DONT WORRY i belive that theodosian are too primitive to build a Delorean
So... Time Travel is now part of the Dragon Age cannon... Good or Bad addition?
#76
Posté 11 décembre 2014 - 03:11
#77
Posté 11 décembre 2014 - 03:36
Setting is DA4
*big bad falls to his knees in front of our heroes*
Big bad: damn you bill and ted!
*big bad explodes*
Bill and ted: Excellent!
*Bill and ted turn around*
And we couldn't of done it with your help, Abraham Lincoln! Or yours, Sandal!
*epic air guitar riff that fades to credits*
#78
Posté 11 décembre 2014 - 03:39
I didn't mind it at all, but apparently I'm not as fussy about time travel as some players are. In fact, if they somehow managed to throw in a "Data's head" scenario, that would be awesome.
#79
Posté 11 décembre 2014 - 03:44
I quite enjoyed how it was implemented in this game. Obviously this isn't something they can use much (or at all) later in the series, since it's one of those plot devices that can have exceptionally short welcomes in most stories. Hopefully this is the last we'll see of it, but as of now I approve of its addition. Slow Mobius for DA4 companion!
#80
Posté 11 décembre 2014 - 03:48
I'm still waiting for the future me to come back and let me know how it turns out.
#81
Posté 11 décembre 2014 - 05:56
Bad, let's hope the entire thing is just forgotten. Time Travel is never good for a narrative, it muddles the timeline, lessens the impact of events, and is just all around confusing.
- AnnJuly aime ceci
#82
Posté 11 décembre 2014 - 06:27
#83
Posté 11 décembre 2014 - 06:37
I didn't mind it as a thematic piece. In Dragon Age it was new and I thought it was excellent since they spent the past two games saying it was impossible. I wouldn't mind it's use again if it is used differently as to Inquisition's inclusion, since well... then it would be old hat.
- 5ubzer0 aime ceci
#84
Posté 11 décembre 2014 - 06:42
I'm glad time travel usage was presumably limited to the time the breach existed. I am also glad that we went forward and then back to where we started, rather than back farther in time to change something.
#85
Posté 11 décembre 2014 - 06:46
"I want your armor, your boots and your warhorse."
Seriously, I'd rather not see time travel again any time soon.
#86
Posté 11 décembre 2014 - 07:05
Time travel was lightly handled and likely ultra rare, the scarier proposition is that Bioware has breached the time travel in plot and story telling barrier so If they get crazy with it I see MASSive revisionist history comming into EFFECT 4 you and I.
#87
Posté 11 décembre 2014 - 07:10
I have a love hate relationship with the inclusion of time travel in this game. I love how they used it to show what would happen should Coryphinuts succeed, which was absolutely stunning in a end of the world kinda way (also that ruin in the western approach was amazing). On the other hand, the whole fiona paradox makes no sense and isn't explained beyond wibbly-wobbly timey-wimey.
I have a general distaste for series implementing time travel if it isn't the main focus of it as it's rarely ever done well. But I can stand it so long as i don't think too hard about it. Which is something I like doing in Bioware games so... :/
Anyway, I'd rather they not include it in future games. Time travel is easy to screw up and often lessens the impact of certain things eg Liliana sacrificing herself.
#88
Posté 11 décembre 2014 - 07:12
For a short event it a good thing.
As of now they already stated in Lore that Time Magic is only possible because the Breach exists. Which most likely means this is only a one time thing for DA series due to the Breach being closed early in the game.
With it gone Time Magic is now impossible again.
However, time distortions still remains (aka slowing down time or speeding up time) like Haste but that has always existed in DA series.
#89
Posté 11 décembre 2014 - 07:24
Very bad. That trope, or whatever to call it, has been done to death. I hope it is something Bioware stays far away from in future titles.
#90
Posté 11 décembre 2014 - 07:48
It's one of those plot devices that works once. If you keep going back or forward in time then it loses impact and becomes a crutch for bad writing, like too many Star Trek episodes.
- X Equestris aime ceci
#91
Posté 11 décembre 2014 - 07:54
Wasn't there a diary entry that Alexius writes that says that time travel of that magnitude was ONLY possible because of the existence of the Breach, and that's why he couldn't go into the past to stop the Herald from stopping the ceremony and receiving the Mark? It's also why he couldn't save his son, because it happened before the Breach occurred.
#92
Posté 11 décembre 2014 - 07:58
Good.
I hope they bring it back in future titles. Also I hope Dorian's time freeze spell returns.
#93
Posté 11 décembre 2014 - 08:03
I think the Journeyman games did a decent job with time travel, but they were also focused on time travel so they had to get it right.
Of course I happen to think that time travel is actually impossible because time doesn't really exist. Time is rather a perception of the movement of matter that as sentient beings feel. There is no past or future to travel to, there is only a now. And that's part of why I generally dislike time travel.
#94
Posté 11 décembre 2014 - 09:43
I was pretty happy when I saw that they included time travel.It was pretty well done and fit in well with existing lore.Since the fade is a realm of ideas and concepts which has no rules outside of those imposed upon it by it's denizens,time travel being possible makes perfect sense.With how magic works in the Dragon Age setting anything is possible so long as you have enough power and can think of it.The main limitation spirits face is that they aren't familiar with a great deal of concepts and mortals simply don't have enough power.
The whole time travel segment was great because it showed us exactly why magisters are so feared.They are unafraid to push the boundaries of what is possible.The greatest feats of spellcasting in the history of thedas have been performed by magisters.The commonly known ones anyway.From the looks of it the ancient elves seemed to have a much greater understanding of the fade,what with cordoning off segments of it and giving them their own rules of reality.
#95
Posté 11 décembre 2014 - 11:19
Bioware goes to all the trouble of making a realistic medieval fantasy RPG and then uses this predictable plot of time travel, the most unrealistic thing in the universe of fiction?
Talk about contradiction.
Magic, demons and Elves are realistic? Whil time travel makes it not?
#96
Posté 11 décembre 2014 - 12:02

#97
Posté 11 décembre 2014 - 01:59
Magic, demons and Elves are realistic? Whil time travel makes it not?
I think the point was that time travel is almost never done in a good an realistic way, it opens up huge possibilities for plot holes, illogical things, etc.
They did it well in DA:I. Hopefully we won't see much more of it.
#98
Posté 11 décembre 2014 - 02:03
Time travel always makes me uncomfortable, there are always people who can find some form of plot hole because of it.
#99
Posté 11 décembre 2014 - 02:05
It was a simple plot device, and it'll stay that way.
#100
Posté 11 décembre 2014 - 02:05
Imagine if they used time travelling to prevent the Inquisition from even happening... *bites fist*
- New Kid aime ceci





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