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Why is the Reaver so Weak ?


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52 réponses à ce sujet

#1
Alazeube47

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Hey, well i have a reaver lvl 14 and i keep dying... i got 2 shot by every ennemies. The damage are crazy but what's the point if you can't even handle taking a few hit ? 

 

i have the rare armor that you can craft, an epic 305 dps 2 hand axes, so the burst is real, but i dont understand how you are supose to play this class, even my archer is more tanky than my reaver.

 

In dungeons i focus on the weakest ennemies, i can 2 shot them or 1 shot them if i do a critic, but as soon as i take 2 shot im dead, im not even talking about the biggest creatures or boss, they 1 shot me instantly with any attack.

 

I seriously think that they should buff the health / armor o this class cause it's getting completly useless in dungeons and i think i might no play it until they buffed it.

 

So if someone could maybe explain to me how to properly play it i would be really thnksfull cause since i have an epic 2 hand axe i kinda want to use it.



#2
Rhaine

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Don't get hit.
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#3
DivineAura

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inb4 berserk axe.


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#4
SoulRebel_1979

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inb4 l33t ballers who solo perilous and never die on a lvl 1 Reaver



#5
EnemySpinach

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Don't get hit.


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#6
veramis

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Use rampage, dragon rage, devour, and the last ability is up to you. Many people get war horn for the last one.

 

You have to get used to allowing the archers to target a teammate before you run in. Either that or you start killing them ASAP with rampage and dragon rage, or just dragon rage when rampage is down, before they can take you down. When starting out I don't recommend playing reaver aggressively, play conservatively even if it means doing less dps, learn and get used to where enemies are positioned on the different maps. Once you are good enough and have the weapon and gear for it, you can try leeroying without dying in 3 seconds.



#7
Nurmi

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Rampage & spam Dragon Rage / Devour, situationally use War Horn.



#8
21T09

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inb4 berserk axe.


Definitely!

#9
xROLLxTIDEx

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Until the Rampage bug is fixed, I'd recommend:

 

Rampage - Dragon Rage - Devour - Mighty Blow

 

If Rampage doesn't bug out, then all you really need is Rampage - Dragon Rage - Devour.

 

If Rampage does bug out, then it is nice to have Mighty Blow as a strong back up attack that doesn't hurt you to use.

 

It is also sad that you have to take a skill into battle as a contingency plan in case another quits working, but that is what I'd recommend doing until Rampage is patched.  



#10
ElectricFeel

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Your Reavering wrong if you think it is weak. 1k-2k spammable hits? Check. Self heals on little to no cool down? Check. Fly around at Mach 1 in super PMS mode? Check and Check. A keeper or elementalist throwing a barrier on you before you charge into a group of 5 archers will significantly increase your life expectancy. Even though you technically go beserk you don't want weapons that say beserk on them, this kills you and not even barrier or a midol potion will save you. Reaver is not a tank although with a decent group it can fill that role through threatening, its possible in perilous but not recommended for pugs.
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#11
-PenguinFetish-

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Fly around at Mach 1 in super PMS mode?


Oh god my sides.
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#12
Nintz2000

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2H Warriors aren't tanks. They are DPS characters, similar to rogues. You follow the actual tank in so that you don't get hit, and then proceed to lay waste. If you happen to be the only warrior in a group as a 2H character, try to  pull the enemies around corners so you can lay down your DPS without fear of archers. 


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#13
Alazeube47

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Hey guys thanks for your answers, yeah i guess i was laying this class too aggressively, i was just "leeroying" into ennemies as i felt so strong doing that much damage on them, but i guess you guys are right if i stand back a lil bit waiting fo the ennemies to target my teammates. im gonna try it again and keep you in touch, but daaamn that epic 2 hand axe with 305 dmg is so powerfull, you just want to go in the middle of the fight and 2 shot everything :D 



#14
Cirvante

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Because Bioware thought it was a good idea that if mooks block your Dragon Rage once (which they'll do often when facing you), they will keep blocking it and use a Payback Strike after your third attack. And then there's the Rampage bug. So unless you have a Keeper giving you barrier at the start of each fight or someone else drawing all the aggro, you need to play her very conservatively and use War Horn a lot.



#15
Credit2team

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reaver is not weak, its just currently too squishy (much like the katari)

devour doesn't heal for enough and rampage bugs out, she has no good way to generate guard, block attacks or mitigate damage. 
also movement is a pain in the ass as she has no gap closers.

but her damage is great, its just everything else that sucks



#16
Cerberus

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Atleast Reaver is better than kitari

#17
ChaosBlades

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Yeah reaver here. Pretend you are the tanks shadow. Follow him wherever he goes. Hope archers don't target you from across the map. If there is no tank good luck you are going to die a lot.

#18
KevTheGamer

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The Reaver is a beast if you build her right. Her issue is that she really only has one build that works really well. Dragon Rage, Ring of Pain, Devour, and Rampage are all must have abilities for her. This combo basically makes her OP because the minute you start the ring of pain you hit devour and get all of your health back and rampage inside of ring of pain is insane and Dragon rage is just an awesome ability. 



#19
kiltysue

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Hey, well i have a reaver lvl 14 and i keep dying... i got 2 shot by every ennemies. 

First, as others have mentioned, check to make sure you do NOT use a weapon

with the "berserk" bonus.  10/20% outgoing damage bonus, 100/200% "bonus"

damage taken.  Everything that hits you will 1-2 shot you with the high end

"bonus" damage taken property.

 

If you're in a group that draws enemy groups through constriction points

(doors/hallways/around corners), rampage/dragon rage just before they

turn the corner, then ambush them.  High success rate with that approach.

 

If you're in a typical pug that does not spend much attention on coordinating

attacks, wait for another character to draw aggro (pull of the abyss, blizzard, firestorm,

etc..), then charge in (using cover when you can).  Rampage/dragon rage when

you're close.

 

This kind of approach also works well for a katari. The "wolves" skill is necessary

on katari for the charge/guard generator.  Earthshatter (line of fire) is great if you

can place it well.  For the Katari to work, you probably need a top tier weapon.  And

even with great gear, the Katari requires more effort to make it work well when

compared to a Reaver.



#20
Stinja

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wait for another character to draw aggro..., then charge in (using cover when you can). 

 

This kind of approach also works well for a katari. ... For the Katari to work, you probably need a top tier weapon.  And

even with great gear, the Katari requires more effort to make it work well when compared to a Reaver.

 

I've got some good 2handers, and while the Reaver's burst-dps is top-tier, i still find i enjoy playing the Katari more:  Reaver plays one way, so is kinda shallow.  Katari's got more variety of skills (and hence gameplay), and more able to adapt.  This is only on Threatening, and he's completely playable at that difficulty.

 

My main plan with either is to flank, you are not a tank - Flank! Don't tank!  Lurk from cover to cover, wait until aggro is pulled, then attack quickly;  head back to cover to recover cool downs;  repeat.  I like the gameplay, as it's far less static than tanks or the pewpew types.

 

But yes, they're both way too squishy.  I do like them, just you have to be so careful...


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#21
KevTheGamer

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I've got some good 2handers, and while the Reaver's burst-dps is top-tier, i still find i enjoy playing the Katari more:  Reaver plays one way, so is kinda shallow.  Katari's got more variety of skills (and hence gameplay), and more able to adapt.  This is only on Threatening, and he's completely playable at that difficulty.

 

My main plan with either is to flank, you are not a tank - Flank! Don't tank!  Lurk from cover to cover, wait until aggro is pulled, then attack quickly;  head back to cover to recover cool downs;  repeat.  I like the gameplay, as it's far less static than tanks or the pewpew types.

 

But yes, they're both way too squishy.  I do like them, just you have to be so careful...

what is your katari build? everytime i use him i can have full guard and full heath and get one shot killed often. one hit will completely kill my full guard sometimes too. shits annoying. he appears to be an awesome character who is in desparate need of a buff. maybe i am using him wrong. 



#22
xROLLxTIDEx

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what is your katari build? everytime i use him i can have full guard and full heath and get one shot killed often. one hit will completely kill my full guard sometimes too. shits annoying. he appears to be an awesome character who is in desparate need of a buff. maybe i am using him wrong. 

 

What system do you play on?



#23
KevTheGamer

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What system do you play on?

PC



#24
Scorpio989

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Look it's one of those Reavers that go in first... I love watching those!



#25
Stinja

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what is your katari build? everytime i use him i can have full guard and full heath and get one shot killed often. one hit will completely kill my full guard sometimes too. shits annoying. he appears to be an awesome character who is in desparate need of a buff. maybe i am using him wrong. 

 

Build is kinda irrelevant regarding being one-shot, that's use of cover, aggro control (i.e.: let others take it, and kill anything targeting you first).  You are squishy - repeat the mantra:  "Flank! Don't Tank!".

 

Other far better players than me have posted extensive builds and guides, please look those up - i am a noob.

http://forum.bioware...lity-breakdown/

http://forum.bioware...ari-guidevideo/

 

My build is this:  http://da-skills.net...110,010,00000,0

 

The general plan as said above,  wait for others to go first (and aggro), flank, line up a Charging Bull to hit as many enemies as possible, thinking about where you will end up too!  turn around, if enemies are clumped nearby use you stamina-free Mighty Blow, if in a line behind you use Earthshaker.  then retarget on next threat, then probably charge elsewhere or to safety.

Always think where you are, and where ranged enemies are and who they're targeting. knockdown is essentially damage mitigation for the whole team.

You do not need a keeper casting Barrier on you (obviously nice to have), just play smart!

 

To try and keep on topic:  this is the same broad idea for Reaver.  Flank! Don't Tank!

 

I am in no way trying to wave my shrivelled tiny epeen, but just to say playing Katari doesn't mean dying and last place:

 

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