Origins.
By a massive margin.
Origins.
By a massive margin.
Origins. Not even close. I understand the Rose Tinted Spectacles thing, after getting BG:EE on Steam I felt a bit of that (still fun for me though) but the mostly waste of my time and money that was DA2 makes the warning not apply here. DA:I seems less *bleep* than DA2 was, but it is still not as fun as DA:O UE is to me.
Interesting results so far. Origins being the favourite by a country mile, Inquisition being the least favourite.
Origins - 54%
DA2 - 26%
DA:I =- 19%
Sales aren't necessarily an indication of customer satisfaction. Many of us bought this game hoping, praying it was better than DA2 and a return to Origins' form. So far the rather un-scientific straw poll suggests most folk are disappointed.
DA2 was the least annoying tbh. Maybe because it was over the quickest.
I actually like DA2 the best so far. The companions and their quests make that game my favorite. Neither DAO nor DAI really shine in that department. DAO was pretty bland, DAI seems too sparse.
Interesting results so far. Origins being the favourite by a country mile, Inquisition being the least favourite.
Origins - 54%
DA2 - 26%
DA:I =- 19%
Sales aren't necessarily an indication of customer satisfaction. Many of us bought this game hoping, praying it was better than DA2 and a return to Origins' form. So far the rather un-scientific straw poll suggests most folk are disappointed.
Even though I rated DA2 as my favorite, I wouldn't say that DA:I was a disappointment. I had great fun for over 90 hours on my first playthrough. I just can't seem to find the motivation for a second playthrough due to the sheer size of the game and being a completionist I hate to leave any quests undone even though they might be unimportant sidequests.
I've said a few times I didn't like DA2. That's because of the environments and dumbed down combat system after Origins. But what it did get right was its story telling. Environments don't maketh an RPG game, it's the people that do.
For example, in Origins you have Bella. Bella is a down on her luck barmaid whose boss demands groping her as part of her job description. In the grand scheme of things, Bella is inconsequential. You can choose to help her or chose not to help her as is your preference and it has no bearing on the wider story. What it does do though is give you a choice. Help her and you're not just the 'Hero of Fereldan' but you're her 'Hero of Fereldan'.
Similarly, DA2 has Aveline. Aveline is a widow and by Act 2 (I think it is) she's ready to start dating again. But Aveline is nervous and asks you, Hawke, her friend, to help her. As with Bella, Aveline being involved with someone has no bearing on the larger story. Her hooking up with her date doesn't stop the Circle from collapsing and the Mage Rebellion from starting but what it does do is make you feel like you've gone out of your way to help a friend in need.
There is no similar comparable to these characters in Inquisition. You have Segrit and Therin in Haven. You learn a bit about their back stories but then there's nothing. No quest revolving around them. No changing Therin's mind about Loghain, no explanation why Segrit gets fired. You get the choice to make all manner of people agents for the inquisition but the game never follows up on this by giving you any personal quest for them. The characters in DA:I are hollow by comparison to the previous two games not because the main story is in anyway less epic but because it lacks those smaller, personal stories the other games did so well.
Even though I rated DA2 as my favorite, I wouldn't say that DA:I was a disappointment. I had great fun for over 90 hours on my first playthrough. I just can't seem to find the motivation for a second playthrough due to the sheer size of the game and being a completionist I hate to leave any quests undone even though they might be unimportant sidequests.
Sorry, I meant disappointed that DA:I hadn't returned to Origin's winning formulae. I also don't consider DA:I a bad game, just a missed opportunity. Sorry I was unclear on that point.
1. Origins
2. DA2
3....
4. Inquisition
DAO hands down. I liked the darker story, the final boss, meaningful and lore-filled side quests, great decisions, the variety and power as a mage, the origin stories, and the romances.
DA2 would be my second. It had a lot of flaws and a lot of repetitive dungeons, but it was fun, had meaningful and lore-filled side quests, the story was excellent, and I love Fenris. It was a good game, so long as you didn't acknowledge it as a sequel of DAO.
DAI is good. I'm enjoying my playthrough...but its empty when I stop and really think about it. The main storyline and missions are great, but after that.............its feels like they went with quantity over quality this time. You never really have the desire to use mounts, the side-quests are shallow and really don't tell much about the characters or world, the romances feel to short and like a side quest that culminates in sexy times...and that's it, the bugs are terrible, replayability seems daunting and possibly tedious, controlling your party characters tactics and behaviors is really dumbed down (where's my keep your distance order for mages and archers?), and mages are even more stripped down then ever before.
And I thought only mmo's had a habit of this badly nerfing a class.
Origins by miles.
It still is the complete package for me, the combat, interface and control scheme for PC is leagues ahead of the two newer games (just my opinion and how I play). While the story, the quests and their potential outcomes and the non-voiced avatar all tick the box for my preferred game. Throw in some modding capabilities and it's marvelous.
Even newer games that I simply adore like Wasteland 2, Witcher 2, Divinity Original Sin and so on, don't reach Origins heights of awesome.
Edit: After the completion of Redcliffe in Inquisition, Inquisition was on track to be the new favourite - but rather than the game opening up, it kind of fizzled out and didn't have a lot of the luster. Inquisition started promising and seemed to set itself up to be tantalizing close, but they didn't quite capture the magic again. However, if they keep pushing in this direction, I'm optimistic of great things for the next game.
Origins is my favourite but DA2 had a lot of good points, too. Better graphics, more stable and less of a resource hog. Snarky/funny Hawke is a delight.
Actually, that's the main selling point for Origin for me: It was funny. It entertained me in more than one way.
Not everything about DA:I is bad, otherwise I wouldn't be playing it. It's just that I can see its potential wasted and that saddens me. You can see what they tried to do and how they failed. It still works but there are too many moments that make you roll your eyes at BioWare to truly enjoy the game.
Let's face it, BioWare's golden days are over. Once upon a time every single game they released was pretty much awesome. Even the less popular Jade Empire was still better than most other games that came out that year. We can even pinpoint the moment when it started to go downhill: when EA took over.
Agreed. Even here among fellow gamers, EA is whispered to be the devil of the gaming industry. Whatever it touches gets ruined. Turned into a money making con against consumers.
And I loved Jade Empire. That game was amazing. (and the cannibals still give me chills to this day. Creepy things.
)
Of course, I heard that most of the Bioware team of old left after EA bought them up, so that could be why they just aren't what they used to be.
Origins, no question about it.
DA2 was ok-ish, not perfect by any means, but bearable.
DA:I...when finishing a game leaves me with no feelings at all, that's when i know something seriously went wrong.
Finished DA:I a few days back, and I was just there, sitting, void of any emotion (other than: "that's it?") or attachment to the game or anyone in it.
Finishing DA:O was feel-train ride, i had post DA:O "depression" for days to come, that's how i got attached to my warden and my party members.
Origins, no question about it.
DA2 was ok-ish, not perfect by any means, but bearable.
DA:I...when finishing a game leaves me with no feelings at all, that's when i know something seriously went wrong.
Finished DA:I a few days back, and I was just there, sitting, void of any emotion (other than: "that's it?") or attachment to the game or anyone in it.
Finishing DA:O was feel-train ride, i had post DA:O "depression" for days to come, that's how i got attached to my warden and my party members.
I know that feeling. I was desperately making up headcanons of what became of my warden and his LI afterward. Heck, I was willing to birth an old god to make my warden live.
DA2 was the same. I was attached to my mage and my LI, Fenris. And at the end, I was throwing up my hands screaming "Am I the only sane mage in this city?" I decided Hawke and Fenris probably would leave Kirkwall and that mess well behind. Go to Fereldan (spelling might be off.
). Much more sane over there. ![]()
In DAI, the most I've felt was the desire to not sacrifice a certain character. Let the enemy have the warden. Although, I'm quite fond of Dorian and my Inquisitor, I do admit. Don't want anything bad happening to them.
It's DAO for me. While I immensely enjoy DAI, I just don't feel that "immersive" connection with the characters in the story. In addition, I prefer the stories where you progressively earn you fame/hero status, preferably near the end of the game. In DAI, it's just handed to you on a silver platter. But hey, you finally get to romance Cullen. ![]()
It's DAO for me. While I immensely enjoy DAI, I just don't feel that "immersive" connection with the characters in the story. In addition, I prefer the stories where you progressively earn you fame/hero status, preferably near the end of the game. In DAI, it's just handed to you on a silver platter. But hey, you finally get to romance Cullen.
Bah, and my poor Dalish doesn't want the fame either. I don't believe in Andraste! Which is funny when he yelled at
That was highly amusing on my end. ![]()
I didn't think it could be pulled off but Inquisition is my favorite, it made me forget about origins and my warden. I liked the cast, the storyline where choices matter and missions are different(mage/templar missions), but the race options were my favorite part of the game, and how they affected dialogue throughout the game
DAO, without any doubt. To me it has much more depth than both DAII and DAI taken together, even though I enjoyed these two games as well.
I appreciate a lot of things in DAI and it has a huge potential. However, nothing beats DAO. And no, I'm not thinking that way because of sentiment.
ORIGINS of course.
That's the only reason I even purchased DA:I.
They had me so excited when they said: "The game we always wanted to make". I didn't realize they were just talking about the graphics. Oh well.. it's a pretty game (besides hair textures), but they kind of sucked the RP out of RPG.
DA:I isn't a horrible game. It just isn't in the same genre defining league as Origins. Sorry to say.
1. Origins. I've replayed it so many times... and I'm actually thinking of replaying it again. Yes, I know it's partly nostalgia talking now, but it wasn't nostalgia back in 2009
I loved it back then and I love it still. Probably my favourite game ever. It also brought me back to gaming which I'm not completely sure I should be grateful for ![]()
2. Inquisition. It's a good game. Not as good as it could've been, but I had lot of fun with it still. Can't imagine giving it 12 playthroughs, though...
3. DA2. Loved the companion story arcs there, but otherwise a completely forgettable experience.
Guest_-Lev-_*
Origins. It had better controls, better characters, better story and - often overlooked - better tone. Much of what happens in Inquisition is "jump the shark" territory for me, whereas Origins had good blend of grit and basic fantasy.
I played the the demo for DAII, and was stunned at how far the apple had fallen from the tree. Never purchased it. (Sadly, not having played through DAII - and thus not having any background in the characters or plot points - has made Inquisition's story line a frustratingly mixed bag for me.)
At this point, I'm just trudging through Inquisition to get some narrative closure.