-Vivenne was stuck in the doofy dress uniform, maskless. Why would I ever do that to her?
She didn't want to overshadow your Quizz. Feel how caring she is?
-Vivenne was stuck in the doofy dress uniform, maskless. Why would I ever do that to her?
She didn't want to overshadow your Quizz. Feel how caring she is?
She didn't want to overshadow your Quizz. Feel how caring she is?
That's very sweet of her. I rewarded her by letting her stay home during my second playthrough, because yikes.
Honestly the only bad thing for me were those halla statues. After a while, I found myself saying "f**king elves!" Elfiness is bad.
I'm sorry you didn't enjoy it. I did. A lot. It's a pity we couldn't use the setting to talk to people and forge alliances.
... BW, just because you have the jump button, doesn't mean you need a jumping puzzle...
Recently played Tomb Raider 2013 so the jumping puzzle was a piece of cake. Some of the stuff poor Lara has to do...
I see how this mission can become... troublesome after a couple playthroughs. But comparing it to the fade... Hell to the no.
The fade in origins was just a gigantic multiple-map sized puzzle that had you go back and forth (and getting lost ocasionally) multiple times.
Wicked eyes while a long mission (that can become boring after a second playthrough) is at a whole new level. Seriously, the nuances and intricancies of this mission is like nothing I've seen before on a videogame.
I think this mission is quite an achievement for bioware. Granted, i understand how some people may dislike it (even hate it), but honestly I think its amazing what they did with this quest, and its very nice to have such a quest that is completely different from everything else you do in Inquisition. If you read the books (specially Masked Empire) and then you play this quest, its everything you'd expect, and then some, that the Game would be. And there's actually so many different outcomes to this mission (no other mission in the game gives you so many different outcomes) that I dont mind doing it on several playthroughs cause there are always different things to do. On my first i ended up killing the duchess right in front of everyone (avoiding the fight) after a "shocking" speech to the court, had the empress kill gaspard and Briala sent away. On second playthrough i had no option to kill the duchess thru talk, had to do the fighting, and had all 3 working together in the end. On my next playthrough im gonna kill Gaspard again, and try to reconcile Briala and Celene. THen on another, im gonna have Gaspard taking power, and there's yet another option of puting Briala on power (for yet another playthrough).
It can be boring to do it multiple times, but the fact that you can work toward a different outcome every time, is worth the replayability. And after 2 times doing it, you'll be able to complete it much faster on subsequent playthroughs cause you'll know where to go and who to talk to, reducing the time of the quest to about half.
In the fade mission in DAO it was always the same over and over, the only different thing you could get was rescuing the companions (taking different ones every playthrough to see what dream they were on). So after doing it once, it was boring and had no replay value. So i wouldnt compare this 2 quests, even less say that Wicked Eyes is worse than the fade mission.... just.. No!
Honestly, this mission is the bravest thing Bioware did in the whole game. Open world influences aside of course. It isn`t perfect (eavesdropping was silly and some of the halla statues were in weird places), but I will happily give them credit for going against the grain in this case.
Timer was very lenient, but clearly present. I know that some people don`t deal with pressure and fear very well or are extremely obsessive about being perfect, but for others it can elevate the whole experience to another level.
I agree with those who praise this quest. I loved it. I played it with a qunari Inquisitor, so I definitely started at a disadvantage. Plus, I've never read Masked Empire, so I didn't really have the deep understanding of the characters that others did.
That being said, I ended up finishing with 100% court approval and was able to get my intended outcome (outplayed Florianne in The Game without it resorting to violence and maintained Celene on the throne) in my first attempt. It just takes a little finesse that other quests don't require. You have to be very careful about what dialogue options you select. I don't see that as forcing you to play your character differently. I see that as forcing you to play your character in a very treacherous political situation. You can play an abrasive and aggressive character still. You just get different outcomes than someone who can play The Game well.
I loved the quest. It was a little stressful losing court approval while exploring, especially because I really enjoy taking my time and exploring so I don't miss things and I enjoy unlocking as many achievements as possible. Those goals were at odds in this quest, but it didn't bother me. I chose to miss out on some of the halla statues and locked doors. Didn't affect my game significantly in any way.
I would love to see more unconventional quests like this in the future. I'm just about ready to play this quest on my second character and I actually saved and turned it off last night because it was getting late and I didn't want to rush any of it. I can't wait to get home and dive into this quest again.
I see how this mission can become... troublesome after a couple playthroughs. But comparing it to the fade... Hell to the no.
The fade in origins was just a gigantic multiple-map sized puzzle that had you go back and forth (and getting lost ocasionally) multiple times.
Wicked eyes while a long mission (that can become boring after a second playthrough) is at a whole new level. Seriously, the nuances and intricancies of this mission is like nothing I've seen before on a videogame.
I think this mission is quite an achievement for bioware. Granted, i understand how some people may dislike it (even hate it), but honestly I think its amazing what they did with this quest, and its very nice to have such a quest that is completely different from everything else you do in Inquisition. If you read the books (specially Masked Empire) and then you play this quest, its everything you'd expect, and then some, that the Game would be. And there's actually so many different outcomes to this mission (no other mission in the game gives you so many different outcomes) that I dont mind doing it on several playthroughs cause there are always different things to do. On my first i ended up killing the duchess right in front of everyone (avoiding the fight) after a "shocking" speech to the court, had the empress kill gaspard and Briala sent away. On second playthrough i had no option to kill the duchess thru talk, had to do the fighting, and had all 3 working together in the end. On my next playthrough im gonna kill Gaspard again, and try to reconcile Briala and Celene. THen on another, im gonna have Gaspard taking power, and there's yet another option of puting Briala on power (for yet another playthrough).
It can be boring to do it multiple times, but the fact that you can work toward a different outcome every time, is worth the replayability. And after 2 times doing it, you'll be able to complete it much faster on subsequent playthroughs cause you'll know where to go and who to talk to, reducing the time of the quest to about half.
In the fade mission in DAO it was always the same over and over, the only different thing you could get was rescuing the companions (taking different ones every playthrough to see what dream they were on). So after doing it once, it was boring and had no replay value. So i wouldnt compare this 2 quests, even less say that Wicked Eyes is worse than the fade mission.... just.. No!
YMMV on the whole its worth the replayability. I don't find a slightly different slide that won't mean anything in the next game either all that worth a replay through the slog. YMMV as well on the nuances..I didn't find being snarky/coy/playing "The Grand Game" well or collecting random deer statues to be all that interesting personally.
I love the mission itself. It is one of the more enjoyable missions in the game.
That said, my main issue with it is the lack of build up to it. What I would have done is have the Orlaisian storyline start in the emerald graves/exalted plains and then through 1 or 2 main quests we then go to the ball as the end of the questline.
I agree with those who praise this quest. I loved it. I played it with a qunari Inquisitor, so I definitely started at a disadvantage. Plus, I've never read Masked Empire, so I didn't really have the deep understanding of the characters that others did.
That being said, I ended up finishing with 100% court approval and was able to get my intended outcome (outplayed Florianne in The Game without it resorting to violence and maintained Celene on the throne) in my first attempt. It just takes a little finesse that other quests don't require. You have to be very careful about what dialogue options you select.
I feel like a lot of people liked the mission only because they were able to get 100% without knowing exactly what they were doing. The thing is this quest didn't take any finesse whatsoever, and you only have to be "careful" about what dialogue options you select if you're prone to accidental misclicks.
Just click the non-committal dialogue option ever time. You know in DA games the top right option is the
option and the bottom right option is the
option. So just pick the middle right one. Every time. Middle right.
Guest_starlitegirl_*
Never play Origins. Anyone care to explain to me what was so infamous about this fade quest in hearing so much about?
The main fuss over it I believe is that it was a puzzle because you had to pick the right form to get where you wanted to go and you had to acquire that form first. There is also the solo aspect which for some was really introducing something new as it was very much a party combat design far more than this. Tactics were big in that game and utilizing your team was very important only now you have to solo it. And as you do it you have to figure out how to get where you needed to go. You had to get to certain bosses and kill them but the paths are a maze of finding which door and which special door you had to use to get there. Essentially, it was like you came to four different kinds of special doors that blocked your route to where you wanted to go and you had to have that special form that could get through that door or path to keep progressing along with knowing which one would lead where or figuring it out. If you like puzzles and don't mind wasting time traversing about trying to figure out which was to go and what door leads where, then you'd love it. Most hated it.
The blockages were:
fire which you needing burning man spirit form to get through you you would be instantly killed
Massive doors which you needed golem form to smash them
mouse holes which you needed mouse form to pass through
and spirit form which you needed to pass through certain mirrors that I assume were some sort of spirit realm that allowed you to travel to the other side quickly
You also needed some of these forms to beat the enemies. Or rather, you didn't need them but they were very helpful. Templars didn't do well against burning man. Mages too. The stealth of the mouse gave you an advantage in some cases. Golem could tank some more troubling foes. And spirit had a few (only two or three) abilities that wiped out a few things very quickly. So while you didn't have your companions you had four special forms that you could use to be like your team. Golem being the tank, spirit being the mage, burning man like a mage with fire only, and a mouse that gave you stealth. So you got one of the key components of each vocation to help you out but it could be a pain to keep switching. It was tactic oriented but a different kind of tactic because you can only be one form and you had to choose which was best if you chose to use them.
Guest_starlitegirl_*
I feel like a lot of people liked the mission only because they were able to get 100% without knowing exactly what they were doing. The thing is this quest didn't take any finesse whatsoever, and you only have to be "careful" about what dialogue options you select if you're prone to accidental misclicks.
Just click the non-committal dialogue option ever time. You know in DA games the top right option is the
option and the bottom right option is the
option. So just pick the middle right one. Every time. Middle right.
To me it didn't even matter about the dialogue. That was actually the easiest part. Be elusive and evasive. Counter a question with a question. The nuisance for me had a lot more to do with running around back and forth to get secrets and hallas. Also, you need two hallas to get into that first door. If you mistakingly use one on another door thinking you only need one then you are stuck until you find more but I think there are only two hallas before you get past that first door to allow the quest to progress if I'm not mistaking. Mine was frozen because I wasn't sure which door I needed to use - the upper or lower and I went with the lower, lost a halla, found another and tried again and needed more. Now I had no doors open, hallas on the other side, and morrigan never triggered. Maybe I'm wrong about what triggers morrigan but I think the only thing that does is the room with the bodies on the upper balcony or maybe the lower one does too but I think you need three hallas for that and two for the upper. The map isn't clear on which door and at that point I was only able to find two hallas. Most of them are behind other doors. This is where I've seen posts for a lot of people who got stuck. I also saw people unable to progress believing it was their approval though I had 4 as approval because I didn't pay any attention to that or care at all and I still saved the queen.
The whole thing was just a lot of back and forth not too different from the stupidity of the templar quest where you have to keep retreating back to the main hall any time you progress a bit further thereby slowing down the whole thing in a lazy attempt to make up for actual lack of content in that quest as well as add the risk of losing the templars.
I absolutely loved the Wicked mission and how it actually cared that my Inqusitor was Dalish and that the nobles just liked me even less for that.
Fade in DAO.. nah still can't tolerate it
I quite like the mission.
I have to laugh everytime I see one of the women imitating coathangers. Anyway, I like the coathanger-stance too because it adds depth to a culture as do things like the masks: they exemplify something.
And you have to admit it was funny when the guy next to Cullen grabbed Cullen's butt.
Dialogue traps, a timed dungeon and I'm forced to play "their" game "their" way (stupid annoying Orlesians!). I never had any issue with any fade levels in DAO but this has to be the brain child of someone whom just enjoys the implementation of a section of gameplay that operates as complete reversal of the established gameplay where you have go at your own pace exploration and dialogue options that don't result in utter failure. I mean your character's dialogue cannot be a true representation of him/herself which makes the whole thing beyond annoying. Heck I just walked in and lost 10 pts for being a Dwarf.
No, probably one of the best quest in the series.
Only the fact that it doesn't put too much emphasis on combat make it different than any other quest we have in the game.
My only problem with it was the hurried introductions I got to the main players, and how my choice of making Briala the real power behind the throne is apparently well-known knowledge. I thought it would be a secret only speculated about, not something every commoner on the streets of Val Royeaux would be aware of!
For those who didn't read the Masked Empire, how did you find the introductions to Celene, Gaspard and Briala? I knew them well because of the book but felt like those who didn't read it would be going "Um who are these guys."
Also maybe I missed something, but I didn't get a chance to interact with Celene other than that one brief introduction when I first enter the ballroom.
Recently played Tomb Raider 2013 so the jumping puzzle was a piece of cake. Some of the stuff poor Lara has to do...
I took dramamine. Like, actually, those abrupt camera shifts had me hurling without it.
OT, I got done with a replay of this quest about an hour ago, and I can see what folks are talking about ... these maps are just not good enough for the 3d environment, you just can't find anything. Even having run it before, "follow the left wall and hope" was better advice than trying to read the map and figure out where to go. ![]()
Love the quest concept tho ... this round was "reunite the lost lovers ... oh, and that guy? **** that guy."