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100 Large Chests


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#1
veramis

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120k gold or 25k platinum ($250 USD) gets you 100 large chests.

 

I made this video to show you how many chests it takes for you to get something useful once you already have spent 200k+ gold, or in my case, 360k already spent. Basically the only items you care about then are unique quality weapons over level 19, unique accessories, and superior quality armor upgrades, and you can wait 25-50 chests in between getting anything you actually would use and not just salvage.

 

Considering how bad chests are once you reach this point, I think it wouldn't be a bad idea to hold onto your gold if you already have good weapons and accessories.

 

List of useful items to me:

 

1. Axe of the Dragon Hunter, level 19 unique greataxe, 28% crit chance, 5% more damage per enemy within 8 meters.

2. Superb Cooldown Amulet ^^.

3. Agony, level 20 unique dagger, 31% crit damage bonus, 10% chance to inflict chain lightning

 

And a few good armor upgrades


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#2
SectiplaveB4

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Glad to see there is no change to the store system from ME3MP ..... ohhh wait no I'm not :P

 

Good effort on this :)



#3
Markk0082

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Thats just sad
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#4
ElectricFeel

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60 was the most I have opened in one shot with similar results, I don't know at what point you could reasonably expect to get a run of good items but 100 with no real BINGO moment seems excessive in my opinion, wow.

#5
Sergwynn

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They need to take a page from ME3 chests. Right now you're lucky to get something you can actually use.


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#6
LemurFromTheId

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60 was the most I have opened in one shot with similar results, I don't know at what point you could reasonably expect to get a run of good items but 100 with no real BINGO moment seems excessive in my opinion, wow.

 

The answer is at no point, because that's how random chance works. The chance of getting a good chest soon doesn't grow bigger with every bad chest.


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#7
Catastrophy

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"Large" doesn't necessarily imply "better". I haven't really inspected character models, but I can already say that the keeper would need to put a spell on me before I'd date her.


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#8
IamTheAttack

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At least you got few upgrade/usefull items...

As i said in an other thread, i did the same thing yesterday by spending 110K into large chest and got nothing exept a 10 magic amulet (who give a **** about +barrier damage? ahah, i would have prefer willpower). i am still sticking with 20+ common for many class after 180 hours of mp. I am a try hard so i am not complaining so much, but what about casual players? It took me few days to cash up 110 k but it could be weeks or months for people who play only 1/2 hours per day? Getting nothing valuable after spending all that money just make you feel your grind was pointless...

 

The loot system is really trash and i hope they ll do something about it ASAP otherwise, a bunch of players may leave the mp.

And basically, each class got his god tier weapon, i mean there are not a lot of 20+ unique wich make the lootgrind and build variety pretty pointless.



#9
Torkelight

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I have done very similar experiments and I have a few thoughts:

 

1) I think that everyone would agree that spending this much money on chests would be a total rip off, and I hope nobody is doing that. I bought a medium amount of platinum the first few hours of playing the game, and that was it. There was no point beyond that. The microtransactions in this game is even many times worse than you find in FIFA Ultimate Team. Atleast in FUT you can trade what you dont need off, to earn money to improve your team. Here, theres no such option, only salvaging for a hope of some great crafting item in the future.

 

2) If you increase the drop rate of weapons/items, eventually everyone would run around with OP weapons/items, which would ruin the game. Imo. Even though everyones screaming for an increase in drop rate of usefull items, I am not sure that would be a good idea. Maybe that only benefits me who already has mostly the best items for every class, but if everyone ran around with Sulevin Blade or the likes, would it really be any fun? Maybe for a short while, but not in the long run.

 

3) Considering that, the loot system still needs a complete overhaul for multiplayer to stay interesting. I don't mind the chestdrops really, it is all basically down to luck and I believe that the OP has been unlucky, but after you have recieved a decent amount of OP items for all characters, there really is no reason to play the game anymore. You have completed multiple runs on perilous and to get any upgrade to your items you have to open 200-300 chests for just a single upgrade or two, if you go by the OP's stats/luck/drops... The grind is real. There has to be more options, and I think there might be a solution in doing something with the treasure rooms maybe. Or something completely different. Create an option where you can actually get something usefull while actually playing the game.... Also they really do need to make a lot more content and a lot more challenges, but thats a different issue alltogether.

 

Just a few of my two cents.


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#10
Geth Supremacy

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this is the biggest reason I am quickly starting to hate this game.  Most of my friends (who put TONS...literally.  of hours into ME3 are refusing to play this game)

 

I still play it, but I'm getting the same way.  They made this MP just bad. How you took the ME3 loot system and actually made it WORSE! wtf.  The more you play the more you grind the worse this game gets.

 

When the characters get boring then thats it.  I mean they released the game with 3 maps.....THREE.....MAPS.  And this loot system is just wow.  What a let down.  I hope ME3 wasn't a fluke and now bioware is going to make the dumbest MPs out there.  I was pumped...I loved ME3 MP.  This game? Wtf.

 

There are a lot of similarities...you can see this is a "bioware MP"  it just sucks.  they did terrible IMO.  It feels like it gets worse with every let down and every game you play.



#11
Torkelight

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 It feels like it gets worse with every let down and every game you play.

 

What if they do something good with the loot system and add more contents like more/bigger/more difficult dungeons etc? How would you feel then?

I personally think that they have a gem on their hands here, if they only make the right changes. I wish they would let me work on it :P.

 

One mayor problem though: Electronic Arts.



#12
Geth Supremacy

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What if they do something good with the loot system and add more contents like more/bigger/more difficult dungeons etc? How would you feel then?

I personally think that they have a gem on their hands here, if they only make the right changes. I wish they would let me work on it :P.

 

One mayor problem though: Electronic Arts.

 

Thats the reason it sucks so bad.  Because it is so close to actually being good, but a few just absolutely terrible decisions ruin it.  Some of the crappier points of ME3 mp for remedied in this game completely....and some they tried, but didn't quite get there.

 

But yes if they fixed some of the really bad design choices the game would be very good.  If i'm honest, I don't think it will ever happen though.  They had to know how much players would hate the loot system.  They had to know "randomized" or not 3 maps is not right.  It's just not right to do to people buying your game that are excited for it and want to support you as a company.  It's not right to say "hey theres weapon crafting!"  KNOWING many people hated how ME3 was and then its for.......mods.......UGH!  There are MANY good choices/changes there really are.....it sucks.



#13
Silent Fear

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I dont think the system is inherently bad. Just a lot of small problems making the whole thing - stink a lil.

 

First of all - ME3 MP was good for a simple reason. Even white starter weapons could be used - sometimes be competative to a point to the UT weapons and items. The reason behind that is you could "level" them up. Rank 10 ( and that was easy to get ) white starter weapons was effective and sometimes on par whit rank 1 UT.

 

Here however not only we have white starter weapon - but we also have weapon lvl that are vastly different then the ranks for the weapons in ME3 MP. Instead all weapons should have been lvl 20 and uniqe weapons should have been lvl 23. This way you can effectevly use all weapons and then upgrade to uniqe.

 

This would have the secondary benefit of all uniqe's to be used. It will diversifie what weapons you use on each character. It may even present different builds based on weapon preference..

 

And lastly every weapon should have the 3 slots by defalt ( aka rune and two slots for upgrade ) to further diversifie items.

 

 

As the items are right now - anything belowe lvl 15 cant hold a candle to any weapon lvl 22 ( white or otherwise ). And once you get that good lvl 23 uniqe weapon - everything else is just trash.

Example i have one uniqe staff lvl 9 and one more lvl 10 i belive. They look cool and they have quite nice modifiers. Sadly the dmg and the stats are nowhere near my uniqe staff 19. Hance i will never ever use them.



#14
III Poison III

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120k gold or 25k platinum ($250 USD) gets you 100 large chests.

I made this video to show you how many chests it takes for you to get something useful once you already have spent 200k+ gold, or in my case, 360k already spent. Basically the only items you care about then are unique quality weapons over level 19, unique accessories, and superior quality armor upgrades, and you can wait 25-50 chests in between getting anything you actually would use and not just salvage.

Considering how bad chests are once you reach this point, I think it wouldn't be a bad idea to hold onto your gold if you already have good weapons and accessories.

List of useful items to me:

1. Axe of the Dragon Hunter, level 19 unique greataxe, 28% crit chance, 5% more damage per enemy within 8 meters.
2. Superb Cooldown Amulet ^^.
3. Agony, level 20 unique dagger, 31% crit damage bonus, 10% chance to inflict chain lightning

And a few good armor upgrades

RNG means random so this might not be the case for someone else opening that many chests. I know I've been luckier than others. I get a new legendary weapon about every 7-8 chests. Usually a 2 handed or shield or something I'm not gonna use because I prefer playing mages but yeah.

#15
III Poison III

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this is the biggest reason I am quickly starting to hate this game. Most of my friends (who put TONS...literally. of hours into ME3 are refusing to play this game)

I still play it, but I'm getting the same way. They made this MP just bad. How you took the ME3 loot system and actually made it WORSE! wtf. The more you play the more you grind the worse this game gets.

When the characters get boring then thats it. I mean they released the game with 3 maps.....THREE.....MAPS. And this loot system is just wow. What a let down. I hope ME3 wasn't a fluke and now bioware is going to make the dumbest MPs out there. I was pumped...I loved ME3 MP. This game? Wtf.

There are a lot of similarities...you can see this is a "bioware MP" it just sucks. they did terrible IMO. It feels like it gets worse with every let down and every game you play.

You angry man.

#16
III Poison III

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At least you got few upgrade/usefull items...
As i said in an other thread, i did the same thing yesterday by spending 110K into large chest and got nothing exept a 10 magic amulet (who give a **** about +barrier damage? ahah, i would have prefer willpower). i am still sticking with 20+ common for many class after 180 hours of mp. I am a try hard so i am not complaining so much, but what about casual players? It took me few days to cash up 110 k but it could be weeks or months for people who play only 1/2 hours per day? Getting nothing valuable after spending all that money just make you feel your grind was pointless...

The loot system is really trash and i hope they ll do something about it ASAP otherwise, a bunch of players may leave the mp.
And basically, each class got his god tier weapon, i mean there are not a lot of 20+ unique wich make the lootgrind and build variety pretty pointless.

Again, they could get something useful in their first chest and get something else useful in the next three. It's 'Random'

#17
veramis

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Imo. Even though everyones screaming for an increase in drop rate of usefull items, I am not sure that would be a good idea. Maybe that only benefits me who already has mostly the best items for every class, but if everyone ran around with Sulevin Blade or the likes, would it really be any fun? Maybe for a short while, but not in the long run.

 

What I am screaming for is a massive increase in drop rate, and a massive increase in the number of times you have to receive the same item until it is fully upgraded to its maximum state. To illustrate, a Sulevin Blade could start out with stats like a level 18 item, but you have to upgrade it to level 23. This could also be done for all other unique weapons, let them start out at level 18, and be upgrade-able to 23, so that you need to collect five of them at five times the current drop rate until you finally receive the fully upgraded version. What this will do is drastically reduce super lucky players and super unlucky players.

 

In example, if you roll a quarter one million times, it is extremely unlikely you will have 60% heads and 40% tails. If you roll a quarter only four times, it is very possible that you will have 100% heads or 75% heads. What we have now in DA3MP is the latter, and the problem was solved so perfectly in ME3MP it is unfathomable (figure of speech) that they would downgrade to the current DA3MP system.



#18
-PenguinFetish-

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You angry man.


Seconded. If you hate the core game so much why are you continuing to play it?

#19
Torkelight

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Seconded. If you hate the core game so much why are you continuing to play it?

 

He did explain that it was because he saw so much unfulfilled potential. I honestly do feel slightly the same way, but more for the reason that I'm bored because I can't really upgrade anything anymore. And I do see so much potential in this game that, if properly expanded upon can end up like a real classic and not just a whim. But there is lots of work to be done.



#20
III Poison III

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There was lots of work to be done in ME3MP when it was first released and look what happened there. Being the first DAMP I'm sure it will improve in the coming months. The one thing that annoys me about the game is how easy the banners are to get. You really felt like you achieved a banner in ME3 but in this I had 3 on the first day. I thought "oh cool this is gonna make me look badass" then I see every lobby I join, every one has one!
Typo Edit*

#21
Torkelight

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What I am screaming for is a massive increase in drop rate, and a massive increase in the number of times you have to receive the same item until it is fully upgraded to its maximum state. To illustrate, a Sulevin Blade could start out with stats like a level 18 item, but you have to upgrade it to level 23. This could also be done for all other unique weapons, let them start out at level 18, and be upgrade-able to 23, so that you need to collect five of them at five times the current drop rate until you finally receive the fully upgraded version. What this will do is drastically reduce super lucky players and super unlucky players.

 

In example, if you roll a quarter one million times, it is extremely unlikely you will have 60% heads and 40% tails. If you roll a quarter only four times, it is very possible that you will have 100% heads or 75% heads. What we have now in DA3MP is the latter, and the problem was solved so perfectly in ME3MP it is unfathomable (figure of speech) that they would downgrade to the current DA3MP system.

 

I do see your point, I'm not sure I like the system you are proposing though. It is quite possible that it is better than the current one though.

 

I wonder, have you ever tried to farm high level gear in Diablo 3? Well, a friend of mine has probably the best equipment imaginable in that game, but he has put more hours in to the game than any of us could imagine at this point in Dragon Age MP's lifespan. And recieving duplicates is just the norm. In that game you can even recieve the item you have been wanting for weeks, and you have to bin it because the stats arent exactly right.

Biggest difference though is that there is a larger database of high end items in Diablo 3.

Now, I know they're not really comparable in a sense, because items drop in diablo 3 and in this game you buy chests like in a lottery. I just dont see it as that different though.

 

Well, I dont know... just some quick thoughts. 



#22
Torkelight

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There was lots of work to be done in ME3MP when it was first released and look what happened there. Being the first DAMP I'm sure it will improve in the coming months. The one thing that annoys me about the game is how easy the banners are to get. You really dealt like you achieved a banner in ME3 but in this I had 3 on the first day. I thought "oh cool this is gonna make me look badass" then I see every lobby I join, every one has one!

 

Not all banners are that quick to get....

 

But I havent played ME3 MP so I cant comment. I guess I never really believed it would be any fun, as I'm coming mostly from games who actually focus exclusivly on MP and not SP. It's just a coincidence that I got in to this MP...



#23
III Poison III

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Lol I know they're not 'all' easy but the fact I had 3 in a single day when it probably took me over a week to get one on ME3 is my point.

#24
knownastherat

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I have done very similar experiments and I have a few thoughts:

 

1) I think that everyone would agree that spending this much money on chests would be a total rip off, and I hope nobody is doing that. I bought a medium amount of platinum the first few hours of playing the game, and that was it. There was no point beyond that. The microtransactions in this game is even many times worse than you find in FIFA Ultimate Team. Atleast in FUT you can trade what you dont need off, to earn money to improve your team. Here, theres no such option, only salvaging for a hope of some great crafting item in the future.

 

2) If you increase the drop rate of weapons/items, eventually everyone would run around with OP weapons/items, which would ruin the game. Imo. Even though everyones screaming for an increase in drop rate of usefull items, I am not sure that would be a good idea. Maybe that only benefits me who already has mostly the best items for every class, but if everyone ran around with Sulevin Blade or the likes, would it really be any fun? Maybe for a short while, but not in the long run.

 

3) Considering that, the loot system still needs a complete overhaul for multiplayer to stay interesting. I don't mind the chestdrops really, it is all basically down to luck and I believe that the OP has been unlucky, but after you have recieved a decent amount of OP items for all characters, there really is no reason to play the game anymore. You have completed multiple runs on perilous and to get any upgrade to your items you have to open 200-300 chests for just a single upgrade or two, if you go by the OP's stats/luck/drops... The grind is real. There has to be more options, and I think there might be a solution in doing something with the treasure rooms maybe. Or something completely different. Create an option where you can actually get something usefull while actually playing the game.... Also they really do need to make a lot more content and a lot more challenges, but thats a different issue alltogether.

 

Just a few of my two cents.

 

Thanks for the post.

 

You do not want to know how much I spent on packs in FIFA. Did I get Messi? No I did not. Do I feel entitled? Yes I do. The problem I see is RNG system at its core. I am willing to spend extra money but I need to know what I am getting. If I wanted to play lottery (gullible tax;) I would buy a ticket. Random drops in game are fine and the loot system could get some work. Random stuff for real money in situation when the winning formula, the chance to win, is unknown? Do I need to open 10 or 1000 chest to get high level weapon I can go to Perilous with? For me not anymore. The only way to stop this, some call it rip off, is not to participate in it. Let me buy what I want else I am not paying.

 

Though this been talked about so many times and still going on that I think most people got used to this scheme and are not bothered spending real money for virtual Schrodinger cat which is not even theirs.



#25
III Poison III

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You're exactly the person these micro transaction people love. Why would you spend real money on something you get for free in the game? The very thing you're actually playing the game to get? It's rhetoric btw, no need to answer that, I'll just never understand it.