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#126
Dakota Strider

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Origns, not even close was my favorite. (positives) . It suits my style of combat, which is based on tactics, not reflexes.  Character building allows you far more choices, whether you are building a warrior, rogue or mage.  Can switch weapons and fighting styles easily within combat.  You are able to allocate character ability scores...once more character choice wins.  Character Origins, allowed players to learn the world AND a background of their character, right from the start.  This carried over into a deeper immersion, that made the whole story line more personal for the player.  Being on a PC, the controls of Origins were far superior for my experience.  Companions were far more detailed, and had far more conversation choices.  I personally liked not having my character having a fully voice acted script to follow.  It allowed far more conversation choices, since text is far cheaper than voice, and I was able to imagine that my character spoke with a voice that made sense to me...not one or two choices of actors, that can be hit or miss.  Choices mattered in this game, and it not feel like I was riding the storyline express, straight down the rails.  Cut scenes were well done, with the graphics of the day, and they were used for dramatic affect, not just as filler.  Crafting made sense, and seemed to affect gameplay, although it could have done more.  Side quests made sense, and there was feedback on completion of them, which made doing them better than just a chore.  Main Story was probably my favorite, with many factors contributing to that.  Origins was very addictive, I replayed it about 15 times, trying new characters and builds, new races, different role play choices.  Was able to do the main story line quests in any order I wanted, made added the experience fresh each time.

(negatives) Obviously, the graphics of 5 years ago, have been improved upon, but that is a minor detail to me.  Origins was not a short game, but it would have been nice to have another 40-80 hours.  I know the game was reported to have been buggy, but my machine met optimal specs, and I had very few problems, once every 8-12 hours of gameplay, may have had a crash, but far fewer problems than I am having with DLI (also on a machine that exceeded optimal specs). 

 

Inquisition is second place.  (positives), Massive world, gives opportunity for more game play.  Best avatar customization of facial features (though more hairstyles would have been nice).  Loved the tavern music.  Great graphics.  While the main city was small, the towns and city seemed to be alive with activity, and the citizens chatter was nice.  War table was nice for the espionage, and diplomacy.  I would have preferred leading combat missions myself, whether as the Inquisitor, or controlling one of my allies.   Crafting had potential...I liked all the multiple resources in the game ...but

(negatives)  PC controls were a joke, and an insult.  Player choices for such basic things as character classes and combat/spell skills were minimum.  Player choices for ability score totally removed from our control.  Combat animations were comical, reminding me of Mortal Combat, or some other Arcade of 2-3 decades ago.  Could not switch weapons in combat.  Tactical combat impossible.  Companion AI barely existent.  As much as I enjoy a good tactical combat, I finally ended up lowering the difficulty setting down to normal, and just got through the battles as quickly as possible, to avoid further frustration.  Elves still looked fugly.  Main story had potential, but they missed opportunities to make us care about our characters, and their companions, and could never feel the passion to right the wrongs the main villain caused, as with other games.   Companions were decent, but the chances for conversation were limited compared to Origins...liked them slightly more than most DA2 companions.  Interplay between companions was severely lacking though.  And the technical issues.... On brand new machine that far exceeded optimum requirements for the game.  Every single time, had trouble starting game, usually taking 5 or more attempts, and wasting up to an hour or more each time.  That is part of the reason why my game play hours exceeded 200.  I often would leave the game running, and walk away for a few hours at a time, because I did not want to go through the hassle of starting it again.  Had several crashes, not as bad as many people, about the same amount as with Origins.  Game did not feel addictive, as many past games have.  The story did not hook me, at any point, with the very small amount of time when Morrigan, and my Warden from Origins was referred to.  Especially after the main rift was closed, the threat of the Villain just did not feel that urgent.  Will probably replay it sometime...in the distant future.  Finishing it was more of a relief...when I usually wish a game that I like would not end.

 

DA2, third (positives).  Some of the sidequests, especially for the companions were well done.  While I was not a fan of Hawke being fully voiced, I liked the voice acting of some of my companions.  The troubles of the Hawke family, did help to make the main quest interesting.  Replayed it about 4-5 times, though it got to be a bit of a slog.  Having the city as main place of adventure was done pretty well, though not exceptional.  Allowed to swap weapons in battle, so not quite as rigid as DLI.  Do not recall any technical issues, at least none that were so bad that it caused me to enjoy the game less.

(negatives) Horrible action-style, lack of tactics combat.  Should not say "no" tactics, as at least my companions followed directions better in DA2 than they do in DLI.  Recycled quest areas was a horrible idea.  As with DLI, not as many class choices or combat skills to choose from, if you wanted).  Game was short, in comparison of the other two.  There were some role play choices that mattered, though not near as many as Origins.  Game felt too much like character was just following a script, rather than the illusion of free will that Origins pulled off very well.  In this version, elves (especially males) became fugly.


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#127
GhostXl

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DA: Origins was the best for me.



#128
ghostz82

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Mine is still DAO partly because of better and more immersive storyline and story telling behind it as will as the it's UI being more in depth and allowing less of a limited gameplay experience. You could not only use and have as many abilties you wanted but there was a lot more of everything as well including its specializations, and everything else. You were even allowed to use more then one weapon type with any class and able to switch them as well during gameplay. Also DAO was more customizable too and just more true to what RPGs are and should be all around as far as what you could do and had. You were even had a gift system as well in which you could lose a companion based on your decisions and replys with that companion too. Also you had to do more like allocate your attribute points and even could have a Mabari as a pet/companion. There was just a lot more you could do in DAO and enough was either lost or changed in sequels and it's clearly noticeable and missed.

A lot was either lost or simplified with both DA2 and DAI and made more casual which to me is going backwards and not forward with dragon age in that aspect. While some were some things other were much bigger and it all adds up in the end and becomes very noticeable. When RPGS turn into being made more casual for only interest of making more money faster it never bodes well for the consumer and in the end wil bode just as badly for the business as well. Since after a while people only allow and put up with so much loss and change before they stop supporting that franchise. When people play RPGs they want exactly that and don't want it to be simplified or made more casual if do then your taking away some of the reasons behind them wanting to play that RPG in first place.

So that's why my favorite has been DAO true RPG that boasts a great storyline along with its strong storytelling and with lots of depth and playability along with its strong lineup of DLC, all reasons behind it being a game of the year? If they remastered both DAO and ME1 with current gen engines omg what greatness that would be and a must buy for sure xD.

#129
Razir-Samus

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DA:O and DA2, either is "the best" for me, simply on the merits that i could go back and have a pleasant experience with either of them at any point in time...

 

i wouldn't get sick of the AI because i could alter it using the tactics and behaviors

i wouldn't get sick of the terrain issues because they weren't "faux open world" and they certainly weren't using the terrible and contemptible frostbite engine

i wouldn't get sick of the combat because there was so much opportunity for growth no matter what class you went with (there was also better starting line-ups)

 

I haven't touched DA:I in a while yet because i know that the issues i find with the game would frustrate me and make me quit in no more than 30 minutes of playing.



#130
Chardonney

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DAI, definitely.



#131
Guest_MauveTick_*

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Origins <3



#132
MagisterMaximus

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You have to be on crack to think inquisition is better than Origins.

Though I would admit there are some minor details that might be better in Origins, I still believe Inquisition is the better game overall. So pass the pipe.



#133
Lukas Trevelyan

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Right because explaining things and giving satisfying twists and giving the player the reins is clearly inferior to pulling a Voldemort out of your ass and introducing conflicts we get no background information on *cough*Orlesian Civil War*cough*.

While the background information on the civil war is limited (unless you've read TME), all these things are present in DA:I, if not better executed than DA:O. 



#134
Lukas Trevelyan

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DA:I, it is as flawed as DA:O was so I really don't care. I've never enjoyed role playing in a game so much, never been so immersed and connected. Whether it's my character, the cast, or even the state of Thedas. I loved the plot and it's progression a lot, even though it did lose some focus after Haven as I said, flaws, but they didn't ruin my experience at all. The change of scenery is always welcomed and simply stops me from being bored. The war table missions are so awesome and underrated; it's the best application to solidify the fact that you are a leader, and you're leading a really powerful organization. 



#135
AlexiaRevan

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I never connected with DAO . Sure I have wardens and saves but....I liked DA2 better . I loved my Hawke better , I loved the romance with Isabella better . I loved DA2 better . 

 

I like DAI , and will be playing it no stop..till who know when . But for that 'Shepard' like......that I'm playing ? DA2 gave me that . 



#136
Vandarr1

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DA: origins for me in all areas except graphics, environments and crafting system.I like DA:I just not as much.DA:I is closer to DA:2 than anything

#137
JCFR

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My ranking:
1.DAO
2.DAI
3.DA2

To me, the quality of party-Rpgs depends on story, characters, combat-system, presentation and content.

 

In terms of story, Origins is the strongest. It's story was dark, gripping, mature and full of weightful decisions. Both inquisition and DA2 lack in that manner, eventhough their stories aren't bad (for example: i liked that DA2 told a very personal story) but they lack the weightful choice-consequences, which helped me to immerse in the world of Origins.

And while inquisitions story ain't bad either, it just felt somehow padded in the middle and the end was overhasted... and the only real weightful decision is weither you support the templars or the mages.

 

In terms of characters i think, they're all kinda equal. Some NPCs are better written than others. To my opinion the only good in Origins were Morrigan and shale, in DA2 it was Isabella and Varric and in inquisition i cared mostfor cassandra, varric and cole... but still they're far away from my alltime-favourites.

 

In terms of combat-system, origins is again the best. Those fights were at least tactical (even if the system wasn't too deep in general). Da2 was streamlined into action with almost no tactical thought put into and inquisition... well i would go as far as to say: It doesn't even qualify as "tactical"-party-combat it's more a dark souls-wannabe with multiple characters.

And since combat is a pretty BIG point in RPGs, that's just weak.

 

The only points, inquisition can outshine it's predecessors is in presentation and content.But i wish to add, that both DA2 and Inquisition feel like no-effort-console-ports on the PC. 

So that's why - to my opinion - Origins favours best... but still, this whole series was once advertised and meant to be the heir to Baldur's Gate... which it couldn't be further away from as of the state things are now. In my mind, the best party-based-Rpg is still BG2... and seeing how mainstream and featureless Bioware games are getting, i fear this will stay for a long time.


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#138
Odinfall

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1. DAO

 

  • Wish they would of kept everything that made this game amazing and implemented it into 2 and Inquisition
  • Best AI combat system. The system where you can detail each action of your AI controlled character of what they would do when. Amazing.
  • Con: Ended way too soon.

2. DAI

  • Great gameplay. Fixed the horrible buggy fighting of DA2, and made it good!
  • Keep the crafting system!
  • Con: You can't dictate all the actions of your AI as you could in DA2 and DAO. Battles also need to be slowed down like DAO, Origins just made it seem so natural and human. Even though it says I'm at war with Corypheus, it doesn't seem like it. The crazy havoc and gore that DAO had, its missing in Inquisition. Peoples heads were on sticks, bodies were hung up. There are plenty of scenes where people are getting torn in half, and there is blood everywhere. Even the bodies that can be seen in inquisition don't bare any grotesqueness.

Can't even put it on a scale. DA2

  • CON: Characters looked like they were straight out of an anime. Battle system felt like I was playing a bad FMMO
  • Storyline was great, New characters were superb.
  • As I do play DA for a great storyline, if it wasn't for the fun fighting system, and pleasing characters models I wouldn't touch it. That's why DAII doesn't even qualify as a top game.

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#139
Cultist

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Anything besides Origins is a goat vomit.



#140
Abyss108

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Inquisition!

 

Didn't like anything about 2. I thought it had some good ideas hidden inside, but the way things were executed was just awful. 

 

DAO and DAI are close. I like the gameplay about the same from both of them. So it comes down to other things... I like the plot of inquisition a LOT more than origins. I just never liked the Grey Wardens at all, I just wanted to run away from them after Ostagar. I really didn't see any reason I would consider sticking around for them. I only joined because they forced me to, why wouldn't I make a break for it when I saw my chance? Inquisition had much better characters as well. I liked Morrigan, Wynne and Shale from Origins, but thought everyone else was pretty meh. In inquisition I have a lot stronger feelings on them all by the end, whether I love or hate them.

 

(Inquisition also has Solas, thus it is better than any other game, ever.)



#141
Razir-Samus

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Inquisition!

 

Didn't like anything about 2. I thought it had some good ideas hidden inside, but the way things were executed was just awful. 

 

DAO and DAI are close. I like the gameplay about the same from both of them. So it comes down to other things... I like the plot of inquisition a LOT more than origins. I just never liked the Grey Wardens at all, I just wanted to run away from them after Ostagar. I really didn't see any reason I would consider sticking around for them. I only joined because they forced me to, why wouldn't I make a break for it when I saw my chance? Inquisition had much better characters as well. I liked Morrigan, Wynne and Shale from Origins, but thought everyone else was pretty meh. In inquisition I have a lot stronger feelings on them all by the end, whether I love or hate them.

 

(Inquisition also has Solas, thus it is better than any other game, ever.)

da2 is so much closer to da:o than da:i will ever hope to be, where did you people come from? you're insane



#142
Abyss108

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da2 is so much closer to da:o than da:i will ever hope to be, where did you people come from? you're insane

 

Care to offer some sort of explanation for that statement, instead of just insulting me?  :wacko: Very strange way to make your point! 

 

The gameplay of DAI is much closer to DAO than 2. 2 didn't have a tactical camera, and just had endlessly respawning waves. Plus the entire game had about 5 maps.

 

Regardless of which they prefer, most people agree the gameplay of inquisition is closer to origins than 2, but I'd be interested to hear why you thought otherwise.



#143
KaiserShep

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da2 is so much closer to da:o than da:i will ever hope to be, where did you people come from? you're insane

 

Combat-wise, DA:I easily leans toward Origins. The Inquisitor as well is a bit more reminiscent of the Warden, despite being a voiced protagonist. You can take more neutral positions a lot of the time, and there's no more dominant tone that defines a personality in autodialogue, and on that note, there's less autodialogue as well. This is all aside from the multiple race options, bigger, more varied maps, etc..

 

I'd say that Inquisition is, in some way, a strange hybrid of both Origins and Awakening.



#144
King Cousland

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With scores for context:

  1. Origins, 90/100
  2. Inquisition, 65/100
  3. Dragon Age II, 45/100

I'm honestly concerned that BioWare will continue with the direction they seem to want to go in with this franchise, not merely because it limits my own interest in the series, but because I believe that putting out a game like Inquisition in 2014 just isn't going to cut it any more. 

 

It was a good game, and one which I enjoyed. Can it compete with its rivals in the genre, however? No, absolutely not, in my mind. 

 

I used to be of the opinion that a compromise between the two games would be a good halfway point which would result in an ambitious and meaty game and satisfy the fanbase. If Inquisition is the manifestation of that compromise however, I'm afraid that, at the risk of sounding like a fanboy, I'm now in the camp which says BioWare needs to go back to the future for the next game and focus on bringing as much of Origins back as they can. 


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#145
I_am_Spartacus

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I feel DAO was far ahead of the others. Better story, better characters, better combat, more choices in every way. And as much as I didn't like DA2 it was a better RPG then DAI, which I wouldn't even call a RPG.

#146
Emu8207

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Origins is 1st for me and it's not even close. Silent Protagonist adds so much to Roleplaying, plus the 6 different origins, great antagonist in Loghain, great companions like Alistair and Morrigan, etc. Only problems I have with Origins, is that difficulty is random, takes 6 hours to get out of Lothering and there's no human commoner (There was but it was cut and then remade into the Hawke origin for DA2).

 

DAI is 2nd, a very good game that has great exploration, great Character creator, Archer is actually useable, Only one Specialization and a very good cast. DAI suffers from Lackluster combat, difficulty issues due to no level scaling, Superflous choices, and a very bad Antagonist who was great In Your Heart Shall Burn but after that, it's disappointment.

 

DA2 is 3rd, it's not a terrible game but it's a disappointment from Origins. The Good, Sarcastic Hawke, Arishok, faster combat. The Bad, Reuse of Levels, bad writing, your final choice doesn't matter, Enemies appearing out of nowhere, Anders being Retconned.

 

Edited- In terms of scores

 

DAO 9.5/10

DA2 7.75/10

DAI 9.25/10


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#147
King Cousland

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Combat-wise, DA:I easily leans toward Origins. The Inquisitor as well is a bit more reminiscent of the Warden, despite being a voiced protagonist. You can take more neutral positions a lot of the time, and there's no more dominant tone that defines a personality in autodialogue, and on that note, there's less autodialogue as well. This is all aside from the multiple race options, bigger, more varied maps, etc..

 

I'd say that Inquisition is, in some way, a strange hybrid of both Origins and Awakening.

 

Heh, see I'd say that Inquisition leans far more toward DA II than Origins. 

 

The combat is a fairly balanced blend, but one which appears to have nonetheless met a cool reception. However, I'd argue that opportunities to define the Inquisitor in terms of personality and choices are more limited than in Origins and I'd certainly question the point you raised concerning autodialogue. 

 

I don't really think you can class the semi-open world maps as being an Origins feature since it seemed to me to be a rather hamfisted and ill-advised attempt to ape the Elder Scrolls, rather than either of Inquisition's predecessors. 

 

I would point to Inquisition's art style, its general "tone" and the nature of its characters as evidence that it leans more toward DA II than Origins, though not significantly so. 



#148
I_am_Spartacus

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Care to offer some sort of explanation for that statement, instead of just insulting me?  :wacko: Very strange way to make your point! 
 
The gameplay of DAI is much closer to DAO than 2. 2 didn't have a tactical camera, and just had endlessly respawning waves. Plus the entire game had about 5 maps.
 
Regardless of which they prefer, most people agree the gameplay of inquisition is closer to origins than 2, but I'd be interested to hear why you thought otherwise.


Well my quess for one would be DAO like DA2 has tactics unlike DAI which they decided to dumb down as far as possible to avoid using tactics which in turn forces you to micromanage every fight. I didn't like DA2 but I find it more enjoyable to play then DAI, at least I could finish that game. Inquisition is just a waste of time with zero replay value and a lackluster feel to the whole game.

#149
Abyss108

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Well my quess for one would be DAO like DA2 has tactics unlike DAI which they decided to dumb down as far as possible to avoid using tactics which in turn forces you to micromanage every fight. I didn't like DA2 but I find it more enjoyable to play then DAI, at least I could finish that game. Inquisition is just a waste of time with zero replay value and a lackluster feel to the whole game.

 

I would have liked to have the tactics system back too. I didn't use it a lot but it would have been useful in a few boss fights to stop my allies from blindly rushing in and getting themselves killed! I prefer controlling my entire party at once though. If I only wanted to control my own character I'd play an Elder Scrolls game.

 

Not sure how 2 has more replay value than inquisition though... Nothing really changes in either game based off your actions. I guess you could see the different content from friendship/rival paths, but I always hated the way that system worked - "Oh, you support BOTH mage and slave freedom? Enjoy Fenris' approval staying dead in the center and getting no content!".



#150
Captain_Obvious

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I'm another of the rare breed that likes DA2 the best.  Followed by DAI, then Origins.  Personal preferences and all that.  I know a lot of people like having a non-voiced protagonist, but I just don't like it.  I like DA2 the best for the companions, followed by DAI for companions and environments, DAO last.  DAO was good, but just not one I "ermagherd" over.  For all of the repetitive environments and enemies dropping from the sky, the companions make DA2 my favorite.  I miss Aveline sooooooo much.