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The importance of the Inquisitor's family: some general feedback.


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#1
Nyctyris

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Just a couple thoughts I've had on the game, now that I'm close to completion.

 

I really felt quite disconnected from the Herald at the start of the game; and although the story picked up massively for me post haven, I couldn't work out quite why I felt initially felt a total lack of investment. 

 

I've given it some thought though, and I think it probably has to do with the lack of familial or other ties in the game. In DAO, although the origin stories did not seem to work out quite the way Bioware wanted (insofar as they were dropped in subsequent games) they really did help to establish a sense of history and connection for the character.

 

DA2 lacked the background stories of DAO but still managed to create a similar connection by having Hawke's family play a prominent role, and also the pacing of the game itself created that investment (ten years' worth of friends and adventures). In fact DA2 probably did it better by being consistent all the way through with who Hawke was. 

 

In DAI there is really no connection to family or history, no mention of friends or past connections. The connections to the past exist only to the player rather than the character (my Hero of Ferelden, my companions like Alistair/Morrigan/Leiliana/Varric etc, my Hawke, past events in thedas). There is no indication of how the Inquisitor particularly felt about those past events; no opportunity to express them or for those backgrounds to make much difference. 

 

On the surface, DAI has the same approach that DAO did, in that you can play a variety of races/classes and associated backgrounds. However, the game literally has you hit the ground running (!) so there is no discussion or exposition of your character's personality prior to the start of the game.

 

Almost like you didn't exist until the game started ;-) 

 

Not that it's necessarily a bad way of starting - DA2 is similar in that regard - but the inclusion of a "stable" (for lack of better word) link to your past, perhaps in the form of an NPC known to you who also survived the conclave, or letters/conversations/reactions of SOME kind from people in your pre-inquisitor life, could have achieved the same level of investment and depth as the previous two games.

 

 

So yeah. To wrap up that ramble, I have very much enjoyed the story of the game so far, but even towards the end I still feel like my inquisitor didn't really exist pre story, which makes him/her a little difficult to engage with at the start; and given that the next game is unlikely to feature this character as the protagonist, there is a sense that s/he'll cease to exist again once the game has ended. 


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#2
Noelemahc

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On the surface, DAI has the same approach that DAO did, in that you can play a variety of races/classes and associated backgrounds. However, the game literally has you hit the ground running (!) so there is no discussion or exposition of your character's personality prior to the start of the game.

 

Almost like you didn't exist until the game started ;-) 

 

Not that it's necessarily a bad way of starting - DA2 is similar in that regard - but the inclusion of a "stable" (for lack of better word) link to your past, perhaps in the form of an NPC known to you who also survived the conclave, or letters/conversations/reactions of SOME kind from people in your pre-inquisitor life, could have achieved the same level of investment and depth as the previous two games.

If you're an elf, you have bajillions of opportunities to talk about your attitude to the Dales, the Maker, Andraste, elven gods, Elven Gods, Sera's disbelief in Elven Gods, and, of course, your opinion of your clan and the various shemlen. Some operations and dialogues after that reuse the "settings" you've set or depend on things you said on these matters (like the operation with establishing diplomatic ties with your clan).

 

Pretty sure equivalent dialogues exist for all the other character backstories as well.

 

Have you talked to Josephine and Solas and Sera and Blackwall and Iron Bull at all?



#3
Aralyne

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Yeah... if you play as a human inquisitor and talk to Josephine early on in Haven, she asks you questions about your family and you get options to say whether you're close with them, not close with them, etc. I remember I even got the choice to "send a letter" to them. Though whether my actions/choices from that early dialogue with Josephine has any lasting effect later on in the game remains to be seen. I've not played that far into the game on my human inquisitor yet. Maybe someone else can confirm if the game follows up on your choices later on. 



#4
Lillithe

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Would of been more functional before. Shouldn't I know who I am before I get blown up? You are a nobody until you converse and find out your views. I don't mind starting the game running but why are my companions walking. Cassandra is a Seeker, why does she not use her seeker gifts ever. Viv is a Grand Enchantress and introduces herself as such but forgets those skills until later. Why does our companions have a major case of amnesia with their skills once they join the Inquisition? They all start as mundane. Why? There is a big ass hole in the sky and they are established as what they are. The PC isn't established, We are the mundane and unknown. I get us not being special except for the mark but really Cassandra, who is referred to as Seeker fights like any other warrior, and even when she "remembers" she is one she still doesn't. I think that annoys me more than not really knowing my PC until I find someone to talk to later.