Origns, not even close was my favorite. (positives) . It suits my style of combat, which is based on tactics, not reflexes. Character building allows you far more choices, whether you are building a warrior, rogue or mage. Can switch weapons and fighting styles easily within combat. You are able to allocate character ability scores...once more character choice wins. Character Origins, allowed players to learn the world AND a background of their character, right from the start. This carried over into a deeper immersion, that made the whole story line more personal for the player. Being on a PC, the controls of Origins were far superior for my experience. Companions were far more detailed, and had far more conversation choices. I personally liked not having my character having a fully voice acted script to follow. It allowed far more conversation choices, since text is far cheaper than voice, and I was able to imagine that my character spoke with a voice that made sense to me...not one or two choices of actors, that can be hit or miss. Choices mattered in this game, and it not feel like I was riding the storyline express, straight down the rails. Cut scenes were well done, with the graphics of the day, and they were used for dramatic affect, not just as filler. Crafting made sense, and seemed to affect gameplay, although it could have done more. Side quests made sense, and there was feedback on completion of them, which made doing them better than just a chore. Main Story was probably my favorite, with many factors contributing to that. Origins was very addictive, I replayed it about 15 times, trying new characters and builds, new races, different role play choices. Was able to do the main story line quests in any order I wanted, made added the experience fresh each time.
(negatives) Obviously, the graphics of 5 years ago, have been improved upon, but that is a minor detail to me. Origins was not a short game, but it would have been nice to have another 40-80 hours. I know the game was reported to have been buggy, but my machine met optimal specs, and I had very few problems, once every 8-12 hours of gameplay, may have had a crash, but far fewer problems than I am having with DLI (also on a machine that exceeded optimal specs).
Inquisition is second place. (positives), Massive world, gives opportunity for more game play. Best avatar customization of facial features (though more hairstyles would have been nice). Loved the tavern music. Great graphics. While the main city was small, the towns and city seemed to be alive with activity, and the citizens chatter was nice. War table was nice for the espionage, and diplomacy. I would have preferred leading combat missions myself, whether as the Inquisitor, or controlling one of my allies. Crafting had potential...I liked all the multiple resources in the game ...but
(negatives) PC controls were a joke, and an insult. Player choices for such basic things as character classes and combat/spell skills were minimum. Player choices for ability score totally removed from our control. Combat animations were comical, reminding me of Mortal Combat, or some other Arcade of 2-3 decades ago. Could not switch weapons in combat. Tactical combat impossible. Companion AI barely existent. As much as I enjoy a good tactical combat, I finally ended up lowering the difficulty setting down to normal, and just got through the battles as quickly as possible, to avoid further frustration. Elves still looked fugly. Main story had potential, but they missed opportunities to make us care about our characters, and their companions, and could never feel the passion to right the wrongs the main villain caused, as with other games. Companions were decent, but the chances for conversation were limited compared to Origins...liked them slightly more than most DA2 companions. Interplay between companions was severely lacking though. And the technical issues.... On brand new machine that far exceeded optimum requirements for the game. Every single time, had trouble starting game, usually taking 5 or more attempts, and wasting up to an hour or more each time. That is part of the reason why my game play hours exceeded 200. I often would leave the game running, and walk away for a few hours at a time, because I did not want to go through the hassle of starting it again. Had several crashes, not as bad as many people, about the same amount as with Origins. Game did not feel addictive, as many past games have. The story did not hook me, at any point, with the very small amount of time when Morrigan, and my Warden from Origins was referred to. Especially after the main rift was closed, the threat of the Villain just did not feel that urgent. Will probably replay it sometime...in the distant future. Finishing it was more of a relief...when I usually wish a game that I like would not end.
DA2, third (positives). Some of the sidequests, especially for the companions were well done. While I was not a fan of Hawke being fully voiced, I liked the voice acting of some of my companions. The troubles of the Hawke family, did help to make the main quest interesting. Replayed it about 4-5 times, though it got to be a bit of a slog. Having the city as main place of adventure was done pretty well, though not exceptional. Allowed to swap weapons in battle, so not quite as rigid as DLI. Do not recall any technical issues, at least none that were so bad that it caused me to enjoy the game less.
(negatives) Horrible action-style, lack of tactics combat. Should not say "no" tactics, as at least my companions followed directions better in DA2 than they do in DLI. Recycled quest areas was a horrible idea. As with DLI, not as many class choices or combat skills to choose from, if you wanted). Game was short, in comparison of the other two. There were some role play choices that mattered, though not near as many as Origins. Game felt too much like character was just following a script, rather than the illusion of free will that Origins pulled off very well. In this version, elves (especially males) became fugly.





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