As the previous games showed us you do not need more then 3 wardens to stop a blight and kill a archdemon and the fact that the grey wardens actually cared about politics more then stopping a blight proved that they are useless. A total number of 10 wardens is at most what the world of Thedas needs. What do you all think?
Is there any point for the grey warden order to be so big?
#1
Posté 11 décembre 2014 - 10:05
#2
Posté 11 décembre 2014 - 10:14
the 5th blight is actually a special circumstance in that it only took 1 year to end it... all the others were took at least 50 or more years to stop them, so technically the past has shown that the wardens are in fact not large enough. otherwise they would have ended the other 4 blights even sooner than 1 year if they had more than 3 wardens...
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#3
Posté 11 décembre 2014 - 10:18
the 5th blight is actually a special circumstance in that it only took 1 year to end it... all the others were took at least 50 or more years to stop them, so technically the past has shown that the wardens are in fact not large enough. otherwise they would have ended the other 4 blights even sooner than 1 year if they had more than 3 wardens...
I do not know about that when I read about the 4-th blight(that took 10 years not 50 to defeat) the reason it took so much it was because the wardens did not strike when they had the chance and I mean during the first battle at Antiva's capital.
#4
Posté 11 décembre 2014 - 10:28
the 5th blight is actually a special circumstance in that it only took 1 year to end it... all the others were took at least 50 or more years to stop them, so technically the past has shown that the wardens are in fact not large enough. otherwise they would have ended the other 4 blights even sooner than 1 year if they had more than 3 wardens...
The first blight took 200 years, the second one 80 if I recall, the third one 15 I believe, and the fourth one 10.
As for the OP, well, wouldn't you want a bigger army to deal with a threat? The Fifth Blight is so short due to a combination of luck, skill, and in general stupidity on the part of the Darkspawn/Archdemon near the end. It's kinda better to have a larger force to deal with this threat then to just go "well, we need three dudes, no more".
More manpower means it can end sooner.
Let's say you defeated your neighbor country with three guys. Would you then say you only needed three guys to defeat said country? Would you keep just three guys around you? Or would you want a prepared force in the event that one day your neighboring country strikes at you again?
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#5
Posté 11 décembre 2014 - 10:36
The first blight took 200 years, the second one 80 if I recall, the third one 15 I believe, and the fourth one 10.
As for the OP, well, wouldn't you want a bigger army to deal with a threat? The Fifth Blight is so short due to a combination of luck, skill, and in general stupidity on the part of the Darkspawn/Archdemon near the end. It's kinda better to have a larger force to deal with this threat then to just go "well, we need three dudes, no more".
More manpower means it can end sooner.
I am not sure about that but the old god of the fifth blight was the god of beauty and grace so not a lot of tactical skill there so you might be right there. Also more manpower does not mean it can end sooner. Because with each passing blight the grey warden order was smaller and smaller and the time to defeat them was shorter each blight.
#6
Posté 11 décembre 2014 - 10:46
It absolutely does mean it can end sooner. Whether it necessarily will is another matter. There are a lot of factors at play, but I'd prefer a larger army of trained veterans skilled against this foe with a collective army of nations at their back then just a few people scattered here and there who will eventually sink into obscurity because they can't get enough people to keep the order alive.
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#7
Posté 11 décembre 2014 - 10:50
how much redundancy would you like for an instrument that, should you need it but find yourself without because they died (one way or another), signifies the end of the world?As the previous games showed us you do not need more then 3 wardens to stop a blight and kill a archdemon and the fact that the grey wardens actually cared about politics more then stopping a blight proved that they are useless. A total number of 10 wardens is at most what the world of Thedas needs. What do you all think?
Not to mention the blight is not the only time you need people immune to the blight to fight darkspawn
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#8
Posté 11 décembre 2014 - 11:06
Anyway, the Grey Warden Order is not big though, not anymore. If you don't count the Fifth Blight, which only last one year, it has been 400 years since the Fourth Blight, so their numbers dwindled alot. Now the Order consisted of barely ~1500-2000 men, less after what happen at Adamant. The Fifth Blight also wasn't much of a Blight since it didn't even pick up steam by the time of the Battle of Denerim. And the Archdemon was kinda stupid to show itself so early. If it did had time to pick up steam, well, just look at the last four Blights, especially the First Blight.
Or of course, we can get rid of all of them saves for 2 or 3 Wardens and watch Thedas burn with the next Blight since intelligent Darkspawns will probably come into play, and you know how dangerous those guys are.
#9
Posté 11 décembre 2014 - 11:10
You need a lot of Wardens because usually Blights don't go down like the 5th one. Thedas basically got extremely lucky in that the first Wardens to have a shot at the archdemon brought it down. Usually Blights last decades or even centuries (the 1st), and presumably a lot of Wardens are dying in battle before someone manages to kill the archdemon. The more Wardens you have the better your odds of bringing the archdemon down eventually.
Had the Hero of Ferelden, Alistair (or Loghain), and Riordan all been killed in battle at Denerim without killing the archdemon, Ferelden would have had no one to save it from the Blight. The entire country would have been lost. If there had been other Wardens in Ferelden however, perhaps Ferelden gets another shot at saving itself even if those characters were killed. The more Wardens you have the greater your safety net.
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#10
Posté 11 décembre 2014 - 11:19
Before a Blight can be ended by slaying the Archdemon, they first have to find said Archdemon. Meanwhile there are Darkspawn popping up everywhere and the Wardens have an advantage by sensing them before they strike a village for example. Also, let's say that a Archdemon pops up somewhere in Orlais and those 3 wardens are hunting together somewhere else in Thedas.. By the time they'd get there, who knows if the Archdemon is still there. Lastly, having so little wardens is quite risky, they're not immortal plus you'll never know when the Calling comes for one of them. Of course you could always have a makeshift joining on the go but a lot of people wouldn't survive the ritual.. Why on earth would you risk not being prepared. Think about all the times your Warden could've died during Origins... the Blight would've gone on for ages before someone might find out why they needed Wardens in the first place.
#11
Posté 11 décembre 2014 - 02:23
In the case of Army vs Army action, Grey Wardens can obviously die of wounds in combat, but they won't die or go insane from exposure to the Darkspawn taint, like normal troops. The more Wardens you can field, the better your chances and, in theory, you suffer fewer casualties.
There's also the fact the the 5th Blight was premature because some idiot with one horn and no eyes poked the Archdemon well before his supposedly less intelligent kin would have gotten there on their own. So true Darkspawn critical mass hadn't been reached. Instead of the truly massive horde that would have accompanied a full Blight, the Archdemon in DA:O just mustered whatever happened to be in the area.
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#12
Posté 11 décembre 2014 - 02:27
In the case of Army vs Army action, Grey Wardens can obviously die of wounds in combat, but they won't die or go insane from exposure to the Darkspawn taint, like normal troops. The more Wardens you can field, the better your chances and, in theory, you suffer fewer casualties.
There's also the fact the the 5th Blight was premature because some idiot with one horn and no eyes poked the Archdemon well before his supposedly less intelligent kin would have gotten there on their own. So true Darkspawn critical mass hadn't been reached. Instead of the truly massive horde that would have accompanied a full Blight, the Archdemon in DA:O just mustered whatever happened to be in the area.
It also helped that the Archdemon showed itself at Denerim. According to the codex, Archdemons tend to stay in the Deep Roads during the course of most Blights, so its decision to show itself is the only reason there was anything left of Ferelden.
#13
Posté 12 décembre 2014 - 12:35
the warden that killed the arch demon is known as the hero of fereldon. It was a freak occurence.
#14
Posté 12 décembre 2014 - 12:39
Bioware pretty much killed the threat of the blight for me in DAO. All these tales of the blight being so devastating in the past yet the Blight we see ourselfs is hardly that devastating.In fact Corys attack on Thedas was far more devastating then the Ffith blight imo.
#15
Guest_simfamUP_*
Posté 12 décembre 2014 - 12:47
Guest_simfamUP_*
As the previous games showed us you do not need more then 3 wardens to stop a blight and kill a archdemon and the fact that the grey wardens actually cared about politics more then stopping a blight proved that they are useless. A total number of 10 wardens is at most what the world of Thedas needs. What do you all think?
Technically, you only need one Warden to stop a Blight.
But a pretty huge ****** army to help you do it.
#16
Posté 12 décembre 2014 - 12:53
Technically, you only need one Warden to stop a Blight.
But a pretty huge ****** army to help you do it.
Unless you're the Hero of Ferelden.
#17
Posté 12 décembre 2014 - 01:03
Technically, you only need one Warden to stop a Blight.
But a pretty huge ****** army to help you do it.
It gives you a huge advantage, and increasing the chance of success if there are a **** ton of Wardens in that huge army.
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#18
Posté 12 décembre 2014 - 01:05
Please. The only reason that the Fifth Blight was over so fast was because of Flemeth.
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#19
Posté 12 décembre 2014 - 01:08
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#20
Posté 12 décembre 2014 - 01:09
Please. The only reason that the Fifth Blight was over so fast was because of Flemeth.
Despite keeping the old treaties safe, and rescuing the Warden and Alistair from the Tower of Ishal, and let Morrigan accompany the party. I don't see her doing anything else that benefits the war effort to stop the Blight, but yeah...without her it could be worse.
#21
Posté 12 décembre 2014 - 01:09
I do think it'd make more sense to keep the numbers of grey wardens small when there isn't a blight on. Just leave the joining to those who catch the blight, and maybe to conscripts who were convicted of a capital offence before being taken by the order.
Particularly if the joining is using a rare resource, as is implied in DA:O. Because when a blight actually happens, you will want to have a lot of them.
#22
Posté 12 décembre 2014 - 01:10
Please. The only reason that the Fifth Blight was over so fast was because of Flemeth.
Yeah, I agree with this. The other blights didn't have Flemeth, or similar beings, helping out against the blight
#23
Posté 12 décembre 2014 - 01:10
never appreciated til poo hits the fan
This makes me feel like Thedosian are ignorant and ungrateful bunch.
#24
Posté 12 décembre 2014 - 01:16
they are no respect for heroes and supertitious of people whose eyes change colour...This makes me feel like Thedosian are ignorant and ungrateful bunch.
maybe the EO had it right(joking)
#25
Posté 12 décembre 2014 - 01:19
they are no respect for heroes and supertitious of people whose eyes change colour...
maybe the EO had it right(joking)
I lose all of my respect for Vivienne when she says the Wardens are nothing more than a relic of the past. Seriously, do I have to throw her to the darkspawn so she can see how important the Wardens are. Do we really need darkspawn to roam the surface to remind us that they are always a threat to all, and without the Wardens...Thedas is doomed.
I'm sorry, the EO?
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