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So... Time Travel is now part of the Dragon Age cannon... Good or Bad addition?


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#26
robertthebard

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Proper time travel in either direction is only due to the breach yes.
 
Stasis you're taking the long way to the future (even though it's only a moment for you), and that seemed to be possibly powered in conjunction with the fade rift in the still ruins.


I'm not so sure about that, although it could be, since you can't close the rift until after you break the stasis.

#27
TK514

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This instance did nothing to improve my low opinion of time travel as a plot device.  I did not think they executed it well enough to have been worth it, and hopefully it gets retconned ASAP.


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#28
Icy Magebane

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Well, time manipulation is the pinnacle of magical power in most fantasy settings, so it was bound to come up at some point... also, spells like Haste are in for some time now, and that's essentially time magic too.

Yeah, but using Haste, or even a slow spell isn't returning to a prior point in history and seeing it first hand... or changing the outcomes of events.  Those applications do not sit well with me, no matter the setting.


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#29
Kantr

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I hope it leads to teleportation magic (beyond Eluvians). They're already bending time now they gotta bend space as well.

Assuming Thedas is an actual planet you're doing both (otherwise off you go to the void). With the breach teleportation might be possible, all codex entries before that says it's impossible.

 

Generally speaking compared to how much other weird far fetched out there crazy there is in Dragon Age - a little timey whimey stuff doesn't seem so far fetched.

 

I do agree that it gives the future Dragon Age games an 'out' though.

 

As it is BioWare has been struggling with real choice / consequence mechanics for the most part of their recent releases - having such an easy out option I don't think is going to help that going forward.

It's only an easy out option when you breach the fade, which takes a lot of power. If you have that kind of power you might as well just blow everyone up



#30
dimvision

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Time travel can be good if done correctly, one of my personal favorites is how they've done it in the harry potter films, yeah you can travel back through time but there's nothing you can actually do about it.

 

What I hate about time travel is it's usually just a poor excuse for very poor writing, if time travel is somewhere within a franchise, that pretty much leave's it open to ANYTHING. 

 

Example:

 

-Dev 1: Fan's didn't like the new antagonist/protagonist. 

-Dev 2: Let's bring back "insert name here" fan's seems to like him/her.

-Dev 1: But that guy is dead.

-Dev 2: Doesn't matter we can easily bring him back cause... TIME TRAVEL!!



#31
hellbiter88

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Yeah, but using Haste, or even a slow spell isn't returning to a prior point in history and seeing it first hand... or changing the outcomes of events.  Those applications do not sit well with me, no matter the setting.

 

Pretty sure the entire focus of this plot device was to catch a glimpse of coryphifish's plans and to lead into messing with Orleasean politics.



#32
Kantr

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I'm not so sure about that, although it could be, since you can't close the rift until after you break the stasis.

Well unless the writers and level designers tell us. We can only speculate :)



#33
Icinix

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It's only an easy out option when you breach the fade, which takes a lot of power. If you have that kind of power you might as well just blow everyone up

 

It's an option that exists though. If we're keeping in 'lore' with this discussion requiring a lot of power, Tevinter has a lot of power, and there will be plenty of people in Tevinter who will want to try.



#34
Kantr

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Yeah, but using Haste, or even a slow spell isn't returning to a prior point in history and seeing it first hand... or changing the outcomes of events.  Those applications do not sit well with me, no matter the setting.

It worked in DA:I and was a good way to show you why you should be saving the world. Unless Bioware want to have the fade being breached again in DA4 then it cant be re-used (hopefully)

 


It's an option that exists though. If we're keeping in 'lore' with this discussion requiring a lot of power, Tevinter has a lot of power, and there will be plenty of people in Tevinter who will want to try.

 

As powerful as Corypheus who knew how to unlock the Foci? Maybe one of his fellow Magisters could if they got their hands on one.



#35
Sully13

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depends do you go back and shag your mum?



#36
hellbiter88

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on a side-note: isnt it about time we mages can teleport?! This isn't unknown magic, they were doing it in DA: II and again here in DA:I with the venatori. Sure we have fade step, which is a big step in the right direction--but why the heck are my mages able to open fade rifts and summon flaming meteors and resurrect people, but they can't teleport 4 feet to get to that ledge with the treasure chest.... >.>



#37
Icy Magebane

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Pretty sure the entire focus of this plot device was to catch a glimpse of coryphifish's plans and to lead into messing with Orleasean politics.

 

It worked in DA:I and was a good way to show you why you should be saving the world. Unless Bioware want to have the fade being breached again in DA4 then it cant be re-used (hopefully)

I don't like the idea that the future or past can be "seen" in any way... they do not exist, so this idea just doesn't make sense to me, no matter how it's used.  Now, maybe if it was an illusion and a godlike being was the one showing you a possible future that they constructed in detail, that would be one thing, but otherwise... nah... I'll pass on time travel, thanks.



#38
Kantr

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on a side-note: isnt it about time we mages can teleport?! This isn't unknown magic, they were doing it in DA: II and again here in DA:I with the venatori. Sure we have fade step, which is a big step in the right direction--but why the heck are my mages able to open fade rifts and summon flaming meteors and resurrect people, but they can't teleport 4 feet to get to that ledge with the treasure chest.... >.>


Fade step and the KE equivalent do seem like teleporting

 


I don't like the idea that the future or past can be "seen" in any way... they do not exist, so this idea just doesn't make sense to me, no matter how it's used.  Now, maybe if it was an illusion and a godlike being was the one showing you a possible future that they constructed in detail, that would be one thing, but otherwise... nah... I'll pass on time travel, thanks.

 

Godlike beings doing it wouldnt make as much sense though.



#39
hellbiter88

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Fade step and the KE equivalent do seem like teleporting

 

Sure but I mean real teleporting. Not running face-first into a rock and stopping lol.



#40
Kantr

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Sure but I mean real teleporting. Not running face-first into a rock and stopping lol.

Well, that's up to Bioware and if they want to contradict previous lore :)



#41
Giantdeathrobot

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I thought it was well done. It was limited to one quest, with clear reasons as to how and why it happened, and served to show exactly what was at stake. This is from someone who hates time travel as a rule.

 

It's also explicitely stated by Alexius that it's entirely dependant on the Breach existing, which means no more Breach = no more time magic. It also explains why Cory couldn't just go back in time and fix the botched ritual, filling the usual plotholes that time travel otherwise brings up.

 

Plus, a form of time magic always existed. Haste was a spell since Origins, as was Stasis.


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#42
WarBaby2

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Sure but I mean real teleporting. Not running face-first into a rock and stopping lol.

Well, teleporting generally happens by crossing of another dimension, like he Astral plane... since the Fade is the only alternate plane in the DA universe, all teleporting will have to happen this way. Is there even true, long range teleportation? I don't think so, or the Eluvians wouldn't be such a big deal...



#43
Camenae

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I didn't like the time travel plot device. Part of the reason I went Templars second time around because then the time travel is not in my face as much.

#44
robertthebard

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Sure but I mean real teleporting. Not running face-first into a rock and stopping lol.


I hate when that happens.

Modifié par robertthebard, 10 décembre 2014 - 09:41 .


#45
hellbiter88

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Well, that's up to Bioware and if they want to contradict previous lore :)

 

Well merrill could sort of teleport by moving through the earth. The venatori can teleport by moving through the air. The DA: II magisters could teleport by... Idk.. teleporting. Regardless of lore, it would be fun to have an ability in future titles that let you jump magically to areas on a verticle plane, not strictly a horizontal one.



#46
wright1978

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Well i adored the quest(was amazing to get a peek into an alternate future) so i'm happy they opened that Pandora's box.

To be fair at the moment there's no guarantee there's a stable & controllable way to time travel.

Agree that it should be used minimally and shouldn't be used to retcon previous choices.



#47
hellbiter88

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Well, teleporting generally happens by crossing of another dimension, like he Astral plane... since the Fade is the only alternate plane in the DA universe, all teleporting will have to happen this way. Is there even true, long range teleportation? I don't think so, or the Eluvians wouldn't be such a big deal...

 

I don't mean long-distance teleportation; i'm talking battlefield abilites. But I think according to DA lore you're right, it's supposedly impossible to do.



#48
Ennai and 54 others

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They might use time travel again or this might have just been a plot device easily discarded after it has served it's fleeting purpose.

Not sure which is worse

#49
Kantr

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Well i adored the quest(was amazing to get a peek into an alternate future) so i'm happy they opened that Pandora's box.

To be fair at the moment there's no guarantee there's a stable & controllable way to time travel.

Agree that it should be used minimally and shouldn't be used to retcon previous choices.

Well as long as they don't retcon that time travel is only possible within the breach's time-line then it won't be.



#50
Massadonious1

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I'm surprised it took them until the 3rd Dragon Age game. Would have expected to see it in Mass Effect first.

 

But, it was done reasonably well. Future jumps tend to work better for the whole not retconning thing anyway.


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