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Total Biscuit summarizes problems with DAI


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#226
Giantdeathrobot

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I agree there are some side-quest that are just plain nails it, that temple at WA for example. Since artifacts don't scale when you find a nice staff there, it's just neat.

 

This' the point i was trying make by saying: "...the game is really rich in content and didn't need all those MMO quest at all..." in first play-through player doesn't know which quest is well refined and which is just an another annoying fetch quest so they're impossible to ignore. DA:I is overflowing with content as it is so these fetch quests are unnecessary and making things worse. TB probably didn't liked the game as much as we did because his experince is contaminated with those pesky quests.

 

If i wasn't doing my second walkthrough, DA:I would remain a "meh" game for me just because of how those side quests get in the way.

 

I agree, they tried too hard to give the player things to do, and it backfires because 1) the side-quests are too numerous to be meaningful, 2) they feel necessary because of the Power mechanics (even if they aren't thanks to Rifts and Requisition) and 3) you feel assaulted by all the quests making the log a bit of a mess. It's a bit of the Assassin's Creed syndrome of cluttering the map with content for no other reason than you can, albeit not as bad.

 

More I think about it, the more I believe they should have had zones like the Hissing Wastes and Emerald Graves on one side (very large, with few quests by lots of exploration content to discover) and zones like Crestwood on the other (smaller, with a settlement, packed with more interesting quests, character interaction and choices). Zones like the Hinterlands and Exalted Plains whi attempt to be a hodge-podge of oth quests and exploration end up being busywork.

 

And please, Bioware, get rid of stuff like Shards. That's just way overkill.



#227
The Spanish Inquisitor

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For the people who is complaining about Open World, Yes DAI is not open world, I dont know where it was said it is. 
For the guy who wants to walk from Hinterland to Western Approach it is simply not possible, Thedas is much bigger than Skyrim also as in
if they would have also have to include all village/cities/castle everything. What I am saying is you don't like Inquisition that is fine but don't 
expect the game mechanic is going to be exactly like what you expect or copy other games as they have done it.



#228
dlux

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For the people who is complaining about Open World, Yes DAI is not open world, I dont know where it was said it is. 
For the guy who wants to walk from Hinterland to Western Approach it is simply not possible, Thedas is much bigger than Skyrim also as in
if they would have also have to include all village/cities/castle everything. What I am saying is you don't like Inquisition that is fine but don't 
expect the game mechanic is going to be exactly like what you expect or copy other games as they have done it.

DA:I is an open world game with free roaming. Every open world game has content that needs to be unlocked by progressing through the game or advancing through a quest.

 

Open world is great, DA:I just suffers from the same problems like many other modern open world games. They are full of boring busywork filler content like flower picking, item collecting, fetch and fedex quests, etc.



#229
Melca36

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Holy **** Origins feels way older than 2009...not in an insulting way...but I didn't even realize this till now...I thought it was 2005ish.

I believe the game was announced in 2005.

 

It actually came out November of 2009.  Dragon Age 2 came out in March of 2011, and of course Inquisition came out on November 18 this year..

 

I believe Awakening came out in April or May of 2010.



#230
Melca36

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I agree, they tried too hard to give the player things to do, and it backfires because 1) the side-quests are too numerous to be meaningful, 2) they feel necessary because of the Power mechanics (even if they aren't thanks to Rifts and Requisition) and 3) you feel assaulted by all the quests making the log a bit of a mess. It's a bit of the Assassin's Creed syndrome of cluttering the map with content for no other reason than you can, albeit not as bad.

 

More I think about it, the more I believe they should have had zones like the Hissing Wastes and Emerald Graves on one side (very large, with few quests by lots of exploration content to discover) and zones like Crestwood on the other (smaller, with a settlement, packed with more interesting quests, character interaction and choices). Zones like the Hinterlands and Exalted Plains whi attempt to be a hodge-podge of oth quests and exploration end up being busywork.

 

And please, Bioware, get rid of stuff like Shards. That's just way overkill.

 

 

You do the shards quest with the temple...you pick of of stat bonuses. Its not as bad as you think.   Hinterlands can be broken up and done in sections. Nobody is forcing you to do everything at once.

 

Games are meant to be games.  Laziness has caused game developers to dumb down games for years now.  Im glad this game has $70 worth of content.  ITS WORTH THE MONEY.   As fun as DA2 was....it was NOT WORTH $60.



#231
Myrmedus

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I agree on the side content, I think there were too many throw-away quests, but I don't agree on combat because I personally found no issues with it at all. UI is annoying in that we only have 8 skill slots for some reason and the tactical camera controls are horrific.



#232
stargatefan1990

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i agree with TB on the opinion about the open world mechanics Diluting the narative etc i love the story parts but on my 2nd playthrough unlike previous DA games (i even really enjoyed DA2) it just feels a bit tedious but ive always prefered focused narrative (such as DA:Origins!) any story focused DLC is probably going to be a day 1 buy for me as long as it is good.



#233
pablosplinter

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A war table at each camp would not make sense in the least, even if it might make the gameplay more convenient. Like, would there be a war table just sitting at each individual camp? What for? This isn't usable for the soldiers that are there, since they aren't strategizing for anything beyond the immediate vicinity. They're just corresponding and receiving commands via messenger ravens.


You say war table as if it is some massive thing in each camp with only one use....it is just a map, on a table(any table). The leader of the inquisition knowing what is going on in the organisation makes sense to me... A message arrives, saying this operation has been completed, what are your orders. A quick look at your map to see the situation, send a message with your orders. What doesnt make sense about that?

#234
Casuist

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Probably the main drawback would be the lack of advisers banter/animation. Some part of having the war table is having that basic interaction with Leliana/Josephine/Cullen/Morrigan. Perhaps making some, but not all of the war table operations accessible from camp would be a happy change that wouldn't get in the way of that particular aspect of the feature.



#235
pablosplinter

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Probably the main drawback would be the lack of advisers banter/animation. Some part of having the war table is having that basic interaction with Leliana/Josephine/Cullen/Morrigan. Perhaps making some, but not all of the war table operations accessible from camp would be a happy change that wouldn't get in the way of that particular aspect of the feature.

Oh yes, definitely. You couldn't do main quests of side of the war room, but for most of the war table missions, it would be fine.

Something needs to be done. As it is, it just adds loading screens.

#236
fizzypop

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As usual TB is totally right on. I don't mind optional quests for people who like to explore, grind, or do those sorts of quests, but the problem is that the story suffered for it. I didn't feel there was enough story elements and enough quests that tied into the story to keep me busy/happy. I wanted it to be hard or impossible to do a fast run of this game, but really it isn't. In fact, it is even easier than any other DA game because of the lack of story missions you really do.


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#237
Han Master

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Good to know TB is still part of the PC master race.

#238
ZekeMiscreant

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agree with most of commentary..but DA2 and ME3 weren't that bad

 

but..was a good commentary...I feel like I am stuck in sidequest hell right now trying to level..I'm also tired of meaningless, non-dialogue quests but need to do this to level to advance in the main story line


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#239
SomeoneStoleMyName

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I'd prefer fetch quests to no content any day. 

Hinterlands feels like the only zone with actual content. The number of interesting quests, or quests at ALL actually ... is close to zero in other zones. 

Exalted plains
Desert area
Emprise Du Lion
Fallowmire

Hissing wastes

 

All these zones are pretty much empty of meaningful content. There are maybe 1-2 main things and 2-3 small quests.



#240
Han Master

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DAI looks more of an upgrade to DA 2 formula then anything else.
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