Okay first there's the 250 save limit which...is kind of BS on PC...
But now the saves don't even divide themselves by character anymore so I can simply easily move the ones I'm not going to use for the moment?
Really?
Why do this.
Okay first there's the 250 save limit which...is kind of BS on PC...
But now the saves don't even divide themselves by character anymore so I can simply easily move the ones I'm not going to use for the moment?
Really?
Why do this.
250 saves? Wow. You have very little right to complain in my eyes. Those on the 360 had 25 saves per character in DA2...
Now, in Inquisition, they have 25 saves total, across all characters, and that save limit includes autosaves... So it's really only 22 saves total, if you only have one character at a time, because of the 2 autosave files and the "milestone" save file.
Okay first there's the 250 save limit which...is kind of BS on PC...
But now the saves don't even divide themselves by character anymore so I can simply easily move the ones I'm not going to use for the moment?
Really?
Why do this.
Totally agree with this. The 250 limit annoyed me slightly, but I didn't pay it much attention since I thought I'd be able to just move the files I don't use at the moment.
But now? Neither separated into one folder for each character as in previous DA games and ME 2/3 nor named after the character like in ME 1? There's no indication in the file names of what save file it is. No save slot number, no character name, nothing.
The only thing you have to go on is date/time of the file's creation and that's not helpful in the least if you play multiple characters at once.
This save limit really needs to go. So what if the saves take up more space than the cloud storage allows? We can choose not to sync to the cloud, and if someone desperately wants to sync to the cloud, they can simply remove a number of saves.
250 saves? Wow. You have very little right to complain in my eyes. Those on the 360 had 25 saves per character in DA2...
Now, in Inquisition, they have 25 saves total, across all characters, and that save limit includes autosaves... So it's really only 22 saves total, if you only have one character at a time, because of the 2 autosave files and the "milestone" save file.
If you play on a console you get a console's limits. That's hardly my fault.
Again you're on console. THere's no reason for a PC to have these limits. It worked just fine the way it was in previous games.
Totally agree with this. The 250 limit annoyed me slightly, but I didn't pay it much attention since I thought I'd be able to just move the files I don't use at the moment.
But now? Neither separated into one folder for each character as in previous DA games and ME 2/3 nor named after the character like in ME 1? There's no indication in the file names of what save file it is. No save slot number, no character name, nothing.
The only thing you have to go on is date/time of the file's creation and that's not helpful in the least if you play multiple characters at once.
This save limit really needs to go. So what if the saves take up more space than the cloud storage allows? We can choose not to sync to the cloud, and if someone desperately wants to sync to the cloud, they can simply remove a number of saves.
It's ridculous.
And same this is my issue with it. At least I could just move my saves and call it a day if they were named but they don't even do that much.
I mean really they could just have a cloud save limit and call it a day. They don't need to limit everyone because of that.
Well that's moronic. Who made that design decision?
If I want to use a whole hard-drive for Dragon Age: Inquisition saves, I damn well should be able to.
they likely designed the console version of DA:I first, and started the pc build with a port, the new save system might just be a holdover from that... or not. I really have no idea. but that's the only thing that make any sense, at least to me.
In a previous thread on this subject, somebody mentioned that they coded the whole thing in such a way that the game would have to load all the saves whenever you opened the loading menu, and if the folders got too big, things would go to hell in a handbasket. Which would still be pretty daft, but at least it'd be an explanation.
Must be something to do with Frostbite 3
they likely designed the console version of DA:I first, and started the pc build with a port, the new save system might just be a holdover from that...
This is the only explanation.
As porting it from inferior hardware on PC already took the toll in other design choices.
Possible excuses that Origin cloud is limited drink no water - I have 500 Gb free on my games HDD and I want to have as much (offline) saves as I want to.
Kantr, stop pretending that the game is brilliant and flawless! It's not. I dunno for other games that got ported from consoles to PC, but DA3 port is horrible.
I for one do not understand why there is a limit in the first place. If I chose to fill up my One's hard drive with nothing but DAI, I should be allowed too.
I just recently started my forth run, however I had to go back and start deleting my previous play through saves in order to save for my new character.
This problem has always been there for the DA games. I just had hopes this whole "Save Limit" would have been removed for the third.
Guess not. <sighs>
If you play on a console you get a console's limits. That's hardly my fault.
Again you're on console. THere's no reason for a PC to have these limits. It worked just fine the way it was in previous games.
You have up to 10 times the capacity for saves on the PC than those who play on consoles... The implication I am trying to get across in that statement is that, if you play on the PC, you don't need more save slots.
If one is incapable of getting by with 250 save slots, when others are clearly capable of getting by with "just" 25, then I pity them. Not least because that complaint indicates they have bigger issues than just having a lack of save slots...
This one is bad, I had just assumed they were using the same save by profile system they had used in all there other games, I never believed they would change suach a wonderful save system that organized all your save for you, and helped to keep your game aprt from each other
This is very sucky!
I bet it is another console compromise, Consoles have so messed up the utimate Gamer gaming machine, that can be customized to there gamers hearts content (Computer). I bet the low save game Number is another compromise for console, the makers complaining they were using to much of the consoles very small, and for most un changable Hard drive capacitiy.
Also why we have such long stalling wait's when traveling from place to place.
You have up to 10 times the capacity for saves on the PC than those who play on consoles... The implication I am trying to get across in that statement is that, if you play on the PC, you don't need more save slots.
If one is incapable of getting by with 250 save slots, when others are clearly capable of getting by with "just" 25, then I pity them. Not least because that complaint indicates they have bigger issues than just having a lack of save slots...
I don't need to play the game either. So your point?
Issues because I happen to like having unique saves from scenes where I want to replay the game without going hours back? Really?
I like playing some games on my PS but some games shouldnt be made for consoles or if they want them on consoles they should port it from pc to console
At least you have more save files then the console version. I play on the ps4 and it only has about 50 saves between all characters ![]()
250 saves? Wow. You have very little right to complain in my eyes. Those on the 360 had 25 saves per character in DA2...
Now, in Inquisition, they have 25 saves total, across all characters, and that save limit includes autosaves... So it's really only 22 saves total, if you only have one character at a time, because of the 2 autosave files and the "milestone" save file.
The older consoles have a severe HDD storage limitations compared to modern HDD capacities. Probable the reason.
At least you have more save files then the console version. I play on the ps4 and it only has about 50 saves between all characters
lol now I am bit happier I bought it for pc but still as I said I enjoy some games more on pc it feels better play them on pc and this save limit is total bs because your console has also HDD so if u want save more u should be able just after 50 saves(for your PS) there should be message that it will take some space and u should watch your available space
You have up to 10 times the capacity for saves on the PC than those who play on consoles... The implication I am trying to get across in that statement is that, if you play on the PC, you don't need more save slots.
If one is incapable of getting by with 250 save slots, when others are clearly capable of getting by with "just" 25, then I pity them. Not least because that complaint indicates they have bigger issues than just having a lack of save slots...
There's a great trend in this forum where people try to establish superiority by pityin' da foo'. Some people want to have as many saves as they want, since they'll be playing on more than one character; this is not a "need" and how others are getting by (not "capable of getting by", because this has nothing to do with people's abilities) is irrelevant. This is not indicative of their having mental problems and your implying so makes you seem buffoonish, not more emotionally stable.
This save limit really needs to go. So what if the saves take up more space than the cloud storage allows? We can choose not to sync to the cloud, and if someone desperately wants to sync to the cloud, they can simply remove a number of saves.
Why do you even need 250 saves? I've only ever make 5 or 10 saves per character and only ever had need to restore my most recent manual save or the auto save. I only keep multiple saves out of habit.
Same here. I only make hard saves at crucial points. Other saves are all Quick Saves at random intervals and when I stop playing.
Doubt I have more then 30 saves over 3 playthroughs.
That being said, limiting save slots on a PC is still stupid. ![]()
Why do you even need 250 saves? I've only ever make 5 or 10 saves per character and only ever had need to restore my most recent manual save or the auto save. I only keep multiple saves out of habit.
I don't need 250 saves like I don't need to play the game.
I would like 250 saves and considering I have a TB full of space there's more than enough room for as many saves as I want just about. Plus I save at conversations I prefer and before quests I like. Given the restriction wasn't even in previous games I see no reason for them to be in this one.
And even ME at least left the restriction to be per character basis instead of giving me a global limit.
This is the only explanation.
As porting it from inferior hardware on PC already took the toll in other design choices.
Possible excuses that Origin cloud is limited drink no water - I have 500 Gb free on my games HDD and I want to have as much (offline) saves as I want to.
Kantr, stop pretending that the game is brilliant and flawless! It's not. I dunno for other games that got ported from consoles to PC, but DA3 port is horrible.
I will say what I like. Of course its not flawless. No game is (especially everyones beloved Origins). It's fun to play despite the flaws
It was developed for all systems. Not console first then pc.
Find out how other FB3 games manage their saves such as Battlefield 4. It's probably how the games Architecture handles it
In a previous thread on this subject, somebody mentioned that they coded the whole thing in such a way that the game would have to load all the saves whenever you opened the loading menu, and if the folders got too big, things would go to hell in a handbasket. Which would still be pretty daft, but at least it'd be an explanation.
What the Load function normally does is look in the game save folder and present all of your saves as a list for you to choose from. You select one from the list and then the game opens the file and loads it into memory to establish the game state. My game load times is the same whether I have 1, 10 or 20 saves in my save folder.
Personally I would fire the analyst that designed that S**T for the programmer, if true.
I really dont care about the save limit, but the fact that you cant name your saves is driving me crazy.