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#76
SwobyJ

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I don't care much if a game has microtransactions, but they seem to have went from the 'annoying' (but fun) ME3 MP, to the 'bad' (and barely fun) DAI MP.

 

There's a good foundation for a lot of stuff, but I'm very tempted to hold my game play (and money; I've spent at least $10s on ME3 MP) until more content is released for DAI MP. It isn't even ready for release anyway - I keep running into crazy crazy bugs.

 

It doesn't help that there wasn't an easy mode available where pretty much any group (all Lv 1s, new players) can clear the map and get enough gold for 1 basic chest. That's what ME3 MP had and it was a great easing into the system. DAI lacks this and it really demotivates me.

 

I might push on through for a while but it won't be important to me, and I won't be speaking kindly of this MP to others, and I won't be tossing some money towards it. Sadly.



#77
SwobyJ

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I think a good loot system for this type of thing is:

-Have the 3rd best gear of any sort be rare drops in maps

-Have the 2nd best gear of any sort be from boxes

-Have the 1st best gear of any sort be the result of crafting

 

For the very very best gear, this may require salvaging and crafting drops that come from the first two examples listed above.

 

I dunno exactly how DAI works for this, okay, but I'm just saying what would be the ideal. The idea being that even those paying $ still have to work at it, or else pay $1000s and still cross their fingers.

 

Shop Chests should also be a little cheaper, or at least a bit more generous. Lots of good suggestions here.

 

Like I said earlier, there's really no motivation to play for new players. The curse of F2P was something that ME3 MP evaded (keeping things fun), but DAI seems to have been hit directly by it.

 

We already bought the damn game. Don't punish us for trying a mode of it.



#78
knownastherat

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I don't care much if a game has microtransactions, but they seem to have went from the 'annoying' (but fun) ME3 MP, to the 'bad' (and barely fun) DAI MP.

 

There's a good foundation for a lot of stuff, but I'm very tempted to hold my game play (and money; I've spent at least $10s on ME3 MP) until more content is released for DAI MP. It isn't even ready for release anyway - I keep running into crazy crazy bugs.

 

It doesn't help that there wasn't an easy mode available where pretty much any group (all Lv 1s, new players) can clear the map and get enough gold for 1 basic chest. That's what ME3 MP had and it was a great easing into the system. DAI lacks this and it really demotivates me.

 

I might push on through for a while but it won't be important to me, and I won't be speaking kindly of this MP to others, and I won't be tossing some money towards it. Sadly.

 

Whether or not you care, the current implementations of micro-transactions influences the way you experience multiplayer as rewards you get for playing are .. micro-transactions .. gold.

 

edit: I used to play with guy who owned small business. When GW2 came out he had the time and money so he spent like 400 quid on boosters and such to get to max level first on server. He was kinda cool, told us all tricks. What an euphemism "micro" eh? Micro get you micro gear. 



#79
Torkelight

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I think a good loot system for this type of thing is:

-Have the 3rd best gear of any sort be rare drops in maps

-Have the 2nd best gear of any sort be from boxes

-Have the 1st best gear of any sort be the result of crafting

 

For the very very best gear, this may require salvaging and crafting drops that come from the first two examples listed above.

 

I dunno exactly how DAI works for this, okay, but I'm just saying what would be the ideal. The idea being that even those paying $ still have to work at it, or else pay $1000s and still cross their fingers.

 

Shop Chests should also be a little cheaper, or at least a bit more generous. Lots of good suggestions here.

 

Like I said earlier, there's really no motivation to play for new players. The curse of F2P was something that ME3 MP evaded (keeping things fun), but DAI seems to have been hit directly by it.

 

We already bought the damn game. Don't punish us for trying a mode of it.

First of all I dont understand why everyone want to be able to craft the best gear. I think it works best if the Unique gear stays unique, and it should have some aura with it. As in this game, unique items have a name and a mythical story or history related to it. It doesnt make sense then that you should be able to craft it. Like I said earlier, you could be able to craft rares, that are almost just as good as uniques but it has to be hard.

Lastly, what do you mean F2P. Do you mean P2W as in Pay to win? I dont think so mate, the amount of money you have to spend in THIS particular game, to get amazing gear is simply not NEARLY worth it, if you dont have money to burn!

 

I think, if you come from the old school of gaming like i do, you wont like microtransaction. I personally think they destroy the balance of online multiplayer games. My best example would be FIFA Ultimate Team, where it is more likely that a person that have an insane team is a worse player than someone who has an average team. The exception here is some traders. The reason for that is that it is quicker and easier to buy yourself in to a pretty good team by buying it than for the rewards that you get from winning matches. Actually the rewards for winning matches are almost identical to if you loose them (you get rewards for winning cups and leagues though). This is a result of microtransactions. Back in the "old days" before microtransactions, the best people had the best teams which is how it should be. This is a reward to you for putting in the effort to learn and get good in the game. Now, there really arent any incentive to do so. Just buy your way to a good team, and then loose against someone who has a lesser team but have played his way up.....

 

I think now a days, the big studios are rewarding people for not putting in an effort, presenting them with a way out and making a shitton of money in the process. Maybe not on this game, but atleast on FIFA Ultimate Team.



#80
SwobyJ

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First of all I dont understand why everyone want to be able to craft the best gear. I think it works best if the Unique gear stays unique, and it should have some aura with it. As in this game, unique items have a name and a mythical story or history related to it. It doesnt make sense then that you should be able to craft it. Like I said earlier, you could be able to craft rares, that are almost just as good as uniques but it has to be hard.

Lastly, what do you mean F2P. Do you mean P2W as in Pay to win? I dont think so mate, the amount of money you have to spend in THIS particular game, to get amazing gear is simply not NEARLY worth it, if you dont have money to burn!

 

I think, if you come from the old school of gaming like i do, you wont like microtransaction. I personally think they destroy the balance of online multiplayer games. My best example would be FIFA Ultimate Team, where it is more likely that a person that have an insane team is a worse player than someone who has an average team. The exception here is some traders. The reason for that is that it is quicker and easier to buy yourself in to a pretty good team by buying it than for the rewards that you get from winning matches. Actually the rewards for winning matches are almost identical to if you loose them (you get rewards for winning cups and leagues though). This is a result of microtransactions. Back in the "old days" before microtransactions, the best people had the best teams which is how it should be. This is a reward to you for putting in the effort to learn and get good in the game. Now, there really arent any incentive to do so. Just buy your way to a good team, and then loose against someone who has a lesser team but have played his way up.....

 

I think now a days, the big studios are rewarding people for not putting in an effort, presenting them with a way out and making a shitton of money in the process. Maybe not on this game, but atleast on FIFA Ultimate Team.

 

I'm 25 and if I grew up on anything, it was on the PS1, PS2 and early (90s though, not 80s) PC games. Lots of SNES playing too, but more on emulators.

 

I'm fine with microtransactions, especially in co-op.

 

I may have quibbles about specific implementations of them.

 

I don't care about FIFA anything.



#81
veramis

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I don't have anything against free games with microtransactions if its reasonably possible for non-payers to progress as far as someone paying through playing instead. I especially respect companies that only allow cosmetic microtransactions.

 

Anyway, back to the topic of DA3MP, the terms freemium and pay to win cannot apply to DA3MP because of just how poorly iplemented the loot system is. The correct term you are looking for is "failmium". The $2.50 price gets you a large chest, which could also be gotten with less than 30 minutes of gameplay. And the chest has only a 5% chance at a unique weapon (80% of that 5% being less than level 15). Such a fail system probably has resulted in almost no one having any desire to buy the chests once they understand what to expect from the chests, and anyone buying the chests just paying to lose.

 

I have opened a total of ~400 chests, or what would cost $1000 USD. And for this I don't have any weapons that are best in slot except for a griffon bow, a superb cooldown amulet, and a superb life-drain ring. That's it. My estimates are you need on average either 800 chests or $2000 to get all level 20+ purple weapons, and on average 1200-1600 chests or $3-4k to get all of the best weapons and accessories.

 

With $500-2000, I could buy a near-best account with dozens or even hundreds of top tier digital items, with many hundreds or even a few thousands of hours put into grinding items, for 90% of existing MMORPG's and other games with valuable loot.

 

Or I could dump $4000 into these large chests of disappointment, spend about 5 hours opening boxes, and another 5 hours salvaging, and get about 15 unique items that are only really differentiated from other items by higher stats, life steal, faster cooldown, and a 10% chance at proccing some ability. Hmm no thanks. More creativity and effort is put into a WoW pet than into all of the half-dozen existing end game weapons in DA3MP combined.



#82
PurpGuy1

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Pay2Lose rofl



#83
Credit2team

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"Large" doesn't necessarily imply "better". I haven't really inspected character models, but I can already say that the keeper would need to put a spell on me before I'd date her.

does lots of alcohol count as a spell?



#84
Catastrophy

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does lots of alcohol count as a spell?

It would impair my self defence capabilities.



#85
tbxvividos

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I've been buying lottery tickets my whole life and never won but my friend just bought his first one and hit the jackpot! I'm jelly!

^this thread

rng is rng.
I only have gg weapons for 2 weapon types. 3 if you include my lvl 17 tank axe. And I stomp perilous

#86
knownastherat

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Indeed, that is why its being criticized. rng is rng. The so-called progression in MP is largely derivative from rng not from killing xyz enemies or casting xyz barriers - not from playing. How "largely" we will probably never know because as someone else already noted, these kind of topics do not get official attention are we are left to opinions and speculation. Is it fair is it not fair? Moral philosophy is in different department. Behavioral psychology, however, is probably ingrained in the said "algorithm". Either way, complaints of those who want to be rewarded for playing game not lottery are legitimate.  



#87
Trickshaw

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Seconded. If you hate the core game so much why are you continuing to play it?

 

Core Game != Multi-player

 

That aside, his gripes are legit.  Releasing an MP variant with 3 maps and a shite loot system is fail.



#88
Drogonion

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The problem is not RNG.  The problem is progression.  

 

In ME3, weapons had no start levels (a level 3 purple - why?), but were upgradeable.  Receiving a +1 to your Harrier (via RNG) was a marginal improvement, but enough to provide enough players with a sense of progression.  In DAI, you RNG to a lucky level 19+ purple or blue, and though your gameplay is better, any further progression in your game slows to a crawl.  You keep opening chests, and you keep getting nothing - except the terrible deja vous of playing some Korean grinder.  

 

Imagine some poor soul who wins the lottery and gets the best of each weapon in consecutive chests.  How long do you think he'll keep playing?  

 

The ME3 MP weapon level system was more rewarding and gave the game more longevity.  Would have been a simple matter to implement something similar here.  DAI will never reach equivalent popularity to ME3 MP with it's current loot system.  I have decent weapons and find my enthusiasm for this MP fading much sooner than it ever did in ME3.  



#89
knownastherat

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That is a very good question, how long we are supposed to be playing? As everything else revolves around it. Content, support, and loot.



#90
FLASH--JOHNSON

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i got 2 calibans, lvl 23 shield and dagger of red birth within two days but the game refuses to give me a bow with a higher ilvl than 15. I wish you could trade in this game