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DragonAge: Inquistion review - The Verge of Greatness


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#26
DanAxe

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"The verge of greatness" really explains this game well. It does so much right, yet falls short of everything it tries to do. If it was given just that much more time and resources, it could have been something truly innovating. Instead we have a game that is just another addition to a troubled series that will probably be forgotten in a few months.

 

Inquistion never really gets it's feet wet more than dipping them in the shallow end. And fetch 10 rams does nothing but pad gameplay hours.

 

Many people complain about the fetch 10ram meat quest.... On a 110h playthrough i only did 1 fetch 10 of this from that specific mob... 1.... And yet because that quest is one of the first you get when you reach Hinterlands the game is overshadowed by it...

 

There are countless ways of getting power/influence in the game. If fetch quests aint your thing, you can find other ways to get the needed power and influence.

 

Heck you can get power just by exploring areas and mark them with a banner while enjoying awesome vistas. You can charge head on into a big keep or ruins of a castle and get power out of it. You can go inside a cave you see to your left and get power at the end of it...

 

Complaining about fetch quests in Inquisition its not only grasping at straws to find something to criticize, its completely idiotic. Sorry. Dont mean to insult you. But tired of people criticizing the game because of fetch quests. If you find yourself bored in Inquisition because of fetch quests, newsflash - blame your own imagination, because there are countless other ways to advance in the game without fetching stuff.


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#27
scootshoot

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Was a good review, enjoyed the read, TY OP


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#28
Spankatola

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Many people complain about the fetch 10ram meat quest.... On a 110h playthrough i only did 1 fetch 10 of this from that specific mob... 1.... And yet because that quest is one of the first you get when you reach Hinterlands the game is overshadowed by it...

 

There are countless ways of getting power/influence in the game. If fetch quests aint your thing, you can find other ways to get the needed power and influence.

 

Heck you can get power just by exploring areas and mark them with a banner while enjoying awesome vistas. You can charge head on into a big keep or ruins of a castle and get power out of it. You can go inside a cave you see to your left and get power at the end of it...

 

Complaining about fetch quests in Inquisition its not only grasping at straws to find something to criticize, its completely idiotic. Sorry. Dont mean to insult you. But tired of people criticizing the game because of fetch quests. If you find yourself bored in Inquisition because of fetch quests, newsflash - blame your own imagination, because there are countless other ways to advance in the game without fetching stuff.

 

There's plenty of power available in the game from landmarking, camp...claiming, rift closing and dragon slaying to complete the game (maybe, don't quote me here, I'm estimating).

 

I know the ram meat quest has become kind of a rallying cry, but honestly it's probably the worst example for the detractors to use, if they're looking for disconnected fetch quests to complain about. That's almost your first quest right out of the gate. The Inquisition is like 6 dudes! Plus a couple advisors and a few soldiers. It's brand new, nobody trusts or likes it. And you come to an area that's being ruined by a civil war murder party and there are demons wandering around, for god's sake, and the refugees are hungry and need food. If you help them, you gain a bit of influence and prestige for your nascent organization. It makes perfect narrative and roleplaying sense. Plus, you can walk away and not help them at all! Honestly.


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#29
Jaulen

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There has to be a balance for the war table operations if you want gamers to engage in them. If there is too much micro management some gamers will bitterly complain. If it is too simple some gamers will bitterly complain. So the developers try to find a balance.

 

The advisor you pick for an operation can have a great effect from getting a nice reward to failing.  Sending the wrong advisor on a mission can have bad consequences.

 

Or totally kill the quest chain.

 

I killed two chains last night by picking the wrong advisor accidentially...no new pop up compared to my first play.

 

Also, I've seen people refer to 'reactivity' of the game world to what you do. Tip. Stop and listen to the people in the cities and Skyhold. Who's in Skyhold changes based on what you do, and what they talk about/say about things also changes (yes slightly....what more can they do with two to four lines of text). My second playthrough as a human mage is getting quite different ambient convos compared to my elf rogue.....different decisions have been made. I'm also noticing on my seoncd playthrough the ambient convos are changing based on what type of leader I'm becoming.


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#30
Arbiter156

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Was a good review, enjoyed the read, TY OP


You are most welcome ;)

#31
Shaftell

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Technically they aren't optional. Power is required to progress the main story, even if it's only a small amount. But you're entitled to your opinion. I just think the game had the potential to be much better than it is. I hope Bioware learns from it's mistakes and puts that knowedge to good use in the next Mass Effect.

Could it have been better? It can always get better, power is needed to an extent, you're not required to do the silly fetch quests. Hell, closing rifts grants you power, if you're into rping a certain way, you can do the more important side quests plus rift closing and you'll have more than enough power to complete the game. I agree the game can get better and it will in future installments. I believe compared to DA2 and even DAO this title has improved in many categories in a significant manner. In any game you play, there's always something you can say that's left to be desired. All I'm saying is, this is one giant leap going forward.

#32
Arbiter156

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Daily bump cause I'm like that

#33
Ferretinabun

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My eyes lost focus when discussing the end game as I've not finished it myself (I think I'm pretty close though) but by and large, good review. I think the game's single biggest flaw is the dumbed-down party combat now companion tactics have been largely axed (and 'dumb' really is the word since the AI is absolutely moronic). Which is doubly frustrating since they did it well enough in the previous games. "If it's not broken, don't fix it" comes to mind.

 

Also, I agree with the war table missions. If it is possibly to 'fail' at any of them by sending the wrong adviser, then I've not done so yet. It surprises me to hear that it's even possible. My experience of it so far has been 90% of them are just 'pick any adviser - wait - get influence/loot reward (which I've already got tonnes of anyway)'. It's definitely more an aid to RP rather than a mechanic that adds a lot to gameplay. I hope Bioware build on it in the future, as I'd LOVE something a little more strategic. For my money, the best game for balancing base management and action is Xcom where your hands are cruelly tied by desperately limited resources and every decision you make has a big impact on the way you can fight. In DA:I, even a little way into Act 2 I was swimming in influence points and all my war table missions seemed inconsequential beyond story-telling. But that's a minor quibble in the grand scheme of things.

 

The only thing I disagree on is the removal of healing spells. I love the change. And frankly, between healing pots, tonics and the revival spell, I still thought there was plenty of healing to go around.

 

Also - it can only be Cassie.


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#34
lazysuperstar

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I know the ram meat quest has become kind of a rallying cry, but honestly it's probably the worst example for the detractors to use, if they're looking for disconnected fetch quests to complain about. 

 

I guess most wanted some cinematic stuff with people eating the ram meat followed by a song. 


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#35
Arbiter156

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My eyes lost focus when discussing the end game as I've not finished it myself (I think I'm pretty close though) but by and large, good review. I think the game's single biggest flaw is the dumbed-down party combat now companion tactics have been largely axed (and 'dumb' really is the word since the AI is absolutely moronic). Which is doubly frustrating since they did it well enough in the previous games. "If it's not broken, don't fix it" comes to mind.

Also, I agree with the war table missions. If it is possibly to 'fail' at any of them by sending the wrong adviser, then I've not done so yet. It surprises me to hear that it's even possible. My experience of it so far has been 90% of them are just 'pick any adviser - wait - get influence/loot reward (which I've already got tonnes of anyway)'. It's definitely more an aid to RP rather than a mechanic that adds a lot to gameplay. I hope Bioware build on it in the future, as I'd LOVE something a little more strategic. For my money, the best game for balancing base management and action is Xcom where your hands are cruelly tied by desperately limited resources and every decision you make has a big impact on the way you can fight. In DA:I, even a little way into Act 2 I was swimming in influence points and all my war table missions seemed inconsequential beyond story-telling. But that's a minor quibble in the grand scheme of things.

The only thing I disagree on is the removal of healing spells. I love the change. And frankly, between healing pots, tonics and the revival spell, I still thought there was plenty of healing to go around.

Also - it can only be Cassie.


I didn't mean I hate the removal of healing spells I'm just mentioning the effects of it.

Oh and yeah it could only be Cassandra ;)

#36
Arbiter156

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Bump for Sunday

#37
Lukas Trevelyan

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Did you romance Cassi? :D I agree with your cons btw, the game is so large it loses focus sometimes- exactly how I feel but it is officially my all time favorite game. 


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