knew how the play it the first time i cant believe people did not understand it did they just skip parts of it like really.
wicked eyes/hearts is million times worst than the Hated DAO Fade
#101
Posté 11 décembre 2014 - 06:58
#102
Posté 11 décembre 2014 - 06:59
My only major complaints are the terrible formal attire and the fact that you get an Orlesian mask but can never equip the damn thing. It's baffling.
#103
Posté 11 décembre 2014 - 07:02
funny i had no issue with the fade section of DA:O i quite liked it.
but the game? into my 3rd playthrough refining my elfquistor mage.
i wish only to find out the most effective way to destabilise the orlais.
so far i can't find better than celene in charge with the elves in open revolt bralia plotting her return from exile, ferelden still in a state of cold war and the empress turning her back on the inquisition.
From what I've been hearing from people and what your advisors tell you leading up to the final decision - the three way truce is the worst outcome. Leaves the nation divided in the long run.
#104
Posté 11 décembre 2014 - 07:05
Without times it is a decent mission. With timers it should forever be banished into the pits of hell.
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#105
Posté 11 décembre 2014 - 07:05
How is it hard? Just pick the middle option on the dialogue wheel all the time rofl.
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#106
Posté 11 décembre 2014 - 07:28
100 as a Qunari mage. Thank you and good night!
#107
Posté 11 décembre 2014 - 07:32
It's by no means my favorite mission in the game, but it's a good mission, comparing it to the fade in DAO is simply an unfair comparison. ![]()
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#108
Posté 11 décembre 2014 - 07:32
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#109
Posté 11 décembre 2014 - 07:41
Yes, it's easy to get the right dialogue, but the point is it's not really roleplaying when you can fail the game by not choosing the ideal choices.
#110
Posté 11 décembre 2014 - 07:44
It is probably my favorite quest in all BioWare games.
So, yeah.
To each their own I guess.
#111
Posté 11 décembre 2014 - 07:49
I don't think anyone was saying that it was hard, more that it's just a dumb mission that doesn't fit with the tone of the rest of the game. As the Inquisitor I've literally slain Dragons solo, I can walk the fade and I'm in control of probably the most powerful military in either country after recruiting the templars / mages. Why do I have to play 'The Game'?It's not like there's not a simple way around this issue either, put in a renegade escape triggered through one of the special actions where your character tears a rift in the middle of the ball room (as is done in many other cutscences) after you first walk in and makes a speech about not playing the game and demanding that everyone gets in line. The ball is cancelled (because there's a friggin rift in the room) and Celene is left in power. Your ambassadors give you some flak for having to patch things up, you lose a bit of approval from several characters, gain some approval from others.There's still a reward for those people who want to play the mission out as there're more ideal outcomes and far more loot and experience available and you don't have to put up with the crap if you don't want to.
You have to play the game because not every problem can be solved with swords. Some need a delicate touch. If your Inquisitor doesn't know that already, she has to learn, and if she can't, she has no business being the leader of an organization with political power.
It appears some players have to learn that as well...
Hmph. I can't believe people are actually objecting to this.
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#112
Posté 11 décembre 2014 - 07:54
I far prefer DAO's long Fade section, so...yeah.
This type of thing is definitely not everyone's cup of tea, and would only become more tedious with replay.
People that like Orlais and all their double speak and mask-wearing crap are probably in heaven with this mission, though. Whatever.
#113
Posté 11 décembre 2014 - 07:56
You have to play the game because not every problem can be solved with swords. Some need a delicate touch. If your Inquisitor doesn't know that already, she has to learn, and if she can't, she has no business being the leader of an organization with political power.
It appears some players have to learn that as well...
Hmph. I can't believe people are actually objecting to this.
"Delicate touch" is a euphemism for Halla Statues.
#114
Posté 11 décembre 2014 - 08:03
You have to play the game because not every problem can be solved with swords. Some need a delicate touch. If your Inquisitor doesn't know that already, she has to learn, and if she can't, she has no business being the leader of an organization with political power.
It appears some players have to learn that as well...
Hmph. I can't believe people are actually objecting to this.
My Inquisitor isn't really in charge of the organization nor does she want to be and has made that abundantly clear. There are four other people handling basically everything for her. She's just stopping Corypheus and then stepping down. I wouldn't really call any of the outcomes of that mission more delicate than my proposed addition either.
#115
Posté 11 décembre 2014 - 08:09
I didn't pay attention to the timer on my second playthrough and I still received 100% with my elf.
The finite halla statues are annoying insofar as you're given no clue that hoarding them for later doors would be a thing. I assumed that there were enough statues to accommodate opening every door, and even so...how are we supposed to know that certain doors contain plot-relevant material versus random loot? It makes subsequent playthroughs a meta-game thing which I find annoying.
But all in all, Wicked Hearts lets you interact with companions outside of a fight-or-die mission, practice some political intrigue, and provides a cute romance sequence...not much to hate about it, really.
#116
Posté 11 décembre 2014 - 08:10
From what I've been hearing from people and what your advisors tell you leading up to the final decision - the three way truce is the worst outcome. Leaves the nation divided in the long run.
It's a good thing we don't play as Fereldans. It'd be hard to not go with the worst case scenario for Orlais in the long run.
#117
Posté 11 décembre 2014 - 08:11
You have to play the game because not every problem can be solved with swords. Some need a delicate touch. If your Inquisitor doesn't know that already, she has to learn, and if she can't, she has no business being the leader of an organization with political power.
It appears some players have to learn that as well...
Hmph. I can't believe people are actually objecting to this.
Not the idea of what it tried to do, but rather that most of it results in players needing to select identical dialogue choices until the final moments.
What defines a strong role playing experience to me is players being able to get together afterwards and discuss how different their plays were.
I can't believe that people don't see an issue with it, an issue with regardless of your character, you have to choose certain dialogue screams terrible to me.
It's even worse than choose top right for paragon.
#118
Posté 11 décembre 2014 - 08:11
I would play a thousand Orlesian ball missions over any two "kill everything like a dumb animal" combat obstacle courses.
My only regret was that it was the only real place to do this.
I would have liked to have had:
- Visitors at Skyhold to entertain (like Josephine suggests)
- Morale to keep up among the men (like the little cutscene with Bull)
- Political situations to navigate in Ferelden and Orlais.
- The ability to converse with the leaders of factions like Blades of Hessarion and the Avvar and win them over with negotiation.
Etc. etc. If I could play almost the whole game with dialogue over combat - I'd be extremely happy.
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#119
Posté 11 décembre 2014 - 08:12
- luism aime ceci
#120
Posté 11 décembre 2014 - 08:16
I would play a thousand Orlesian ball missions over any two "kill everything like a dumb animal" combat obstacle courses.
My only regret was that it was the only real place to do this.
I would have liked to have had:
- Visitors at Skyhold to entertain (like Josephine suggests)- Morale to keep up among the men (like the little cutscene with Bull)
- Political situations to navigate in Ferelden and Orlais.
- The ability to converse with the leaders of factions like Blades of Hessarion and the Avvar and win them over with negotiation.
Etc. etc. If I could play almost the whole game with dialogue over combat - I'd be extremely happy.
Yes, all of these things would have been great.
Unless the solution to all of these scenarios was:
- select the middle option in all dialogues
- collect Halla statues
Then it would a great idea done poorly.
See, this is the problem I have with Wicked Eyes. They're like: it's a POLITICAL mission! And you believe them! But in reality, there are actually FEWER strategies to success than combat missions, and the political part is replaced with ... Halla statues.
Halla statues, people.
EDIT: to reiterate, we are not talking about the wonderful, story-driven dialogue quest that might have existed in our fertile imaginations. We are talking about the quest that's actually in the game.
Modifié par hairlessOrphan, 11 décembre 2014 - 08:17 .
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#121
Posté 11 décembre 2014 - 08:17
I would play a thousand Orlesian ball missions over any two "kill everything like a dumb animal" combat obstacle courses.
My only regret was that it was the only real place to do this.
I would have liked to have had:
- Visitors at Skyhold to entertain (like Josephine suggests)- Morale to keep up among the men (like the little cutscene with Bull)
- Political situations to navigate in Ferelden and Orlais.
- The ability to converse with the leaders of factions like Blades of Hessarion and the Avvar and win them over with negotiation.
Etc. etc. If I could play almost the whole game with dialogue over combat - I'd be extremely happy.
TellTale: Dragon Age?
In truth I would love it too, especially since I've found the combat decreasingly enjoyable as the series has gone on.
That said - I still think the 'choose right dialogue to win' handling of the ball is not the best way to go about it.
#122
Posté 11 décembre 2014 - 08:22
@hairlessOrphan: That's a valid criticism - but I honestly feel the only way to escape out of the mire that is "constant combat obstacle courses" is to begin somewhere.
#123
Posté 11 décembre 2014 - 08:23
You have to play the game because not every problem can be solved with swords. Some need a delicate touch. If your Inquisitor doesn't know that already, she has to learn, and if she can't, she has no business being the leader of an organization with political power.
It appears some players have to learn that as well...
Hmph. I can't believe people are actually objecting to this.
It seems like this would have been such a great opportunity for there to have been tangible, in game consequences to your actions.
Instead of having a game over, what if a non-compliant attitude had you fail to stop the civil war, and fail to gain an alliance with Orlais?
I suppose people would complain that the only way to "fix" the problem is to go through with playing The Game? That they must play The Game or "fail".
It makes me wonder how many people actually want their actions to have consequences, whether people would just rather reload until they get the good ending, or how many players are actually willing to continue playing while having to deal with the negative repercussions of their actions.
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#124
Posté 11 décembre 2014 - 08:26
Yes, all of these things would have been great.
Unless the solution to all of these scenarios was:
- select the middle option in all dialogues
- collect Halla statues
Then it would a great idea done poorly..
I agree. The collection quests in the middle of what should have been an actual puzzle were irritating.
#125
Posté 11 décembre 2014 - 08:33
You have to play the game because not every problem can be solved with swords. Some need a delicate touch. If your Inquisitor doesn't know that already, she has to learn, and if she can't, she has no business being the leader of an organization with political power.
It appears some players have to learn that as well...
Hmph. I can't believe people are actually objecting to this.
Yeah, because playing the game has worked great for Orlais so far. Civil war, Cory using their own stupidity against them..yep..that whole game thing..awesome.





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