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What 5 things you would like to see in an expansion/patch?


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#101
simpatikool

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There are really some great ideas on this forum, many of which I share.

 

I will echo some as well.

 

1. More outfits, both for Sky Hold and for armor. There is little variation, other than upgrading stats. To even include jewelry.

 

2. Night Mare Difficulty is not HARD ENOUGH. I think the only reason they got rid of healing was because of this)

 

3. What good is my Inquisitor Bed Room. Nothing happens in it!

 

4. More Dragon Fights!

 

5. I really really really would appreciate a serious "Dungeon".

 

6. Why can't I change my hair style? Why are we so limited in hair styles?

 

7. War Room. When can we manage a war? In theory I command a mighty force. Out side of some story related stuff, I never feel like I am struggling with that. What the hell do I do with all that power? Really a missed oppurtuity.

 

8. Multiplayer. More MAPS! More bad guys! Schematics!


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#102
Grunt Lord

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There are a number of DLC and Fixes i would like.

 

Patches/Fixes

  • Dialogue fix
  • Freezing Fix
  • loot teleporting fix
  • level Coriphious to Player (Did not use any potions at the end battle with a level 24 character)
  • Etc

Basic needed DLC

  • Storage chest 
  • more upgrades to Skyhold
  • more Armor/Schematics
  • more Weapon/Schematics
  • Skyhold Clothes
  • Appearance Mirror
  • more Qunari Hair styles
  • bring back more of the old class specializations
  • rebuild rest of Skyhold and an under siege DLC (more Decoration options)
  • Exsesory Creation... make amulets rings and belts
  • better Dungeons and Caves
  • Etc

DLC Ideas

  • Wardens hunt for a cure to the calling (Morrigan, Leiliana, stroud, Wardens, Flemith... bring back a few old characters)
  • Qunari DLC (Talis, Iron Bull)
  • Search for Sola's (Dread Wolf) - would like it to cross over a number of regions
  • Dwarves DLC (Orzimar, Taigs, Etc.)
  • Elven DLC (Ancient Elves helping the Dalish reclame their history)
  • Rebuilding areas DLC
  • Mage war DLC (Ending credits)
  • 6th Blight (Hero of ferelden, Hawke, Inqisitor work together to face it or something)
  • Wardens DLC (ending Credits)
  • Orlisien Civil war or Orlisien Ferelden War expanded DLC
  • Dragon's DLC (it is the Dragon Age after all)
  • New Regions
  • revisit old regions (Kirckwall, Circle Tower, Orzimar, Denerim, Ostigar,...)
  • New enemys
  • companion DLC
  • add more missions to main story (Felt like main quest to short with a lot of side quests)
  • raise level cap and add specializations 

Expansion/DLC Ideas

  • Combined diffrent DLC Ideas
  • Expand Main Quest Line and add what was cut out of the game (Like custom keeps and battles for them)
  • New quest line leading up to the next game in the series

 

may add more later

(sorry for spelling just typed it up)


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#103
siriusstardodger

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I like that a lot of the suggestions are basically just 'MOAR of EVERYTHING!' :D I like to think that means they got a lot right :)



#104
Wulfsten

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In terms of story DLC, I would like:

 

1. More done with Val Royeaux - a substantial city neighbourhood (ideally in contrast to the luxury of Halamshiral) that feels lived in, and a plot with intrigue.

 

2. A plot with an interesting villain - Corypheus was nowhere near as interesting as the Arishok in DA2. I want to get to know the villain. Maybe something with Solas, Morrigan, Flemeth, or even Leliana as the antagonist.

 

3. A new companion but NOT along the lines of Mark of the Assassin. I would prefer one that integrates more smoothly into the game as a whole, not just a 5 hour field trip.

 

In terms of gameplay DLC, I would like:

 

1. MUCH more done with Skyhold. More substantive upgrades which really change your gameplay experience. More ways to interact with things  - drinking/dancing in the inn, sleeping in the bedroom, etc.

 

2. A mirror of transformation.

 

3. A shop where you can buy all schematics, or a way of reliably finding a schematic of any tier and any weapon type.

 

4. PLEASE new outfits for the Herald at Skyhold. The default one sucks, and I don't know anyone who likes it. At a stretch, just let the Herald wear his armour as an option. There are plenty of default basic armours that would look casual enough to be "home clothes".



#105
CerberusMolecularNetwork

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As sad as I'm to say but at least 99% of all these great ideas will never happen. Considering it would take years to implement just a fraction off these, they will move on in a year maybe a year and a half to do something else, leaving the game in pretty much in it's original form, aside from some minor improvements and a handful of added DLCs. 

 

But the solution is easier than you think Bioware, Guys, you only have to do 1 thing:

 

Release a MODDING TOOL KIT That's it.

 

I'm sure the modding community would be eager to fulfill a majority of these requests, taking off a huge burden from your shoulders so you can concentrate on Proper STORY EXPANSIONs and DLC.



#106
OriginalTibs

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Maybe capitalize on the potentials opened by time-travel in the mage side quest... Maybe the Wardens were onto something hearing darkspawn near the surface in the Storm Coast. They pour from the poorly collapsed tunnel in Vallamar and pur out into Thedas. They besiege Skyhold after overrunning Ferelden, a holding action in the Hinterlands proves untenable, and as the inner circle falls back to the war room, defenses overcome, finallly someone (Sera?) turns out to have the Tevinter magister's time travelling amulet and it can be used to port the party to the past where they can seek out the archdemon when it is first awakening...



#107
Lady_Intimidator

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Alright, my turn to do a list I suppose. Generally I agree with many of the things already stated, such things are on my own list. Technically my list is only 5 things, its just that those 5 things have more then one part. - I'll keep it as organized as possible, and try to make suggestions clear. Because good feedback is worthless otherwise. 

1: Improved CC+:

There are a lot of things I liked about DAI's CC, its a vast improvement. But there are many things that need to be fixed.
 

1a: More hairstyles across all races. (also improve the textures) - Bioware, lets be honest, hair is not something you are good at. But the hair in this game is... truly bad. And the selection is atrocious.
+Add new hair styles, more so for females (male pattern baldness on women?! wtf?!) and qunari. Longer hair styles, braids and ponytails. Mid-length hairstyles, styles with bangs, short styles that dont look like a crew cut or male pattern baldness. ect ect ect.
+Add new beards/facial hair; your beards are just as bad.
+Add new eyebrows; because golly some of the current ones are...vomit inducing.
There are a number of hair styles from the first two DAs that I'd love to see updated and made available for DAI. Heck, even some from the ME trilogy. - I'm sure there are plenty of fans here who would be happy to show you exactly which of the options from DAO and DA2 we'd love to see. 
 

1b: Speaking of Qunari. Separate the horns and the hair slider please.
1c: Hair color wheel. (Separate for hair and beard/eyebrows). Black is rather dark gray looking once in game right now, and that too needs to be fixed. 
1d: More tattoo options; and make the tattoos and their intensity separate please.
1e: Greater selection and variety of scaring. From burns, poc marks. to a blind eye, or other battle wounds. You have a decent scar system as is, so dont be shy, let us make our characters look positively battle worn and grizzly. 
 

1f: The fact that all races/classes/backgrounds use the same starting armor bothers me. (I saw someone else mention this and was glad to see I wasnt the only one) I'd love if the look of our starting armor reflected our race/background and class. - I'd also like it if we got the schematic to that first set of armor. - Dont get me wrong, the vanilla armor you get during the tutorial level is nice. I actually like the look of it. But it doesnt make any sense for a mage, or a dalish elf. 

2: Skyhold+:
Skyhold is in need of more then a fresh coat of paint and some new drapery I'm afraid. The place is massive, but oft it feels lacking, not to mention the gaping holes in the walls, the debris everywhere, and the general uselessness of those 'upgrades' we made. The home of the Inquisition has much potential and I have some ideas to make it reach said potential. 

2a: Add a Storage Chest; put in up in our Quarters, (or down in the Smithy. Although our bedroom makes more sense).  With only 60 open inventory slots, I run out of room fast when out adventuring. Sometimes its stuff I'm simply to low level to use yet. Sometimes its upgrades or crafting mats that clutter up things. Bottom line, a storage chest is greatly needed. Bonus points if accessing any sort of crafting station, or the requisition station auto draws on this chest.

2b-1: Add a Deconstruct Station inside the blacksmith area. Allow us to break down gear that is unneeded or unwanted for some % of the mats either used in its construction, or a % of  random mats of equivalent level if not a player made gear (in the case of weapons with Runes, allow us to Disenchant first for a % of those mats - We have an enchanter, put her to actual use.) - Further, perhaps allow players to Breakdown Gear out in the field for a lesser % of mats, this way the gear we had collected isnt simply destroyed when we run out of room in our inventory space while out adventuring. 
2b-2: Add a Research Station inside the blacksmith area that allows us to break down/study equipment to learn how its made for either the Schematics for that gear, or - if we already have the Schematics for it, lets us gain an improved version of the schematics. - Thus letting us create better equipment. 
2b-3: Give both the Blacksmith and the Enchanter down in the smithy a reason-to-be other then talking heads. I dont know what, but something, anything then just ambient pointless dialog that has nothing to do with anything.
2b-4: Random merchant thing in Smithy is pointless other then for buying the re-do tactical potions for changing up your abilities. - I suggest adding a selection of various schematics or items reverent to your choices. A first it can be schematics to Inquisition arms and armor. Later if you side with the Templar you can get a selection of things that is different from if you sided with the Mages. - or if, for example [SPOILER WARNING] you choose to save the Warden in the fade, you get some Warden stuff, but if you saved Hawke you get "Champion" stuff. - Also have it sell a rotating selection of crafting mats based upon player level or influence level or something. --- Bottom line, make the the Merchant Stall useful, else its just kinda taking up space. 

2c-1: Add Appearance Alteration Mirror to our Quarters.  Sometimes the CC can be a little deceiving, and it turns out our character doesnt look exactly how we wanted them too. I remember the Emporium DLC in DA2 gave us a mirror that allowed us to edit our appearance. I'd like to see that return.
2c-2: Add a Wardrobe to our Quarters that allows us to decide what sort of outfit, we wear around Skyhold. (I think everyone agrees those ugly tan/gray PJs are not inspired at all). You can make it so new outfits could be sold by a merchant, or maybe a side quest with Viv and/or Liliana and/or Josephine.

Further, you can add an additional cutscene/quest objective as apart of the Winter Palace questline that makes us choose our outfit for the ball in our quarters. (either at the wardrobe or as a interaction with a LI or Companion/Adviser with high approval.) This way players who want their characters to wear a dress to the ball can do so. and those of us who simply hated the ugly colors of the vanilla option can change it. 
2c-3: We have this big fancy room. But it never sees any use. I'd like to see  more interaction with my companions/advisers/LI within my room. Have my LI move up into my room. - Invite someone up for a drink or a game of chess. - Simple things like that. - down time interactions. - Heck, score a temporary "Well Rested" xp or gold bonus if I sleep every 24 hours in my bed. 
2c-4: Purely cosmetic I admit. But more control over the decor in my Quarters would be nice. - Also, I really want the ability to open and - more importantly - close those damn balcony doors. - Also, more decor choices for my Quarters
2c-5: Because this bares repeating Storage Chest. A bottomless, freaking Storage Chest for our things. 

2d: Make the upgrades to Skyhold matter.  Make the changes more visually apparent. - The Courtyard still looks like crap no matter what I choose, puddles  and the sick and injured everywhere. That tower isnt noticeable at all, and like the infirmary is unmarked. 
2d-1: Give me a Inquisition Perk based on rather or not I choose a Infirmary or a Practice ring. -  If I choose a practice ring for example; let me spar against various companions or advisers. (A dual against Cullan or Cassandra. - Archery contest against Varric or Liliana. - Teach Josephine how to fight, something) or if I choose the Infirmary, have a quest, either wartable or not, where I have to recruit healers (mage and/or non-mage)
2d-2: Give me a unique set of schematics based on rather I choose a Mage or Templar Tower, that I can only get by upgrading the tower. Make the tower more visible, more obvious that this tower is held but such or such group within the Inquisition. 
2d-3: I want a Perk, or something based on what Garden I choose as well. - I just dont know what yet.
2d-4: I also want my Companions and Advisers to respond to these upgrades. Doubly if my choice in upgrade differs from a choice or statement I made. - For example if I sided with the Mages, but choose to build a Templar tower, I want my companions to ask me about it. - If I choose to build a Chantry Garden, but have stated that I dont believe in the Maker, I want my companions to question me about it. - Even if my choices or statements dont contradict each other I want my companions/advisers to remark upon these things. 
2d-5: Clean up Skyhold; seriously, there are missing walls, piles of debris, holes in the roofs, cobwebs, ect ect. Everywhere. Empty and unused spaces. Its generally trashy and a mess. I understand that Skyhold was a decrepit ruin when the Inquisition first arrived. But if I managed to do all three upgrades, I think those upgrades should be further reflected in other parts of Skyhold. 
2d-6: More decor options for all of Skyhold, 

2e: There is a shortage of merchants at Skyhold. And the one that actually sells gear, never ever updates what she sells. I'd love to see more Merchants, and I'd love to see them rotate their inventory say..every 24 hours. You can break them down. General (a mix of everything, also maybe some unique items) Mage (Mage Arms and Armor, Cloth, Herbs, Runes, appropriate schematics/upgrades), Rogue(Rouge Arms and Armor, Leather, Other Crafting Mats, and appropriate schematics/upgrades) , Warrior( Warrior Arms and Armor, Ores, Appropriate schematics/upgrades). and Keep the Influence guy. but he needs some explanation, because I dont understand how he got to Skyhold or how he can sell influence. 

2f: I want a pet Mabari that I can name. I want him/her to wonder around Skyhold, I want my dog to interact with my companions and advisers and other various people in Skyhold. I want him to mainly be in my Quarters though. Or at my side when I'm holding judgments. 

3:Companions/Advisers/LIs+:
If there is one thing that I've always adored about Bioware games, its been the characters. Bioware makes such amazing and memorable characters. And I feel that I never truly get enough time with them. This goes triple for the companions of whatever hero I am playing. 

3a: Cut or Reduce the Companion/Adviser fetch Quests. From what little I've played of these quests, they add nothing, they are empty filler, and regardless of rather or not the companion in question is with you, you can still complete the quest. I dont even think they really add any dialog after the fact with the Companion in question. - Some, like Cassandra's is fine, as I at least to XP and loot from it. Others, like Blackwall's is an annoying scavenger hunt. There are already plenty of filler fetch quest in the game. - To much really. And you dont even have to complete these ones to progress with your companions storyline. I'd love to see the number of things needed to be fetched reduced. Or at the very least, make completing them meaningful, give us an expanded dialog options, and a cutscene or two. Something to make it worth it. 

3b: Banter; I love banter. I love hearing the banter of my companions and we walk through the world. I love seeing/hearing how these different characters interact with each other. I honestly want more Banter.
3b-1: Expand Party Banter. Simple and straight forward.
3b-2: Increase the time I have to hit whatever button I need to, and respond to Banter (Is it L3 or R3 on the Ps4?!)
3b-3: I sometimes over hear my advisers talking about my companions requesting something. I'd like to hear more of this. - In addition, I'd love to see my Advisers and Companions visit one another in Skyhold, exchanging Banter, - about each other, about other people in our group, about me and my choices, or about current events, and have the option to jump into the conversation. Else, just have it like over hearing a conversation between Companion/Adviser and random NPC. 
3b-4: In the same thread as above, I'd love to have Companions popping in on conversations I'm having with other Companions/Advisers. - Theres a few Companion/Adviser quest lines/interactions where this happens, but its always fun. - Basically this point and the point above is that I like knowing that my character is not the center of these characters worlds.

3c: Expand Companion/Adviser dialog tree - Same goes for important people within Skyhold. - Like Harding. I love talking to them, finding out about them, who they are, where they are from, ect ect ect. 
3d: More Companion/Adviser Cutscenes. - Rather solo interaction, or as a group, or in pairs. 
3e: Post-Game dialog and cutscenes. I defeated the big bad, and I get a one-liner as if they were mindless NPCs, this bothers me; greatly. This needs to be fixed. 
3f: Reactions to choices. Rather those choices where made in the field, or on the wartable.

 

3g: Expand on Romance quest-lines/dialog. LI visiting in my Quarters, (or moving into my quarters), expressing worry or anger over some such event. 
3g-1: More romance related cutscenes. Dont have to be sex scenes, they dont even have to be long or anything. Simple and Sweet are good. 
3g-2: Reaction by other Companions/Advisers to romance. Oh sure, we had Liliana demand to know what our intentions were with Josephine. - But I'd love to hear/see the reactions of my other companions and advisers to my romance. Rather its them directly bringing it up. Or just party banter, like Varric teasing Cassandra about her romance with the Inquisitor, or Iron Bull and Viv discussing your relationship with Josephine. That sort of thing. - And of course, you should have the chance to respond to this banter. 

3h: Add more 'secret' affairs. - And fix the ones that are already there. - I hear Harding is supposed to be one, but seems to be broken?
3i: Add more LIs. as a Lesbian, theres only one real option and thats Josephine. - Oh I know that Sera is a lesbian, but she annoys me something terrible, and I cringe anytime I have to speak to her. - Yet I find myself flirting with Cassandra, or Viv, or Harding. Also, gay guys need more LIs, and Straight Guys. - The only group that got off well were the straight ladies. - its rather sad actually. 

4: The Inquisition+:
Its rather sad really, I collect all this power, and all this influence, but my fortress still looks like it could crumble, my soldiers still look like they are refugees in scavenged armor, and I never really truly feel like I'm this leader of this massive organization that is capable of toppling empires, let alone a ancient magister-turn-darkspawn. Something needs to be done about this. 

4a: I've collected all these resources, fulfilled requisition after requisition. My forces, from the guards at my keeps, to the scouts at the camps, to those within Skyhold should all look like they have top-teir armor forged by Master Wade himself. - I want the armor and weapons of the Inquisition to visually improve because I do these inquisition requisitions, because I've invested in them through my choices in the field and at the wartable. - I want to see it, instead of just having Cullan tell me something about how well equipped our forces are. 
4b: I never felt we got to truly see the result all the hard work we put into building up this supposingly massive organization that by the end, spans across known world. I want to though. I want to see a massive cutscene where the might of the Inquisition stand ready as a mass of demons marches towards them in the Albor Wilds, the theatrical pan across the Inquisition line, (think Battle of Ostagar) where you see Templars/Mages, elves, and dwraves and human and qunari, the various banners of our allies, (a chance to talk to the leaders of those factions just before the battle would be nice) the very visual proof that our work meant something. I want to see those two armies clash together, and I want to see rather or not they hold the line not just in that moment, but through the whole race through the wilds and the temple, the resistance I meet once I have control of my party again, the field reports I get scattered through out the journey to the temple, all of this proof of how well my preparation pays off. 
4b-1: I also want a Siege of Skyhold (I kinda want it to be stupidly massive, like Dynasty Warriors massive; - but where you make the enemy grunts stupidly low level so you just crush through hordes of troops as you are in the thick of things with all of your companions)
4b-2: Also a expanded cutscene leading up to that final battle, where what forces I do have rush with me, buying me time to confront the Magical-Dark-Lord and his Not-a-Archdemon pet dragon as they hold the line against Venitori and demons alike. 
 

4c: At some point, I get really tired of having to collect crafting mats myself, or spend my Advisers time on such. I have camps, I have forts/keeps, by end game I have the people and resources, I think once all camps in an area are discovered you should be able to go back to the main camp. and place a standing order that they collect ore, or herbs or leather/cloth automatically. And then every 24 hours, these things can be deposited into a chest/delivered to Skyhold. - I think what your forces are collecting should be something you can change by revisiting the area. and that if you hold all the Camps, AND have a fort in the area, you should be able to double down on a single resource, or collect two different types of resources. 

5:The World+:
This is just some general improvements or changes I'd love to see to the world at large, or gameplay that dont specifically fall under one of the other four categories. Bioware did an amazing job creating a universe that I can loose myself in. and DAI is just a vast and beautiful game and I've sank I dont even know how many hours into it since I got it. (And since I have to go over to a friend's house to play it, having 100-200+ hours is impressive).

5a: Weapon Switching. For the love of all, bring back the ability to switch between weapons, and have a separate ability layout for those weapons. Sometimes my mage needs a different elemental staff for this enemy that I wasnt expecting. - Or maybe my bow just isnt packing enough punch and I need my daggers. 
5b: There needs to be an easier way to learn a Spec then having to run around a tiny area of the map, hoping to run into the right sort of enemy, on the off chance they will drop the right item that you need. - Give us the ability to learn from our companions, or advisers, someone else who has the spec you want yourself. 
 

5c: More Gossip out in the world. I love over hearing gossip when I'm out and about, rather in Red Cliff, or walking around Skyhold
5c-1: Random notices, or posters that change with the events of the game to fill in gaps. Like, I dont know, a flyer in Redcliff talking about new opportunities in Crestwood or something after I've cleared out the bandits and closed the rifts. 
 

5d: I'd like to see more traffic on the road, or merchants in the area, or have new (not fetch related) quest open up in an area when all the rifts on that map are closed. 
 

5e: Post Game content. I can not stress this enough. I could likely brainstorm a bunch of different quest for post game, but I'll only list a few ideas
5e-1: I want to see a family visit. Maybe NobleInquisitor's Mother comes to visit.(to grill your LI perhaps? xD) Or a member of the Inquisitor's clan, or merc group. Maybe a family member of their various companions/advisers comes to check up on them. - This could of course tie into a Marriage! - plot line depending on what your Inquisitor's background is, or who their LI is I suppose.
5e-2: Dealing with the last of the Venitori, or Red Templars. - Catching up with the Templars, or Mages. (depending on who you allied with, I'm sure theres some "what now?" talk that needs to be had) - Arranging a meeting between Fiona and Viv and both the Rebel and Loyalist Mage factions. Working with the Wardens. ect ect.
5e-3: High Level Post-Game quests
5f: Upscale mobs in Post-Game, and/or reward players with gold or influence instead of XP when defeating mobs 5+ levels lower
 

5g: New Game+ Plenty of ideas bouncing around for a New Game+ option. From upscaling enemies, to allowing players to keep Gold/Items +x ability points and unlock spec. Something to think about in my opinion. more so with no hard level cap.

5h: New Weapons and Armor,(and the schematics to go with them) the current selection is simply the same half dozen sets being recycled over and over (And they are ugly to boot. At least the lady warrior ones are) Come now Bioware, you know how we feel about you recycling in such a manner. If you must reuse old weapons and armor. I'd suggest, that like my suggestion with Hair, you bring in some of the more loved arms and armors from your last two games. At least the looks of them. DA2 had some wonderful looking weapons and armor for example. 
5h-1: Make arms and armor visually different between standard to mastercraft variants, instead of this exact same armor, just different armor rating scale bs.

5i: More true dungeons, with rewarding loot. 
5j: Add in content that was cut from the game because you "ran out of time"
5k: Quests to rebuild/fortify various locations in the game.
5l: Val Royeaux feels tiny. - Perhaps expand it. and add more shops, and quests, and companion interaction. Its the cosmopolitan heart of the known world, it should feel like so. - Its also rather empty and devoid of life
5m: Reduce number of pointless fetch quests. - Seriously, I hate fetch quests with a passion

5n:  A MODDING TOOL KIT Very important this, because I fully plan on getting DAI (heck, all the DA games) on PC just as soon as I have a PC again.
5o: Forgot to add this earlier, I dont know how. However, More Dragons, please please please. (Dragon attacking Skyhold would be cool too) Or maybe post game Dragons you've killed can respawn? idk. 
5p: Day/Night cycle. I feel like no time has pass because its always the same lighting depending on where in the world I am. Its like forever sunrise at Skyhold for example. It bothers me. - NPCS should also change what they are doing depending, maybe our companions/advisers change where they are at (because damn Josie, do you ever stop working)

 

There is more, I know theres more, but this list is rather lengthy already, and I'm honestly having a brain fart at this point. - I dont know what on this list can be done as patches, or what will be DLCs (I'm hoping much at least can be done as free patches/dlcs. Although there is much on this list I'd pay for). I dont even know how much of this is even possible. But hey, its a list of things I want. I'm not even going to make a list of things I'd love to see in Expansions/Large Plot DLCS, because damn, long list is long. (and at this point, my writing has gotten atrocious because I can not brain)

 


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#108
Arahnea

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* New outfit that aren't pj's

* Change the way my character looks during the game.. I'll pay gold, I don't care :)

* Seperate inventory category for research items

* Weapon rack or case to display pretty items  that I don't/can't use

* More Solas 

 


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#109
Elsariel

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For a full-blown DC that I will pay for? More story, always.

1) new story campaign with new dungeons/puzzles. Hopefully one in which we can rescue whoever we left in the fade. Or, perhaps, one in which we can meet our Warden.

2) More character interaction. I want to feel as if our relationships continue to get better/deeper over time. That goes for friends and romances both.

3) More Skyhold upgrades! Let's at least cure the cobwebs and patch up holes.

4) More hairstyles unique to gender and race. Also, different outfits to wear in Skyhold.

5) A storage chest


I did not add a way to change appearance in-game because I think that should be added as a fix/patch instead of paid DLC content.
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#110
wicked cool

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Heres an easy 1. Trophy display rooom for each dragon killed. Maybe the head or even a small statue marked for each
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#111
fullgore88

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5 new casual outfits HAHAHAHA



#112
TurianRebels

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I want more hair, dammit!

Err, I mean please. XD

Transgender to keep: The Jack, The Hawke. Those are good on both.

But, wow....

 

Also, more everything as far as character creation. Eye shape is limited, brows are limited, noses, mouths, etc.

Complexions are very good. Eye color is great!

I'm having a hard time making a female character look like anything OTHER than Queen Mary.



#113
Riia

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Okay this will mostly be me repeating what others have said on this thread but I thought I should just put this out there.

 

1. BETTER HAIR OPTIONS. Longer options would be great. I really liked the lady of the forest (Or Witherfangs) hair in DAO but thats just a example. Male and female options should not be the same!!!

 

2. Bring the Mabari back. Maybe as a party member or something.

 

3. More in depth romance scenes/dialogue. It would also be great if we could see a approval rating bar for our companions like in DAO. I think it would make things a little easier.

 

4.It would also be great to be able as a city elf again. For future games.

 

5. Make it easier to choose who becomes the next Divine. Its really annoying having Viv become Divine every time even though I hate her and everything she stands for.



#114
Nette

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I would like to be able to save a face in the cc so I can use it again in another playthrough. I made a female elf that I'm very happy with but I can't for the life of me recreate her.

 

And I'd like an option to arrest and judge more people.

 

I also like a lot of the suggestions in this thread.



#115
Guest_Stormheart83_*

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Better armour design for non-human characters. My dwarf was decked out with Vanguard mail one of the few armour sets that actually looks like armour (s&s warrior) I scrimped and saved till I could purchase the battlemaster armour schematic ( T3 ) and it's an F***ing trench coat. I'm sorry Bioware but, did you let some 15 year old hipster who grew up watching The Matrix every day design the armour for DA:I what a joke?

#116
tris1

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1) more story line

2) storage chest

3) t4 schematics

4) more fade touched ability's

5) make skyhold do more also make an area around skyhold we could explore what's around like loads of caves or animals to hunt around

6) different ability's to classes



#117
nausicaa83

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More story, definitely. And let's see

 

- a chest in Skyhold, so I don't have to drag everything around until I level up enough to use it

- bigger font

- pause during cutscenes

- healing spells/automatic healing at the end of a fight. I'd prefer it as an option, so casual gamers can use them, and other gamers can stick with the default option

- a "seen all" option in codex and journal

- different slot for creature research items, so I can use the "sell all" option with valuables. 

- I'd like to add, a more DAO style of Tactics, where I can properly customize the way my companions act, but yeah, I know that's not going to happen

 

And obviously, for them to fix the party banter. I'm in my second playthrough, ten hours in, and I got one line every two hours, on the clock. Absurd.


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#118
snackrat

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1) Way to change appearance. Played for twenty hours and realised I had no eyebrows. (Black dalish tats disguised their absence well.) Another inq played for 40h and noticed that her eyelashes were too low on her face, so many camera angles had her eyes covered in white hairs. :c

2) KB/m Walk. Feel like a complete knob running around the ball.

...2b) and, as part of the multiple speed, to break a mount out of sprint without just scraping it to a stop. It feels mean every time I move a horse from max speed to a complete stop without a midstep, because kb/m doesn't support variant pressure and they won't toggle sprint off so you can go back to a canter.

3) Muscle on elven arms would be nice. They appear to have applied the skin directly to the bones. Probably doesn't count as a real example but eh, gotta get it off my chest.

4) More variable schematics. Instead of forever-a-trenchcoat.

5) More divisors between mat stat and mat colour would've been nice. End-game gear looks absurdly tacky because it becomes a matter of what is effective, not fashionable. (I do get satisfaction in dressing Vivienne in tacky clashing colours, seeing as I don't have the option not to.)



#119
LightningPoodle

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Dragon Age Band

 

Cole on drums,

 

Iron Bull on bass,

 

Cassandra on guitar,

 

Sera on piano

 

and Leliana doing vocals.

 

I would pay 5...

 

Spoiler
to see this.



#120
Vox Draco

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1. Better scaling of the locations acording to your level, especially the main-quest-missions

2. Yeah, more hair, and outfits, and armor. Just MORE!

3. Make special purple loot more meaningful, good looking and also scale it to your level in some cases

4. Story-continuation, with Skyhold under Siege and probably the end/weakening of the Inqusition (though NOT the Inquisitor^^)

5. More Deep-Road/Dark-Spawn/Dwarven-Ruins-Content!


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#121
siriusstardodger

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And obviously, for them to fix the party banter. I'm in my second playthrough, ten hours in, and I got one line every two hours, on the clock. Absurd.[/quote]

Party banter becomes alot more frequent if you uncheck the glowy thing in the margin in the journal under finished quess read on tumblr and it actually works!

#122
nausicaa83

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And obviously, for them to fix the party banter. I'm in my second playthrough, ten hours in, and I got one line every two hours, on the clock. Absurd.[/quote]

Party banter becomes alot more frequent if you uncheck the glowy thing in the margin in the journal under finished quess read on tumblr and it actually works!

 

I've been doing it for hours, and it doesn't work. Sadly all the workarounds people have found so far do not work for everyone, or work only for limited periods of time. There is no solution but waiting for a patch.


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#123
Darth_Meow

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Wish-list for a patch:

1. A walk toggle in KB/M control mode

2. More ability slots

3. More detailed tactic settings

4. Inventory stash

5. Have looted weapons and armors turned in to Master Harrit as research materials so that he can reverse engineer and work out schematics accordingly (in doing so, destroying the original item)


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#124
siriusstardodger

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Eight things that belong in this thread! :D

 

http://spicyshimmy.t...st/104950603718



#125
AxeloftheKey

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1. New schematics. Both customizable and uncustomizable. Namely for Armor. I want armor that has the same overall number/type of slots as the best schematics in the game, but with different appearances (And varied appearances for the class, not all the standard Inquisitor coat). This way, they are *options* to wear, rather than just being statistically better or inferior.

 

2. DLC based in a new country. Like, put a mini-expansion in Tevinter or Nevarra or Rivain. Give us a small base there with a unique War Table so it can have its own operations and story. We can fast travel to that area from an icon on the map, and while there have its own world map and war table, from which we can fast travel back to the main game as well.

 

3. Similar to 1, but I wouldn't be against them patching old schematics to make them on par with one another. Utility slots are superior to defense/offense slots, and make it so some schematics in a tier are greater than others. Armor and weapons already crafted likely wouldn't need to change, you could just have certain ones become actually useful.

 

4. Post-plot story. While DAII and the Mass Effect games mostly relied on DLC that featured stories that could all take place concurrently, I'd love an expansion like Awakening that straight-up continues the story. You can access it from the DA:I endgame and it continues on. Could fit in with my number 2. Perhaps this would involve a new set of companions, perhaps not. But either way, I'd like to see us actually progress the plot a bit rather than just doing some sidestories.

 

5. If there's new DLC, the soft level cap goes up. With the 8-ability limit, this makes giving us abilities problematic. There are either needs to be something else to invest our levels into in the DLC, or some other solution needs to occur.