I never played DA2 so I have no idea on that one. But you can put me in the camp of DAI. The world is deeper, characters are richer, the music is engrossing, and I enjoyed the combat more than Origins.
DAO for me was huge let down in terms of game play, I was expecting something more on the order of NWN, and what I got was a "me too" MMO. It felt like Guild Wars with a bigger budget. DAO does have some major advantages, character attributes, tactics, and the modding community. To me the modding community is where the magic of DAO comes in. DAO was however our introduction to Thedas, and the story was great at the time. But game play was lame.
The original DAO combat felt like a kids game, meant for teenagers, who play WOW. DAI is much better in terms of combat mechanics. Yes the tactics are stripped down, but to me in DAO they were largely irrelevant anyway because that game was child's play. It wasn't until the modders created advanced tactics that they really began to shine anyway. Melee characters were a bore to play in origins. To me that game was mage or bust. DAI actually presents a significant challenge for both melee and mages. The big knock on Inquistion is the lack of behavior options. The tactics from DAO feel like they need to be in play in DAI. They feel necessary because of the combat mechanics and difficulty of nightmare but they are not there.
DA in general has been weak in terms of combat, but this game is a step in right direction. Not quite there yet, tho. That may be because if I'm going to play a strategic combat game, then they need to go back to NWN. If I'm going to play realtime, then I want to control action. In origins you didn't control much, you just auto attack and hit hot keys which is like standing in the ring corner, yelling "hit em Rocky! Hit em!" That's boring. Sorry but it is. And its old and worn out.
Lastly, the story lines, companion quest, dialog, environments are so far above and beyond anything DAO had, that the choice is quite clear to me.





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