Which one? The fact that they didn't have time or the thing about the Twitch stream? I can give you links for both if you want.
go on
Which one? The fact that they didn't have time or the thing about the Twitch stream? I can give you links for both if you want.
go on
because of this: http://blog.bioware....for-dragon-age/
Priority 2 – Features and content
As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players. Multiplayer will also be receiving regular content updates.
I wish they focused more on single player rather than Multiplayer. I want Dragon Age to stay RPG, not a MMO.
go on
http://blog.bioware....for-dragon-age/
"Priority 2 – Features and content
As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time."
And the Twitch stream:
http://www.twitch.tv...are/b/577781873
99% of RPGs from Japan are console or model/handheld first, with PC versions being an afterthought. There's a lot of good, complex RPGs that are designed for consoles that go all the way back to the NES days.
http://blog.bioware....for-dragon-age/
"Priority 2 – Features and content
As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time."
And the Twitch stream:
you fail so much at reading comprehension that you should feel ashamed.
That phrase mean that feature at some point (When? who knows) where cut because the game had to be finished, and this game is finished point.
In your fantastical and delusional world devs have unlimited time and money for putting everything they want in their game but simply this is not the case, every game had content cut and that line point out that bioware is willingly to finish this content and give it to us when normaly would be simply forgotten.
So you are able to twist the meaning until you were able to fit your delusional hate filled view.
you fail so much at reading comprehension that you should feel ashamed.
That phrase mean that feature at some point (When? who knows) where cut because the game had to be finished, and this game is finished point.
In your fantastical and delusional world devs have unlimited time and money for putting everything they want in their game but simply this is not the case, every game had content cut and that line point out that bioware is willingly to finish this content and give it to us when normaly would be simply forgotten.
So you are able to twist the meaning until you were able to fit your delusional hate filled view.
You mad? ![]()
Nothing would change if they were independent (aside from maybe still using the DA2 engine). They'd still have to find a publisher and pitch the idea for funding.
you couldnt make this big a game with kickstarter.
See Elite Dangerous, they removed an offline mode that was promised because it wouldnt actually work very well.
Games with unlimited budgets and time do not get made.
you fail so much at reading comprehension that you should feel ashamed.
That phrase mean that feature at some point (When? who knows) where cut because the game had to be finished, and this game is finished point.
In your fantastical and delusional world devs have unlimited time and money for putting everything they want in their game but simply this is not the case, every game had content cut and that line point out that bioware is willingly to finish this content and give it to us when normaly would be simply forgotten.
So you are able to twist the meaning until you were able to fit your delusional hate filled view.
Are you too lazy to read or to ignorant to acknowledge what is written there?
Spectre Impersonator pointed you right to it ... in both cases !!!
You mad Bro?
Nothing would change if they were independent (aside from maybe still using the DA2 engine). They'd still have to find a publisher and pitch the idea for funding.
you couldnt make this big a game with kickstarter.
See Elite Dangerous, they removed an offline mode that was promised because it wouldnt actually work very well.
Games with unlimited budgets and time do not get made.
I agree with you but what about with limited budget but unlimited time and the other way around?
Nothing would change if they were independent (aside from maybe still using the DA2 engine). They'd still have to find a publisher and pitch the idea for funding.
you couldnt make this big a game with kickstarter.
See Elite Dangerous, they removed an offline mode that was promised because it wouldnt actually work very well.
Games with unlimited budgets and time do not get made.
Hey Kantr, nice to meet you!
I have a question for you.
I am new here and you have obviosly much more experience than me.
What are you hoping for when it comes to future releases for Inquisition. I mean: General changes, DLC's and patches ...
Do you have some input for me? You know this forum and what is dicussed here ...
I really have bought almost anything from Bioware in the past when it belonged to the ME or DA series ... But I don't know how to assess the chances here right now! I have waited for 5 years for an Origins successor and was very disappointed in the end - Catch me?
Are you too lazy to read or to ignorant to acknowledge what is written there?
Spectre Impersonator pointed you right to it ... in both cases !!!
You mad Bro?
Me the ignorant?
Who is the one that is twisting the meaning of a positive sentence in something that fit their delusion?
Content are cut in every single game for respecting dead lines, fact. In this game some of them may reach the game why i should be unhappy?
I agree with you but what about with limited budget but unlimited time and the other way around?
I mean like this we give you 15 million dollars to the devs to make the game but not one penny more and you do not give them a deadline(they will release when they do not have any more money). In the second I mean that you can hire a lot of coders so ideas can be implemented faster and bugs removed faster I always hear gaming companies are understaffed(which is normal because most coders do not know how to work with the engines some companies use) they can use those huge amounts of money to hire the few people than can work well with engine required.
I mean like this we give you 15 million dollars to the devs to make the game but not one penny more and you do not give them a deadline(they will release when they do not have any more money). In the second I mean that you can hire a lot of coders so ideas can be implemented faster and bugs removed faster I always hear gaming companies are understaffed(which is normal because most coders do not know how to work with the engines some companies use) they can use those huge amounts of money to hire the few people than can work well with engine required.
The studio could burn through that money in the first months just buying all the software licences to create the game, not counting paying wages and utilities.
Or they could take so long that when they release the game is outdated
The studio could burn through that money in the first months just buying all the software licences to create the game, not counting paying wages and utilities.
Or they could take so long that when they release the game is outdated
I said sum because i do not know how much is the average for a AAA game it could be more.
But the second thing you said ever happened?
I mean like this we give you 15 million dollars to the devs to make the game but not one penny more and you do not give them a deadline(they will release when they do not have any more money).
In the second I mean that you can hire a lot of coders so ideas can be implemented faster and bugs removed faster I always hear gaming companies are understaffed(which is normal because most coders do not know how to work with the engines some companies use) they can use those huge amounts of money to hire the few people than can work well with engine required.
I said sum because i do not know how much is the average for a AAA game it could be more.
But the second thing you said ever happened?
Studios dont get unlimited time
OK, but that's not really infinite time. All it means is that the developer has a choice of how fast to spend the money. When the money's gone you have to release, done or not, since you can't pay your staff anymore. You'd also probably need to have some cap on the time to deliver the game -- remember, that money could be doing other things for the guys putting it in, so they're not going to wait forever for their return-on-investment. Also, the problem of the game not being done when the money runs out doesn't go away.
I'm not sure this necessarily makes managing the project all that much easier than the existing system. But more flexibility is generally good.
The problem here is that spending a lot of money needs to translate into more sales. Remember what sank 360 Studios? It wasn't that Kingdoms of Amalur was a bad game, and it sold 1.2 million copies, which is OK though not great. The problem was that they needed something like 3 million in sales to break even. You budget at a level where you need a big hit, and you don't have a big hit.... well, losses like that wouldn't destroy EA, but if Bio lost that much money a bunch of heads would roll.
Yeah I guess you are right I meant they can not come with the excuse that they have to meet a imposed deadline and run out of time, I thought that maybe it will make the devs better at implementing the features they want and since if it is not good it will be their fault not their overlords. When the blame falls only you on I think you will perform better.
360 Studios really did a very stupid thing. But I was talking theoretically you know as fixes to the problem devs say they have when they do not release a feature they teased us with in Alpha. Ignore the fact that they could bring more issues ![]()
Studios dont get unlimited time
Valve seems to have with Half Life. ![]()
.
Yeah I guess you are right I meant they can not come with the excuse that they have to meet a imposed deadline and run out of time, I thought that maybe it will make the devs better at implementing the features they want and since if it is not good it will be their fault not their overlords. When the blame falls only you on I think you will perform better.
360 Studios really did a very stupid thing. But I was talking theoretically you know as fixes to the problem devs say they have when they do not release a feature they teased us with in Alpha. Ignore the fact that they could bring more issues
Valve seems to have with Half Life.
.
That's if they're even working on it, the valve of 2014 is a different company than the valve of half life and half life 2
They did get over a year delay for this game. From what they said for the Patch 2 stuff, it's clear there was a lot that they have left out for time, that they fully intend to work into the game as they can. Imagine, just imagine, what it'd have been like if they never got the delay they asked for. I'm really happy we did get that delay. Playing as an elf is very interesting. It makes the role much more dramatic, people don't like elves, so an elven Inquisitor makes the Chantry denial much more believable and impactful. We'd have lost that if it didn't get the delay. I'm not sure they'd even be able to work in other races in patches or DLC if they did not get that delay. We were fortunate. It could have been worse and they clearly cared about giving a good experience. They wouldn't have pushed for a delay if they didn't.
I also think we should positively and maturely encourage them to get in as much as the unfinished content as possible.
Uh, what? "Unlimited time to release"? You guys do know that that was what led to Duke Nukem Forever not releasing for 14 years? (And the actual dev cycle for that game under Gearbox was about 2 years in any case) You need a deadline. You need a concrete feature-list to work towards. Otherwise, you're always chasing shadows and what the game(/novel/movie, etc.) could be, rather than something you can actually release.
Same with Half-Life 3. I would be astounded if there's any actual active development going on with that game anymore. Valve is effectively a publisher now rather than a developer.
That's is because gamers are dumb, passive consumers who just lap up whatever the publishers throw in front of them (and the publishers know it). The big publishing houses keep lying to them, and rather than using their purchasing power to force them to change, they just keep taking it. Until gamers develop some consumer awareness and actually stop rewarding the shoddy tactics of publishers with sales, this sort of thing will continue unabated.
Part of the trouble is that previous games have been good. We want more games with that quality. If we take away their business, the answer will not be "Oh my goodness! We need to step up and make superior games!" but "Oh, it looks like people don't like this kind of game anymore. I guess we'll stop making them." If you force them to change, you could destroy the company or at least their motivation to continue making that genre. If Dragon Age is a complete financial flop, that pretty much will sink the series. We don't want to blow up the series; we want a better game and they'll need money to do it. Continuing to pay is a gamble that they'll listen to our complaints. Not paying them hurts them, but it also means they pretty much stopped caring what you think/want.
Guest_Caladin_*
End of the day im of the opinion developers should not advertise features that aint going to be in the game, if you show something working in game, have that in game on release, if you cannot get a feature working in game simply do not advertise the damn feature, now that aint hard is it, advertise what you can 100% guarantee to have working and in-game on release, and by god atleast have the decency to advertise it "as is" not "as-is well might be depending on well"
If a movie is advertised, then is released an we go see it an what is advertised has been cut, wee b1tch an go in arms, if a car is advertised an sold not as advertised, wee b1tch an something is done, but ohhh its a game, its ok to advertise and not supply what is advertise because its a game
I mean like this we give you 15 million dollars to the devs to make the game but not one penny more and you do not give them a deadline(they will release when they do not have any more money). In the second I mean that you can hire a lot of coders so ideas can be implemented faster and bugs removed faster I always hear gaming companies are understaffed(which is normal because most coders do not know how to work with the engines some companies use) they can use those huge amounts of money to hire the few people than can work well with engine required.
Money is a deadline. Salaries are't per project.
Are you supposed to have amnesia at the start of New Vegas? If not, then they did it again.
Torment worked because of the amnesia. It's the same thing BioWare did with KotOR. Otherwise, you need a blank slate PC like NWN.
What counts as "writing the character for you" because I was able to roleplay anyway I wanted in New Vegas and KOTOR 2. Especially in New Vegas I had lots of freedom on how to approach pretty much any situation at least in the base game.