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Weapon Challenges are extremely unbalanced


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14 réponses à ce sujet

#1
Hiero_Glyph

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So why do Warrior weapon challenges account for 66.67% (6 out of 9) of all the weapon challenges?  I mean there are 6 different Warrior weapon types compared to 2 for Rogue and 1 for Mage.  How is that even remotely balanced?

 

On a side note, this is also why Cloth is also underrepresented in crafting materials.



#2
Shinnyshin

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And it takes 250 clears with each class while you only need 250 clears on each difficulty (oh god, routine). Yeah, things are wonky.

#3
tbxvividos

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Dat poison kill challenge.

#4
Cirvante

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Dat poison kill challenge.

 

Grinding that one with the Routine challenge one day.


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#5
DarthLinebacker

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Dat poison kill challenge.


Spam toxic cloud with flask of fire and pray?

#6
Shinnyshin

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Spam toxic cloud with flask of fire and pray?

Tears of the dead on every character for that extra bit of hope?



#7
Shadohz

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This thread... much tears.  :D

 

It's a weapons challenge not class challenge. It's no different than ME3MP challenges (easier actually). Grind it on Routine on either Team or Solo and you can knock them out in a day. Poison challenge is easy with Alchemist because of Tox Cloud and Poison weapon. If you have "Wicked Grace" (or any weapon with a chance to poison) then it's even easier.

I'd write a challenge guide but didn't think it was necessary since they were pretty easy to achieve through normal gameplay. There's only one way to do it: 

Spoiler


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#8
J. Peterman

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We need more cloth!!!



#9
Stinja

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And it takes 250 clears with each class while you only need 250 clears on each difficulty (oh god, routine). Yeah, things are wonky.

 

Why do higher difficulty clears not filter down?!  :wacko:

 

On ME3MP, doing a solo Platinum also gave you 1 challenge clear for gold, 1 silver and 1 bronze.

A gold solo additionally gave you 1 silver and 1 bronze.

 

DAMP has this so wrong, as if you're clearing higher difficulties, why then make you clear stuff it really should know you can do already  :rolleyes:



#10
VilniusNastavnik

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I also do not like the 250 with every character.. some characters I use, get to 20 and leave them there.. others I jump on and use extensively depending on what the party needs.

 



#11
Hiero_Glyph

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Each class' challenge should be based on waves, not operation completions.  So much of DAMP was a copy and paste with no real effort or thought.



#12
Shinnyshin

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Why do higher difficulty clears not filter down?!  :wacko:

 

On ME3MP, doing a solo Platinum also gave you 1 challenge clear for gold, 1 silver and 1 bronze.

A gold solo additionally gave you 1 silver and 1 bronze.

 

DAMP has this so wrong, as if you're clearing higher difficulties, why then make you clear stuff it really should know you can do already  :rolleyes:

Agreed in every possible way.  Also, the highest wave requirement for a class in ME3 was 200--meaning DAI's system requires at least 12.5x as much play per class assuming you never, ever fail a mission.  The highest extraction requirement was 10x, making DAI 25x more grindy for the equivalent challenge.  And higher difficulties not filtering down is just silly.  Without that challenge, I'd probably never play another Routine in my life.  And do you really want fully geared players going down from Perilous to Routine and ruining the experience of the other 3 people there 'cuz we need to speedrun grind that 250 as painlessly as possible?



#13
Catastrophy

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Agreed in every possible way.  Also, the highest wave requirement for a class in ME3 was 200--meaning DAI's system requires at least 12.5x as much play per class assuming you never, ever fail a mission.  The highest extraction requirement was 10x, making DAI 25x more grindy for the equivalent challenge.  And higher difficulties not filtering down is just silly.  Without that challenge, I'd probably never play another Routine in my life.  And do you really want fully geared players going down from Perilous to Routine and ruining the experience of the other 3 people there 'cuz we need to speedrun grind that 250 as painlessly as possible?

Yeah, that's really a good point. I went down to routine with a very good bow on a level 1 archer and it felt like it might have ruined a bit of the gameplay. The warrior sometimes didn't even get close to my targets.


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#14
gravemind_z

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Dat poison kill challenge.

Toxic Cloud + Poison Weapons + all poison passives + Enhanced Ring of (Toxic Cloud/Poison Weapons) = not really that hard.



#15
Shadohz

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Each class' challenge should be based on waves, not operation completions.  So much of DAMP was a copy and paste with no real effort or thought.

I have to assume that the Operation Completed was chosen to project the challenges out for about a year. Roughly 10 ops completed a day is about 300 days for all 12 kits. The intention is (or rather was) low-level characters to do Routine, then move up to Threatening, and finally Perilous however they didn't seem to factor in noobies with poor gears wrecking your Threatening and Perilous runs. My Threatening completion ratio is way lower than it should be because I keep running into teams needed to be carried vs equally equipped teammates suited for the difficulty. I won't even bother doing Perilous until there are more players available with better geear.

If you are someone that only plays 1-2 hrs a day then these challenges are a complete PITA, but I still like the one-time achievement over the repetitive version that was in ME3MP. I'll agree that the character-per-zone would've been a much better challenge system (in light of all the crashes, glitches, and lag-outs). The Ops Completed doesn't really work like Extraction did because a bled out player still gets credit (thank gawd).