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Mass Effect Remastered


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#1
WeAreAllGeth11

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Ever since the release of the first Mass Effect game, my outlook on what video games are capable of has changed.  Mass Effect opened the door for a level of storytelling and customization of the player's experience that was just unlike anything I had ever experienced before.  And that door opened wider and wider as Mass Effect 2 & 3 were released.

 

I have played the Mass Effect trilogy numerous times now, and I certainly will many times more.  Each time I start at ME 1 and work my way to the end.  I am amazed at how after nearly a dozen playthroughs of each game how different the overall experience is, as far as story is concerned.  And it's not just the customization that is fun, but the core story itself (that which is unchangeable) is just brilliant.  Everything from the dialogue, the characters, the relationships, the music, the gameplay, the missions and much, much more make up what has become easily my favorite gaming series of all time.  So first and foremost, BioWare, I'd like to say thank you.  Thank you for creating such a wonderful and enriching experience.

 

Now I hear that you guys are considering remastering the trilogy for the next generation consoles.  I can't tell you just how excited this makes me.  I'm not ashamed to admit that if this happens I will own both the XBox One and PS4 versions.  I also understand that you guys are listening to fan feedback.  If you were any other company I would take such a statement with a grain of salt.  However, you guys have shown in the past and with this very franchise, no less, that you live up to your word.  When the public cried out over an ending they weren't satisfied with, you guys put out a better one.  Let me first say that I actually love the ending of Mass Effect 3.  I thought the story played out to a logical conclusion and was very poetic.  That being said, what you guys added to it made it even better.  So again, thank you for listening to the people who love your games.

 

As for my own feedback, I suppose I could name the obvious things that everyone else is talking about: 1080p/60 fps, high-res textures, all DLC, and while I didn't think of it at first, the idea of a seamless experience (which I heard Aaryn Flynn mention) is a very good idea indeed.  I admit that my own ideas aren't likely to break any new ground, but here I go anyway.  As I'm sure others have brought up, I would love to see Mass Effect 1's gameplay be updated to match the excitement and smoothness of 2 & 3.  I still think it's a solid experience, but even I can't help but notice it to be outdated a bit.  I would also love to see the character creator have more options at the player's disposal.  I have to admit that I get a bit jealous at times when I see what PC gamers are able to do with their Commander Shepard because of the amazing mods available to them or made by them.  

 

My last idea, which may be a bit fanciful on my part, is that the story be added to a bit.  Not because it needs it, but rather because I can't help but want more!  The universe you guys created is so immense and wonderful and has such great depth that I can't help but want to see Shepard and Co. learn and see more about it, or even just about each other.  I love the dialogue between the characters and it'd be awesome to see some of it expanded.  Or even have new encounters with new characters, even if they are small.  One thing I would love to see is the romances be expanded even more.  I love how each of those relationships evolve over the course of the series, and seeing Shepard grow closer in love and trust with one of his/her squad mates is interesting and fun to watch.  I also kind of wish the end of Shepard and Jack's relationship was a little different.  It's so well done until their final exchange.  Jack changed so much from ME 2 to ME 3, and seeing her go from shedding tears for Shepard to merely saying "When this is over, I'm getting laid" seemed a little strange as a possible final goodbye.  It's splitting hairs, I know, but Jack's my favorite romance story so I'm a bit particular in her case.  The last thing, story-wise, that I want to bring up does have to do with the ending.  I do wish there was a better way for Shepard to survive the finale.  I know he/she can live through the "Destruction" ending, but for me that just leaves kind of a bad taste in my mouth.  For one thing, it's a tremendously sad ending and is a negative choice, so it seems odd that the hero lives after making a bad decision like that.  As for how Shepard could survive otherwise, I basically always imagined that it'd be cool to see Shepard about to give himself/herself so that "Synthesis" could happen, only to have Anderson come up that floating platform, badly wounded as he was, and take Shepard's place so that Shepard could survive and be there for the galaxy that would need him/her as they rebuilt.  I know I'm reaching here with such a suggestion and I don't want to sound like I'm being critical of a great story, but I can't help but wish the hero could live at the end.

 

All in all, whatever you guys decide to do with the Mass Effect remastering, you better believe that I'll be in line to buy it day one and will still be playing it years from now, just as I'm sure I will do the same whenever the next one comes along (which I'm REALLY excited about!!!).  Whether or not any of my personal suggestions are taken into account or not I'm just thankful for the great series you all have given us.  From a big fan of your work I once again, and for the last time, say THANK YOU BIOWARE.

 

 



#2
UndeadA

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Amazing speech, dude. I totally agree.


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#3
luism

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Just play the dragon age series to see what the future will be like. I'm a fantasy guy so I never played mass effect until recently. I just played through the trilogy and I loved it.

In mass effect your decisions carried over into the next game, you were reunited with old love interests and friends , they remember you. People remembered your decisions they had weight.

In dragon age , not so much. There are cameos, there are mentions to past decisions but that's about it.

#4
Linkenski

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Mass Effect will be remastered. When the "Dreams and hopes of future Mass Effect games" began on NeoGAF, Aaryn Flynn from Bioware posted a message where he asked what players would like to see in a "potential remaster of the ME Trilogy for Next Gen consoles"

 

Then he went on himself and mentioned this list.

 

Aaryn wrote...

The thing I'd love to hear from people is what you'd like to have in such an experience. For me (personal opinion, and based on what people have told me many times before):

- 1080p
- 60 fps
- High res textures, especially on ME1
- Some shader improvements commensurate with newer GPUs
- All the DLC
- "Seamless experience" - the adventures flow into each other without having to go back to save import, menu screens, etc.

Agree / disagree? What else?

Bear in mind this is a "wish list" at this point...

 

Source: http://www.neogaf.co...&postcount=3216

 

I'd say this pretty much confirms that they are about to make it real.

 

Personally I hope they will either fix some of the story-inconsistencies (but I know that's a big and unnerving request) or add developer commentary (and please bring back Casey Hudson for a session!) but also maybe remaster some of the voice work in ME1... maybe even bring back Marina Siris to redo some of Matriarch Benezia's acting because it kind of kills the tension in the Noveria climax and also make the conversations feel more alive in ME1, but that's probably hard to change, but one can always hope.


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#5
Arcian

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Mass Effect needs to be remade, not just remastered.


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#6
Excella Gionne

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I don't mind a remastered version, but it will and always will be inferior to its PC counter part. The experience is much smoother on PC, not to mention that you have a free camera while storming in ME3 & ME2(I don't remember if you could move the camera freely in ME2 when storming). If they do release one at 60fps, console players will experience a boost in harder AIs. The higher the frames, the more accurate and aggressive the enemies become. Not sure about ME2 and ME1, but that applies to 3. Don't get me started on a host playing at 120fps with a laggy internet connection.

 

 

As for additional story content, get ready for $15 DLCs. But support has already stopped, and if they are going to support the game again, I hope they start with fixing some of the major problems with the last gen versions. Specifically, PS3's problem with the memory leak. Also, they need better net coding.



#7
v999

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If they are doing a remastered version I'd like to see the romances that we're cut in me 2 and 3 or at least the tali fem shep romance as in both games they had even recorded the dialogue

#8
DocDVD

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All the DLC on the disc (no download codes) and for the love of god let Harbinger speak in ME3! It was kinda strange that he couldn't shut up in ME2 and was near total silent in ME3. I rather liked the creepy annoying voice...

;P



#9
CaIIisto

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I'm sure one of the Developers confirmed a while ago that Harbinger was carrying a sore throat all the way through ME3. Probably all that chattering he did in ME2. Needs to pace itself more.
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#10
sjsharp2011

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so do I



#11
Orikon

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Mass Effect needs to be remade, not just remastered.

 

And why is that? Besides P:E and maybe Mass Effect 1 (though ME1 just needs a good remaster,nothing else),the ME trilogy doesn't need a remake.



#12
TMA LIVE

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Anderson making the jump for you I doubt would ever get put in, since I'm not sure if Anderson would even pick Synthesis. Destroy is considered his choice as Destroy in the flashbacks.

 

However, what if Shepard really could survive Synthesis by being the energy, like this concept art Matt Rhodes did? It wouldn't be too much of a stretch if you consider what happens with Kasumi and her Greybox.

endgame_throne_sketch.jpg

 

 

Or if the Shepard/Reaper AI made a body? I mean, even the Catalyst was able to make a form for itself for Shepard, even if in hologram form.

 

endgame_reaper_burn.jpg

 

Then yeah, maybe Shepard could get a post credit scene, showing how some version of him is still around.

 

As for any other little changes, I'd prefer whatever animation bugs get fixed. Whatever bugs that were not patched to be fixed, now that Microsoft isn't charging for updates, and they're doing some remaster polishing. And maybe add some extra emails and codex enters to fix whatever plotholes were going on. Like what happened with the Conduit in ME1, and what security measures prevented Cerberus, Reapers, and the Alliance themselves from using it through ME2 and ME3. What happened to Bailey and Kelly on the Citadel (I think this could be an easy fix, since they could just email you their escape, or claim they're still trapped on the station). And other stuff I can't think of right now. Also, me3 femshep face in me1 and 2.



#13
Arcian

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And why is that? Besides P:E and maybe Mass Effect 1 (though ME1 just needs a good remaster,nothing else),the ME trilogy doesn't need a remake.

  1. Move the timeline forward at least a century from humanity's discovery of the mass effect phenomena to make their meteoric rise to a galactic superpower on par with the asari, turians and salarians somewhat more believable.
  2. Rewrite the Council to make them less inept and therefore make their election to galactic rulers more believable.
  3. Remove the Lazarus Project to get rid of a really trite and unnecessary comparison between Shepard and Jesus.
  4. Remove the ME2-ME3 main plot Cerberus, which ended up becoming the franchise's biggest plot cancer. The Cerberus in ME1 worked well and should have stayed a recurring side plot villain with little connection to the main plot.
  5. Remove the "Humans are speshul" garbage, which was extremely trite, boring and unwanted in a franchise where the aliens are significantly more interesting than the humans.
  6. Rewrite the Collectors so they're actually a legitimate threat more deeply connected to the Reapers as opposed to being cheap filler villains.
  7. Rewrite the concept of the Reapers and their goal so they make sense. No more building new Reapers from organic slush. No more "yo dawg I heard you're gonna get killed by synthetics so I'm going to kill you with synthetics so you don't get killed by synthetics" BS. Keep their motive a mystery if that's what it takes.
  8. Rewrite Legion and EDI's clichéd Pinocchio syndrome.
  9. Rewrite the Geth-Quarian conflict overall to make the geth less innocent and the quarians less guilty.
  10. Remove Arrival.
  11. Remove the Catalyst.
  12. Remove the "Synthetics vs Organics" main plot theme, which was never actually a main plot theme but introduced as a side plot theme and then made into the main plot them in the final 5 minutes of the game by the flick of a certain someone's pen.
  13. Rewrite the Crucible to make it significantly less magical and make the Crucible plans appear in the story long BEFORE ME3 begins.
  14. Rewrite the ending to make it as non-magical as possible. No more magical beams and pulses of light. For being professional writers, the ME3 writing team sure lacked imagination.
  15. No more Sympathetic Reapers bullcrap. You can't introduce the dark god Cthulhu, have him stomp around gleefully murdering innocents for three games and then come out of nowhere in the final minutes of the final game telling us that he's just a misunderstood pawn to a godlike character we've never seen or heard of before.
  16. Remove Shepard's forced death at the end to set him/her up with ANOTHER Jesus comparison. Forced character deaths do not belong in a dynamic, choice-based roleplaying game. Extra effort should be rewarded, not punished.
  17. Remove Earth as the center of the f***ing galaxy in ME3.
  18. Rewrite the Leviathans to make them less idiotic and removing any reference to the Catalyst.
  19. Rewrite the squadmates so Jacob isn't a cheating a-hole, so there's a legit option to save Thane, Legion and Mordin and so every previous squadmate can be on Shepard's crew in ME3, sparing us plenty of half-assed, unbelievable excuses for the characters to sit on their asses. If BioWare knew the budget for 19 companions was going to be a problem in ME3, they shouldn't have created so many companions for us to get attached to.
  20. Rewrite the Citadel DLC story to take place AFTER the Reaper War so the sendoff doesn't feel completely invalidated by the ending of inevitable death and misery ME3 gave us.
  21. Drag the Rule of Cool into the woods, put a slug or 47 in its head, bury it in an unmarked grave and cover the top soil with a moss carpet to hide its disgusting existence from the universe.

 

And that's just the writing.

 

  1. Fix ME1's inventory system.
  2. Fix ME1's combat system.
  3. Make ME1's side missions more diverse. Don't reuse the exact same building over and over again.
  4. Make ME1's planets more diverse in terms of topography, weather, geological activity and most importantly, wildlife and vegetation for planets with life.
  5. Make ME1's weapons and armor more diverse.
  6. Make the Mako a more realistic vehicle.
  7. Remove the morality system and replace the upper right/right/lower right Paragon/Neutral/Renegade dialogue choices with something more dynamic like Dragon Age: Inquisition's tone choices, but improved and expanded to cover most reasonable responses to any given situation.
  8. Enable Adepts and Engineers to engage in combat entirely without using weapons.
  9. Retool ME1's ability trees to be more like ME3's (with diverging choices), but with even more depth, meaning less flat bonuses and more alternate ability mechanics and behaviors.
  10. More alternatives to combat.
  11. No linear corridors in ME2 and ME3. Design levels with alternate paths, possibly with different rewards or even different story outcomes depending on the route taken.
  12. Take the timed sidemission concept from ME3 and put it in ME1 and ME2, and then extend it even further.
  13. Anything included in the War Asset system should be seen in the final battle in ME3. Did you save Rachni? Rachni ships show up to help you. Did you gain Geth Primes? They'll be fighting by your side in the final battle. And so forth.
  14. Allow us to define Shepard's backgrounds dynamically within the game instead of leaving it up to two choices made before the game even begins. Example: for each background event, have a "flashback mission" where Shepard is telling a squaddie or crew member on the Normandy about his/her early life and service period. We then get to play out the background event and define it there and then through choices like in any other mission in the game. Way more interactive and fun than selecting an option in a menu.
  15. Take the armor and weapon mod system of ME1 and apply it to ME2 and ME3, and then deepen it further. Instead of flat bonuses, make mods change the way armor and weapons behave and react, allowing for vastly different playstyles.
  16. Improve the romance system beyond "Talk to this person 3 times and then have sex". Make romance dependant on other factors, such as how often Shepard brings a potential LI with them on missions, or how they interact on the Normandy or in quest hubs.
  17. Make the Normandy and the quest hubs dynamic places. Allow characters to move around and interact with one another and Shepard between missions (ME3 had a sort of static version of this). This could tie in well with the romance system.
  18. Improved enemy AI.
  19. Improved squad AI.
  20. Improved character creation. DA:I's character creator was a step in the right direction.
  21. Make the galaxy map three-dimensional instead of two-dimensional and let us manually pilot the Normandy to and from planets/stations and through relays. For the people who have played Space Engine - that's the kind of spaceflight experience I'm suggesting. If a russian guy can simulate the entire universe and let you pilot starships through it (you actually can, with fairly realistic spaceflight physics), you would think BioWare could do something like it just for the Milky Way in Mass Effect.

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#14
Huuntelaar

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  1. Move the timeline forward at least a century from humanity's discovery of the mass effect phenomena to make their meteoric rise to a galactic superpower on par with the asari, turians and salarians somewhat more believable.
  2. Rewrite the Council to make them less inept and therefore make their election to galactic rulers more believable.
  3. Remove the Lazarus Project to get rid of a really trite and unnecessary comparison between Shepard and Jesus.
  4. Remove the ME2-ME3 main plot Cerberus, which ended up becoming the franchise's biggest plot cancer. The Cerberus in ME1 worked well and should have stayed a recurring side plot villain with little connection to the main plot.
  5. Remove the "Humans are speshul" garbage, which was extremely trite, boring and unwanted in a franchise where the aliens are significantly more interesting than the humans.
  6. Rewrite the Collectors so they're actually a legitimate threat more deeply connected to the Reapers as opposed to being cheap filler villains.
  7. Rewrite the concept of the Reapers and their goal so they make sense. No more building new Reapers from organic slush. No more "yo dawg I heard you're gonna get killed by synthetics so I'm going to kill you with synthetics so you don't get killed by synthetics" BS. Keep their motive a mystery if that's what it takes.
  8. Rewrite Legion and EDI's clichéd Pinocchio syndrome.
  9. Rewrite the Geth-Quarian conflict overall to make the geth less innocent and the quarians less guilty.
  10. Remove Arrival.
  11. Remove the Catalyst.
  12. Remove the "Synthetics vs Organics" main plot theme, which was never actually a main plot theme but introduced as a side plot theme and then made into the main plot them in the final 5 minutes of the game by the flick of a certain someone's pen.
  13. Rewrite the Crucible to make it significantly less magical and make the Crucible plans appear in the story long BEFORE ME3 begins.
  14. Rewrite the ending to make it as non-magical as possible. No more magical beams and pulses of light. For being professional writers, the ME3 writing team sure lacked imagination.
  15. No more Sympathetic Reapers bullcrap. You can't introduce the dark god Cthulhu, have him stomp around gleefully murdering innocents for three games and then come out of nowhere in the final minutes of the final game telling us that he's just a misunderstood pawn to a godlike character we've never seen or heard of before.
  16. Remove Shepard's forced death at the end to set him/her up with ANOTHER Jesus comparison. Forced character deaths do not belong in a dynamic, choice-based roleplaying game. Extra effort should be rewarded, not punished.
  17. Remove Earth as the center of the f***ing galaxy in ME3.
  18. Rewrite the Leviathans to make them less idiotic and removing any reference to the Catalyst.
  19. Rewrite the squadmates so Jacob isn't a cheating a-hole, so there's a legit option to save Thane, Legion and Mordin and so every previous squadmate can be on Shepard's crew in ME3, sparing us plenty of half-assed, unbelievable excuses for the characters to sit on their asses. If BioWare knew the budget for 19 companions was going to be a problem in ME3, they shouldn't have created so many companions for us to get attached to.
  20. Rewrite the Citadel DLC story to take place AFTER the Reaper War so the sendoff doesn't feel completely invalidated by the ending of inevitable death and misery ME3 gave us.
  21. Drag the Rule of Cool into the woods, put a slug or 47 in its head, bury it in an unmarked grave and cover the top soil with a moss carpet to hide its disgusting existence from the universe.

 

And that's just the writing.

 

  1. Fix ME1's inventory system.
  2. Fix ME1's combat system.
  3. Make ME1's side missions more diverse. Don't reuse the exact same building over and over again.
  4. Make ME1's planets more diverse in terms of topography, weather, geological activity and most importantly, wildlife and vegetation for planets with life.
  5. Make ME1's weapons and armor more diverse.
  6. Make the Mako a more realistic vehicle.
  7. Remove the morality system and replace the upper right/right/lower right Paragon/Neutral/Renegade dialogue choices with something more dynamic like Dragon Age: Inquisition's tone choices, but improved and expanded to cover most reasonable responses to any given situation.
  8. Enable Adepts and Engineers to engage in combat entirely without using weapons.
  9. Retool ME1's ability trees to be more like ME3's (with diverging choices), but with even more depth, meaning less flat bonuses and more alternate ability mechanics and behaviors.
  10. More alternatives to combat.
  11. No linear corridors in ME2 and ME3. Design levels with alternate paths, possibly with different rewards or even different story outcomes depending on the route taken.
  12. Take the timed sidemission concept from ME3 and put it in ME1 and ME2, and then extend it even further.
  13. Anything included in the War Asset system should be seen in the final battle in ME3. Did you save Rachni? Rachni ships show up to help you. Did you gain Geth Primes? They'll be fighting by your side in the final battle. And so forth.
  14. Allow us to define Shepard's backgrounds dynamically within the game instead of leaving it up to two choices made before the game even begins. Example: for each background event, have a "flashback mission" where Shepard is telling a squaddie or crew member on the Normandy about his/her early life and service period. We then get to play out the background event and define it there and then through choices like in any other mission in the game. Way more interactive and fun than selecting an option in a menu.
  15. Take the armor and weapon mod system of ME1 and apply it to ME2 and ME3, and then deepen it further. Instead of flat bonuses, make mods change the way armor and weapons behave and react, allowing for vastly different playstyles.
  16. Improve the romance system beyond "Talk to this person 3 times and then have sex". Make romance dependant on other factors, such as how often Shepard brings a potential LI with them on missions, or how they interact on the Normandy or in quest hubs.
  17. Make the Normandy and the quest hubs dynamic places. Allow characters to move around and interact with one another and Shepard between missions (ME3 had a sort of static version of this). This could tie in well with the romance system.
  18. Improved enemy AI.
  19. Improved squad AI.
  20. Improved character creation. DA:I's character creator was a step in the right direction.
  21. Make the galaxy map three-dimensional instead of two-dimensional and let us manually pilot the Normandy to and from planets/stations and through relays. For the people who have played Space Engine - that's the kind of spaceflight experience I'm suggesting. If a russian guy can simulate the entire universe and let you pilot starships through it (you actually can, with fairly realistic spaceflight physics), you would think BioWare could do something like it just for the Milky Way in Mass Effect.

 

While I agree with a great deal of this, there were two things in particular I really disagreed with:

 

Storyline 19 - I don't think there is anything unreasonable about not being able to save every single one of your previous crew mates or every single one of your crew mates not being able to join you six months after the events of ME2. I had no problem with Legion, Thane, or Mordin's story, and - as dynamic as the game is - if you make the perfect playthru too Disney, then yuck.

 

Gameplay 15 - Couldn't disagree more. ME3 had it just about perfect. ME1's mod system was time consuming, tedious, overbearing... and ultimatly much improved in ME2 and ME3.


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#15
animedreamer

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Just play the dragon age series to see what the future will be like. I'm a fantasy guy so I never played mass effect until recently. I just played through the trilogy and I loved it.

In mass effect your decisions carried over into the next game, you were reunited with old love interests and friends , they remember you. People remembered your decisions they had weight.

In dragon age , not so much. There are cameos, there are mentions to past decisions but that's about it.

 

This is the sad part about it, because im the same as this guy. I played Mass Effect 2 after DA Origins and 2, got hooked and played ME3 when it finally came out. Went back and bought the trilogy for PC and played ME1 for the first time then the rest in chronological order. The series is incredible, but like was mentioned some how Dragon Age dropped the ball on this, we can hope that they take it in a similar direction in the future but im not sure i want to wait 5 years in order to see if the sequel to DAI and the sequel to that game captures the same progression in terms of story and design. This is weird because I enjoy the fantasy genre more than the Sci-Fi. It should be easier to write and capture the imagine of audiences within the fantasy genre as you don't have to worry about checking you science nearly as often to please the hardcore fans, and a lot more leniency is given based on the fact that everything is magical.

 

How is it possible they got so many things right in the ME series? I mean art design, perfect and consistent for the most part throughout all 3 games. Music, while it isn't an epic score like DAI the music for ME 1-3 did seem to fit the setting and had that sci-fi vibe and it never overpowered any unique moments in the game, at least not that i can remember. The interface for ME only got better with each game, you could see how they were actively improving game play within the series with each installment yet everything kept its overall feel. Skills were still evolved through upgrading and you had full control over how they evolved, with each game either offering more options or condensing it to make it streamlined, i can't say i totally disliked DA's skill system but it still feels kind of lacking, with origin having what felt more like an ideal skill system.



#16
dorktainian

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as much as I hate the ending of mass effect 3 with a passion, i'd still buy a remastered PS4 version.  It is an amazing series.



#17
Lieutenant Kurin

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The only game I even play on my 360 now is Mass Effect. I'd love to see a remaster. 1080p, maybe 60fps, seamless transition between games, all dlc on disc...

 

I'd also like to see:

1. Unified appearances, closing the gap in character models between 1 and 3 (now with better textures!). This goes double for FemShep, make her default face the only default face and pick a damn body model for her.

2. Kaidan and MShep romance in ME1, and it being all import friendly, mainly because it sucks having to wait to be gay (if you're male) for three games, and Kaidan is canon bisexual (any other characters, like most of ME2s cast, would just illicit ire if they were opened up, so I'm okay with them staying straight... well, maybe Jack).

3. A better CC, and an ability to change face in game on the Normandy, while tossing out the CCs in between ME1-2, and ME2-3.

4. Consistent casual clothing, you'll update all of them anyway, might as well open em up to both 2 and 3, maybe 1.

5. ME1's inventory system turned into 2 and 3's armour customization.

6. Ability to say goodbye to Traynor (romanced or not), at the FOB on Earth (she's the only romance left out, except possibly Kelly).

7. Chakwas, Adams, Kelly, Gabby and Kenneth all make an appearance at the Citadel Party. They don't even need their own scenes, but just let em show up and hang with one another, also let us take Kelly to bed as a confirmed romance.

8. All Collector's Edition/Pre-Order special items and armours are unlocked by default, I'd rather that than them being excluded, even if they are recolours.

9. This may no longer be possible, but I'll say it anyway, flesh out talks with Kasumi and Zaeed in ME2, and considering his history as leader of the Blue Suns, make Zaeed a positive choice for squad leader in the suicide mission.

9. Let us turn off helmets ALL THE TIME, EVEN FOR SPECIAL FULL BODY ARMOURS.



#18
Kirard

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Mass Effect needs to be remade, not just remastered.

 

In response to your wish list, you don't seem to have a very rational idea of what it takes to make games on this scale, not to mention how painfully entitled most of your suggestions sound.

 

To comment on topic, I would simply like to see the endings properly animated. A comic slideshow feels more than a bit tacked on (and granted, it was, which is why it was free). Take this remastering opportunity to fully integrate the extended cut material with production values on par with the rest of the experience.



#19
RVallant

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Just play the dragon age series to see what the future will be like. I'm a fantasy guy so I never played mass effect until recently. I just played through the trilogy and I loved it.

In mass effect your decisions carried over into the next game, you were reunited with old love interests and friends , they remember you. People remembered your decisions they had weight.

In dragon age , not so much. There are cameos, there are mentions to past decisions but that's about it.

 

I can't tell if that's like a warning or not?

 

"Just play DA, look at how they're botching it up, that's what is going to happen for the future!" ;)


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#20
Robert-42

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My Remaster Whistlist

 

Technology:

  • PBR (Physical Based Shading) combined with Image Based Lighting
  • High Res Textures
  • Skin Shading
  • Cooler, detailed Landscapes in ME when we're driving the mako (with vegetation, more rocks and so)
  • No Cheap Sprites in the Intro and in London
  • Default ME3 Femshep Model in ME1 and ME2
  • Filmgrain in ME3
  • In case they shutdown the Multiplayer server, add the possibility to play without official servers (maybe LAN, maybe needing to type in the ip address of your friends, maybe starting own servers)

Story:

  • No Rachni Queen, if she did not survive ME1
  • Better DLC integration
  • Show at least some of our war assets in action (in cinematic movies)
  • More Harbinger in ME3
  • More crew-talks like in ME3 for ME1 and ME2
  • At least some more information to the Dark Emergy/aging Star plot (the Star in Haestrom, the Star at the Cerberus Station), It would be totally ok, if the aging is just a result of earlier experiments with the Crucible.

The Ending:

  • You don't have to create a new ending, just remaster the current one, so it doesn't look totally rushed anymore -- something like in the following quote would be epic! 

    Original Quote made by Orikon (see original Post)

     

    Let me show you a picture from the art book:
    Matt-Rhodes-Catalyst.jpg

     

    That was the original decision chamber. Much better then the A,B,C chamber with mysterious pathways coming out of nowhere,right?

    In the original design,all the Reapers were even supposed to break off from the battle with Sword and turn towards Shepard to watch his decision.

    That's what I'm talking about. If the Catalyst wasn't so rushed,if the encounter with him was given actual development time or if the devs simply put more thought into what they were doing he wouldn't cause such a huge outcry. Not to mention that having Anderson or squadmates with you Mass Effect 1-style would make things much better as well.

     

    The meeting with the Catalyst just needed a much better design and more creativity outside of just "Yeah look,I control all the Reapers,the Crucible just docked and here are your A,B or C choices. Don't ask any questions."

     

    The idea was fine,the execution was not.

  • Maybe just a better explanation (see great article from 2014), where the ending doesn't get altered, just better explained
  • Or at least replace starchild with harbinger :)
  • Give us the "Yes, we did it!" feeling :)
    The whole "Speculation for everyone" idea just leaves us with "WTF, was that?" feeling.
  • If ME4 is chronological after ME3, modify the ending of ME3, so ME4 fits

I know, this won't happen, but one can still dream :)


Modificata da Robert-42, 16 febbraio 2015 - 01:27 .


#21
Cette

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PBR


But how is Pabst Blue Ribbon going to improve the game?



#22
Robert-42

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But how is Pabst Blue Ribbon going to improve the game?

Sorry for using a shortcut, PBR stands for "Physical based rendering". I've corrected my post.

 

But If I imagine, Sheppart and garrus drinking a beer on a beach in the postcredits, I think I might like it ;)



#23
Vazgen

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Matt-Rhodes-Catalyst.jpg

Imagine all those Reapers facepalming after Shepard chooses Refuse :lol:


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#24
Arcian

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In response to your wish list, you don't seem to have a very rational idea of what it takes to make games on this scale

I'm sorry but how are my suggestions in any way irrational? I can understand the "let us explore the galaxy like in Space Engine"-thing, but beside that, there are no unrealistic suggestions. 
 

not to mention how painfully entitled most of your suggestions sound.

This word is so blasé here on the BSN that it has lost all its meaning. To retort, I don't think it's "entitled" to expect BioWare to not continually halfass their AAA-games.



#25
Kirard

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I don't think it's "entitled" to expect BioWare to not continually halfass their AAA-games.

 

Of course you don't think it is. You don't seem to have a very rational idea of what it takes to make these games.