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Saving Haven Characters is pointless, and Dragon Age Keep with Dagna (spoiler)


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#1
SkyKing

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In my first play, a few characters died in Haven. I thought the dwarf in skyhold was so boring and had nothing to say because I didn't save the one in Haven so my 2nd run I saved EVERYONE in Haven.  Well, you get the same boring generic characters anyway, if they die, that's the reason they are there, if they live, they decide to leave and the same boring replacements are there.  

 

Then there is Dagna.  She annoys the hell out of me.  In my first run, my dragonagekeep story had been the hero had inspired her to learn magic at the circle.  I had thought in my 2nd run, since this game is supposed to be so interactive and things so different based on choices, if i had her stay at home with her father, I'd get another enchanter instead.  NOPE, she said people tried to talk her out of pursuing magic but she ended up doing it anyway.  

 

This game seems to be even more controlled then DA2 was, and DA2 had a ton of negative feedback many choices not making a difference. Where are the so called big changes and impact our decisions have in this game? 2nd play doing exact opposite choices and a tiny difference between templars and mages but everything else identical so far. 


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#2
uncledolan

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u take that back dagna is the cutest thing ever!!!

 

but yes saving people is pointless... except for the merchant he shows up in skyhold and sells u some stuff if you save him



#3
PaganOak

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dagna keep saying that hero of ferelden was a dwarf.. but mine was a mage human, so fail.



#4
Spectre Impersonator

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In my first play, a few characters died in Haven. I thought the dwarf in skyhold was so boring and had nothing to say because I didn't save the one in Haven so my 2nd run I saved EVERYONE in Haven.  Well, you get the same boring generic characters anyway, if they die, that's the reason they are there, if they live, they decide to leave and the same boring replacements are there.  

 

Then there is Dagna.  She annoys the hell out of me.  In my first run, my dragonagekeep story had been the hero had inspired her to learn magic at the circle.  I had thought in my 2nd run, since this game is supposed to be so interactive and things so different based on choices, if i had her stay at home with her father, I'd get another enchanter instead.  NOPE, she said people tried to talk her out of pursuing magic but she ended up doing it anyway.  

 

This game seems to be even more controlled then DA2 was, and DA2 had a ton of negative feedback many choices not making a difference. Where are the so called big changes and impact our decisions have in this game? 2nd play doing exact opposite choices and a tiny difference between templars and mages but everything else identical so far. 

The Keep does nothing haha. I saved everyone too, and ended up with mostly lame, emotionless replacements. What a joke. I guess you get to feel good about yourself or something. That's extremely disappointing that the Dagna choice has no effect whatsoever. She is annoying, and creepy. I think she's not to be trusted and the game doesn't even let the Inquisitor do anything to head off her transformation into a villain.



#5
abearzi

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It almost seems like most of the keep choices have very little effect at all. None of the choices in Awakening had any impact or even mention in DAI. I don't recall anything being mentioned from either Paragon of Her Kind or Nature of the Beast, other than one or two lines of dialogue. All the **** dealing with Tallis in DA2 gets you like 3 war council operations. Maybe. Since its just a title under the Qun anyway, it could be a completely different Tallis. 

 

Very few of the choices seem to make any difference. Morrigan is the big one, since she's so involved in the main quest later on and things which affected her have a noticeable change, but for the most part the Keep seems to only alter a couple lines of dialogue at most (and usually not even that).