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#51
Stinja

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Why is no-one using the quote button in this thread?

 

Quote button is broken and dosent work.

 

Oh wait...

 

 

 

Chest opening is kinda interesting, and kinda making me feel i should save gold / play single player until either new chests come out, or something changes.



#52
Dangermatty

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I just logged in for the first time after lurking since launch to say that since I started playing multiplayer I have opened between 50-75 large chests and gotten another 30-40 items from runs, yet the best item I have gotten is a white lvl 20 2H sword with 200 DPS.  I have a few blue rings (none useful) and ive unlocked all the classes with the mountain of trash I've salvaged.  I didn't even know you could loot purple items in MP until someone with a mic mentioned it during a run. That's a bit extreme. 

 

Seeing as how damage and overall effectiveness are directly related to your gear in general and your weapon in particular there needs to be a better drop rate for rares/legs or else they need to overhaul the system so that you can either eliminate the bad loot over time (like ME3) or the game takes something into account other than pure rng (like Diablo 3). 

 

Take note Bioware:  When a player like myself has invested dozens or even hundreds of hours into the MP and has nothing to show for it, then sees a noob get Sulevin Blade on their first couple of runs it takes a lot of the fun out of the game.  At any rate, anyone reading these forums would definitely think twice about spending cash on platinum knowing how stingy the current loot system is.  For that reason alone this should be a high priority fix.


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#53
Wulfsten

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This problem seems like it could be easily fixed. There should be a way of using an algorithm to ensure that eventually chests are more likely to open higher level gear. It could be a function of total gold spent, or total time spent playing, or the average level of all your classes.

 

I completely second the above comments. The balance of the game seems to be buying one large chest after about 2-3 missions, and this is fine, but if you only get a relevant item after about 20 chests, then the rate is much too slow.

 

If Bioware wants to make this more of a cash cow, an alternative arrangement is to have something like a "Rare Chest", which only contains 3 blue or higher items, and no potions, and cost it at, say, 10,000 gold (hell, even 20,000 gold would be an improvement). That would give people something to work towards, and opening one would be a real event.

 

A third idea would be to have class-specific chests, e.g. a "Soldier's Chest", "Thieves' Chest", "Arcane Chest", with relevant items specific for that class pitched to the average levels of your kits.

 

Having a basic "big chest" that has no relation to how long you've been playing seems like a simplistic and lazy way of handling loot, when it could have been far more interesting and rewarding without necessarily yielding less revenue.



#54
III Poison III

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Quote button is broken and dosent work.

Oh wait...



Chest opening is kinda interesting, and kinda making me feel i should save gold / play single player until either new chests come out, or something changes.

This game had a single player? O-o

#55
xcenic

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That dagger: agony i think is very worthy. Thanks for this video and you time to show us how bad is the chest system ATM



#56
III Poison III

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People must be really unlucky. It was the same on Destiny for me. Legendaries and Exotics dropping left and right but only for a select few, or at least three was a lot more people crying that they didn't get any epic drops. I would say I've put about average amount of game play in. Think my overall level is about 180. I have loads of awesome weapons for every class. I have a beastly purple staff. 2 beastly purple daggers, a beastly blue bow (199 DPS), works for me, a purple shield, a purple two hander and I did have a amazing one hand axe which was my first purple but that disappeared one day... I do have a blue one hander that is even better though. All my items are level 20+. All I can say is I'm either really lucky in games or some of you are incredibly unlucky.

#57
knownastherat

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We all have anecdotes. 

 

What is wrong with asking for transparency at least? 

 

 

This problem seems like it could be easily fixed. There should be a way of using an algorithm to ensure that eventually chests are more likely to open higher level gear. It could be a function of total gold spent, or total time spent playing, or the average level of all your classes.

 

I completely second the above comments. The balance of the game seems to be buying one large chest after about 2-3 missions, and this is fine, but if you only get a relevant item after about 20 chests, then the rate is much too slow.

 

If Bioware wants to make this more of a cash cow, an alternative arrangement is to have something like a "Rare Chest", which only contains 3 blue or higher items, and no potions, and cost it at, say, 10,000 gold (hell, even 20,000 gold would be an improvement). That would give people something to work towards, and opening one would be a real event.

 

A third idea would be to have class-specific chests, e.g. a "Soldier's Chest", "Thieves' Chest", "Arcane Chest", with relevant items specific for that class pitched to the average levels of your kits.

 

Having a basic "big chest" that has no relation to how long you've been playing seems like a simplistic and lazy way of handling loot, when it could have been far more interesting and rewarding without necessarily yielding less revenue.

 

There surely is algorithm. Its probably invented by mathematician with knowledge of economy, maybe even outside of Bioware. The only question, probably for marketing department, remains as you noted the so-called drop rates.

 

I want to know this algorithm and I do not see what is wrong with such request. I am being offered product. To make informed decision I need to know what my chances are. If there is 1/1000000 to get the item I want/need then alright its your rules but thank you I do not want such product.

 

Either fix it so I get what I need/want just by playing and I do not need to know anything about algorithms or tell me what is in the bag. But no if we told you you would not buy?  I hope its not the case.

 

There is nothing wrong with mirco-transactions - virtual property. Its digital age after all and the trend is clear. But treat me like a customer not like an idiot.



#58
whattheduece23

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I have done very similar experiments and I have a few thoughts:
 
1) I think that everyone would agree that spending this much money on chests would be a total rip off, and I hope nobody is doing that. I bought a medium amount of platinum the first few hours of playing the game, and that was it. There was no point beyond that. The microtransactions in this game is even many times worse than you find in FIFA Ultimate Team. Atleast in FUT you can trade what you dont need off, to earn money to improve your team. Here, theres no such option, only salvaging for a hope of some great crafting item in the future.
 
2) If you increase the drop rate of weapons/items, eventually everyone would run around with OP weapons/items, which would ruin the game. Imo. Even though everyones screaming for an increase in drop rate of usefull items, I am not sure that would be a good idea. Maybe that only benefits me who already has mostly the best items for every class, but if everyone ran around with Sulevin Blade or the likes, would it really be any fun? Maybe for a short while, but not in the long run.
 
3) Considering that, the loot system still needs a complete overhaul for multiplayer to stay interesting. I don't mind the chestdrops really, it is all basically down to luck and I believe that the OP has been unlucky, but after you have recieved a decent amount of OP items for all characters, there really is no reason to play the game anymore. You have completed multiple runs on perilous and to get any upgrade to your items you have to open 200-300 chests for just a single upgrade or two, if you go by the OP's stats/luck/drops... The grind is real. There has to be more options, and I think there might be a solution in doing something with the treasure rooms maybe. Or something completely different. Create an option where you can actually get something usefull while actually playing the game.... Also they really do need to make a lot more content and a lot more challenges, but thats a different issue alltogether.
 
Just a few of my two cents.


I'd bet you'd be singing a different tune if didn't already have those "Op items".

#59
PocketDragon

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People here actually arguing because if they has had an Epac, just a Single Epac,. that would make this ride moar enjoyablest....

 

Spare me your algorithms, and shiny loot for every character that you have made into your fantasy football team. A shame they can't win the cup though. But then the are probably on those leaderboards for playing the most. The fault is with this entirely awful ride.

 

It doesn't reward for your custimization on acquired mission items. It doesn't sell you direct custimization items, the reason for your purchase and playing your specification. It doesn't reward any specializations upon mastery of challenge or prestige. Apart from a tacky potrait or useless toliet paper banner, I can see my characters face and ass already. It has 3 repetivitely boring glitched up maps. 3 enemy types with what a 100 total, out of 1000's enemies. Set event boxes rarely reward items, they aren't 50 / 50. There is no difference between playing on lowest too hardest apart from an increase of gold and exp which often don't profit your custimization. You could break or keep every item, but either way the crafting is appaling, with a real lack of specific recipes. The description of POTION and ITEM chests are worded wrong. Only 4 abilities out of 20 talents. No speicific customization upon prestige. Level 20 only. No Deathmatch. No Ultra combo gamebreakers, theme music, slogan progression. Bad unfinished scenery everywhere, with the Ai constanly get stuck into. Bad starting ending freezing glitchs. Boring repetitive banter.

 

The list is endless here, why this is the worse multiplayer in decades. But it could play better, it should play better, we expected much better.

 

Don't flog a dead horse it will cost you the glue. There is nothing that can be dumb without a complete system overhaul. It was an intentionlly greedy explotive tack on, too try to generate moar revenue rather then be even remotely playable



#60
Skalli

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I have to say, that I do like the drop rates. It took me about 100 hours to get some nice stuff. Except those damn rings.

However, I hope that there is still better loot to find.

 

What I don't like is the lack of maps/variety to play. There could be games with 10 stages and more enemy types and, of course, more maps+bosses.

 

Also, the armor crafting is a little bit.. boring. Crafting twice the elite armor for your char and that's it? Hope there will be more armor in the future with more different skins.

 

Here is what I found so far: http://imgur.com/a/peUvc



#61
cynicalsaint1

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This is the reason I've stopped playing MP

 

Every time I opened a chest I find my desire to play less and less. 

 

At least in ME3 you could play a class that was more about powers and less about gear, but here your powers are based off your gear so character progression happens primarily through gear.

 

I honestly don't understand why people put so much time into this nonsense - only managed to get as far as getting Keeper up to like 18 or 19ish I think before I gave up on the mode. 

 

Really best thing to do is to stop playing and if you're paying for platinum, well especially don't do that.

If people are putting in hours and they're making money the only response we're going to get is "Well you're playing 100's of hours so it must be fine"

 

Please - the only reason people put in hours is because of the repetitive Skinner Box design - doesn't mean its in anyway enjoyable. 


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#62
III Poison III

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People here actually arguing because if they has had an Epac, just a Single Epac,. that would make this ride moar enjoyablest....

Spare me your algorithms, and shiny loot for every character that you have made into your fantasy football team. A shame they can't win the cup though. But then the are probably on those leaderboards for playing the most. The fault is with this entirely awful ride.

It doesn't reward for your custimization on acquired mission items. It doesn't sell you direct custimization items, the reason for your purchase and playing your specification. It doesn't reward any specializations upon mastery of challenge or prestige. Apart from a tacky potrait or useless toliet paper banner, I can see my characters face and ass already. It has 3 repetivitely boring glitched up maps. 3 enemy types with what a 100 total, out of 1000's enemies. Set event boxes rarely reward items, they aren't 50 / 50. There is no difference between playing on lowest too hardest apart from an increase of gold and exp which often don't profit your custimization. You could break or keep every item, but either way the crafting is appaling, with a real lack of specific recipes. The description of POTION and ITEM chests are worded wrong. Only 4 abilities out of 20 talents. No speicific customization upon prestige. Level 20 only. No Deathmatch. No Ultra combo gamebreakers, theme music, slogan progression. Bad unfinished scenery everywhere, with the Ai constanly get stuck into. Bad starting ending freezing glitchs. Boring repetitive banter.

The list is endless here, why this is the worse multiplayer in decades. But it could play better, it should play better, we expected much better.

Don't flog a dead horse it will cost you the glue. There is nothing that can be dumb without a complete system overhaul. It was an intentionlly greedy explotive tack on, too try to generate moar revenue rather then be even remotely playable

Who's arguing? And that first bit was obviously directed at me. Shiny loot for every character? Can't win the cup? Leaderboards? Are you mad broseph? Your butt hurt is immense! No need to be such a bell end!

#63
Shadohz

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I clicked on this thread after reading the title expecting to see half-naked people. Reported for misleading.



#64
Dangermatty

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I understand that some people already have epic gear, and that's great for them.  What I'm saying is that:

 

first of all I think that pure RNG serves to hurt more than it helps in terms of player satisfaction,

 

and secondly, that if you are stuck with pure RNG (which we are), then you should at least tweak the loot drop frequency before you lose the bulk of your playerbase to attrition (which would be mostly casuals). 

Wasn't it Bioware who originally pointed out that the most successful DLC is the stuff you release within the first few weeks of launch?  I'm sure its the same with cash shop items.  I like this game and want it to succeed.  I understand that this increasingly means residual income for such big-budget projects.  Unfortunately, time is of the essence here and I think that a very easy and high-impact fix would be to raise the drop rates by a fair bit.


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#65
AwesomeBabyLion

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These are the kind of threads you will never ever EVER see a Bioware post =D


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#66
Dangermatty

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You may be right, but I'll be happy if they just read it and take it to heart.  They just need to keep in mind that soon most people will be done with the campaign and looking to try out MP (if they haven't already), and first impressions are often last impressions for the middle of the bell curve.  That's a lot of lost revenue over a poorly placed decimal point...



#67
PocketDragon

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Who's arguing? And that first bit was obviously directed at me. Shiny loot for every character? Can't win the cup? Leaderboards? Are you mad broseph? Your butt hurt is immense! No need to be such a bell end!

 

Flames, abuse, drivel, inappropriate content.

 

If you would like an explanation please ask? 

 

The leaderboards are based on the, most, played. A cup! But not from completeing in the most perlious matches, or even having the highest kill streaks, or kills, etc, etc. That is the cup your dream team of shiny foozieball faces cannot acquire.  For all of their attempted playing.

 

My name is not Joseph and I am not your brother, that would mean my genetic's were inside out. They are however perfectly formed. But I could ring that bell if I could find it. Grow some.... Did you need an immaculate

explanation, because it's christmas?

 

Myself I am happy to master a particular class. When I prestige, I would like to be awarded for my completed, challenged efforts. I would like that translated here. This is what good multiplayer is about. Not playing every option too get, well, nothing!

 

Yes I am angry at this multiplayer game, I have the right to be disatisfied with any company that wants too charge additionally, but provides nothing in return.



#68
III Poison III

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Flames, abuse, drivel, inappropriate content.

If you would like an explanation please ask?

The leaderboards are based on the, most, played. A cup! But not from completeing in the most perlious matches, or even having the highest kill streaks, or kills, etc, etc. That is the cup your dream team of shiny foozieball faces cannot acquire. For all of their attempted playing.

My name is not Joseph and I am not your brother, that would mean my genetic's were inside out. They are however perfectly formed. But I could ring that bell if I could find it. Grow some.... Did you need an immaculate
explanation, because it's christmas?

Myself I am happy to master a particular class. When I prestige, I would like to be awarded for my completed, challenged efforts. I would like that translated here. This is what good multiplayer is about. Not playing every option too get, well, nothing!

Yes I am angry at this multiplayer game, I have the right to be disatisfied with any company that wants too charge additionally, but provides nothing in return.

I'm just not even gonna talk to you. You're ****** weird.
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#69
veramis

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If PocketDragon is a bot designed to imitate a verbose rant, hats off to the author.


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#70
PocketDragon

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I'm just not even gonna talk to you. You're ****** weird.

 

Jingle bells.......... Went right over your head........ LAALAALAA.. To be expected from dialogue used, but I appreciate your inetiquette response.



#71
Torkelight

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I'd bet you'd be singing a different tune if didn't already have those "Op items".

Actually no. I think the game was more fun when it was room for improvement. It doesnt always matter if you have OP items though, some people play badly anyway.

Then again, I spent 35k opening chests last night, and only thing usefull I got was two Blade of the red birth. Nice drop, considering I already had one. You'll probably spend weeks if you want to improve from top gear. I doubt i'll make it unless they actually add some interesting content.

I don't know why I recorded it, but I did. If you wanna waste 9 minutes watching it, you're welcome :)

Edit: If you watch the video you'll notice that I'm prestige level 240 something. Now it has taken time and effort to get the gear, and lots of grinding. I find it good that items are as rare as they are, you shouldnt be able to get the best weapons in early levels, it will demand time. So question is, are people willing to put in the effort and time to get the items or do they just want it handed to them by BioWare with no effort?

In a way you can say that drops from chests in the store arent that different from how it works in games where it drops while you play. You are basically increasing your chances by playing more - as it works essentially in all games.



#72
knownastherat

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That is the thing. People are Twitching how they open packs in FIFA and people are watching it. Some of them even donate to the Twitcher, I guess, in order to have more cash for more packs. Its just crazy. Instead of playing game having fun we spend time and energy on packs in virtual casino and then we brag about what we got. I am usually for anything new if its cool but I guess I am too old for this. I just want to play the damn game. Then go play it and do not bother? I get damn gold for playing to buy packs with. So ..  



#73
Torkelight

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That is the thing. People are Twitching how they open packs in FIFA and people are watching it. Some of them even donate to the Twitcher, I guess, in order to have more cash for more packs. Its just crazy. Instead of playing game having fun we spend time and energy on packs in virtual casino and then we brag about what we got. I am usually for anything new if its cool but I guess I am too old for this. I just want to play the damn game. Then go play it and do not bother? I get damn gold for playing to buy packs with. So ..  

I can't really agree with you more. Thats one of the reason why I prefer the Diablo3 loot system. All your loot is actually dropped in the game. Even though its not that different, that method is actually more satisfying and it doesnt feel like buying tickets to a lottery (even though it is). I'd wish it was the same here. But as all other games that have microtransactions, it is geared up so that you'd have the insentive to spend money. But in this game I think they have created the worst kind. I mean, to get the gear I have I have spent above 300k gold. I dont even want to figure out how much money that would be with buying chests with platinum, I guess around 300 dollars? Thats just way too excessive.

I'm no fan of microtransactions as I'm of the old school of gaming. You dont mix it. Multiplayergames are supposed to be about skill. Then again, you can find some positives with it, people who dont have time to play for example and companies can use it as a way to fund the game. I dont really think BioWare and EA needs funding though. Personally I'm depressed for the future, as microtransactions are going to be the norm.

One of the only few good ones I've seen was Guild wars 2 where you could only spend money on appearance, some crafting items, xp boosts and more space for your inventory. It had very little effect on the actual gameplay. I guess so does this games microtransactions, because they are so horrible bad.



#74
AwesomeBabyLion

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Easy fix for loot - just make every single item craftable. Some will be lucky and get what they want, rest can craft it. Just make the high level uniques cost a lot of materials and lower level items cost less.



#75
Torkelight

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Easy fix for loot - just make every single item craftable. Some will be lucky and get what they want, rest can craft it. Just make the high level uniques cost a lot of materials and lower level items cost less.

In the essence of uniques I dont think they should be craftable. Maybe rares though, as they have general names and no history. And saying that a lot of rares are just as good as some of the top uniques.