Aaaaaaand here we go.
I think Bioware listened to their fans too much with this game.
#51
Posté 11 décembre 2014 - 01:31
#52
Posté 11 décembre 2014 - 01:40
Developing/QA'ing/certification for one platform versus five has to be faster. The base assets can be developed in tandem, but then they can focus on the XB1 exclusively for the last leg instead of splitting their efforts five ways.Can someone explain why this timed-exclusiveness makes it possible to get out content earlier? Sounds like perfect BS to me.
It's not very equal or diplomatic, but it does make sense.
- Heimdall, LinksOcarina et Noelemahc aiment ceci
#53
Posté 11 décembre 2014 - 02:27
What is wrong with people? We went from how bad DLCs are for gaming to people actually wanting them
And then some of those people come here or anywhere else and whine about ubisoft and EA milking their franchises
If the majority of their customers are stupid like that wanting to toss money into character DLCs which is the most ridiculous thing in gaming cause those characters should be included in the first place or don't exist at all then they are doing very well streamlining every game and push micro transactions into everything
And the real problem isn't the existence of DLCs ... cause charging you let's say 10-15 bucks for a content that actually cost that much and has some hours of unique gameplay in it is fine ... but charging you the same amount for characters weapons and half baked missions designed on the fly just to milk their customers is not
And unfortunately most DLCs are not substantial and doesn't worth the money yet most people seem to just buy them and that's beyond me
#54
Posté 11 décembre 2014 - 03:50
What is wrong with people? We went from how bad DLCs are for gaming to people actually wanting them
And then some of those people come here or anywhere else and whine about ubisoft and EA milking their franchises
If the majority of their customers are stupid like that wanting to toss money into character DLCs which is the most ridiculous thing in gaming cause those characters should be included in the first place or don't exist at all then they are doing very well streamlining every game and push micro transactions into everything
And the real problem isn't the existence of DLCs ... cause charging you let's say 10-15 bucks for a content that actually cost that much and has some hours of unique gameplay in it is fine ... but charging you the same amount for characters weapons and half baked missions designed on the fly just to milk their customers is not
And unfortunately most DLCs are not substantial and doesn't worth the money yet most people seem to just buy them and that's beyond me
It's like... people only do things because they get paid.
And that's really sad.
#55
Posté 11 décembre 2014 - 04:00
DAI seriously needs DLC that expands on the very weak story and disappointing characters. The game is so big (MMO style quests and world environment) that it isn't a true RPG.
You need an immersive story with decisions that seriously matter and deep and engaging characters. What's been created is so big that everything in it is superficial. Its not bad, but its not very good either.
DLC would flesh things out as long as its about the main story and the existing characters.
#56
Posté 11 décembre 2014 - 04:19
Oh, there'll be an infestation of dlc(s) considering how the game ended. Your wallet will not be ready.
- Noelemahc aime ceci
#57
Posté 11 décembre 2014 - 04:35
My male character can only date with Cassandra and neither Vivienne or her is my type so.... I WANT SOME MORE!!!
#58
Posté 11 décembre 2014 - 04:43
My male character can only date with Cassandra and neither Vivienne or her is my type so.... I WANT SOME MORE!!!
Vivienne isn't the other possible love interest for straight male PCs. That's Josephine.
#59
Posté 11 décembre 2014 - 04:46
What is this I don't even ...
They were not listening to fans in their choice not to add follower DLC. Where the hell did you get that idea? Please tell me you understand what the Day 1 DLC controversy in ME3 was actually about.
A controversy that never made sense...but I agree as to why it was scrapped.
If they can do story DLC with a character or two included, id say thats a boom. Maybe have them join the main game and get quests out of it too.
That's wishful thinking for me I guess, but it would be nice to see in the end.
#60
Posté 11 décembre 2014 - 05:38
Damned if you do, damned if you don't.
#61
Posté 11 décembre 2014 - 05:50
I thought there was not going to be any DLC. I haven't heard Bioware announce anything.
Why would you jump to that conclusion? They've made DLC for just about every game, if not every game (I haven't played every single Bioware game and I'm too lazy to look it up).
On top of that, they've made it possible to continue the game after the main quest is over, which leaves things nice and flexible for DLC. Just be patient, the game just came out, sheesh.
Though I bet Bioware is glad to read you're chomping at the bit for more stuff to buy.
#62
Posté 11 décembre 2014 - 05:54
I mean, no character DLC? Hell, there is no DLC whatsoever to speak of. Come on, Bioware! It was only your crazy fans who felt that way. Most of us would love to see DLC! Please tell me its going to happen!
Um you do realize there will be story related dlc down the don't you?
#63
Posté 11 décembre 2014 - 06:15
Um you do realize there will be story related dlc down the don't you?
They do not. Based on their other posts, in their mind, no Day One DLC = no DLC/Expansions/Future content of any type.
#64
Posté 11 décembre 2014 - 06:23

#65
Posté 11 décembre 2014 - 06:25
A controversy that never made sense...but I agree as to why it was scrapped.
I mean... it made perfect sense by the fact that people felt ripped off. Facts are not overly relevant in the matter (although the fact that editing one character in a txt file releases large chunks of "premium" content leans towards the rip off mentality) unless they are presented in an effective manner.
Of course, the fact that the first DLC will be for MP runs into a DIFFERENT set of possible issues, certainly... but that doesn't seem to be a looming issue at this juncture.
#66
Posté 11 décembre 2014 - 06:29
As if BioWare's fanbase has ever been able to come to any kind of agreement on anything. Some love Origins' combat; some hate it. Some love its story; some are indifferent. Some love the silent protagonist; some preferred voiced. Listening to the entirety of its fanbase and attempting to cater to them all at the same time would amount to little more than toggles. Toggles everywhere. It would be neverending.
Sales are all that should matter. Origins went tripple platinum. If DA2 sold as well Hawke would have become the new Sheperd. But since it was a CRPG that sold so well it was completely scrapped.
#67
Posté 11 décembre 2014 - 06:30
Anyway, I don't really buy into this sales are all that should matter idea. What sells well and what a person likes are not necessarily the same thing, so it's not a line of reasoning I can take seriously when criticizing a game.
#68
Posté 11 décembre 2014 - 06:33
#69
Posté 11 décembre 2014 - 06:39
As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time because we love our DAI players.
http://blog.bioware....for-dragon-age/
#70
Posté 11 décembre 2014 - 09:07
Do you have evidence to suggest that Inquisition is selling poorly?
Anyway, I don't really buy into this sales are all that should matter idea. What sells well and what a person likes are not necessarily the same thing, so it's not a line of reasoning I can take seriously when criticizing a game.
Sales =/= Quality, that's very true. However it would be silly to think that anything Bioware perceives as a detriment to their product selling well will be viewed in a positive light.
You know what would have been the best thing in the world for the DA series? The promise of "two years of DA:O DLC."
What many do not realize is that there were massive staffing and responsibility changes from Spring 2008 (when DA:O on PC was originallt set to come out) and Holdiay 2008, when DA:O was released. A new Producer, and new Lead Designer, a new Manager... not to mention many designer-level staff members. The team that led the creation of DA:O was gone not long before and/or after DA:O came out.
If there were two more years (from early 2009 to 2011) of DA:O content, it would have given that team the time they needed to acclimate, adjust and establish themselves. Instead, the team has done nothing but knee-jerk over-corrections. DA:O was too "generic fantasy," with its methodical slow combat and Tolkien story. Quick - over correct with a personal story and Awesome button combat! Fast forward, the complaints were cramming the entire game in one location to tell that personal story made it too small and combat that was too flashy for many. Quick - over correct with a huge, sprawling world and fill it with stuff to pick up, collect, deliver and kill, while bringing the famed back from Origins. Fast forward, the complaints are that the tasks of collecting junk, playing fantasy UPS-man and boring areas where story never really comes into play, while the camera has numerous issues since the system indicates it was added to quiet fans' requests rather than put through the paces to make it feel like a solid part of the encounter design.
No one knows what a Dragon Age game even is, since the team whiplashes the design in drastically different directions with each game, leaving many fans with no idea what to expect. Will Bioware do open world again for DA4, hoping to refine their formula? Will they move to a more set protagonist if The Witcher 3 sells incredibly well? Will they chase a more old school design if Kickstarter alumni like Pillars of Eternity surprise everyone? Will there be a new fad/perceived new gameplay niche for them to chase come three/four/five years from now?
Dragon Age isn't the story of Thedas any longer. It is the story of Bioware trying to find its identity and appearing to chase new game design concepts each step of the way.
- Ashen Nedra aime ceci
#71
Posté 11 décembre 2014 - 09:08
they will be added content that did not make the final cut to DAI due to time, and dlc bio has already stated this
Content they did not get time to finish is much different than a D1DLC character that was finished and put on the game disc with an unlock code you purchased (like ME3's From Ashes DLC).
#72
Posté 11 décembre 2014 - 09:16
Agree. Personally really want big story dlc to combat feeling of sparcity.
Me too, something that uses a bunch of the non-story areas (and has cutscenes).
#73
Posté 11 décembre 2014 - 09:31
Sales are all that should matter. Origins went tripple platinum. If DA2 sold as well Hawke would have become the new Sheperd. But since it was a CRPG that sold so well it was completely scrapped.
Sales aren't all that matters; the cost of making those sales matters too. DA2 makes a lot more sense when you remember that DA:O wasn't really all that profitable because of the fairly bloated dev process. IIRC it's DA:A and the DLCs that make the project look good.
#74
Posté 11 décembre 2014 - 09:36
Sales =/= Quality, that's very true. However it would be silly to think that anything Bioware perceives as a detriment to their product selling well will be viewed in a positive light.
You know what would have been the best thing in the world for the DA series? The promise of "two years of DA:O DLC."
What many do not realize is that there were massive staffing and responsibility changes from Spring 2008 (when DA:O on PC was originallt set to come out) and Holdiay 2008, when DA:O was released. A new Producer, and new Lead Designer, a new Manager... not to mention many designer-level staff members. The team that led the creation of DA:O was gone not long before and/or after DA:O came out.
If there were two more years (from early 2009 to 2011) of DA:O content, it would have given that team the time they needed to acclimate, adjust and establish themselves. Instead, the team has done nothing but knee-jerk over-corrections. DA:O was too "generic fantasy," with its methodical slow combat and Tolkien story. Quick - over correct with a personal story and Awesome button combat! Fast forward, the complaints were cramming the entire game in one location to tell that personal story made it too small and combat that was too flashy for many. Quick - over correct with a huge, sprawling world and fill it with stuff to pick up, collect, deliver and kill, while bringing the famed back from Origins. Fast forward, the complaints are that the tasks of collecting junk, playing fantasy UPS-man and boring areas where story never really comes into play, while the camera has numerous issues since the system indicates it was added to quiet fans' requests rather than put through the paces to make it feel like a solid part of the encounter design.
No one knows what a Dragon Age game even is, since the team whiplashes the design in drastically different directions with each game, leaving many fans with no idea what to expect. Will Bioware do open world again for DA4, hoping to refine their formula? Will they move to a more set protagonist if The Witcher 3 sells incredibly well? Will they chase a more old school design if Kickstarter alumni like Pillars of Eternity surprise everyone? Will there be a new fad/perceived new gameplay niche for them to chase come three/four/five years from now?
Dragon Age isn't the story of Thedas any longer. It is the story of Bioware trying to find its identity and appearing to chase new game design concepts each step of the way.
I don't think a series having an identity means making the same sort of game over and over. Devs experimenting between games is a good thing, I wouldn't want them to adhere to a strict formula (Lord knows Bioware is already being blasted for that enough).
I do agree they went a bit too far in either direction- DA2 was too limited in scope, and Inquisition was too big and broad. But really, the only real differences between Origins and Inquisition was that the latter had bigger areas, more busywork and its story missions were kinda divorced from the exploration rather than crammed into it, DA2 is the outlier here. If they can take Inquisition, make it smaller, more focused, remove stuff like the shards and lenghten the main quest, I'd be one happy panda. I think the base Inquisition formula works; they just need to refine it.
I mean, you speak of The Witcher. The first game happened mostly in one city, the second had three big areas with a completely revamped gameplay, the third is an open world, and I've seen few people complain. That's more changes than Dragon Age, IMO. Changes in design and, yes, game engine can promote experimentation, and in my books that's good even if it leads to mistakes from time to time.
- AlanC9 aime ceci
#75
Posté 11 décembre 2014 - 09:39
No one knows what a Dragon Age game even is, since the team whiplashes the design in drastically different directions with each game, leaving many fans with no idea what to expect. Will Bioware do open world again for DA4, hoping to refine their formula? Will they move to a more set protagonist if The Witcher 3 sells incredibly well? Will they chase a more old school design if Kickstarter alumni like Pillars of Eternity surprise everyone? Will there be a new fad/perceived new gameplay niche for them to chase come three/four/five years from now?
Dragon Age isn't the story of Thedas any longer. It is the story of Bioware trying to find its identity and appearing to chase new game design concepts each step of the way.
I don't see much of a reason to be bothered by this. If anything, I prefer series that explore new game concepts as the series progresses. Obviously, that raises the probability that I won't like a change, but I'll take that chance.





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