I remeber the first time I played Origins and revisited some areas to check if I did everything and got all items. Running around repeatedly in DAO is LOT more interesting than playing DAI.
I completely disagree. I like Origins, but I find running around the areas really tedious and did not just after the first run but even during it. I put up with the tedium for the story, characters, and interesting world, but I never found the corridor-like world particularly interesting. The cities are okay, but still kind of blah. I can run around the Hinterlands (probably the least interesting and most repeated DA:I area) for hundreds of hours without getting bored, and I keep seeing new details in the environment and hearing new swatches of NPC conversation and so forth.
But that's where this is essentially a matter of opinion. They can't please everyone, I suppose.
I think this arguement doesn't stand at all. They showed it at a conference. Whether it was meant to be seen by 100 people a 100.000, unless it was insider footage that only BioWare or EA was supposed to use, it is blatantly misleading the public as to the contents of the game. They made the videos with voiceovers to demonstrate major features of the game, which they then cut. If they didn't think it was a feature worth showcasing, then they wouldn't have shown it. They know what people want. Dangling it in front of them and then cutting it is not a nice move, when they know darn well that people who have seen the footage will be expacting this kind of customization. Y
They showed it at a PAX conference privately to people who are in the industry and would presumably understand that pre-Alpha content is always subject to change and that they were showing their aspirations. I don't believe they wanted to cut this mechanic or that it was just some ploy; I believe they sincerely wanted to do it but found that between using a new engine, developing for every platform, including all the races, and so forth, that they couldn't do everything they wanted, including this mechanic. They've not denied that things got cut. You have to kill your children in game design; it happens. They didn't market the game with this feature, to my knowledge, if you look at the actual marketing campaign upon release. Reviews didn't mention this feature. The many, many Twitch playthroughs didn't tout this feature. I saw no commercials that demonstrated this feature. They didn't publicly reveal this feature. I'm not sure what you wanted them to do... address a random leaked incident that they were bummed they couldn't get done? Advertise all the things they couldn't do? That seems a huge ask for anyone.
To see what the game was like, I watched the Twitch streams and looked at the marketing and reviews immediately before. The game was clearly not as ambitious as they'd originally hoped. Bummer. They have addressed this concept, if not individual features. It's still a pretty ambitious, polished, and accomplished game. And it looks pretty much exactly like what it was marketed as. Nothing pre-Alpha, and certainly not a leaked video, can be considered the game's actual marketing in my book.
Personally, I would like this feature, and I hope we get something like it, but I'm not sure what they were supposed to "address" since they never revealed it except as a pre-Alpha aspiration to a private group.