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Will Bioware officially answer why the game differs so much from their promises AND the demo?


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#26
AlanC9

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@ Sartoz: Sure, but everyone would ignore that simple clear statement anyway.

#27
Farangbaa

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Basically. They rushed the game out the door and that's exactly what it feels like. I'm surprised they even admitted as much. It's a shame, it could've been so much better. The Witcher 3 is continually delayed but is likely to be all the better for it.


Yes, lets conveniently ignore that DA:I got a whole extra year of development time.

They just wanted to add too much stuff into the game in too little time.

The point is... " then don't show it..."


Was leaked. Was not meant to be seen by the public.
This is why developers are so tense about releasing info about their upcoming games, because people get so incredibly upset so easily and half of the things they want to do just simply won't make it into the game.

Remember this?



And how much of that did you actually see in the game? Not a lot of it, huh? And that trailer was even meant to be seen by the public.
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#28
Spectre Impersonator

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Yes, lets conveniently ignore that DA:I got a whole extra year of development time.

They just wanted to add too much stuff into the game in too little time.

Saying the game wasn't finished isn't ignoring the multiple delays. It's just a fact and Bioware has acknowledged it. If they got overambitious and sacrificed quality for timing, that's their fault. Too bad for us they put it out without completing it though.


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#29
BackdoorPaco

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And how much of that did you actually see in the game? Not a lot of it, huh? And that trailer was even meant to be seen by the public.

They kept the combat waddle. Best decision ever made.



#30
Sifr

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Saying the game wasn't finished isn't ignoring the multiple delays. It's just a fact and Bioware has acknowledged it. If they got overambitious and sacrificed quality for timing, that's their fault. Too bad for us they put it out without completing it though.

 

I think you're mistaking Inquisition for DA2, because as much as I love and defend that game, it's clear that DA2 was the result of EA rushing Bioware to get it out the door as fast as they could to ride the popularity train from Origins, not because they'd had time to bring that game upto snuff.

 

Inquisition was delayed by over a year and a half because they wanted more time to polish the game to a better standard and that extra time gave us some things we'd have sorely missed otherwise. None of the other races would have made it in if they'd stuck to the original deadline, nor some of the more popular romance options we've seen from the final game.

 

Saying that the game is unfinished or shoddy work because they had to cut one or two things, because they either didn't work properly or needed to devote that time to more important areas of the game, is a major disservice to all the staff at Bioware who've spent the better part of three or so years working their butts off tirelessly to give us this game, which has earned all the accolades it's gotten.

 

So the customisable forts or the Crestwood version of "Pulling a Redcliffe" from Origins didn't ultimately make it into the final game, that doesn't cheapen or diminish the game at all?

 

Would you say also that Origins was ruined because the Human Commoner and Avvar Barbarian Wardens didn't make it into the final game, or that we never got to recruit Jowan to teach us the Blood Mage spec? Shale wasn't included into Origins at first because they couldn't get her working properly in time for launch, so had to relegate her to DLC as it gave them more time to work out the kinks. And to be honest, it was worth the wait, because Shale was an absolutely awesome companion!

 

We don't know what shape or form any expansions or DLC will come in, so we might easily get those features down the road?


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#31
Shaw815

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We deserve an answer why in the demo and during their annoucements we were led to believe the forts captured would be used to fight battles, build up,  as in the save crestwood village or the fort, and selecting what forts would be used for.  That our decisions would have long term consequences when absolutely nothing you do in the game changes anything and the end of the game only 3 slides. (you can skip as many zones as possible because they don't change anything in the main story at all). 

 

So why did they release a game so different then how they hyped it up to be?

So different? Because you don't build up a few forts? How does that make the game so different? It has no effect on the storyline, or any of the quests if you had a fort or not. The game is still brilliant. You still have your stronghold which in itself is amazing.



#32
Xralius

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I'm more concerned with two important bold faced lies:
1. Game would be more similar to origins (it is even further from Origins than DA2 was. DAI is an action game. Calling it an RPG is questionable.)
2. They were prioritizing PC. Obvious lie, game is a console port.

Where's the answer to that, Bioware?
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#33
Spectre Impersonator

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I think you're mistaking Inquisition for DA2, because as much as I love and defend that game, it's clear that DA2 was the result of EA rushing Bioware to get it out the door as fast as they could to ride the popularity train from Origins, not because they'd had time to bring that game upto snuff.

Bioware has admitted that they didn't have time to complete the game as they wanted: 

because of this: http://blog.bioware....for-dragon-age/
 

Priority 2 – Features and content

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.

 

which directly confirms what I've said. What more do you want?

 

It's quite clear by the pacing and storytelling that the game is not up to Bioware's usual standard. It feels just as rushed as DA2, only they patched the flaws of ugly, small environments and repetitive combat. The storytelling is what matters most to me and that is seriously lacking.


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#34
keyip

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1. Game would be more similar to origins (it is even further from Origins than DA2 was. DAI is an action game. Calling it an RPG is questionable.)

 

It is more similar to DA:O than DA2, which was also an action game but based in environments which repeated themselves ad nauseum.

 

Bioware has admitted that they didn't have time to complete the game as they wanted: 

 

Developers never have time to release the game they wanted.

 

It feels just as rushed as DA2, 

 

A ridiculous statement.


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#35
SkyKing

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So different? Because you don't build up a few forts? How does that make the game so different? It has no effect on the storyline, or any of the quests if you had a fort or not. The game is still brilliant. You still have your stronghold which in itself is amazing.

 

What is amazing about the stronghold? Everything is done automatically.  The only options to really customize it (chantry vs garden) both look identical.  The tiny tower you never use, (mage or templar) look identical except one has some generic non interactive templars or mages.  The stronghold is never used for anything, no fights, no nothing. Building up alliances does nothing.  I did a run through of saving and not saving every village for skyhold and if I don't save them, these boring NPC replacements take over.  If you save them, the same boring NPC replacements take over saying those other NPCS decided to leave.  Most of skyhold at the end game is still unused, rooms that are falling apart, if you rebuild the chantry the room in the garden w/ the chantry altar is still messed up and broken.  No matter what you choose for the buildings at the keep the story is identical.  How much more fun to be able to choose most of the main structures in what way they would be rebuild, maybe have options on who runs them, (a few options for the barkeeper, etc), options to repair and build up defenses, as you get allies they populate skyhold, options to pick types of soldiers and defense with a good battle to test out the keep before the grand finale battle. 

In DAO each zone had it's unique quests and storyline then those allies were recruited and used in battle. You saw results for finishing the quests and story in each subzone, then you saw results with your allies,  then you saw more results with sidequests during the meeting and trying to oust Loghain, then you saw further results in the end story when all the minor quests would be referenced and the results of your choices in them. 

In DAI - you can skip all the other zones, they don't have much of a story and no finale ending like the dalish vs werewolves, or the Dwarves etc.   Helping hinterlands people does nothing to the game, completing any zone if it's not part of the main story does nothing or has effect on the game.  If you rushed DAO and didn't do all the side quests, then the ending would be completely different.  

 

Bioware had me and many it seems under the impression they would bring back all the GOOD things we liked in DAO PLUS have it a much larger game, and our choices have even more impact and more possibilities then DAO.  As it stands, it's not even 10% as good as DAO with choices, customization, story, etc.  The very few things they worked on are great, the masquerade, some of the main story items even though barely any change no matter what choice you do, etc.  


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#36
In Exile

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ME1 had a misleading demo too, and trailers that promised stuff we didn't get. Check out "Distress Call" sometime. (I remember some hysterical idiots stumbling across that, thinking it was cut ME3 content, and loudly proclaiming how far ME3 had fallen from Bio's promises.)


ME1 cut the entire gameplay they showed at - I think - X06 or something, because in the original footage you could control your entire party and switch characters like in KoTOR. There was even a tactical camera. All of that was (disappointingly) cut. The story content they showed (at the Flux investigating the reapers and on Therum) was all cut. Interrupts were featured and cut.

ME1 marketing is literally a cascade of cut content.

#37
Hamsterkiker

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Easliy fixed,go play da:o and run around the same area a few times to make it seen bigger.



#38
Spectre Impersonator

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What is amazing about the stronghold? Everything is done automatically.  The only options to really customize it (chantry vs garden) both look identical.  The tiny tower you never use, (mage or templar) look identical except one has some generic non interactive templars or mages.  The stronghold is never used for anything, no fights, no nothing. Building up alliances does nothing.  I did a run through of saving and not saving every village for skyhold and if I don't save them, these boring NPC replacements take over.  If you save them, the same boring NPC replacements take over saying those other NPCS decided to leave.  Most of skyhold at the end game is still unused, rooms that are falling apart, if you rebuild the chantry the room in the garden w/ the chantry altar is still messed up and broken.  No matter what you choose for the buildings at the keep the story is identical.  How much more fun to be able to choose most of the main structures in what way they would be rebuild, maybe have options on who runs them, (a few options for the barkeeper, etc), options to repair and build up defenses, as you get allies they populate skyhold, options to pick types of soldiers and defense with a good battle to test out the keep before the grand finale battle. 

In DAO each zone had it's unique quests and storyline then those allies were recruited and used in battle. You saw results for finishing the quests and story in each subzone, then you saw results with your allies,  then you saw more results with sidequests during the meeting and trying to oust Loghain, then you saw further results in the end story when all the minor quests would be referenced and the results of your choices in them. 

In DAI - you can skip all the other zones, they don't have much of a story and no finale ending like the dalish vs werewolves, or the Dwarves etc.   Helping hinterlands people does nothing to the game, completing any zone if it's not part of the main story does nothing or has effect on the game.  If you rushed DAO and didn't do all the side quests, then the ending would be completely different.  

 

Bioware had me and many it seems under the impression they would bring back all the GOOD things we liked in DAO PLUS have it a much larger game, and our choices have even more impact and more possibilities then DAO.  As it stands, it's not even 10% as good as DAO with choices, customization, story, etc.  The very few things they worked on are great, the masquerade, some of the main story items even though barely any change no matter what choice you do, etc.  

Unfortunately... all of this is true.  :( I'm not even a big fan of Origins but playing Inquisition just feels like it was supposed to be so much fuller.


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#39
AlanC9

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ME1 cut the entire gameplay they showed at - I think - X06 or something, because in the original footage you could control your entire party and switch characters like in KoTOR. There was even a tactical camera. All of that was (disappointingly) cut. The story content they showed (at the Flux investigating the reapers and on Therum) was all cut. Interrupts were featured and cut.

ME1 marketing is literally a cascade of cut content.

 

I was always surprised that they cut the part of the content that they showed, rather than cut something else that we'd never have known existed.


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#40
Sifr

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Bioware has admitted that they didn't have time to complete the game as they wanted: 

 

which directly confirms what I've said. What more do you want?

 

It's quite clear by the pacing and storytelling that the game is not up to Bioware's usual standard. It feels just as rushed as DA2, only they patched the flaws of ugly, small environments and repetitive combat. The storytelling is what matters most to me and that is seriously lacking.

 

Except that DA2 was rushed out in just under a year, whereas DAI has had over three and a half years, so I don't think you can call Inquisition rushed by any extent of the imagination. If it was, people would be coming down on the game just as hard as DA2, which hasn't been the case at all.

 

Yes, while it's true that they "ran out of time", in all game development, there is always going to be stuff that you might want to have included but didn't get to put in because you had to meet a deadline for launch. They'd already fought tooth and nail to get the extra 18 months so they could put in races and include more romance options which they felt were more important and what the fans would enjoy more.

 

Yeah, it's a shame that they had to cut stuff, but all games do because at the end of the day, the game needs to actually be released to the public.



#41
In Exile

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I was always surprised that they cut the part of the content that they showed, rather than cut something else that we'd never have known existed.

 

My guess was always that what they showed was a vertical slice of gameplay (probably a touched up version of whatever they prototyped when they were pushing the game) and when it came time to actually design the game, they had to throw most of it away. 

 

That's why that stuff is always filled with features that don't make it to the release (e.g. time saving missions in DA:I). 


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#42
Sartoz

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Except that DA2 was rushed out in just under a year, whereas DAI has had over three and a half years, so I don't think you can call Inquisition rushed by any extent of the imagination. If it was, people would be coming down on the game just as hard as DA2, which hasn't been the case at all.

 

Yes, while it's true that they "ran out of time", in all game development, there is always going to be stuff that you might want to have included but didn't get to put in because you had to meet a deadline for launch. They'd already fought tooth and nail to get the extra 18 months so they could put in races and include more romance options which they felt were more important and what the fans would enjoy more.

 

Yeah, it's a shame that they had to cut stuff, but all games do because at the end of the day, the game needs to actually be released to the public.

I'm not sure were are on the same page.

 

Yes, content is cut. yes, it's part of the story  development process as per Gaider's interview (if I remember correctly). He explained that a story plot would develop only to find that it went into a dead end.. so cut that and start over with something else. Normal activity behind the scenes, away from public view.

 

Except, video is developed about the game world and is shown. PR stories are told about the world of Thedas with the video(s) as a supporting prop. PR hypes the Inquisition, its  purpose,  "lead them or fall", the mage templar conflict, the civil war, "choices and consequences" , customizing Skyhold with those wonderful pictures,.. etc... then the game is delivered... and here we are.

 

BTW, I'm on my 5th char, two of which I dropped because of in-game cut scene ugliness, one I'm 90hrs in and on hold, the fifth, I just arrived at Skyhold.



#43
Razir-Samus

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Name one game that doesn't have content cut during development.

 

Spoiler alert: there is none

why cut certain features (even core features) in lieu of lengthening the time you can spend completing the game in its entirety? a shorter game with features intact would have pleased people so much more


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#44
Dubya75

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The timed mission in Crestwood was indeed showcased, as was the choices of how to use Keeps once taken and the "impact" they would have on the area. 

Armor textures have also been severely nerfed. Where is the tarnishing over time effect? Even the basic textures just look like it was bought from a prop store, which to me is the biggest mystery. Going from some very awesome looking armor textures to....well, space blankets with cardboard shoulder pads.

 

And then to make matters even worse, we are fed these lies about how the game will be tailored for PC gamers (not to the exclusion of console gamers, to be clear - but this promise was NOT acted upon in the PC version).

 

So yeah, it seems it is OK to sell promises to paying customers and then fail to deliver.

 

Guess what, Bioware: you are severely damaging the trust fans have in your words. And hopefully many people will learn from this: Do not believe anything Bioware markets. 


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#45
Chaos17

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Easliy fixed,go play da:o and run around the same area a few times to make it seen bigger.

Bigger areas don't mean they're good if they're just empty.


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#46
Kantr

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There are cuts because they don't work as a game mechanic (or cause cascading issues) and there's cuts because you ran out of time to finish the project because you slapped a release date on yourself. The latter is becoming the scourge of modern Publishers. Thankfully the future of PC gaming is Crowd funding (I'm looking at you Star Citizen).

What about the never published games, or the ones that get significantly stripped down. Or games made by Peter Molyneux? The guy who said KS makes you give promises you cant keep about game features (the guy who constantly never fails to not produce what he says he would)



#47
Kendaric Varkellen

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Would you say also that Origins was ruined because the Human Commoner and Avvar Barbarian Wardens didn't make it into the final game, or that we never got to recruit Jowan to teach us the Blood Mage spec?

 

As much as I love DA:O, I would have loved it even more if I had been able to play as an Avvar (I tend to play barbarians in most fantasy games). So yes, having that origin cut from the game diminished my enjoyment to some degree. Fortunately the rest of DA:O made more than up for it.

 

The issue with the missing features in DA:I is that you constantly come upon situations that remind you of it and clearly show that things were originally intended to be different. If that wasn't the case, there would have been far less uproar about it.



#48
berrieh

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The point is... " then don't show it..."

 

They showed pre-alpha footage at an event, and it wasn't meant to be shown to the public. They then showed LOTS of footage immediately before launch publicly so you could see what the real game would be like, and that has all been accurate. Yes, things got cut. (They did acknowledge that.) Things always get cut. I wanted the Crestwood thing too, but I don't blame them, and they've basically said they had to cut stuff. This is how games get made. Don't count on anything pre-Alpha.

 

All I saw in terms of "advertising" were the Twitch vids, and they were all accurate. The only inaccurate claim is the special PC UI (I think since the UI on PC looks the same to me, in most places) and they're working on that for you and have addressed it. Were there commercials that advertised something completely different? 


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#49
King Dragonlord

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because of this: http://blog.bioware....for-dragon-age/

Priority 2 – Features and content

As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.


And this gets at the heart of it. Good developers and creators are never satisfied with what they're forced to release. If they could, they'd probaby put in another 5 years on this game I'd bet. That's the thing. That game you were promised and didn't get? Bioware really wants to give you that game. They try to be proud of what they managed (and imo, they have plenty to be proud of) but it bugs them at least as much as you that they didn't get it all in there.

I know. For I am the Fade Spirit of Bioware . . .
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#50
King Dragonlord

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Also, Peter Molyneux. Nuff said.