What a bizarre feeling.
The first time, there’s a vast, open world you just lose yourself in and amidst exploration somehow complete some objectives. Eventually you emerge and turns out you can go other places now.
This second time, I know exactly how much of all of the map is unnecessary for the goal of… well, I’m not really sure what the goal is. Getting 4 Power, I guess? And myriad ways to come by that power. I feel like I’m either going to be wasting effort, or time, or then not getting a good experience because I’m rushing through.
In a shocking turn of events, it’s not the first playthrough but the subsequent ones that would benefit vastly from more guidance—which isn’t to say that something more specific than “well there’s all this stuff you can do” wouldn’t be useful for newbies, too.
Even a simple checkpoint might be enough: the task could, for example, be either to close all the rifts (minus one?) because “that will let the Inquisition troops work to enforce peace in the fighting”, or perhaps preferably to establish all the camps (plus capture the Keep) because “that will pacify the area enough, and the rifts can be isolated until they can be handled”. This would give the Inquisitor-to-be a clear-cut first goal to achieve, and would provide ample opportunity to track the side quests along the way from rift to rift or camp to camp.
And then all that’s missing is a clear briefing explaining that that’s what needs to be done.
After this Val Royeaux could open up; then possibly subsequent missions in the Hinterlands—they, too, with a bit of focus.
…
On the upside, I’m actually getting banter this time around.





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