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Strategies / Tactics


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#1
Cryos_Feron

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Hello.

 

Someone here said that DAI MP is much more about tactics than ME3 was.

 

Well, when playing in a PUG the only tactic I see is clearing room after room...

 

 

OK - maybe THIS or THAT enemy should be killed first and maybe the Squishies don't

stand in first row. And on Perilious you should not run into a group of enemies. But that's pretty much it, isn't it?

 

 

Maybe one could exploit the second entrance you get through some treasure rooms.

But how should I ever be able to communicate this with my team without text chat ?

Considering that only every 4th player uses a mic.

 

Please let me know your ideas about those very important tactics. Because I really hope I am wrong.

 

 

But if I am: The difficulty is too easy.

Because even Perilious is not an impossible threat without sophisticated tactics

(if you are playing in a good PUG)

And soon (maybe a few months) it will become even more easy.

 

 

Coming back to ME3:

Maybe it was not soo much about team tactics but MY OWN tactic as a player was 

incredibly important and got better and better - even after hundreds of hours played.

In DAI MP the personal skill and tactic don't seem soooo important. It is more about 

the abilities you have unlocked and the gear you are using. This is my opinion.



#2
Storm_Changer

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Gear and abilities are important. 

 

But there's definitely skill involved too. 

 

If you can't work out which skills are most applicable and know when to use them, you'll be largely useless to the team. In a similar respect, if you're focusing down the wrong enemies it can literally cause a wipe. [I.E ignoring ranged units in perilous.] 

 

The entire system - 4 humans working together, with doors that can only be opened by certain classes, is to promote diverse teams that work together well in stereotypical fashion [tank, archer/assassin for dps, mage support ect.] 

 

Top-tier players understand how and when to maximise DPS, on what to do so, and when its appropriate to lose DPS to support others. They know when and where to position themselves vs each type of enemy, and know when its appropriate to engage enemies. They know their own character and play-style limitations and work around them in the context of their own teams composition. 

 

I haven't played ME3 so I couldn't say if it's more or less tactical comparatively. All I can say is the system is clearly designed with tactics in mind, but it's quite bare-bones atm, so it isn't fully realized. 



#3
J. Peterman

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Teamwork more than tactics.



#4
EnemySpinach

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Teamwork more than tactics.

Teamwork IS tactics.



#5
J. Peterman

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Teamwork IS tactics.

 

You have a point, but by teamwork, I generally mean not playing like a jackass, rather than actually being coordinated.


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#6
Storm_Changer

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You have a point, but by teamwork, I generally mean not playing like a jackass, rather than actually being coordinated.

You'll obviously do better not acting like a jackass AND being coordinated, though.  :P



#7
J. Peterman

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You'll obviously do better not acting like a jackass AND being coordinated, though.  :P

 

Naturally, but PUGs. Yuck.



#8
Vortex13

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Well one tip/strategy I can provide based off of playing with the Arcane Warrior is that proper timing of the spirit blade can deflect/reflect projectiles..... including a Revenant's 'Ghost Hand' attack.

This little bonus can work with both on and off host connections, and it is a godsend on harder difficulties. Being able to deflect the 'Ghost Hand' not only helps prevent the Reverent from turning you in mince meat, but it also leaves it vulnerable to follow up attacks as it must wait for the attack's animation to finish before it can engage the party.

#9
tbxvividos

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Or you could just winters grasp him and kill him before the freeze ends.

Or cast walking bomb on him and just leave the room. he's weak to spirit damage.

#10
KalGerion_Beast

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Well one tip/strategy I can provide based off of playing with the Arcane Warrior is that proper timing of the spirit blade can deflect/reflect projectiles..... including a Revenant's 'Ghost Hand' attack.

This little bonus can work with both on and off host connections, and it is a godsend on harder difficulties. Being able to deflect the 'Ghost Hand' not only helps prevent the Reverent from turning you in mince meat, but it also leaves it vulnerable to follow up attacks as it must wait for the attack's animation to finish before it can engage the party.

Maybe im just losing my mind, but cant you face tank him, even on perilous (assuming you have a good weapon).  He seems really weak to spirit damage, and your barriers generate based on damage done.  I remember hitting 1k's on him with spirit blade.