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More Weapons, and Armor types & random item level adjustments.


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#1
Straph

Straph
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I have found that there are about 10 armor types in the game total.  Most of the craft armor for each type (light, med, heavy) are a different variation of the same armor style (boring to craft and wear even though it's the best armor in the game most of the time).  

 

Outside of the craft armor the race/class specific one piece armors are nice looking however have no real advantage as they don't get the added arms, and legs sections that make any other armor far superior.  

 

My point is that there aren't enough armor styles in the game to make it interesting, and you end up playing the game with 1 armor style 90% of the time.  A few folks have said they find an armor they like and edit the stats so they don't have to play with the crappy craft armor after they find an armor they like the look of that either can't be made, or making them doesn't actually provide a armor that would be worth wearing.

 

My feedback, and suggestion is for Bioware to add additional armor sets to add some variety to the game, instead of the one style per class option with slight modifications.

 

On to weapons.  I'm very upset that the paragon weapon I found at the end of the hissing wastes dwarf quest was the same as a tier one model.  A unique weapon that isn't unique at all.  It only took me about 4 hours to finish that damn quest to find every tomb and I got something not only weaker than what I had, but also that looks like a tier one weapon.  On top of all that I can't even add a handle on the unique weapon and I can on the tier 1 model that is identical.  Either the coding for weapons and armors is jacked and is showing the same model, or it is indeed the same model.  Yeah, you should fix that.  I've also noticed the handles on daggers looks like it's not connected completely to the blade.  Double daggers are horrible to look at because of this.

 

My feedback, and suggestion is for Bioware to add additional weapon models.  As well as look at their unique weapons to make sure the models are showing correctly, and if they are to make unique items not duplicated in tier 1 crafting.  Hence unique item.

 

I'd also like to give feedback on the random items that are found in the world.  They don't adjust with my level so 90% of them are garbage when I find them.  I wouldn't loot anything if I didn't need schematics to make relevant items.  That or make all unique items scale with the players level.  Which to be honest would be much better.  Since we all know grey, and blue items are all trash in the game anyways.  Most people don't even pickup the grey items, and only pickup blue accessories.  At least after the first few hours of play.

 

So the last thing I'd like to mention is there is no such thing as running out of time.  Time doesn't run out it is infinite.  You don't run out of time to finish developing a game, or to add more to a game.  You make the decision to release a game that isn't finished to meet your release date promise, or to stop spending money on development.  I love gaming companies that announce their release date once they are finished with the game.  Or say it will be released when it's done.  Thanks for reading.


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