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Why is the Reaver so Weak ?


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#26
PillarBiter

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NOw that rampage is semi-fixed, reaver is very viable. On threatening I hardly get killed (no, no bragging). You just have to realise that YOU'RE NOT A TANK!!!

 

This means, don't draw aggro. Same as katari. Wait for the enemies to be distracted, them 2-shot them with your claws of doooooooom! Always, ALWAYS pop madness as soon as it's up. 



#27
Chaz Darkbane

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I honestly don't get how this keeps coming up. Do people play the Reaver to level 4 and think she just stops there?


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#28
Shadohz

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Atleast Reaver is better than kitari

Kid-Atari

 

FTFY

 

OT: Reaver is pretty good even with though it's bugged. Can't say the same for Katari. Besides using a better build I also recommend avoiding lobbies where there are other melee players and especially avoid lobbies with Stealth players (Alchemist, Assassin and Hunter). I think what some players don't realize is that if you have weapons/gear that heal on kill/hit, your recharge goes down because they are other melee players blocking your hits and you draw too much aggro (playing alongside of stealth kits).



#29
KevTheGamer

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Build is kinda irrelevant regarding being one-shot, that's use of cover, aggro control (i.e.: let others take it, and kill anything targeting you first).  You are squishy - repeat the mantra:  "Flank! Don't Tank!".

 

Other far better players than me have posted extensive builds and guides, please look those up - i am a noob.

http://forum.bioware...lity-breakdown/

http://forum.bioware...ari-guidevideo/

 

My build is this:  http://da-skills.net...110,010,00000,0

 

The general plan as said above,  wait for others to go first (and aggro), flank, line up a Charging Bull to hit as many enemies as possible, thinking about where you will end up too!  turn around, if enemies are clumped nearby use you stamina-free Mighty Blow, if in a line behind you use Earthshaker.  then retarget on next threat, then probably charge elsewhere or to safety.

Always think where you are, and where ranged enemies are and who they're targeting. knockdown is essentially damage mitigation for the whole team.

You do not need a keeper casting Barrier on you (obviously nice to have), just play smart!

 

To try and keep on topic:  this is the same broad idea for Reaver.  Flank! Don't Tank!

 

I am in no way trying to wave my shrivelled tiny epeen, but just to say playing Katari doesn't mean dying and last place:

 

JQL1qTH.jpg

interesting idea ill try it. I tank like a mofo with my Reaver though. Ring of pain, Rampage, Devour, and I can out tank a legionairre



#30
tbxvividos

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Last night I was playing reaver, lvl 16, and got sick of joining hosts with dial up.
So I made a lobby, started the game, and began soloing while waiting for people to join.
At the start of wave 4, while wondering why no one had joined yet, I realized I made a private game.
so I finished up the run solo.

This was on threatening.

Reaver isn't weak, lots of people are just bad at playing them.

And @yourgrl, ring of pain is baaaaaaaaad and you are most definitely not out-tanking legionnaires. No class is.

#31
gay_wardens

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lol the class that can instagib the demon commander is not weak

 

keep your health up by using life stealing abilities on the blood tree, or defensive abilities on the other tree.



#32
whattheduece23

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Last night I was playing reaver, lvl 16, and got sick of joining hosts with dial up.
So I made a lobby, started the game, and began soloing while waiting for people to join.
At the start of wave 4, while wondering why no one had joined yet, I realized I made a private game.
so I finished up the run solo.
This was on threatening.
Reaver isn't weak, lots of people are just bad at playing them.
And @yourgrl, ring of pain is baaaaaaaaad and you are most definitely not out-tanking legionnaires. No class is.

And why is Ring of pain "baaaaaad"?

I find the health gain boost to Devour from ROP to be invaluable, not to mention that with ROP active and rampage you gain health simply from the DOT effect on ROP.

#33
Chaz Darkbane

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And why is Ring of pain "baaaaaad"?

I find the health gain boost to Devour from ROP to be invaluable, not to mention that with ROP active and rampage you gain health simply from the DOT effect on ROP.

Ring of Pain isn't bad, it is just a huge stamina drain for nothing but a little bit of extra damage. I would recommend bringing War Horn instead, it fears all enemies near you and allows you to get instant criticals. Feared enemies cannot block or attack, so they are sitting ducks for your teammates and allow you to quickly reset the cooldown on Rampage with the Dragon Rage criticals from the Flow of Battle passive.



#34
whattheduece23

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Ring of Pain isn't bad, it is just a huge stamina drain for nothing but a little bit of extra damage. I would recommend bringing War Horn instead, it fears all enemies near you and allows you to get instant criticals. Feared enemies cannot block or attack, so they are sitting ducks for your teammates and allow you to quickly reset the cooldown on Rampage with the Dragon Rage criticals from the Flow of Battle passive.


Ahh I see, I did have to pick up a Deep reserves ASAP to manage it but still have to be careful timings my skill usage.

Although I can see that would work very well, i'll give that a try after my next prestige.

#35
KevTheGamer

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Last night I was playing reaver, lvl 16, and got sick of joining hosts with dial up.
So I made a lobby, started the game, and began soloing while waiting for people to join.
At the start of wave 4, while wondering why no one had joined yet, I realized I made a private game.
so I finished up the run solo.

This was on threatening.

Reaver isn't weak, lots of people are just bad at playing them.

And @yourgrl, ring of pain is baaaaaaaaad and you are most definitely not out-tanking legionnaires. No class is.

Ring of Pain + Rampage will out tank a Legionnaire if you play it right. 



#36
tbxvividos

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Ring of Pain + Rampage will out tank a Legionnaire if you play it right.

K let's see your video of 5 archers shooting you simultaneously and you surviving because you brought ring of failure.

I'll be waiting.

Or you could just save yourself the embarrassment and admit there's a litany of things legionnaires can do with ease that reavers simply cannot.

Not EVER losing health AND having aoe taunts vs losing a lot of health and gaining it back and having 1 single target taunt that no one would use.

Protip - reavers aren't tanks.


Also - horn is infinitely better than ring of pain. If you ever get beyond routine you might realize that.

With stacked crit and horn at proper moments I BARELY have enough stamina (WITH passives) to rotate rampage and devour.
if you're wasting stamina on a persistant aoe like ring of pain, you're playing your class wrong.

Even though reavers aren't tanks I posit that rampage/dragon rage/devour/horn is a better tank than your RoP build.

#37
dekarserverbot

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Reavers are health thanks no defense ones, sadly you can no longer  boost everything into CON as you could before, so you need to relly more on the devour skills than you used to...

crafting armor made of bloodstone helps the reaver



#38
whattheduece23

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K let's see your video of 5 archers shooting you simultaneously and you surviving because you brought ring of failure.
I'll be waiting.
Or you could just save yourself the embarrassment and admit there's a litany of things legionnaires can do with ease that reavers simply cannot.
Not EVER losing health AND having aoe taunts vs losing a lot of health and gaining it back and having 1 single target taunt that no one would use.
Protip - reavers aren't tanks.
Also - horn is infinitely better than ring of pain. If you ever get beyond routine you might realize that.
With stacked crit and horn at proper moments I BARELY have enough stamina (WITH passives) to rotate rampage and devour.
if you're wasting stamina on a persistant aoe like ring of pain, you're playing your class wrong.
Even though reavers aren't tanks I posit that rampage/dragon rage/devour/horn is a better tank than your RoP build.


Wow it's like you took his random comment over the internet personally....Are you like the real life legoi?
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#39
Pureshadow69

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Build is kinda irrelevant regarding being one-shot, that's use of cover, aggro control (i.e.: let others take it, and kill anything targeting you first).  You are squishy - repeat the mantra:  "Flank! Don't Tank!".

 

Other far better players than me have posted extensive builds and guides, please look those up - i am a noob.

http://forum.bioware...lity-breakdown/

http://forum.bioware...ari-guidevideo/

 

My build is this:  http://da-skills.net...110,010,00000,0

 

The general plan as said above,  wait for others to go first (and aggro), flank, line up a Charging Bull to hit as many enemies as possible, thinking about where you will end up too!  turn around, if enemies are clumped nearby use you stamina-free Mighty Blow, if in a line behind you use Earthshaker.  then retarget on next threat, then probably charge elsewhere or to safety.

Always think where you are, and where ranged enemies are and who they're targeting. knockdown is essentially damage mitigation for the whole team.

You do not need a keeper casting Barrier on you (obviously nice to have), just play smart!

 

To try and keep on topic:  this is the same broad idea for Reaver.  Flank! Don't Tank!

 

I am in no way trying to wave my shrivelled tiny epeen, but just to say playing Katari doesn't mean dying and last place:

 

JQL1qTH.jpg

 

so the highest level got most of the kills. interesting.



#40
whattheduece23

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so the highest level got most of the kills. interesting.


Its not his level, it's the sword he has equipped. I've outkilled players 10 levels ahead of me by 50+ kills because I have a 246dps Greatsword and they were likely on their first char or two and had a less than even 50dps weapon, 100 or so at best.

#41
Stinja

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so the highest level got most of the kills. interesting.

 

Its not his level, it's the sword he has equipped.

 

Levels gives you abilities:  one game of Routine puts you to level 4 or 5, so Katari can quickly choose two good abilities (Mighty Blow and Pommel Strike), and is viable on threatening right then.  But as said with a good weapon...  and not being kicked from the lobby... ;)

A level 14 Elementalist should have every main ability, and be viable for threatening.

Level 13/15 alchemists should have main abilities unlocked, and be totally viable.

 

So mostly it boils down to your equipped weapon and playing.

 

I can probably find a pic of a level 11 Katari outscoring a level 20 Arcane Warrior, but then we are degenerating into ePeen.  Most games you should be 3rd/4th on the scoreboard, just to the way scoring works (note no Keeper in screenshot), and often you'll be stood behind a pillar while the ranged players kill everything.  

My point was to encourage Reaver and Katari players to keep trying the kit, don't give up from being pin cushioned game after game.  Change your play style.  They're both fun kits, who are different from the more static pew pew mages/bow-users, and tanks.



#42
KevTheGamer

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K let's see your video of 5 archers shooting you simultaneously and you surviving because you brought ring of failure.

I'll be waiting.

Or you could just save yourself the embarrassment and admit there's a litany of things legionnaires can do with ease that reavers simply cannot.

Not EVER losing health AND having aoe taunts vs losing a lot of health and gaining it back and having 1 single target taunt that no one would use.

Protip - reavers aren't tanks.


Also - horn is infinitely better than ring of pain. If you ever get beyond routine you might realize that.

With stacked crit and horn at proper moments I BARELY have enough stamina (WITH passives) to rotate rampage and devour.
if you're wasting stamina on a persistant aoe like ring of pain, you're playing your class wrong.

Even though reavers aren't tanks I posit that rampage/dragon rage/devour/horn is a better tank than your RoP build.

lol at you taking it personal that I disagree with you on the internet. Who the hell survives 5 archers shooting at them at  once anyway? Legionairres die from that too. Show me a video of you being shot from all sides by archers using any class and survive. ill wait. 

Pro tip Reavers can tank you clearly aren't doing it right and think that because you can't use a reaver this way that I can't. Get over yourself. 



#43
xROLLxTIDEx

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With stacked crit .... I BARELY have enough stamina (WITH passives) to rotate rampage and devour.
 

 

I agree with this.

 

It is also my opinion that War Horn isn't even worth the stamina.  Rampage - Dragon Rage - Devour is all you really need.  The 4th skill doesn't matter.  None of them are worth the stamina IMO.

 

Also of note, if you can get your critical chance % to 30%, then you never need to use war horn for criticals to cool down rampage either. While it would be great to have 100% critical chance, you get diminishing returns after 30%.  At least that is what is posted in the big attribute/testing/formula thread.  Basically, with 30% crit chance you will get enough criticals in the 10 second window of rampage to cool it down without the auto-criticals on asleep/fear'd enemies.

 

Amulet of Cunning = 5% critical chance

Ring of Critical Chance = 10%

Cunning passives from the Reaver tree

Rogue promotions = .5% per 1 promotion

Cunning/Crit% from an equipped weapon

 

However you can get it, you need to get it to 30%.



#44
veramis

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It is also my opinion that War Horn isn't even worth the stamina.  Rampage - Dragon Rage - Devour is all you really need.  The 4th skill doesn't matter.  None of them are worth the stamina IMO.

 

What are you going to do when a mob is in parrying or blocking mode? Warhorn/roll/mighty blow can deal with such situations and dragon rage often will just make you lose hp for using the ability and then get payback striked or knocked down by a charging shield enemy. You also want some ability to use when rampage is on cooldown and you have too little hp to safely use on dragon rage or rampage gets bugged These three abilities also have good utility, i.e. warhorn when you have too many archers or other mobs around you, combat roll for when you get feared or knocked down, and mighty blow for doing dps and stunning things in a decent aoe.



#45
Cirvante

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What are you going to do when a mob is in parrying or blocking mode? Warhorn/roll/mighty blow can deal with such situations and dragon rage often will just make you lose hp for using the ability and then get payback striked or knocked down by a charging shield enemy. You also want some ability to use when rampage is on cooldown and you have too little hp to safely use on dragon rage or rampage gets bugged These three abilities also have good utility, i.e. warhorn when you have too many archers or other mobs around you, combat roll for when you get feared or knocked down, and mighty blow for doing dps and stunning things in a decent aoe.

 

Devour can be used on blocking enemies and when you have around 30% crit chance then a certain passive will give 25% of your crits the ability to panic enemies around you like War Horn. Penguin got a 28% crit greataxe yesterday and it seemed to be just made for the Reaver. He could often just chain Rampage as long as there were enough enemies around.



#46
xROLLxTIDEx

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What are you going to do when a mob is in parrying or blocking mode? Warhorn/roll/mighty blow can deal with such situations and dragon rage often will just make you lose hp for using the ability and then get payback striked or knocked down by a charging shield enemy. You also want some ability to use when rampage is on cooldown and you have too little hp to safely use on dragon rage or rampage gets bugged These three abilities also have good utility, i.e. warhorn when you have too many archers or other mobs around you, combat roll for when you get feared or knocked down, and mighty blow for doing dps and stunning things in a decent aoe.

 

1 - I'm going to use Devour. or simply do a little circle on my left joystick and then Dragon Rage from a different angle.

 

2 - The only time I do not use Dragon Rage is when my health is soo low that I do not have enough health to actually use the skill. I have zero fear about using Dragon Rage with <50% health while Rampage is on cool down.  If Rampage gets bugged, I make do with just Dragon Rage - Devour.

 

My 4th skill is currently Mighty Blow.  I bring it along b/c I am currently using a single target maul.  It is near impossible to target vases with a maul.  I use mighty blow on these vases.  That is what I use my 4th skill for on the Reaver. 



#47
-PenguinFetish-

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Devour can be used on blocking enemies and when you have around 30% crit chance then a certain passive will give 25% of your crits the ability to panic enemies around you like War Horn. Penguin got a 28% crit greataxe yesterday and it seemed to be just made for the Reaver. He could often just chain Rampage as long as there were enough enemies around.


Its called Axe of the Dragon Hunter. It only level 19 but it still hits for 1k dragon rage.

#48
Angel86

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Ring of Pain + Rampage will out tank a Legionnaire if you play it right. 

 

A Reaver can never out tank a Legionnaire.

 

You might tank the same quantity of trash mobs a Legionnaire does and clean the room faster, but that isn't out tanking. A Legionnaire can hold himself against more mobs + boss where a Reaver would die if he doesn't kite. The moment you are kiting, you are not tanking, so no, you can't out tank a Legionnaire playing as a Reaver. 



#49
veramis

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Devour can be used on blocking enemies and when you have around 30% crit chance then a certain passive will give 25% of your crits the ability to panic enemies around you like War Horn. Penguin got a 28% crit greataxe yesterday and it seemed to be just made for the Reaver. He could often just chain Rampage as long as there were enough enemies around.

 

I feel devour is too dangerous to use when you have 2-3 enemies around you and your attacks are being interrupted by blocks. As for walking around enemies to attack from the side, enemies will often continue to face you and attack unless you pull  back enough that they aggro someone else. A reaver with 50% crit chance could keep rampage going almost continuously with enough hits (until it bugs out anyway), but he still can see problems with blocking enemies. A reaver with 50% crit chance would have a 12.5% chance per enemy hit of panicking enemies from the passive, so its not a very reliable way to induce fear, whereas a warhorn takes about 2 seconds of animation and is a guaranteed AoE fear.

 

Anyway, my point is yeah you'd use devour, rampage, and dragon rage 90%+ of the time, but that doesn't mean the 4th ability is a "waste of stamina". The next time you are feared by the demon commander, think about how much less standing around doing nothing you could've done if you had combat roll.



#50
Torkelight

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I am in no way trying to wave my shrivelled tiny epeen, but just to say playing Katari doesn't mean dying and last place:

 

 

Yep, I am starting to get the same results and even on perilous, but it does demand good CC team, carefull play and a great weapon (and a heal on kill-ring). Just charge in (angle your runs correctly to gain the most guard) and out of fights (again get the guard up) and use gerilja tactics. Once good CC's hit you can really unsleash some good damage. I am also using the exact same build just to unleash tons of damage

And its more fun than Reaver to be honest.

 

I still think it needs some kind of survivability boost though.