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what is the best specilization


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#1
garrusfan1

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I am curious as to which are the best



#2
Matth85

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All of them?


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#3
Sevitan7

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All of them?

 

That's true, they are all pretty fun. The only ones I find meh are Champion and Templar, but even they have some neat stuff hidden in their trees too (actually that's true for all warriors specs I guess). It's fun to see everything in a rift dispelled and banished before it jumps out when you have a Templar and a Mage or two around.



#4
RavenousIron

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From what I've seen all of them have there ups and downs. As for which is the best, that's up to what the player likes.

 

Now if you're asking which does the most damage, that's a different story. I'm sure someone here will let you know.



#5
Matth85

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Rogue

 

Assassination: Unmatched burst. Mark of Death being the single most OP ability in the game. 

Tempest: Unmatched control. Lots of stuff happening all the time.

Artificer: Unmatched sustain. Mines for good measure.

 

Warrior

 

Champion: Unmatched tanking. Never die, or gain damage the longer you taunt. 

Templar: Unmatched support. Set up combos or utlize them. Party buffs. yay.

Reaver: Unmatched cleave. Dragon Rage. 'nuff said.

 

Mage

 

Rift Mage: Unmatched versability. Weakness? hell yeah! Combos? Hell yeah! Never run out of mana? Sure!

Necromancer: Want **** to help you out? Want to see **** explode and kill other ****? Want to gain health and mana on dead ****? Necromancer!

Knight Enchanter: Want to never die? Want to be a melee-mage? Want to fly around doing spells in melee? Knight enchanter!

 

They are all awesome, and all serves a purpose. 


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#6
SpaceV3gan

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Best for what exactly?
It is hard to tell which is best, though it is easy to tell which are popular, like the Knight Enchanter, Assassin, Tempest and Rift Mage, more or less in that order.
You will hardly find someone bragging about having a great time with their Artificiers and Templars, unfortunately.

#7
Matth85

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You will hardly find someone bragging about having a great time with their Artificiers and Templars, unfortunately. 

 

Uhm..

I am having a blast as an artificer. Nobody but an assassination DW rogue can outdps me. I am a freaking gattling gun in a musketeer world.


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#8
SpaceV3gan

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Uhm..
I am having a blast as an artificer. Nobody but an assassination DW rogue can outdps me. I am a freaking gattling gun in a musketeer world.


I hope I can reproduce your Artificer then. I've been wanting to play an archetypal Archer and both Tempest and Assassin feel somewhat cheap.
If I can have a similar damage dealing with an Artificier I will be in awe.

#9
Blackstork

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i also will say something for Templars. Are you kidding me? Its is combo monster. Combos is very powerful thing in this game. They are tanks who can actually deal ton of spirit damage and utilize aoe ruptures. I mean, really crazy aoe damage. Pair them with rogues and see stuff blown up.



#10
RavenousIron

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Tamplar is fantastic. My Cass is a Vanguard/Templar. She can stun, buff, deal insane combo damage and tank 4-5 baddies at the same time. What's there not to love?


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#11
SpaceV3gan

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What I meant about those specializations was in regard to popularity. Not many people are actually picking them up for the Inquisitor. Having solid companions in that role also makes a difference. But there is no denying that they are great given the right conditions.

The problem is that some specializations are just fine given any condition, thus they tend to be more popular.
I really don't think that here on BSN anything beats the Knight Enchanter in terms of popularity. Certainly not the Artificier nor the Templar.

#12
GhoXen

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They are all very good for the roles they are designed for.

 

The only specialisation I find to be subpar late game is Artificer. Prior to late game, Artificer does allow you to spam your regular abilities a lot more than other specialisations. However, by late game the other specialisations can pretty much do the same kind of spamming, but they would be dealing a lot more damage with their abilities.

 

Combined with Bianca - the weakest end-game weapon with no mastercraft, Varric is arguably the worst follower from a game mechanics perspective, unless you respec him into using daggers.



#13
Feranel

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Combined with Bianca - the weakest end-game weapon with no mastercraft, Varric is arguably the worst follower from a game mechanics perspective, unless you respec him into using daggers.

 

I think it's intentional to make up for Varric being the best companion in game for every other reason.  Dat' Swagger, dat chest hair... :P

 

That said, honestly if you are the type to min-max and push points to the limit, even on nightmare your companions don't really matter too much as you are probably slightly over-leveling everything (due to min-max completionist tendencies), and your Herald is so tightly specced as to be able to solo most encounters.

 

Tl;DR: If you are enough of a theorycrafter to realize Varric is sub-optimal, it's probably not a big worry anyways because you are leet enough to carry his hairy bum, snark and all. 



#14
Sevitan7

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over-leveling

 

Level not important. Gear important.



#15
Matth85

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However, by late game the other specialisations can pretty much do the same kind of spamming, but they would be dealing a lot more damage with their abilities.

 

Late game:

- Assassins passive are useless as your gear gets near 100% crit and armor pen. Only bonus are Mark of Death. Cole brings that.

- Tempest Flask of Fire is inferior to a good crit team setup for an artificer. Nothing else boost dps for a tempest. If you need Flask of Frost or Flask of lightning, you play suboptimal. Unless you go the whole combo-playstyle -- but that is inferior at late-game when even High Dragons die in 10 seconds flat.

 

So, Yeah. Yay for the tinkerer!



#16
SomeoneStoleMyName

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None. 

Crafting > Player Skill > Core class build >>> Specialization

 

The importance of specialization is heavily overestimated. Completed NM with rogue archer which had zero specializations unlocked due to not knowing there was a wartable mission to unlock them. Game was still easy.

Crafting is Alpha Omega. Player skill follows. Core class build is 3rd. Specialization will never be more important than crafting, player skill and core class build. Its like asking what color is the best for your assault rifle.


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#17
GhoXen

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I think it's intentional to make up for Varric being the best companion in game for every other reason.  Dat' Swagger, dat chest hair... :P

 

That said, honestly if you are the type to min-max and push points to the limit, even on nightmare your companions don't really matter too much as you are probably slightly over-leveling everything (due to min-max completionist tendencies), and your Herald is so tightly specced as to be able to solo most encounters.

 

Tl;DR: If you are enough of a theorycrafter to realize Varric is sub-optimal, it's probably not a big worry anyways because you are leet enough to carry his hairy bum, snark and all. 

 

My Herald is the tank, and I min-max my whole party. I can AFK in most boss fights and come back to a win with 2-3 potions used. It's quite sad that not only are Sera and Cole better, they are two of the most powerful followers ingame. Fortunately, I'm not bored enough to ever put them both into the party at the same time.



#18
Sevitan7

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what color is the best for your assault rifle.

 

Desert Camo, obviously.


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#19
Matth85

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Desert Camo, obviously.

'duh.

Blue gives better dps than Desert Camo! It's theorycrafted!


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#20
RamonNZ

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Crafting > Player Skill > Core class build >>> Specialization

Crafting is Alpha Omega. Player skill follows. Core class build is 3rd. Specialization will never be more important than crafting, player skill and core class build. Its like asking what color is the best for your assault rifle.

 

Sadly this is completely true. Crafting breaks the game, and until there's a higher difficulty level I have to ban myself from crafting any tier 2 & 3 schematics, and using healing potions in a fight, to avoid losing the challenge of nightmare =/
 
 

My Herald is the tank, and I min-max my whole party. I can AFK in most boss fights and come back to a win with 2-3 potions used.

 
Yeah but is that any fun? I'm min-max obsessed as well, but this game is so easy the only challenge I find is how to make it challenging on nm.
 
Wish I had a working softice. I'd find the difficulty settings and edit them.


#21
DeLaatsteGeitenneuker

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Rogue

 

Assassination: Unmatched burst. Mark of Death being the single most OP ability in the game. 

Tempest: Unmatched control. Lots of stuff happening all the time.

Artificer: Unmatched sustain. Mines for good measure.

 

Warrior

 

Champion: Unmatched tanking. Never die, or gain damage the longer you taunt. 

Templar: Unmatched support. Set up combos or utlize them. Party buffs. yay.

Reaver: Unmatched cleave. Dragon Rage. 'nuff said.

 

Mage

 

Rift Mage: Unmatched versability. Weakness? hell yeah! Combos? Hell yeah! Never run out of mana? Sure!

Necromancer: Want **** to help you out? Want to see **** explode and kill other ****? Want to gain health and mana on dead ****? Necromancer!

Knight Enchanter: Want to never die? Want to be a melee-mage? Want to fly around doing spells in melee? Knight enchanter!

 

They are all awesome, and all serves a purpose. 

There is wisdom is your words young one.


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