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Movement, loot, and diversifying content


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#1
seanshineyouth

seanshineyouth
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1) Ok I'm pretty disappointed that most of be equipment changes after about 10 hours of gameplay are just color changes... Boooo.... Some is unique but we need more unique looking loot please... It's what makes multiplayer worth replaying... If there's nothing cool to discover then there's no point... If it were open world multiplayer this might be different (though probably not for me personally), but otherwise ur repeating the same activities with essentially no reward other than a slight stay boost and a color change....

2)I know u want the melee classes to feel beefy in movement, but something has got to be tweaked about this... It just feels sluggish, clunky, like my controller is lagging... Beefy animations, or slow-charging combat movements is fine, but this is too much. It actually looks confusing too, since my strikes are landing after the enemy responds physically. Even if it was a creative choice It looks and feels unpolished. I'm not saying lose the beefiness, just tweak it, bc this isn't beefiness it's lagginess and clunkiness.

3) we need more tasks/modes/environments (maybe a mountain peak? Or a grassey valley mission?). The addition of side-mission type objectives is great, but it's really no different than just running through the dungeon and killing everything. We need objectives that actually affect the course of the mission. Ex: letting the courier die turns him into a miniboss later that is HARD. Another ex: add random rare monster spawns that have their own coveted loot tables.
OR
A new mode: "horde" mode- survive waves with increasingly harder enemies that drop increasing cooler loot.
OR
Pvp, this adds a new layer to character builds and another reason to prestige a character so you can try a pvp build instead.
OR
Mission types for certain classes, a stealth type mission, or a defend the keep type mission, or a storm the keep type mission, a massive battlefield (ala dynasty warriors) type mission, or super-boss a kill the dragon together together type mission, or an open world exploring type mission (the fade or can be explored if people are worried about single player crossover).

All of these are options for improvement bc it's def fun but repetitive...