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Total Biscuit summarizes problems with DAI


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#1
WarBaby2

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Pretty good discussion (from 34 minutes onward):

 

 

I don't agree with everything he said, but he pretty much has the same problems with DAI I had...


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#2
mikeymoonshine

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This is like three hours long, when does the DA:I discussion start? 


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#3
WarBaby2

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This is like three hours long, when does the DA:I discussion start? 

Sorry, at about 34 minutes. :)


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#4
mikeymoonshine

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Thanks, I shall watch it.  :P



#5
Bekkael

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Yeah, that's too long to listen to. What does he say about DAI? A little written summary would be nice. ;)



#6
Kohaku

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Yeah. I had to skip. Honestly the only people I actually sub to is Northernlion and Jesse Cox. Jesse and TB is right though. That's my problem with the game. The silly side quests. I said something about the stupid rings earlier today.

I honestly don't see how Press can say this game is engaging in anyway, shape or form. What is engaging about it? What about the game presses you to move forward?

#7
WarBaby2

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Yeah, that's too long to listen to. What does he say about DAI? A little written summary would be nice. ;)

Basically what I was saying 'till I finished the game:

- Great looking game with a short main story, drawn out by Skyrim'esque busywork

- Open world too empty and static

- Boring side quests with hardly any payoff or impact

 

All in all, better then DA2 in some respects but not better then DAO, since the latter was already the prefect blend of story and gameplay.

 

I honestly don't see how Press can say this game is engaging in anyway, shape or form. What is engaging about it? What about the game presses you to more forward?

Easy, because that's what the industry want's to promote as "good game design" these days... open world games are easier to do then tightly written, content rich ones.


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#8
MindWeb

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Maybe I just have less issues with the game because I never played Dragon Age for it's gameplay, it was always the world and story for me, same as Mass Effect. If Dragon Age was an interactive movie, it'd make no difference for me. The areas are beautiful, the characters are probably Bioware's best and the story is pretty good, if too short. I wish they'd put more into less sidequests, make them bigger and more impactful, and more into the main story. I won't call multiplayer wasted resources, because it's basically just a horde mode with 3 maps, not that hard to code or make.


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#9
Darkly Tranquil

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I completely and utterly agree with everything TB said about DAI. He managed to articulate my issues with the game far better than I could. It's got great story writing, excellent characters, beautiful visuals, and good sound design (when it works), but all that feels severely disconnected from the actual gameplay experience ( combat, controls, UI, etc.) which is poorly implemented and mostly not much fun.
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#10
Linkenski

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I find myself agreeing with everything he said here. He's basically just repeating the same responses I had to the game.

 

And I must emphasize when he says "They HAD it right before DA2 (and ME3)", I mean *mind-blown* how hard can it be!? Why does Bioware consider DA:O something they can't repeat? It had some boring moments story-wise but overall it was VASTLY superior to DA2 and also much better than inquisition, more consistent and intuitive design-wise.

 

And don't you come and tell me the DA:O D&D format can't work on consoles. It can, easily, hell, PS4 even has a touchpad for things and XB1 has... Kinect for voice commands; they brought tactical view back in DA:I which I ended up never using because there's no friggin pause-unpause toggle but HoldR2-play.

 

Enjoy your GOTY award, you deserved it but admittedly competition was low this year. This does not mean DA:I did everything right.


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#11
dreamgazer

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I'm having a great time with the controls and interface, and I'm finding the "throwaway" side-quests to be somewhat tighter and more interesting than those in other exploration RPGs (and let's not pretend as if they weren't there in DA:O). Not having a problem with everything seeming "cohesive", either.

wtzgU.gif

Seriously, they're complaining about the minute, at most, it takes to fast-travel to Skyhold and pop in the war room?
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#12
Kinsz

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Eh problem is people who are waiting for a carbon copy of DA O will never enjoy DA I and that is not going to change, DA I is a different game, a great one ....for most , i personally im having a great time with it, a better time than i did with DA O actually.

 

While i respect TB's opinion, he is giving us just THAT , his opinion nothing more, it doesnt carry any more weight than anyone else's ( even if he is a game journalist or whatever it is that he does ), while his take might give comfort to people who share his opinion he isnt going to change how those who love the game view it.


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#13
rda

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Yeah, Bioware doesn't seem to realize people play their games for the story and character development....they made the selling point of their games waaaaayyy too short this time out in favor of some empty, soulless sandboxes.
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#14
pablosplinter

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Seriously, they're complaining about the minute, at most, it takes to fast-travel to Skyhold and pop in the war room?

 

It takes longer than a minute. It is definitely a valid complaint, and one that many people have made. It is just poor design...The sole purpose seems to be to add more loading screens.

 

I thought this would be the one point that everyone would agree on! I mean who wouldn't rather be able to access the War Table whilst out in the field?

 

One of my biggest annoyances in the game.


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#15
Fishy

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Eh problem is people who are waiting for a carbon copy of DA O will never enjoy DA I and that is not going to change, DA I is a different game, a great one ....for most , i personally im having a great time with it, a better time than i did with DA O actually.

 

While i respect TB's opinion, he is giving us just THAT , his opinion nothing more, it doesnt carry any more weight than anyone else's ( even if he is a game journalist or whatever it is that he does ), while his take might give comfort to people who share his opinion he isnt going to change how those who love the game view it.

 

Losing diversity is never good. Now I imagine a lot of people would love Call Effect 4. But I am sure a lot of people would be dissapointed( Which I would be). Well there's always Kickstarter for game like Original Sins. They obviously mainstream their IP more and more. But Origin sold more copies. A bit ironic.


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#16
WarBaby2

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Yeah, Bioware doesn't seem to realize people play their games for the story and character development....they made the selling point of their games waaaaayyy too short this time out in favor of some empty, soulless sandboxes.

Trends meeting easier production... a match made in heaven. ;)

 

Seriously though, I get that people like the game as it is, but maybe some of us are just not as easily entertained anymore...

 

Also: I don't much care for the opinion of the the "big reviewers" anymore... I know far to much about how all those good reviews come to pass these days.


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#17
Mecha Elf

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i love DAI, but it has disappointed me in many areas. 

the quests were so mmo-y and bland that i was shocked. I even though DA2's quests were better than DAIs. 

The main quest an only be progressed through power points, so it basically shoves the whole world into your face like a " HEY DO YOU SEE THIS YEAH DO STUFF FOR POWWER" or thats my opinion.

I liked the characters a lot.

I just wish some of the missions we send our advisers on were our quests because they are more interesting than finding a potion and collecting 20 elfroot for a healer.... 

There was too much focus on exploration and the main quests suffered from that. 


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#18
ZoliCs

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I'm having a great time with the controls and interface, and I'm finding the "throwaway" side-quests to be somewhat tighter and more interesting than those in other exploration RPGs (and let's not pretend as if they weren't there in DA:O). Not having a problem with everything seeming "cohesive", either.

 

Well my biggest problem is the gated story. I don't want to do sidequest, never did, but in Inquisition I'm forced to do it to get experience and power. I could finish DA:O and DA2 (or the whole Mass Effect trilogy and KotOR for that matter) without even looking at sidequest without any problem. Can't do that here.


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#19
Kinsz

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Losing diversity is never good. Now I imagine a lot of people would love Call Effect 4. But I am sure a lot of people would be dissapointed( Which I would be). Well there's always Kickstarter for game like Original Sins. They obviously mainstream their IP more and more. But Origin sold more copies. A bit ironic.

 

Origin has been out for how long ? 7 years ago ? lets see how many copies this sells 7 years from now :-)


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#20
Fishy

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I think the major problem with the sidequest of Inquisition is simple. It was interfering with the main story . So it's felt like grinding. While In origin . It never felt like interfering with the main story.


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#21
Fishy

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Origin has been out for how long ? 7 years ago ? lets see how many copies this sells 7 years from now :-)

 

Origin sold 3.5 millions the first years. Which is very good for a ''niche'' market.



#22
wolfhowwl

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DA:O sold-in to retailers 3.2 million copies by February 2010.

#23
Obvious_Shining

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Imo AngryJoe makes much better reviews.


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#24
KillTheLastRomantic

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I had the same issues with the game. I really do like it, but it's biggest flaw is just the endless, shallow quests as opposed to origins style cinematic quests with dialogue/roleplay opportunity/choice and consequence. It's a big, pretty, sprawling nothingness. I barely remember any of the sidequests.


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#25
pablosplinter

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Stuff

FFS, please stop spamming this. This must be the 10th time this week I have read this garbled nonsense!