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PSA: Don't be that archer


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26 réponses à ce sujet

#1
Fnord Lightbringer II

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I am starting to loathe playing with archers in PUGs, because usually, when the rest of the group is opening the door to a treasure room, the archer spots a grrrrreat opportunity to shoot something far off, thus drawing the whole map's worth of enemies to flank the party while it is battling a spider infestation.

 

It's even worse with archers.  They can draw all the aggro and the cloak when things get hairy, leaving the rest of the party to foot the bill.

 

DON'T BE THAT ARCHER, PLEASE!

 

Maybe we need a nice video tutorial explaining how the mechanics work.

What aggro is, how kiting works, that you are not supposed to stand close to each other when the demon commander is submerging, and in the end level that you are not supposed to all battle the commander and then get slaughtered by the mooks, but that somebody keeps the commander busy while the rest of the group clears out the foot soldiers.

 

THEN you combine forces against the commander.

 

This is especially important for the red templar commander who grows more dangerous the lower his health gets.

 

Any takers?

 

PS: I noticed a peak in PUGs selecting the Venatori as enemies so they can survive round 5.

And selecting the Tevinter ruins so there are nice stone platforms to jump on.

I'd say that was true for about 80% of the games I played today.



#2
SectiplaveB4

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I'm still battling with PUG groups completely ignoring party composition :(

 

I need to get a few more levels under my belt and hopefully a couple weapon upgrades, and then get the hell out of Routine :D


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#3
EnemySpinach

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I'm still battling with PUG groups completely ignoring party composition :(

 

I need to get a few more levels under my belt and hopefully a couple weapon upgrades, and then get the hell out of Routine :D

It gets worse in higher difficulties. I wish I was joking.



#4
SectiplaveB4

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It gets worse in higher difficulties. I wish I was joking.

 

Sounds like I'm stuck playing tank forever then, I don't really mind I quite enjoy the role of tank, but it's nice to have options now and then instead of joining lobbies with 3x archers ready to go :(



#5
diagorias

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I am personally more annoyed by reavers or katari running into the next group and dying (also pulling the whole group) while we are fighting a treasure guardian. Or even better, ranged players (or any player, when the commander is whirl-winding) who stand still when the Templar commander is attacking them. But I guess those archers are pretty annoying too :P



#6
Hiero_Glyph

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Proper CC is more important than a proper party composition.  To be fair, the only reason to ever bring a Warrior, Rogue and Mage is to open treasure rooms.  Other than that a party can be comprised on nearly any class and still be successful.  My personal favorite is 4 Rogues or 4 Mages; I haven't tried a 4 Warrior party yet though.



#7
Scorpio989

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Since when did Archers have stealth?...  If you don't like how people play then find a like minded group to play with. 



#8
TrannyInDisguise

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Is it just me or is everything buffed out the ass in Threatening difficulty now? Archers 2 shot my Assassin now. So when theres 2 archers that's basically an automatic death unless I get a lucky miss. Before a well geared party could be anything, now you have to have a tank or barrier mage if you wanna clear those 6+ archers at the end of a room. 



#9
xcenic

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I am starting to loathe playing with archers in PUGs, because usually, when the rest of the group is opening the door to a treasure room, the archer spots a grrrrreat opportunity to shoot something far off, thus drawing the whole map's worth of enemies to flank the party while it is battling a spider infestation.

 

It's even worse with archers.  They can draw all the aggro and the cloak when things get hairy, leaving the rest of the party to foot the bill.

 

DON'T BE THAT ARCHER, PLEASE!

 

Maybe we need a nice video tutorial explaining how the mechanics work.

What aggro is, how kiting works, that you are not supposed to stand close to each other when the demon commander is submerging, and in the end level that you are not supposed to all battle the commander and then get slaughtered by the mooks, but that somebody keeps the commander busy while the rest of the group clears out the foot soldiers.

 

THEN you combine forces against the commander.

 

This is especially important for the red templar commander who grows more dangerous the lower his health gets.

 

Any takers?

 

PS: I noticed a peak in PUGs selecting the Venatori as enemies so they can survive round 5.

And selecting the Tevinter ruins so there are nice stone platforms to jump on.

I'd say that was true for about 80% of the games I played today.

 

 

This thread Touch my soul. You must feel the same F*&% S/&%* i feel when we wipe because the archer just one to snipe one trash in middle of the Demon party



#10
Cirvante

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PS: I noticed a peak in PUGs selecting the Venatori as enemies so they can survive round 5.

And selecting the Tevinter ruins so there are nice stone platforms to jump on.

I'd say that was true for about 80% of the games I played today.

 

Since when can we select enemy factions?


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#11
Valerius Anthar

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I think it depends on the difficulty and the level of the archer's gear. I used to get irritated with that behaviour regardless of context, but now I realize that most classes can pretty much solo routine with a decent weapon. If it's threatening or perilous and there's a treasure room to be opened, yes, I'll get miffed, especially now with the random chests. However, sometimes an archer pulling can bring them into the treasure room hallway chokepoint and make some big groups of archers pretty trivial, as long as the rest of the party brings some aoe. Basically, if the archer knows what he or she is doing, and is doing it strategically to move things a little faster, I don't mind. If they are doing it every single opportunity just to see big numbers on archer's lance, then it can wipe parties.



#12
PurpGuy1

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autokick archers

 

problem solved


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#13
Zakmonster85

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Is it just me or is everything buffed out the ass in Threatening difficulty now? Archers 2 shot my Assassin now. So when theres 2 archers that's basically an automatic death unless I get a lucky miss. Before a well geared party could be anything, now you have to have a tank or barrier mage if you wanna clear those 6+ archers at the end of a room. 

 

It's just you. My Assassin was doing fine on Threatening.

 

And you don't need a tank or a barrier to kill 6 archers. You just need LoS and a good AoE (or even a poor one).



#14
VilniusNastavnik

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I generally only play with mates, there is usually two others online at the least besides myself, so we each take one of the 3 classes and then what ever random joins us, it doesn't matter, we already have all bases covered.

As to the archer who gets the shot that draws all the mobs, I throw a fire mine in the doorway so I know when they come through and follow it up with a meteor storm.. usually sorts out that problem rather quickly.



#15
Grizzly

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Since when can we select enemy factions?

 

I heard someone in a lobby talking about how you can mess around with the difficulty and map settings and it will determine which faction you face, but I'm not sure how accurate or reliable it is. I think the guy said you can use the trick to get Venatori, but I'm not sure.



#16
Stinja

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Interesting.  Just last night a game host was swapping to bronze, back to silver etc, i wasn't paying notice, but we did get Venatori 4 times in a row.

 

Maybe it's something like ME3MP where the music and/or background gives a hint of which faction is set for the next game?

 

I'm still battling with PUG groups completely ignoring party composition :(

 

Party comp?

 

Best games last night were with two elementalists and two necromancers:  absolutely face stomped everything, super fast clear times, i don't think a bare handful of downs over four full extractions.

Sure we missed a few treasure rooms, but it was so smooth compared to games with two PUG archers and a katari...  :unsure:



#17
VilniusNastavnik

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Interesting.  Just last night a game host was swapping to bronze, back to silver etc, i wasn't paying notice, but we did get Venatori 4 times in a row.

 

Maybe it's something like ME3MP where the music and/or background gives a hint of which faction is set for the next game?

 

 

Party comp?

 

Best games last night were with two elementalists and two necromancers:  absolutely face stomped everything, super fast clear times, i don't think a bare handful of downs over four full extractions.

Sure we missed a few treasure rooms, but it was so smooth compared to games with two PUG archers and a katari...  :unsure:

Look at the scenery.

Red lyrium shards on the opening scene? Templars
Metal and crates on the opening scene? Vints
Fade/skull rock or burnt stone? Demons

You can tell what you are going to be up against before the voice over mentions it.



#18
Angloassassin

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All this Katari hate, and I'm over here nursing mine like a Baby because (Given proper coordination) I Bull through, crush, bull back, crush. And by then. Everything's already dead, off it's feet, and dead again.

 

Had an Elementalist, Archer, and Keeper - and we face-rolled through threatening. Only got beat by the elementalist 3/5 rounds.  Then I got my super hammer! And all was right in the world.

 

But, I agree. Most archers engage the next group while the team is fighting Spiders, Revenants, or Horrors. It's a pain in the bum.



#19
21T09

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Archers. Archers everywhere...

#20
Stinja

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Look at the scenery.

Red lyrium shards on the opening scene? Templars
Metal and crates on the opening scene? Vints
Fade/skull rock or burnt stone? Demons

You can tell what you are going to be up against before the voice over mentions it.

 

i think they are pre-selecting while in the lobby though, not starting, checking the scenery, quiting, and re-hosting.



#21
Torkelight

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It gets worse in higher difficulties. I wish I was joking.

Not really. It actually gets better. But thats my opinion.



#22
Torkelight

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I heard someone in a lobby talking about how you can mess around with the difficulty and map settings and it will determine which faction you face, but I'm not sure how accurate or reliable it is. I think the guy said you can use the trick to get Venatori, but I'm not sure.

 

I dont think this is possible at all!



#23
Torkelight

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Is it just me or is everything buffed out the ass in Threatening difficulty now? Archers 2 shot my Assassin now. So when theres 2 archers that's basically an automatic death unless I get a lucky miss. Before a well geared party could be anything, now you have to have a tank or barrier mage if you wanna clear those 6+ archers at the end of a room. 

 

A good assassin shouldnt either be seen nor hit by anything.



#24
Silent Fear

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 Yeah the ammount of archers is staggering.

 

On one hand i feel for you. I hate the lone wolfs that ignore the whole party and rush forward.

 

On another had - i do exactly that whit my archer and grifon bow on threateninc. Whit the right gear and heal on kill - you can solo whitout a problem. And as of later i just start solo and get a full party before the boss - normaly two or tree more archers XD

 

Also a big reason i see in the huge number of archers is -- when you promote a rouge class you get +1 cunning. Aka +1% crit chance.



#25
Kierro Ren

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Not all Archers/Hunters are like this. I'm not. Also, as for treasure doors, you should clear every room out first anyways. I've had a game were we got sandwiched by two groups, because we just left a room full of badies. I stick with group, drop what I'm doing to help down groupies, stay the F--K back. Because, I'm an archer, great range DPS... sucky def. Patiently wait by a treasure door, that's not my class.