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Roles in MP incase you "most" didn't know. (Routine, Threathening etc)


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#51
Beerfish

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Staying in the room is stupid and foolish against two of the 3 factions.  I've seen the guides and the recommendations up the ying yang and I have no doubt that with a group of friends or the 'ideal' group make up that it can be effective.  With the average pug group it's a dumb strategy, others will disagree with me but my game experience so far tells me this.

 

Vs Demons and to a lesser extent Templars boxing yourself in a room with no escape is just a recipe for doom.

 

Having said this I almost always end up in the room simply because the rest of the team insists on it.


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#52
teltow

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They're always the first ones slowly crawling towards me.

 

I saw a fast crawler yesterday :)

And now I'm keen on learning how to crawl fast...



#53
III Poison III

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I saw a fast crawler yesterday :)
And now I'm keen on learning how to crawl fast...

I too have seen someone crawling faster than I run, a few times, what skill is this?

#54
skivviss

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crawling fast seems to be related to the reaver (and others?) passive that increases movement speed near kills or damaged enemies.  haven't tested if I have to be sped up before death or if it can trigger afterwards.  I prefer not to die to test things...



#55
tbxvividos

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Staying in the room is stupid and foolish against two of the 3 factions. I've seen the guides and the recommendations up the ying yang and I have no doubt that with a group of friends or the 'ideal' group make up that it can be effective. With the average pug group it's a dumb strategy, others will disagree with me but my game experience so far tells me this.

Vs Demons and to a lesser extent Templars boxing yourself in a room with no escape is just a recipe for doom.

Having said this I almost always end up in the room simply because the rest of the team insists on it.

And yet I've carried countless pugs by kiting the demon/templar boss in the back of the room while my group aoes the chokepoint.

L2kite

And lately face tanking the templar has become easy enough too since my leg is basically invincible against him and my keeper can kill him alone in under a minute

#56
-PenguinFetish-

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And yet I've carried countless pugs by kiting the demon/templar boss in the back of the room while my group aoes the chokepoint.

L2kite

And lately face tanking the templar has become easy enough too since my leg is basically invincible against him and my keeper can kill him alone in under a minute

 

Agreed. If you are having issues on the last zone then you just aren't coordinating as a team. Hell, even with a coordinating team, it doesn't take a lot of work to get aggro and kite the boss around the back.



#57
KalGerion_Beast

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Agreed. If you are having issues on the last zone then you just aren't coordinating as a team. Hell, even with a coordinating team, it doesn't take a lot of work to get aggro and kite the boss around the back.

Pugs and coordination... :sick:

 

-Plant the flag as a katari, and immediately get targeted by DC.

-Spend next 5 minutes kiting it around the elven ruins with everything attacking me, while the remaining team sits in the chokepoint.  

-Make multiple pass by's letting them know its following me and I cant kite it inside tiny room.  Team remains still and shoots a couple pot-shots at the DC when he is in their view.

-Eventually go down due to fear demon slow + DC combo

-Team proceeds to get one-hit by DC because they are still bunched together at the chokepoint.

 

...Ive never met such a stubborn group of pugs.  They werent afk, but they never even dared to get near, let alone through the door.  



#58
CaoSlayer

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The problem you are finding trying to define most classes into a role is that most classes have at least two intended roles defined by their trees and the player choices decide what roles he can fill and how much of it.

 

By example, you have the lego that have a tree for tanking and mitigating damage and a tree with several attack skills so you can go full tank or dps maybe expending some points in the other three if skills synergies well (p.e. bear mauling wolves is an excelent tanking skill) or try to do both things at once.

 

The problem resides is that this is a lie since most classes have one tree that is just must more important that the other, if you try dps lego you will find yourself as a somehow durable but weak in comparation with the class with strong melee dps.

 

And then there are classes that are designed to be versatile like the alchemist that is designed to use area of effect attacks in one tree and to be a melee dps in the other but happens that the AoE and melee DPS specialists, Elementalist and Assasins are leagues beyond so since the alchemist gets the same skill points can't really fulfill the two roles at once as is designed.

 

The solution would be to not hold back and try to make both trees top-tier so you aren't stuck with a wannabe tank or dps, just make their way to fulfill the role different or fun enough.



#59
Beerfish

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And yet I've carried countless pugs by kiting the demon/templar boss in the back of the room while my group aoes the chokepoint.

L2kite

And lately face tanking the templar has become easy enough too since my leg is basically invincible against him and my keeper can kill him alone in under a minute

You are a very very very lucky person then to have fallen into groups that will actually hold a point while you kite.  almost never happens in reality.  also you are winning the game because you are a good player and are kiting the demon not because the room of death is a good place to be.  It's actually better to kite the demon in the open if you want to do that and let the rest of team move around the field and take on small group spawns as they go.

 

I've been in about one match ever in which one person successfully kited the demon around with it either killing the kiter of getting other players.

 

Outside the room of death, reasonable chance to win vs the demons, inside the room of death very very very rarely success.  That's my game experience.



#60
Beerfish

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Agreed. If you are having issues on the last zone then you just aren't coordinating as a team. Hell, even with a coordinating team, it doesn't take a lot of work to get aggro and kite the boss around the back.

Uh yeah.....because 90% of public game teams are not coordinated and certainly not in a place with no method of egress.  Thus You fail almost every time in the room.  Outside the room even without tremendous coordination you have a chance to avoid the circle jerk of rezing each other.  As I said in the other post some of these wins you are attributing to being smart and in the room with no exit is in reality because you have one great player that knows how to handle the demon and are very lucky to get the rest of the team to do what they should be, taking on the rest.



#61
Skalli

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Please, never tell me again that my 3k+ crit Assassin is no DPS. I hope you were kidding. :)



#62
Reginald Cousins

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And yet I've carried countless pugs by kiting the demon/templar boss in the back of the room while my group aoes the chokepoint.

L2kite

And lately face tanking the templar has become easy enough too since my leg is basically invincible against him and my keeper can kill him alone in under a minute

Sadly, even when it's painfully obviously that you're solo kiting/killing the boss in the back area of the room, the randoms will all rush to "help" you by bringing all the adds and bodyblocking you.  Fun times.  Suddenly they're all dead and are all spamming f4 for res.  F off.



#63
III Poison III

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I did an 11k marked for death last night on a revenant. Get at me :-D

#64
III Poison III

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Sadly, even when it's painfully obviously that you're solo kiting/killing the boss in the back area of the room, the randoms will all rush to "help" you by bringing all the adds and bodyblocking you. Fun times. Suddenly they're all dead and are all spamming f4 for res. F off.

Which is exactly why people need to communicate because without communications how is everyone supposed to know what the next person is doing? I mean I can tell when someone is kiting the boss around because I'm super legit breh but other lesser individuals don't seem to be able to work it out. Sometimes I even kite the boss myself and I love it when my team mates run to me, bringing all the other enemies and causing a wipe. It's great.

#65
-PenguinFetish-

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Please, never tell me again that my 3k+ crit Assassin is no DPS. I hope you were kidding. :)

 

Only 3K? You must have bad daggers. My twin fangs hits for 8k+ :P



#66
MaxCrushmore

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lol what?

 

OP - U funi

 

IMO, holding the starting wave 5 room is the best strategy .. the most dangerous enemies in this game are the ranged units (hello archer), that forces them to enter their squishy selves thru 1 chokepoint, where they are easily disposed of.

 

And each starting area has more than enough space to avoid the Demon Commander and the Red Templar Commander .. the Venatori Commander, who cares ...



#67
J. Peterman

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Only 3K? You must have bad daggers. My twin fangs hits for 8k+ :P

 

What accessories do you have equipped?



#68
Cirvante

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Yeah OP really seems to have this all wrong. Rogues are the DPS and mages are the crowd control.

 

True. Except for that one mage who can do all three roles while wearing shiny pants.


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#69
Shadohz

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Rogue (assassin, alchemist) = Can be high deeps kit. You sound like you may need better gear and slightly better build to see that.

 

Tank / Warrior (Lego, reaver, katari) = Katari as tank. Hahah good one. You had me for a second. Reaver=smash and slash all things. Lego and Templearner are only true tanks, even they can crank out kills as needed. 

 

Keeper = He's the backbone? I thought he's the guy that's supposed to do all the revives.

 

Elementalist / Necro = You are the AoE of the group. FTFY

 

Archer / Hunter = Archres job is to assist with taking out ranged mooks. If your archer doesn't have deeps. well... GTFOmylobby. Hunter can be played as a CC kit. I use grapple>backflip into leaping shot>shoot>shoot>daggers (having stealth adds extra damage). Whatever was standing there usually isn't anymore. I'll agree archers do have a bad habit of getting themselves killed.

 

Arcance Warrior = working as intended.

 

PS. Uggh another shout spammer. I'm going to run out to get killed just so the game is over faster. Most Zone 5 failures are due to the fact that they want to be the one to take down the boss. Everyone is focusing on the boss, while the mooks are focusing on everyone else. Recipe for the disaster.



#70
Credit2team

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OP
1 - who died and made you king? you're not making any friends or earning respect barking orders
2 - there are a few hunter builds that depend on being close to enemies, they work well and good players won't die using them
3 - theres a bow that fires three shots at once in auto attack, standing close to your targets basically triples your damage



#71
Shadohz

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What is the deal with the entry room in Zone 5? /Jerry Seinfeld

 

Should there be an addendum "Leave when giant enemy crab arrives" or is this strategy not actually the most effective? 

Zone 5 entrance = BIG box of shame. Nerf it. I want to see tears flowing.

 

DC is still OP unless you guys plan on adding a Spell of RID later.



#72
Credit2team

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Zone 5 entrance = BIG box of shame. Nerf it. I want to see tears flowing.

 

DC is still OP unless you guys plan on adding a Spell of RID later.

 blocking off the new box of shame will just make it impossible for pugs to clear

DC ground attack just needs some sort of nerf, make it more visible and/or make it hurt less 



#73
Pract1t10ner

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Arcance Warrior / Knight Enchanter = do whatever you want, because your class is broken, until it's fixed.

 

lol somebody doesn't like the AW :)

 

Its definitely not broken though, its just a class that doesn't have to block to get a shield, instead he has to attack.  

 

l2p



#74
tbxvividos

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In response to...
beerfish and Reginald:
If I'm playing in a pug, I tell them via Mic before the fight starts that I WILL be pulling the boss to the back and not to attack them until the adds are dead.
If someone starts attacking the boss, I repeat "stop attacking the boss and just kill adds"

Maybe I have been lucky, but most of the time they listen eventually.


And 're: kal
1) let a stealther plant the flag.
Or a leg.
2) if you, as a katari, really are the best choice for flag planting either
a) charge back. I've never once seen this fail
Or
B) just die and stop wasting the group's time by kiting. You're a katari ffs, not like your presence will make any difference.


And one more thing @beerfish:
The room IS the best place to be because having adds on me makes it harder to kite the boss (example: demons adds snare me or uppercut me)
By using the doorway I have 3 teammates preventing the adds from also becoming my problem.
If we fought anywhere outside the adds would be given another path to flank me.

#75
KalGerion_Beast

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And 're: kal
1) let a stealther plant the flag.
Or a leg.
2) if you, as a katari, really are the best choice for flag planting either
a) charge back. I've never once seen this fail
Or
B) just die and stop wasting the group's time by kiting. You're a katari ffs, not like your presence will make any difference.

Team was archer, archer, and necro.  

Should have just suicided immediately in hindsight.  

 

And silly you, this is pugs were talking about.  My katari that has no "presence" lead the game by a wide margin.