After seeing the kind of behavior that causes teams to wipe time and time again, so frequently that it's rare we complete the operation even on Threatening. Even often failing on Routine, if I'm not playing something I feel comfortable soloing with after the others die. I decided to make a thread detailing the "common sense" behind why people are "doing it wrong" for no other reason than to get my own frustrations out in written form.
Let's start with the "don't" category to explain why these are bad ideas, before I move on to the "do."
WHAT NOT TO DO IF -YOU- DIE:
- Crawl for the nearest teammate (IF enemies are still present.)
WHY: Think about it. You just went down. They're the nearest threat. Sure, the AI threat mechanics can be weird sometimes, but they're in the most immediate danger now that you're down! Odds are, if melee units were on you, you're just following them towards your ally who is now under attack. They will almost certainly die if they stop to help you in that scenario! But, if you keep a small distance away from those enemies, they can lure them away and run back for you before you bleed out!
- Crawl around (or stay put) in the open.
WHY: Think about it. You died. Some form of ranged attack was likely involved, because it's fairly easy to avoid too much melee damage. Wouldn't that mean that archers or mages or whatnot still have a clean line of sight to your rough area? So anyone coming to revive you is equally in danger!
- Spam the "Here" button.
WHY: Because it's distracting! And annoying as sin! You're taking our focus away from trying to not die, just to ****** us off. We're LEAVING you dead! Do it once to flag that you're down, if you like, and one more time after you've been down for maybe half your bar. That's fine. But if you do it nonstop? Yeah, letting you die will stop that noise temporarily.
WHAT NOT TO DO IF -SOMEONE ELSE- DIES:
- Immediately revive them without a second thought.
WHY: They just died. They took damage in that very spot. If you immediately go for them, it's -probably- still dangerous! Odds are, you will die if you try to do so! It's better to let them bleed out and fight on, if the alternative is going down, too! Wait a moment to see if the assailants change target, or finish them off if you can do so.
- Revive them as they're crawling for cover.
WHY: They likely know what killed them. If they're crawling towards a terrain element, be it a wall, statue, pillar, etc, they likely want to make it safe to be revived without being shot up or something. Don't stop them pre-emptively! You're likely to get shot up, yourself!
- Revive "Leroy Jenkins" style players, "Here" mashers, and other annoying players.
WHY: Discourage that bad behavior! They're making the game suck for everyone! If no one ever revives them, but helps each other, they MIGHT finally get it through their heads that "Hmm, maybe I should stop...!" Plus, in the case of the "Leroy" players, you're likely taking significant risks to pull them out of the fire!
Disclaimer: I only mean the "Here" mashers who do it for no reason. Doing it to go "oh, treasure room" is perfectly acceptable. Mashing it repeatedly while running around killing, however, is distracting and annoying and FFS what the hell is wrong with them!? And yes. I have tried politely asking them to stop over the mic. They do it more just to spite me. Damnable jerks!
WHAT -TO- DO IF YOU DIE:
- If within the LOS of ranged attackers, crawl for cover.
WHY: It will be significantly safer for someone to come revive you.
- If near another ally, crawl away rather than toward, if cover exists there.
WHY: If multiple allies are still standing, it makes it safer for someone to come res you faster. If it's just you two, it's still safer because they can lure the attackers away before doubling back for you. It only takes six or so seconds to lure them a reasonable distance away, after which time they can sprint back for you in FAR more safety than if you were crawling after them.
WHAT -TO- DO IF SOMEONE ELSE DIES:
- If enemies are basically standing over them, kill them first, or lure them away.
WHY: If they just got killed, and their assailants are still there, you can be damn sure it's till dangerous. Neutralize/ mitigate the threat, so you don't die as you try to revive them.
- If they seem to be crawling for cover, let them finish (unless returning from luring enemies away) before reviving.
WHY: So you don't turn into a quiver that holds more arrows than you can handle!
- IF you're capable of causing panic/sleep/etc, or casting a barrier on yourself first, DO SO!
WHY: I cannot stress this enough: Dying while trying to revive someone is bad. Ensure your own survival at all costs. If you die and they don't get up, you're two down. Better to be one down. I've had people argue "I want to barrier them when they get up!" That's fine and dandy, but if they're out in the open and you're trying to revive them while they're still swarmed, you won't live long enough to get them up at all without that barrier!
Maybe I'll be lucky, and some people here play the PS3 version, will see this, and will stop leaving piles of 3 people crawling towards me right behind the enemy commander in Wave 5, because they dogpiled trying to revive one another and died doing so. Because I swear, it happens in MOST of my teams!





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