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Coping with Death - What to do if someone goes down.


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#1
EnemySpinach

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After seeing the kind of behavior that causes teams to wipe time and time again, so frequently that it's rare we complete the operation even on Threatening. Even often failing on Routine, if I'm not playing something I feel comfortable soloing with after the others die. I decided to make a thread detailing the "common sense" behind why people are "doing it wrong" for no other reason than to get my own frustrations out in written form.
 

Let's start with the "don't" category to explain why these are bad ideas, before I move on to the "do."

 

WHAT NOT TO DO IF -YOU- DIE:

 

- Crawl for the nearest teammate (IF enemies are still present.)

 

WHY: Think about it. You just went down. They're the nearest threat. Sure, the AI threat mechanics can be weird sometimes, but they're in the most immediate danger now that you're down! Odds are, if melee units were on you, you're just following them towards your ally who is now under attack. They will almost certainly die if they stop to help you in that scenario! But, if you keep a small distance away from those enemies, they can lure them away and run back for you before you bleed out!

 

 

- Crawl around (or stay put) in the open.

 

WHY: Think about it. You died. Some form of ranged attack was likely involved, because it's fairly easy to avoid too much melee damage. Wouldn't that mean that archers or mages or whatnot still have a clean line of sight to your rough area? So anyone coming to revive you is equally in danger!

 

 

- Spam the "Here" button.

 

WHY: Because it's distracting! And annoying as sin! You're taking our focus away from trying to not die, just to ****** us off. We're LEAVING you dead! Do it once to flag that you're down, if you like, and one more time after you've been down for maybe half your bar. That's fine. But if you do it nonstop? Yeah, letting you die will stop that noise temporarily.

 

 

WHAT NOT TO DO IF -SOMEONE ELSE- DIES:

 

 

- Immediately revive them without a second thought.

 

WHY: They just died. They took damage in that very spot. If you immediately go for them, it's -probably- still dangerous! Odds are, you will die if you try to do so! It's better to let them bleed out and fight on, if the alternative is going down, too! Wait a moment to see if the assailants change target, or finish them off if you can do so.

 

 

- Revive them as they're crawling for cover.

 

WHY: They likely know what killed them. If they're crawling towards a terrain element, be it a wall, statue, pillar, etc, they likely want to make it safe to be revived without being shot up or something. Don't stop them pre-emptively! You're likely to get shot up, yourself!

 

 

- Revive "Leroy Jenkins" style players, "Here" mashers, and other annoying players.

WHY: Discourage that bad behavior! They're making the game suck for everyone! If no one ever revives them, but helps each other, they MIGHT finally get it through their heads that "Hmm, maybe I should stop...!" Plus, in the case of the "Leroy" players, you're likely taking significant risks to pull them out of the fire!

Disclaimer: I only mean the "Here" mashers who do it for no reason. Doing it to go "oh, treasure room" is perfectly acceptable. Mashing it repeatedly while running around killing, however, is distracting and annoying and FFS what the hell is wrong with them!? And yes. I have tried politely asking them to stop over the mic. They do it more just to spite me. Damnable jerks!
 

 

 

WHAT -TO- DO IF YOU DIE:

 

 

- If within the LOS of ranged attackers, crawl for cover.

 

WHY: It will be significantly safer for someone to come revive you.

 

 

- If near another ally, crawl away rather than toward, if cover exists there.

WHY: If multiple allies are still standing, it makes it safer for someone to come res you faster. If it's just you two, it's still safer because they can lure the attackers away before doubling back for you. It only takes six or so seconds to lure them a reasonable distance away, after which time they can sprint back for you in FAR more safety than if you were crawling after them.

 

 

WHAT -TO- DO IF SOMEONE ELSE DIES:

 

 

- If enemies are basically standing over them, kill them first, or lure them away.

WHY: If they just got killed, and their assailants are still there, you can be damn sure it's till dangerous. Neutralize/ mitigate the threat, so you don't die as you try to revive them.

 

 

- If they seem to be crawling for cover, let them finish (unless returning from luring enemies away) before reviving.

 

WHY: So you don't turn into a quiver that holds more arrows than you can handle!

 

 

- IF you're capable of causing panic/sleep/etc, or casting a barrier on yourself first, DO SO!

WHY: I cannot stress this enough: Dying while trying to revive someone is bad. Ensure your own survival at all costs. If you die and they don't get up, you're two down. Better to be one down. I've had people argue "I want to barrier them when they get up!" That's fine and dandy, but if they're out in the open and you're trying to revive them while they're still swarmed, you won't live long enough to get them up at all without that barrier!

 

 

Maybe I'll be lucky, and some people here play the PS3 version, will see this, and will stop leaving piles of 3 people crawling towards me right behind the enemy commander in Wave 5, because they dogpiled trying to revive one another and died doing so. Because I swear, it happens in MOST of my teams!


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#2
tbxvividos

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I...don't die.

If someone else does I...don't care or notice. Until after all the enemies are dead. And odds are I don't revive them because the door revives them for free at full health.

So..

Keep pulling, and open the next door.

Usually if me or my friends have a pug or two in the game with us and they start reviving us, next thing you'll hear is the dead guy on the Mic saying "don't res me" or "stop reviving me" or something along those lines.

#3
wKmike

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I generally don't bother to revive people in the middle of combat. If they died for a stupid reason, such as skipping treasure rooms, I won't bother to revive.  If I die, It's usually a wipe anyway.



#4
Red Panda

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I don't bother reviving strangers.



#5
Shinnyshin

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I agree with the gist of what you're saying: don't revive people if it adds risk into a controlled situation, don't expect revives if it would put the clear at risk.



#6
Shadohz

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I already covered all this. They still do it anyway. Most annoying when they crawl under you while you're trying to cast barrier on yourself before you revive them. I don't care what reason a person has for spamming shouts, I won't revive them. As a matter of fact, I'll let them crawl to me then teabag them. If I do something reckless that gets me killed then don't worry about getting revived.



#7
Broganisity

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I scream and declare vengeance for my fallen teammate, Zerking to victory.

...I'm a Legionnaire, I don't die. It's all good. :lol:


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#8
VilniusNastavnik

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If I see a team mate go down, I nuke the archers and mages, drop a firestorm on the team mates corpse to cover the rogue who just cloaked to revive them. They get back up and the mage drops a barrier on the both of them. 

Not hard to do even on threatening with minimal risk to the team. Get the other guy back into the fight.. though I only ever play with mates and not random PuGs with leeroy jenkins rushers. 

You just use your abilities situationally and not spam when ever you can.



#9
Nitestick7

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I generally don't revive them if we're near the end of the area, like someone else said, clicking the door will revive them with full health as opposed to picking them up which puts them at half health.



#10
Dorje Sylas

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Has there been a verification that using the Zone Door does not use a revive? Yes it revives at full health but this needs to be a point that's made clear.

 

(Snark  @BioWare, at a certain point the lack of in-game documentation is worse than the fun of figuring it out on our own.)



#11
J. Peterman

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I generally don't revive them if we're near the end of the area, like someone else said, clicking the door will revive them with full health as opposed to picking them up which puts them at half health.

 

And the healing fountain will refill what's left, so this isn't really a valid reason.



#12
Dorje Sylas

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And the healing fountain will refill what's left, so this isn't really a valid reason.

If you're playing very "try-hard" yes. For a start going into Zone 5 with a health pot available is an advantage. Like wise being able back to fall back to an unused health pot at the start of a Zone if things go badly and the team is awake.

 

It rarely matters with PuGs though, since most PuGs don't/can't/won't collaborate at that level.


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#13
Catastrophy

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I run around in circles helplessly, pleading to the Heavens going "Oh no, oh no, oh no....". Or something like that.

 

Not when I play Keeper, though. Then there is this *twannnng* of a barrier going up, trumpets blaze the heroines theme and Keeper bunnyhops to the rescue (no Fadestep for scrubs, sorry).



#14
Aetika

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The revive system is horribly designed in this game. If you don´t revive, enemy gets stronger, if you do, you are likely to get yourself killed too.

 

I usually run around, until I can see the downed player is clear and then try to get to them. But man, demon commander really loves me I think :unsure:



#15
Stinja

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For a start going into Zone 5 with a health pot available is an advantage. Like wise being able back to fall back to an unused health pot at the start of a Zone if things go badly and the team is awake.

 

Most PUGs seem to activate the health pot no matter what.  Even if only one party member is down a single bar and they're full ->  click that pot!  :rolleyes:



#16
Catastrophy

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The revive system is horribly designed in this game. If you don´t revive, enemy gets stronger, if you do, you are likely to get yourself killed too.

 

I usually run around, until I can see the downed player is clear and then try to get to them. But man, demon commander really loves me I think :unsure:

That's the most idotic design in MP. By then I usually fall into a catatonic stupor or get up to make a coffee.



#17
gravemind_z

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I don't bother reviving strangers.

That only ensures that they stay strangers...

 

I...don't die.

 

 If I die, It's usually a wipe anyway.

 

A lot of bravado going around in here lol


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#18
PvtNiss

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What to do if someone goes down.

 

Press V, vote to kick. Shouldn't have been so noob. Be god like me and solo perilous with 3 dead party members using a katari.

 

Figured I would stay on topic.


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#19
DrMarble

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Has there been a verification that using the Zone Door does not use a revive? Yes it revives at full health but this needs to be a point that's made clear.

 

(Snark  @BioWare, at a certain point the lack of in-game documentation is worse than the fun of figuring it out on our own.)

 

Bumping to get an answer on this question. 



#20
Dorje Sylas

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Most PUGs seem to activate the health pot no matter what.  Even if only one party member is down a single bar and they're full ->  click that pot!  :rolleyes:

Because there is 0 in-game documentation as to how the revive and health fountain systems actually work. Also there are no reasons presented (even in the tool tips that I've seen) to save the Pot for later use. There is no presented incentive to save it, outside of a very Meta analysis of game mechanics. Which requires everyone on the team to know and understand the those mechanics.

 

Frankly the Mass Effect 3 MP system made more sense. If someone was down, you get them back up if they are in the clear. Use a limited amount Consumable to get yourself back up if it looks like no one is in a good position to get to you. At the end of the wave everyone who was down got back up, and was healed a set amount.

 

Someone with more time in SP than me will need to speak to the revive mechanic in SP (which I'm not sure many people use), however it doesn't seem to be encounter limited. It seems like you can pick up downed teammates as much as you want. Which sets up an expectation that you can pickup MP teammates just as much, without consequence.

 

Past Dragon Age games applied penalties of some form (a Crack Skull for example) which required a treatment kit of some kind to remove in the field.



#21
apocalypse_owl

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Has there been a verification that using the Zone Door does not use a revive? Yes it revives at full health but this needs to be a point that's made clear.

 

(Snark  @BioWare, at a certain point the lack of in-game documentation is worse than the fun of figuring it out on our own.)

Me and Penguin tested this. The game actually counts your deaths, not the revives. I played the 'doomed to die' character, got revived with the door the first time, revived normally the subsequent 2 times, and on my fourth death I went into Fade mode. So it basically doesn't change anything how you revive someone, it's how many times they die that counts.


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#22
knownastherat

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Talk to the mic if you can. I played some 130 games and only once or twice I was in group where "Leader" actually led and talked to us. I do not use mic, for various reasons, but I listen carefully and since I do not want to wipe I follow leader. If there is any and if s/he knows what s/he doing. 



#23
PillarBiter

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I revive when the danger has passed. 

 

If anyone solos ahead of the group, I intentionally wait for them to die, then come in and not revive.

Don't friggin' solo ahead.