont be enough and I will hit the moment where most of the fight will be routine. 

 

That said, all we need then is some additional difficulty options, for instance a harder nightmare or what else. Anyway there is still the friendly fire setting out there.



#14
taglag

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That's exactly how I play as well. I'm level 18 and still fighitng level 11 enemies in places.

 

 

Yeppers I tend to finish and area before moving to the next, it has been my standard way of playing any RPG, though some force me to move to other area's, and by doing so tend to keep the leveling and mobs right.

 

This one did not.



#15
Sartoz

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Yep. Pretty much that.

You're either too weak or too strong.

 

I explored all the areas before solving the warden-ball thing.

By that part, I just steam rolled the whole game. I'm at the end (I think? Still no sign of The Warden, though) and the games is just a walk on the park, even on Nightmare.

What Warden-ball thing?



#16
Merlik

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Just don't use those power necklaces that give you extra points. Every one of this is like gaining a level.



#17
Kalamah

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Open-world games with set enemy levels are only good for boss fights. Other enemies should scale to your character level, because if they don't, we get issues like this where we get no XP for killing stuff if we're the type to want to finish an area before moving onto the next. The set enemy levels varying in the same area, combined with level overlap in different areas, makes it seem like the game is intended for those who have meta information about which areas to return to later, since the game itself doesn't really indicate which zones to go to, and in what order. All in all, this was one of the worst design choices in the game.



#18
uncledolan

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Item drops should also scale with your level.... at least the important ones



#19
Farangbaa

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Yeppers I tend to finish and area before moving to the next, it has been my standard way of playing any RPG, though some force me to move to other area's, and by doing so tend to keep the leveling and mobs right.

 

This one did not.

 

You can force yourself to do so ;)

 

I am just like you, I almost always clear areas entirely. But 2-3 hours into the Hinterlands I abandoned this style of play. Mostly because I realized I'd never become level 12 in that area to close some rifts

 

That and... I ran into a Dragon.



#20
Zhijn

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Agree! Its been my biggest grip with DAI aswell. Outleveling everything to fast, and items not scaling.

 

Forgot how many times iv found a neat looking blue/purple item only to find im 5+ levels above it making it utterly useless. Ofc i could just equip it and force myself into lower damage and defense, maybe that'll up the challenge again!.

 

... and where the hell are all the 1h swords?. :wacko:



#21
Imryll

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Suggested level ranges are;
...

Thanks so much, Realyn. This is really helpful information. Problematic, but helpful.  :)



#22
Frostgore

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What Warden-ball thing?

The Wardens-Hawk "main"-sidequest and that Fancy-Pants-Party at Orlais. I was 20-22 by then, and the game got somewhat boring even on Nightmare.

 

But the problem is the unbalance between enemies. Most of them are plain and boring. Going for the first point that Bioware introduced enemy-archetypes.

Ruining some enemies I, at least, used to love in the past. I mean... it's the same enemies over and over again with a different skin. Darkspawn don't even seem to exist.

 

Shield guy, gets plowed by stun or if you initiate first (which is like 98% of the time).

Running-sword guy, does nothing, walks around you and telegraphs absolutely everything he does before attacking

Rogues. They're nasty. I like them a lot. They try to act smart during the fight. But they're easy if stunned.

Mages. For all they are, it you remove them nothing would be lost. Enemy mages can't seem to cast a single offensive spell correctly.

Spellbinders. Same as the above.

Archers. Are actually a threat if not dealt with. Which is cool, but they're dumb as hell. If you close up on their asses they'll just hang there trying to shoot at point-blank range.

Two-handers. Taunt with warrior, run around, let ranged party kill them. It seems that only the Inquisitor and Cia. have proper training in this world.

 

Then we have the "unique" enemies. And these are still a walk in the park if you researched about them and/or is 1-2 levels above them.

Demons can be troublesome. Specially the despair one. Since they're the only mobs that swarm you.

Red templars freaks. Not including the normal foot-soldiers. The Shadow, Abomination, Behemoth. They would be dangerous if there were more than 2 in a battle.

Revenant. Nasty motherf*cker.

Arcane Horror. Spam-noob. Anoying and a tidy-bit challenging.

 

Edit: Oh yeah, giants. They're also ok, but still, once you're a level above them they stop being a problem.

 

High Dragons are fun, but with small variations, which I wish they had explored better. They are for sure the saving-card in this game.

 

There is also the wildlife which... was ok, I guess?



#23
Dubya75

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So here we have a bunch of people complaining about a game that really does allow you to play at your own pace. If you choose to focus on the main quest only and in the process miss a ton of side content, including companion missions, then it is really your own fault.

I'm not going to criticise a racing game for its lack of RPG elements. But it seems people dive into an RPG game like its a race to the finish line and then complain about it being over too quickly. Ridiculous.



#24
berrieh

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I believe the reason for this is that while you can complete every level in one game, you're not meant to really need to or find it beneficial to, as that adds replayability and flexibility to the game. Granted, that might be frustrating for some completionists (some will be content because they just really like completing things and being overleveled) but I imagine it's a minority of players compared to those that the system actually helps make the game more fun and flexible for. 



#25
cephasjames

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This is the inherent danger of games designed like this. Baldur's Gate had the exact same issue. I'm a nooks and crannies kind of guy; I like to search everywhere. But I also understand that DAI, like Baldur's Gate, has that issue and therefore it is my job to work within that parameter. If I explore too much before advancing the story then I'm too powerful. If I don't explore enough then I'm not strong enough. It's my job to find that balance. And it should be.