In my first play, a few characters died in Haven. I thought the dwarf in skyhold was so boring and had nothing to say because I didn't save the one in Haven so my 2nd run I saved EVERYONE in Haven. Well, you get the same boring generic characters anyway, if they die, that's the reason they are there, if they live, they decide to leave and the same boring replacements are there.
Then there is Dagna. She annoys the hell out of me. In my first run, my dragonagekeep story had been the hero had inspired her to learn magic at the circle. I had thought in my 2nd run, since this game is supposed to be so interactive and things so different based on choices, if i had her stay at home with her father, I'd get another enchanter instead. NOPE, she said people tried to talk her out of pursuing magic but she ended up doing it anyway.
This game seems to be even more controlled then DA2 was, and DA2 had a ton of negative feedback many choices not making a difference. Where are the so called big changes and impact our decisions have in this game? 2nd play doing exact opposite choices and a tiny difference between templars and mages but everything else identical so far.





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