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#26
veramis

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Torkelight, D3 is a loot grind-based game with almost no RPG elements, and which doesn't even need a story or 3rd person view to have many millions of happy players because of how strong the loot system is. There's no way that DA3 could approach the loot grind-fest system that D3 has, what it should aim for is variety and the ability for casuals to enjoy the variety of equipment, and rely upon its strengths of 3rd person view, action-packed, and visually appealing dungeon fun. I would like to see it also implement story-based maps, but right now above all else they need to fix the loot system and give us equipment that adds replayability to the game in the same way that all of the weapon variety in ME3 added replayability. There is really no need to make some weapons 5x stronger than other weapons or for there to be only one "best" weapon for each weapon type... that belongs in an MMORPG or a loot-based game like D3, not a casual hack and slash dungeon crawler. I consider such issues with DA3MP loot system to be more of a hindrance to enjoying the game than all of the bugs and quirkly animations and controls combined.



#27
Torkelight

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Thanks for the post.

 

You do not want to know how much I spent on packs in FIFA. Did I get Messi? No I did not. Do I feel entitled? Yes I do. The problem I see is RNG system at its core. I am willing to spend extra money but I need to know what I am getting. If I wanted to play lottery (gullible tax;) I would buy a ticket. Random drops in game are fine and the loot system could get some work. Random stuff for real money in situation when the winning formula, the chance to win, is unknown? Do I need to open 10 or 1000 chest to get high level weapon I can go to Perilous with? For me not anymore. The only way to stop this, some call it rip off, is not to participate in it. Let me buy what I want else I am not paying.

 

Though this been talked about so many times and still going on that I think most people got used to this scheme and are not bothered spending real money for virtual Schrodinger cat which is not even theirs.

 

Well, to start at the beginning: I never spent a dime on FUT. Did I get Messi? No. Did I almost get Messi? Yes. The only real way in FUT to get an OP team is to do TRADING. Trading is a lot more effective than opening as many packs as you physicly can. As soon as you reach a certain amount of money in that game, and pay attention to the football/soccer world, you can make 100s of thousands in even one simple trade. So yes. I think I could have bought Messi, but personally not interested.

 

With said, I think as I've stated, that even the FUT system is better than this one as what you get for your money is tradable for in game currency to improve your team. That is something that is not possible in this game. As people might enjoy spending money in FUT, and I dont mind it - I would never recommend people to spend money in this game, as you once a chest is opened and you recieve nothing usable, everything is basically trash. In FUT as previously stated you can trade your way to the top without spending a dime. I'm still not sure if thats how I think this game should work...

I think what they need to do is not nescessarily increase the chest drops, but integrate more drops, and atleast more usable drops in the actual game as you increase your difficulty. The harder it is, the bigger chance to get high end weapons. And not nescessarily how it works with treasure chests. I really think they need to come up with something different.



#28
Lenseflare

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I don't suppose they fixed the 250 health potion problem yet?



#29
TeamLexana

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The new system actually makes me miss the ME system since I can't "lock out" trash items by maxing them to 10. I played ME3's MP a lot too, maxed my manifest damn near every time after new dlc's and technically could have gone best of the best several times over if I still felt like promoting again at that point in the game, so I'll just stick with the promotions being done the ONE TIME ONLY, lol.



#30
Torkelight

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Torkelight, D3 is a loot grind-based game with almost no RPG elements, and which doesn't even need a story or 3rd person view to have many millions of happy players because of how strong the loot system is. There's no way that DA3 could approach the loot grind-fest system that D3 has, what it should aim for is variety and the ability for casuals to enjoy the variety of equipment, and rely upon its strengths of 3rd person view, action-packed, and visually appealing dungeon fun. I would like to see it also implement story-based maps, but right now above all else they need to fix the loot system and give us equipment that adds replayability to the game in the same way that all of the weapon variety in ME3 added replayability. There is really no need to make some weapons 5x stronger than other weapons or for there to be only one "best" weapon for each weapon type... that belongs in an MMORPG or a loot-based game like D3, not a casual hack and slash dungeon crawler. I consider such issues with DA3MP loot system to be more of a hindrance to enjoying the game than all of the bugs and quirkly animations and controls combined.

 

I dont disagree with you at all. I do think though, that the only thing that makes the loot-grind in D3 interesting at all is that there's so much stuff. But after a while, as in this game, most of it is useless and the time between getting anything usefull is days.... weeks... Main issue is to make things interesting while they are doing the grind.

Thats why my conclusion is yes, they need a better loot system, but also a lot more interesting and varied content in DAMP.



#31
knownastherat

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You're exactly the person these micro transaction people love. Why would you spend real money on something you get for free in the game? The very thing you're actually playing the game to get? It's rhetoric btw, no need to answer that, I'll just never understand it.

 

If I may despite no need .. with all due respect, its none of your business what I spend my money for. About never understanding .. story of my life :)

 

Indeed. I am exactly the person who brings in revenues post-launch, revenues which could, but do not necessarily have to, be invested back into the game. Or perhaps allow devs to have a beer on me.

 

There are certainly quite a lot of people who do not mind spend real money for virtual property for various reasons - no time to grind, no skill to grind, cant be bothered to grind, why not .., I want this and I want it now!, etc

 

---

 Virtual sales provide aid to poorer nations

 

The global market for such virtual game goods is worth at least $3bn (£1.8bn) the World Bank study estimates.

 

[snip[

 

http://www.bbc.co.uk...nology-13012041

---

 

 

Think about it this way .. its green because its digital! Unlike bottled water people buy regularly despite their tap water being just as good. I'll just never understand it.



#32
knownastherat

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Well, to start at the beginning: I never spent a dime on FUT. Did I get Messi? No. Did I almost get Messi? Yes. The only real way in FUT to get an OP team is to do TRADING. Trading is a lot more effective than opening as many packs as you physicly can. As soon as you reach a certain amount of money in that game, and pay attention to the football/soccer world, you can make 100s of thousands in even one simple trade. So yes. I think I could have bought Messi, but personally not interested.

 

With said, I think as I've stated, that even the FUT system is better than this one as what you get for your money is tradable for in game currency to improve your team. That is something that is not possible in this game. As people might enjoy spending money in FUT, and I dont mind it - I would never recommend people to spend money in this game, as you once a chest is opened and you recieve nothing usable, everything is basically trash.

I think what they need to do is not nescessarily increase the chest drops, but integrate more drops, and atleast more usable drops in the actual game as you increase your difficulty. The harder it is, the bigger chance to get high end weapons. And not nescessarily how it works with treasure chests. I really think they need to come up with something different.

 

I understand that. I was just expanding on the idea of "loot system overhaul" as the system itself is in my opinion rotten in core.



#33
veramis

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Thats why my conclusion is yes, they need a better loot system, but also a lot more interesting and varied content in DAMP.

 

I doubt that EA has given the team working on DA3MP the resources to add a lot of content. Adding content is one way to extend replayability, but another much more cost-effective way is to balance existing content so that players are incentivized to use the content. To illustrate, Spirit Mark, the Necromancer ability to make a spirit to attack enemies, has a lot of issues making it useless and not even funny to use. This same thing isn't limited to abilities, it can occur to weapons, entire classes, and even older dungeons. Useless, unfun, or obsoleted content=no replayability.

 

What was so great about ME3MP was that they did a pretty good job balancing and making fun all of the classes, abilities, weapons, and maps, which encouraged people to try everything. Right now the melee classes can be so super-clunky in animations and controls, and it feels like a Herculean effort to shoulder past your teammates to even try to miss your skills on enemies due to the pathetic tracking. It is about 2-3x less stressful to just play a ranged class like archer than deal with all the clunky bs that melee classes currently have to deal with.

 

Basically, I think they should fix the content they have first, don't throw more content at us except maybe new maps, assuming they don't obsolete existing maps. After they have balance, fixes, and giving existing content replayability, then the only way for them to continue to add replayability would be more content, and then I'd be all for it.



#34
III Poison III

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If I may despite no need .. with all due respect, its none of your business what I spend my money for. About never understanding .. story of my life :)

Indeed. I am exactly the person who brings in revenues post-launch, revenues which could, but do not necessarily have to, be invested back into the game. Or perhaps allow devs to have a beer on me.

There are certainly quite a lot of people who do not mind spend real money for virtual property for various reasons - no time to grind, no skill to grind, cant be bothered to grind, why not .., I want this and I want it now!, etc

---
Virtual sales provide aid to poorer nations

The global market for such virtual game goods is worth at least $3bn (£1.8bn) the World Bank study estimates.

[snip[

- http://www.bbc.co.uk...nology-13012041
---


Think about it this way .. its green because its digital! Unlike bottled water people buy regularly despite their tap water being just as good. I'll just never understand it.

Easy killer. Fair enough. Horses for courses and all that.

#35
knownastherat

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If that is the way you want to look at it then yes.

 

Its a game albeit with cooperative competition. Games are ought to be fun and if end game content is reliant on gear in the first place and not on skill alone some - me included - might choose to skip the gearing part as its not fun nor competitive for them. Its RNG after all. I play for fun. Not for achievements, purple gear, rank, cool looks, nor any other bragging rights I could put on my CV. If I wanted competition, hard time, I'd go to PvP as AI is well AI. And you know what? They are selling gear - pay to win - in PvP too. And that I find unacceptable as it voids the whole concept of competition. But nobody cares ...



#36
ImperialAuthority

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Yesterday I got an unique(purple) item that was a dagger, I salvaged and got 3 drakestones- but loot system in mp is fair in my opinion.

Even I got something garbage I salvage them to get more mats.

 

I'm surprised so many people buying planitum to get large chests. You can easily get 1 large chest with playing 2 games, doesnt even

matter difficulty.



#37
knownastherat

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Yesterday I got an unique(purple) item that was a dagger, I salvaged and got 3 drakestones- but loot system in mp is fair in my opinion.

Even I got something garbage I salvage them to get more mats.

 

I'm surprised so many people buying planitum to get large chests. You can easily get 1 large chest with playing 2 games, doesnt even

matter difficulty.

 

Which is the point being addressed in OP. 1 large chest ~ 2 games. 100 chests - 200 games x 15 mins = 3000 mins or 50 hours. Being generous. If you were the so-called "chinese farmer" you would get what OP got for week of work. Good deal? And if its not about "work" but fun, what is the gear for? That was my point.



#38
Beerfish

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I'm dissapointed about the content of this thread and lack of gifs considering the title.


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#39
Back Lot Basher

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You know, I enjoy the co-op for what it is, but I'm discovering something about myself lately.  After the train wreck known as Destiny, and now this, I really, REALLY hate games that ask you to grind endlessly on a small number of maps.  I can forgive DA:I because of the superb campaign, but I'll never buy another game like Destiny again.  Clearly, MMOs are not my thing (unless of course it has a Skyrim sized world full of things to do).



#40
xlm1994

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What the hell is unique armor upgrade!!!

I've spent over 400k and have never seen one...



#41
Flytarget

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I think they are talking about the craftable armor that you sometimes get in a chest.



#42
PocketDragon

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What is the point? Seriously why would you even bother with this multiplayer.

 

To many things wrong with this ride, it could be fun if it wasn't such a blatant rip off.

 

100 chest would probably only buy you crap, because this system is designed to make you think that crap is actually worth something to your chosen class.

 

Instead gets you getting the same gains even when you have maxed out your character playing on the highest settings. Then after turning old and grey from those ridiculous unindividualised drop rates, you will discover what was the point. At least you will have gotten on to those play the most, leaderboards, but can't RIP because somebody else will play moar than.

 

Seriously what kind of 0.1% brain thought this crap up, and has those fanboys shouting mine was better?

 

The way this system should have worked was in the very least to have. Materials, recipes, boxes alongside that grinded 50k epic box. Giving away awarded specialist items from completing challenges. No! Even then would still become tedious because there is absolutely no rewarded gain for mastering any difficulty. That same gain can be gotten from the lowest settings. So why bother? That chosen creation will often have too become something else, if you want to use those shiny's. Because no way that those shiny's will ever drop when playing your selected class.

 

4 abilities on a gamepad, potions don't count..... Only 3 glitched up maps..... Prestige only adds a single stat..... 100 boxes of crap....

 

Yawn, are we done yet?


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#43
veramis

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What the hell is unique armor upgrade!!!

I've spent over 400k and have never seen one...

 

They're technically all common quality. The superior battlemage, prowler, and battlemaster armor upgrades seem to have droprate similar to high level unique weapons, and are big upgrades over non-superior versions. In example, 16 cunning instead of 11, 32% electrical resistance instead of 21%, 12% magic defense instead of 8%.



#44
Geth Supremacy

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I don't suppose they fixed the 250 health potion problem yet?

no



#45
HyruneX

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The chest system is wors than in ME3 multi.

 

In ME3 you could easily unlock relevent weapons, mods, characters and improving them after that. Even a commun weapon drop is relevent in ME3.

In DA3 MP most of my drops are lvl 1 to 5 items that are 100% useless.

Further more any weapon with higher dps will make obsolete any weaker drop.

 

Between the weapon type, the level and the rarity: the large chest does not worth much. This is bad for Bioware because no one will ever buy those with platinium.

 

 

The good:

 * action oriented control of the character is really nice

 * the 12 characters is a good start

 * the spec trees are cool with some trade off choices

 * earning the reward during the run is way better than only at the end

 

The bad:

 * the chest system is terrible and could kill the MP in no time (no income for bioware is as bad as no fun for player)

 * the weapon dps is the only real difference between weapons unlike ME3

 * lack of character customization (and ugly looking elves)

 * the DA3 mechanics is less PUGfriendly than ME3; a bad player can actually kill the group

 * the step 2 and step 4 secondary objectives are meh at best (again less replayability)


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#46
ALTBOULI

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Glad its not just me having problems with the current loot system. I think the highest piece of equipment/weapons I have come accross is a lvl 15 white 2handed sword. Evertything else seems to be lvl 1 - 8 junk

#47
J. Peterman

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Glad its not just me having problems with the current loot system. I think the highest piece of equipment/weapons I have come accross is a lvl 15 white 2handed sword. Evertything else seems to be lvl 1 - 8 junk

 

L2P


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#48
21T09

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Why is no-one using the quote button in this thread?



#49
ALTBOULI

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L2P


^ Hides in a treasure room all game leaching and ends up with a lvl 23 Unique :|
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#50
J. Peterman

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^ Hides in a treasure room all game leaching and ends up with a lvl 23 Unique :|

 

Thanks for the gold scrub.