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I think Bioware listened to their fans too much with this game.


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#76
dekarserverbot

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Dude, it's been what? Two three weeks since release? Jumping the gun a bit, mate. 

 

indeed jumping into my gun, and i hope it's loaded... DLC is just an excuse for milking people's money (that's why i just simply pirate it and never give a dime for that)



#77
jsachun

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If they listened to me, they would allow my Inquisitor capture every female elven mage that attacks him alive, and have a dungeon underneath SKyhold, where they are bound and gaged and used as sex save for eternity. So no.



#78
Fast Jimmy

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I don't think a series having an identity means making the same sort of game over and over. Devs experimenting between games is a good thing, I wouldn't want them to adhere to a strict formula (Lord knows Bioware is already being blasted for that enough).

I do agree they went a bit too far in either direction- DA2 was too limited in scope, and Inquisition was too big and broad. But really, the only real differences between Origins and Inquisition was that the latter had bigger areas, more busywork and its story missions were kinda divorced from the exploration rather than crammed into it, DA2 is the outlier here. If they can take Inquisition, make it smaller, more focused, remove stuff like the shards and lenghten the main quest, I'd be one happy panda. I think the base Inquisition formula works; they just need to refine it.

I mean, you speak of The Witcher. The first game happened mostly in one city, the second had three big areas with a completely revamped gameplay, the third is an open world, and I've seen few people complain. That's more changes than Dragon Age, IMO. Changes in design and, yes, game engine can promote experimentation, and in my books that's good even if it leads to mistakes from time to time.


Yet despite those changes to the Witcher series, the first and second game felt similar to me (granted, I didn't play an extended amount of either game). To use an example I do have in-depth experience with - Mass Effect. Each game introduced some pretty big changes in the series, such as the removal of planet exploration, the inclusion of shooter mechanics such as cover, the streamlining of leveling and equipment, etc.

However, each game "felt" like Mass Effect, due to a shared sense of presentation. If someone walked up behind me while playing a Mass Effect game, they would be able to notice that and have to check to see which game it was. A Dragon Age game does not have that - their art styles, controls, mechanics, encounter design, camera movement... it all feels different from one game to the next. The game's don't share much of any DNA in how they play, other than the story setting.

#79
Fast Jimmy

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I don't see much of a reason to be bothered by this. If anything, I prefer series that explore new game concepts as the series progresses. Obviously, that raises the probability that I won't like a change, but I'll take that chance.


The problem is that players are notoriously uninformed and likely to complain. Players assume a game's sequel will play, feel and work similar to previous iterations, especially if the company gives indications that they are "returning to the series' roots" or such.

You may have fans who will like significant changes each game, but you will also have other (loud) individuals who will be reactionary to the change. The most successful series have been those that have gradually introduced changes or new design elements while still retaining the series' "feel," while those series that deviate far off base wind up getting a lot scorn, even if the game is otherwise positively received.
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#80
Linkenski

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I mean, no character DLC?  Hell, there is no DLC whatsoever to speak of.  Come on, Bioware!  It was only your crazy fans who felt that way.  Most of us would love to see DLC!  Please tell me its going to happen!

What do you prefer? Character-DLC or story-DLC like Mark of The Assassin or Legacy DLC or Lair of the Shadow Broker DLC? Less attention to character-additions means more time spent on DLCs with great standalone storylines. I like that we have the characters we need when the game initially ships. Besides Zaeed sucked in ME2 and Javik was meant to be critical to the story before they cut him and sold him as day1 DLC.



#81
NUM13ER

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I mean, no character DLC?  Hell, there is no DLC whatsoever to speak of.  Come on, Bioware!  It was only your crazy fans who felt that way.  Most of us would love to see DLC!  Please tell me its going to happen!

Nonsense. I bought the Mass Effect 3 N7 edition and felt Javic being "Day One DLC" was ridiculous. And he was free with my copy. My feelings about Shale and Sebastian are much the same in the Dragon Age games.

So no, it's not the crazy fans, it's just the ones sick of content being held back and cut out to squeeze more cash out of paying customers. If they have an expansion and add a new character or two great but I'm delighted they've not done this in the main game again.



#82
Fast Jimmy

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Nonsense. I bought the Mass Effect 3 N7 edition and felt Javic being Day one DLC was ridiculous. And he was free with my copy. My feelings about Shale and Sebastian are much the same in the Dragon Age games.

So no, it's not the crazy fans, it's just the ones sick of content being held back and cut out to squeeze more cash out of paying customers. If they have an expansion and add a new character or two great but I'm delighted they've not done this in the main game again.

To be fair, Shale truly WAS content finished after the game was finished. The team finished the original PC version of the game, but then decided to delay the game six months to coincide with the console version. During this time, they finished the character and her quests and included them for free with new copies of the game.

To me, that was about as "okay" as D1DLC gets.

#83
Precursor Meta

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If this game got any bigger, I'd complain for Bioware to stop adding stuff. Seriously, I can wait for about a month or two before I actually want something more to be added.

#84
dsajorje3

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I mean, no character DLC?  Hell, there is no DLC whatsoever to speak of.  Come on, Bioware!  It was only your crazy fans who felt that way.  Most of us would love to see DLC!  Please tell me its going to happen!

I've seen your other posts, I don't think you're in the position to call other people crazy



#85
garrusfan1

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HA oh my god. just the title "you listen to your fans too much" Ha the irony



#86
Rip504

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It is the fan's perception that imo tends to lead to the problems.

I will buy any and all dlc In spite of the fans telling us how it should/has to be. Of course you want more free content, but saying it should be free, came as part of the game, or just leave it out is completely...

Bioware I have cash I am willing to waste on w.e. dlc you would like to release. Thanks! Make them more expensive and bigger as well.

Alot of these fans seem to be completely unconcerned about any one else's views, opinions, wants or needs unless it clashes with their single idea... So I am also unconcerned with these fans. Hey if someone is willing to buy/pay for something, than sell it to them.

Day1 dlc, character dlc, weapon dlc, skin dlc, story driven dlc all adds to the overall experience and I enjoy it a great deal! If you can not afford it than upgrade your life. Any other reasons for not being able to affford imo gives you no right to dictate wether or not it if it is to be or not to be.

Obviously you are free to disagree and obviously I am free not to care.

#87
theluc76

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The BioWare team did heard the fans but EA never listened and imposed their metrics. So we have a clunky hybrid as a game, which I read half the community is satisfied and the other half not at all. 



#88
wolfhowwl

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It's bad that there is not a moneygrubbing Day 1 character DLC?

Okay.

#89
DariusDrannen

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Having said that, a DLC that would restore Val Royeaux to its intended glory (given the evidence in the art book), that would be *really* nice,

 

I agree with this.  For me, Val Royeaux was the biggest disappointment in terms of area you could travel to.  I was hoping/expecting it to be sort of like the massive hub, in the same way the Citadel was in Mass Effect, and have a bunch of quests to do inside of it.  Instead, it's barely even there other than to move the Templar/Chantry storyline along in a cutscene, and a couple of companion quests.



#90
jsachun

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^, its gotta be 5x the size of Citadel. Citadel seemed very small, or the areas you explore was too limited.



#91
Tensai

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No wonder company practices are so fu.... up when people come asking for DLC after a month. For a game as big as DA:I.

I know.. people are really spoiled these days.

 

I hope there will be a real expansion though. (Expansion, not f****** DLCs)

 

 

The BioWare team did heard the fans but EA never listened and imposed their metrics. So we have a clunky hybrid as a game, which I read half the community is satisfied and the other half not at all. 

 

Imho half of the game is awesome and the other half is terrible.



#92
Larryboy_Dragon

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Totally disagree with OP - great to see everything in the game from the get go. So refreshing to buy a game and then not immediately be nagged to buy MORE.
I'm sure that there will be DLC down the line, but I'm a big fan of everything ready at launch being part of the launch package.

Great stuff EA!



#93
dreamgazer

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It's bad that there is not a moneygrubbing Day 1 character DLC?

Okay.


THIS.gif

#94
Larryboy_Dragon

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"Day 1 DLC, character dlc, weapon dlsc, skin dlc, story driven dlc all adds to the overall experience"

Except it doesn't. Any story or character DLC on Day 1 is content that should be in the core game. If DA:I had come with Day 1 DLC, it likely would have consisted of one area that we already have and one of the characters we already have (likely Vivienne, given her lack of interaction with the rest of the story).
We have the best right now - everything that's ready in the package, and more DLC when it's ready.
This is how gaming should be.