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Thoughts on Hook and Tackle? Useful mobility tool or just a waste?


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#1
DeLaatsteGeitenneuker

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I am still undecided on it but I can see where it could help a DW rogue in either attacking or escaping.



#2
szemyq

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In my experience its more of a gapcloser than an evasion tool. Evade is superior in terms of evasion. Its a good skill but not flawless. Its animation is a little too long.
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#3
zeypher

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Would like to hear opinions on this as well. I mean it needs other enemies to work i take it, so not as usable as bullrush for warriors.



#4
actionhero112

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If you like it, take it. I'm a bit more partial to evade, because I think it's better on bosses which is the only place I really need an evasion tool. 

Don't take it on a tempest however. Your slots are already limited to 4 after your specialization. 



#5
Selea

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Don't take it on a tempest however. Your slots are already limited to 4 after your specialization. 

5. FFs don't take Flask of Frost, it is a waste on a rogue. Already 2 slots taken by not direct damage skills is enough given how you also need Stealth and Evade. Elsewhere you are stuck with 2 burst damage abilities.



#6
Realyn

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FFs don't take Flask of Frost, it is a waste on a rogue

 

I really hope you're joking with this one.  <_<

 

The sheer amount of CC and combolicious goodness is ridiculous on a DW rogue. And I don't even like Tempest.

 

 

...unless you meant on normal. Then yes. But 70% of the abilities in this game are pointless overkill on normal difficulty.



#7
actionhero112

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5. FFs don't take Flask of Frost, it is a waste on a rogue. Already 2 slots taken by not direct damage skills is enough given how you also need Stealth and Evade. Elsewhere you are stuck with 2 burst damage abilities.

Flask of Frost is like the only reason to take tempest. For mobbing destruction with AoE shatters like Lunge and Slash and Long Shot. Well unless you're going to abuse the glitch. 

 

As a tempest I don't need abilities beyond Shadow Strike, Flank Attack, Deathblow and Twin Fangs for direct damage. It's more important that I decrease my Flask cooldowns and have an extra precision detonator than stealth and evade. Evade really only sees use on bosses, at least for me. And then I can just replace Flask of frost with it, because you can't freeze bosses. Again I don't really need stealth, because unlike an Assassin it doesn't refresh on kill allowing for ambush sprees. Upgraded flank attack is enough on an 8 second cooldown to put me in all the stealth I will ever need, considering ambush's duration is 6 seconds. I don't want to constantly lose aggro, I want to freeze and shatter people. 

 

FFs 



#8
Wolfen09

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tried it kind of as a quick gap closer, but found that it is pretty much useless, as i could have just run up behind the guy and done the same thing



#9
Adynata

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I also tried to take it as a gap closer, but found that it is often times not long enough for the gaps I'm trying to close. I end up just short of my target. The fact that it does not damage or status effect makes it not terribly useful. At least the similar mage ability can upgrade to cause damage if you go through the target.



#10
Wulfram

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It seems like it might be useful if I was better at targeting it.  As it is, when I'm out of range of twin fangs or whatever it seems like I'll miss half the time (either because of range or terrain) so I don't end up using it much



#11
lastpawn

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On my Nightmare run with DW Tempest I didn't find find space for it. And I beat the game just fine, so it's certainly not required.

 

I also don't like the little flip at the end, personal preference. All that said, I see how it might be useful if it fits your playstyle.



#12
WillieStyle

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I've cooled on Hook and Tackle because of the long animation at the end. But it is still the best gap closer for mobs that like to spam teleport (eg Arcane Horrors) and Archers in elevated positions. The latter can really wreck your party on Nightmare. Hook and Tackle means you don't need to climb a ladder to get to them. Still, these days, I just roll with Evade. I don't even have Flank Attack anymore.

#13
WillieStyle

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Wrong thread

#14
Lucrece

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It's a great tool for sticking on those annoying flying demons that love to float away and it even shines on corypheus constantly teleporting/floating away. Even a dragon shifting around.

 

Besides that the problem with the skill is its aftercast is too long, leaving you vulnerable to retaliation.



#15
EngineerEd

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On my Nightmare run with DW Tempest I didn't find find space for it. And I beat the game just fine, so it's certainly not required.

 

I also don't like the little flip at the end, personal preference. All that said, I see how it might be useful if it fits your playstyle.

I don't like the flip at the end because it does minimal damage (IIRC it does do damage though...) while still being a somewhat long animation (long for DW rogue, short compared to say.... any 2H warrior ability). 

 

The flip leaves you vulnerable for a good chunk of time before you can attack the enemy, so that's what I don't like, and that's why after I respec'ed after gaining specialization I left it out.

 

When I saw hook and tackle+upgrade before the game came out I was imagining being like... Batman. Just go essentially zipline from enemy to enemy quickly killing each one. Maybe that's still possible.... on casual difficulty, or once I min-max my gear to absurd levels with tier 3 crafted weapons/armors. However that has yet to happen, so I usually find stealth+run up to next enemy to be good enough.



#16
chriseggroll

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I think it's a good skill but it depends on your playstyle.  It would definitely go well with tempest's flask of frost.  My next playthrough I'm planning on doing a rogue heavy into sabotage, just for a difference in play.  I never liked evade much, because with flanking attack and it's upgrade, you stay stealth/moving around so much you don't really need to get out of combat.  And the Artificer skill that works similarly is way better.



#17
ThirteenthJester13

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In my experience its more of a gapcloser than an evasion tool. Evade is superior in terms of evasion. Its a good skill but not flawless. Its animation is a little too long.

And waaaay to exaggerated. The combat roll Is easier to control and the evade from DA2 was as well. Id of preffered a quick duck and strafe or something. Maybe a quicker dive roll that doesn't cover 10 yards for a first down.



#18
ThirteenthJester13

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Wrong thread

That ude in your profile pictyew ia cool as hell in GOT. Id like to see the face sliders for him. Call him Valamar



#19
Adynata

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I actually would prefer if hook and tackle were more like the mage's fade step, which shoots you through/past the mob (freezing him in your wake) and you can stop yourself when you're behind him. Since he's frozen/chilled he's slow to turn around on you. It makes it a lot easier to flank. I use it on mage for flanking and getting out of sticky situations.



#20
zeypher

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K on my assassin since i got 75% move speed increase when in stealth i say this skill is not needed.



#21
Lucirak

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hook and tackle then leaping shot..incredible combo



#22
tris1

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it does has its uses as a gap closer which is ok but not really a skill point or slot I would use to get it or use it. if it had secondary effect such as poisoning the target on hit or it leaves them stunned yer it would be gd ability. mostly for your play style but defiantly not mine



#23
ImDedicatedToMyApologies

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the only reason I could think of that makes this skill worth taking is that you are running a team without an archer or rift mage. In that case your only ranged detonator would be eldritch detonators from mages, who's also the ones that casted the CC in the first place, which would lead to a weak combo. In that case it would be helpful to have a gap closer on your rogue so that he can jump in and detonate the combo.

It can work as an escape tool, you can grapple away from a horde to a lone enemy (and maybe have your warrior taunt him). Or if you like being fancy, have your warrior retreat to a safe location and then pull an enemy to him, then have your rogue grapple to safety (which is of course completely impractical). Its not worth the trouble when you can just roll away. That skill has low cd too.

 

Or... maybe you play in easy and your rogue can function as an one man army. That would save some trouble too.



#24
wepeel_

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Like others have pointed out it's very situational. The relatively long initiation and conclusion animations combined with a limited range means it's not a great gap closer - but it's indeed useful on enemies that fly or teleport away as soon as you've reached them. Basically no use at all as an evasion tool, takes much too long to cast and the limitation of needing a secondary target in range makes it unreliable, which is exactly what an evasion tool cannot be.

 

All in all, for me this ability is not worth a slot (nor an ability point to begin with) unless you like it for RP reasons or have a character build idea that centres around it.



#25
simpatikool

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I have been playing with a poison build archer, where I use it to jump into a group of mobs, lay down the poison cloud and Leaping shot out. It is entertaining.