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Total Biscuit summarizes problems with DAI


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#26
Kinsz

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Origin sold 3.5 millions the first years. Which is very good for a ''niche'' market.

My point remains , this game has been out for a couple of weeks now , too early to compare sales.

 

Anyways this isnt about a DA I vs DA O for me , not really, i enjoyed Origins just as im enjoying DA I.



#27
Sully13

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Oh yeah i begged for even a quarter if those wartable missions to be quests for me.



#28
rda

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Submerged: I don't think this game is bad-I just don't think it was as great as it could have been and it skimped on the main story quests and character development. For example-the Hissing wastes were a pain in the butt, all to fight some Venatori (which you could totally skip over with not story effects) and solve some puzzles about surface dwarfs. Could have been eliminated. Take that money to flesh out the civil war quests more. Maybe you have more story in Emerlad Graves, EDA and Exalted Plains about Celene, Briala and Gaspard. Or maybe you throw more money at some of the main VAs and get them to record a few more conversations and cut scenes to flesh out the characters more.

Just something more than spaces that don't tie into the main story.
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#29
Kinsz

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Oh yeah i begged for even a quarter if those wartable missions to be quests for me.

 They could have definitely done a better job on side quests , more meaningful ones would have made the game better for sure.



#30
ZoliCs

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I had the same issues with the game. I really do like it, but it's biggest flaw is just the endless, shallow quests as opposed to origins style cinematic quests with dialogue/roleplay opportunity/choice and consequence. It's a big, pretty, sprawling nothingness. I barely remember any of the sidequests.

Good for you, it's haunting my dreams.



#31
Wulfram

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I liked the hissing wastes.  It was a rare occasion when "exploration" actually felt like exploration to me.



#32
CuriousArtemis

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Wow, I completely agree with this; I think the guy in the top left corner laid it out very clearly and succinctly. The only thing I'll disagree with him on is that I really enjoyed both the much aligned DA2 and ME3 (also enjoyed DAO, ME, and ME2). But DAI with its endless useless fetch quests bored me to tears and sucked all the joy out of the main story line. 

 

EDIT: Also had a chuckle at the uncomfortable silence that fell over the other three when the guy in the bottom left hand corner made those CREEPY comments about Leliana, lol! Creeper!


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#33
Sully13

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A message to the Bioware haters, have you read any of the reviews of DAI made by the grater reviewers in the world ? The very same people that attacked DA2 years ago is now saying that DA:I is the most beatifull and greatest RPGs of history. 
 
But it's ok, you have the right to have your own point of view, but have you actually think deeply before speaking of this oustanding game? Really, let's review some features.
 
For example, there are 4 full differents voices sets to the inquisitor, that means that every single time the inquisitor speaks (actually tones of script) was recorded 4 times. 
 
Another example, every zone of the game was carefully design, they are all differents and all huge filled with content and lore, graphicaly amasing. 
 
Another, we have tones and tones of choices to made, choices that we have been making since DA;O and all those choices are reflected in the game, have you any idea of the time and the work this required ? Any idea of how complex this was to make ?
 
Have any of you give just one thought to the gigantic work all theses amasing features required ? You really thinks that this games is bad, when every bit of ink in the video game industry is now aplauding Bioware for this marvelous piece of pure art.
 
Some people just cannot apreciate art. This game is by far the best game ever made by Bioware, it's marvelous and yeah, i could use the word perfect. Is not without bugs and gliches, but just name one game that did not have any bugs 2 weeks after the release.
 
But well, if you like actions games like Call of Duty or Fable well, it is comprensible that you are blind.

 

Dude no game is perfect. simply because we callout flaws dose not mean we hate the game. 

now stop over reacting.


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#34
OHB MajorV

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Pretty good discussion (from 34 minutes onward):



I don't agree with everything he said, but he pretty much has the same problems with DAI I had...

I personally found the game to be great. If the game was 90% main quest 10% sidequest your complaint would be it's too linear. While it's not my favorite game of all time I will give it it's due as a fantastic RPG. I've been gaming for 20+ years. I don't want another origins. The HoF is gone....for good. It's time everyone accepts this and move on. I understand nostalgia but wanting a copy/paste of origins is a step backwards.

#35
pablosplinter

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I agreed with most of what was said until TB started Badmouthing Solas!

Bioware used to make games about interesting characters and interaction with them. Where are the interesting characters in Emerald Graves, Exalted Plains, Fallow Mire, Hissing Wastes, Forbidden Oasis, Storm Coast?... I went through some talking to maybe one NPC at most.
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#36
berrieh

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Eh problem is people who are waiting for a carbon copy of DA O will never enjoy DA I and that is not going to change, DA I is a different game, a great one ....for most , i personally im having a great time with it, a better time than i did with DA O actually.

 

This is basically how I feel. I enjoyed DA:O. I enjoyed DA:2. But DA:I is better. To me, at least. I hope they keep in a DA:I direction and would be disappointed with a more DA:O game at this point. (Now, there are things they could add - like even more re-activity to the world, a sense of time, more hard choices, which none of the games really have enough of, more dynamic events, better enemy AI, etc. But that's any game.) 


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#37
Fishy

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My point remains , this game has been out for a couple of weeks now , too early to compare sales.

 

Anyways this isnt about a DA I vs DA O for me , not really, i enjoyed Origins just as im enjoying DA I.

 

My point remain . Even if the next Mass Effect sell 100 000 000 copies because they have copied Call of duty mean that we're losing diversity for the sake of money and mainstreaming. While the previous game had strong enough fanbase to make that genre live and breath. But the irony is that DA2 sold less copy.

 

game like Original Sins would never sell 10 000 000 copies, but I am happy that they do exist. Thanks god for kickstarter.


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#38
DariusDrannen

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But well, if you like actions games like Call of Duty or Fable well, it is comprensible that you are blind.

 

 

I actually agree with some of what you said, but this last line is kind of silly.  If people have complaints about the pace or lack of depth of a map, they must clearly only like CoD?  That makes zero sense.

 

DA:I was to be Bio's version of Skyrim.  A more open world approach to the series.  So while the main quest and characters were indeed up to BioWare standards, the "open world" aspect actually fell short.  Skyrim's world seemed more alive (no, I'm not talking about graphics, which you seemed to focus on), with a lot more things to stumble across.  Inquisition, in comparison, tended to have way too many fetch quests and short quests at that (ie. find something in a cave; when you get there, quest complete.  Skyrim would have a lot more backstory about WHY that item was in that cave).



#39
Estelindis

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My views align more closely with PressHeartToContinue's comments.  I felt like even the smallest quests tied into the overall main story and thus were worthwhile.


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#40
pablosplinter

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My views align more closely with PressHeartToContinue's comments. I felt like even the smallest quests tied into the overall main story and thus were worthwhile.

It wasn't that they aren't relevant, it is that they are mostly the same, and just completely uninteresting... Go to point on map, pick something up, quest complete. No interaction with anyone, no choice to be made, just nothing really. Occasionally it will be go to point on map, kill everyone, quest completed.

There are far too many quests like this, and before anyone says you don't have to do them, that doesn't make sense. You don't know what is involved in the quest before you do it... Who else thought the note about the two Templars in the Hinterlands sounded interesting?... Nope, just pick something up, quest over.
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#41
WarBaby2

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It wasn't that they aren't relevant, it is that they are mostly the same, and just completely uninteresting... Go to point on map, pick something up, quest complete. No interaction with anyone, no choice to be made, just nothing really. Occasionally it will be go to point on map, kill everyone, quest completed.

There are far too many quests like this, and before anyone says you don't have to do them, that doesn't make sense. You don't know what is involved in the quest before you do it... Who else thought the note about the two Templars in the Hinterlands sounded interesting?... Nope, just pick something up, quest over.

Exactly... fewer side quest, but more meaningful ones would have been enough... you know, 50/50 main and side quests, like, say, DAO.



#42
Guest_TheDarkKnightReturns_*

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Same thing I've been saying since I've gotten my hands on it. "Better narrative cohesion between areas/zones". If these areas had more character and stories (real C&C stories) outside of codices, notes, and letters and weren't just tied through the power/influence mechanic it would have benefited DA:I as a whole.


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#43
cljqnsnyc

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I loved the game, but I see the points being made here. The problem? Well, it's easy to point out.

 

SKYRIM! 

 

Skyrim sold exceptionally well across all platforms. PC gamers, like myself, still play it, modded to the heavens. 

 

All the other single player rpg companies, namely Bioware, want to reproduce the sales of Skyrim, so they tried to do what it does. 

 

Thing is, Bethesda has mastered what they do, and that's giving players a playground to graft any sort of story onto their background, which might be why they are notoriously lite on story.  Bioware is known for story and characters, not for the sort of thing Skyrim does. That plus coming off the troubling DA2 AND ME3 endings controversy...they wanted to sell games!

 

I love DAI, but this podcast made many fair points. 

 

Too bad Bioware didn't make a toolset for whatever reason. All those big open spaces could be filled with all sorts of content. They just don't support the pc gamer in the same way as Bethesda does. 

 

But, oh well.. 

 

Modders are working on it....


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#44
KillTheLastRomantic

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I loved the game, but I see the points being made here. The problem? Well, it's easy to point out.

 

SKYRIM! 

 

Skyrim sold exceptionally well across all platforms. PC gamers, like myself, still play it, modded to the heavens. 

 

All the other single player rpg companies, namely Bioware, want to reproduce the sales of Skyrim, so they tried to do what it does. 

 

Thing is, Bethesda has mastered what they do, and that's giving players a playground to graft any sort of story onto their background, which might be why they are notoriously lite on story.  Bioware is known for story and characters, not for the sort of thing Skyrim does. That plus coming off the troubling DA2 AND ME3 endings controversy...they wanted to sell games!

 

I love DAI, but this podcast made many fair points. 

 

Too bad Bioware didn't make a toolset for whatever reason. All those big open spaces could be filled with all sorts of content. They just don't support the pc gamer in the same way as Bethesda does. 

 

But, oh well.. 

 

Modders are working on it....

 

Hell, I'm almost hoping they do a 'sidestories' DLC that just drops in a bunch of interesting NPC's with involved sidequests into the existing regions, with accompanying reactional banter from companions.


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#45
StrangeStrategy

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Imo AngryJoe makes much better reviews.

 

(Disgusted noise.)
 


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#46
Estelindis

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It wasn't that they aren't relevant, it is that they are mostly the same, and just completely uninteresting... 

To me, things are more interesting when they're relevant.  But sure, plenty of the quests could have been better.



#47
Eterna

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What a gasbag.



#48
berrieh

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My views align more closely with PressHeartToContinue's comments.  I felt like even the smallest quests tied into the overall main story and thus were worthwhile.

 

This was how I felt, and this is also what's most important to me in quest design. I guess the issue is what different people find important in quests. The long cinematic conversations in DA:O don't do much for me in terms of the small quests - there are a few I love, like Dagna, but I found some of them a chore after my first playthrough. I love reading and re-reading things, though, so if it's written, it's far less of a chore for me, and I don't find the companion convos a chore even after a dozen times because I care about my companions. But I don't care anymore about an NPC just because they get a cinematic than if they don't (in fact, I cared about a lot of people in DA:I more than those in DA:O, maybe because it was more minimalistic since it makes it more realistic and tragic to me, like the woman in Crestwood who wants to join the Wardens is way more interesting to me than basically every that-level NPC in DA:O except Dagna; and I can think of dozens like her in DA:I). 

 

It wasn't that they aren't relevant, it is that they are mostly the same, and just completely uninteresting... Go to point on map, pick something up, quest complete. No interaction with anyone, no choice to be made, just nothing really. Occasionally it will be go to point on map, kill everyone, quest completed.

There are far too many quests like this, and before anyone says you don't have to do them, that doesn't make sense. You don't know what is involved in the quest before you do it... Who else thought the note about the two Templars in the Hinterlands sounded interesting?... Nope, just pick something up, quest over.

 

There's a lot of story to many of the quests, for me. It's just that a lot of it is read or overheard (people talk about how you've helped in places like the Crossroads, there are loads of notes and new lore, lots of visual story in the areas). I don't know what kind of "choice" should be in the small quests, besides whether to do them or not, and I feel the choice is basically in that, since there's no need to do it all in one playthrough - you pick and choose what's important. Some things have choices, but not most of the small stuff, no. 

 

Do you mean the two brothers? I don't recall two Templars in the Hinterlands, but there was a Mage and Templar who were brothers. I did find that quest interesting. Sad, because they died, but interesting. I read all the notes, and they told a small story to me, along with the visuals obviously. 

 

Of course, a few more cinematic cutscenes and conversation branches wouldn't bother me. I don't need them, but since some people seem to, it might be nice for them to add more next time. I wouldn't want less world for it, though. I want the world to be even bigger next time, hopefully, with even more diversity of regions. Not Skyrim, and I hope the way things are unlocked would require a little more (I don't prefer full open world - I love the regions), because Skyrim doesn't tie everything together nicely like DA:I. It's all unrelated stuff. 


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#49
mikeymoonshine

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I agree with a lot of what he said I just think the positives outweigh the negatives, it's still a very good game and it is my game of the year.

 

I think the hinterlands is a massive flaw though. In Skyrim you could just ignore the main mission as soon as you left that cave, I have characters who are very high level that have never touched it. That was a good feature but that's not how every game should be, Inquisition starts main plot heavy and then dumps you in a huge zone full of side content. You are obviously meant to leave after doing a couple of quests but so many didn't do that because Bioware wanted to give that freedom to discover and explore so they didn't give much direction. This was a nice idea but it shouldn't have been introduced so early, The hinterlands should either have been smaller or a lot of it should have been inaccessible until later on with an actual reason to go back. 

 

There also should be more main plot and longer quest chains. I wish quests like the Crestwood keep/ Crestwood village were not cut from the game, that quest was exactly the sort of thing I wanted from this game, meaningful choices with meaningful outcomes. It's hard to decide what should have been cut instead and we don't really know how such things work but I think like a third of the hinterlands and a lot of the desert areas could have gone without negatively affecting the game by that much at all, it wouldn't even make it seem smaller because it would still be huge. Lots of the main story content in Origins was in between stuff that wasn't massively meaningful without the context of the plot but it worked because it was part of the main plot. Smaller missions in between the main missions can extend the story and give people a reason to be in those areas. This is preferable to side missions with minimal importance. Hawke did a lot of busy work to get money for the deep roads but it felt more important because there was a bigger objective. The Warden had to run errands to get an audience with Bhelen/Harrowmont but it still felt important. 

 

I feel like they really could have had the best of both worlds and that it wouldn't have taken all that much more effort, I could be wrong but it feels like most of the mistakes were avoidable. As I said though, I love the game. It is a brilliant but It could have been better and it could have surpassed Origins. 


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#50
CuriousArtemis

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Lots of the main story content in Origins was in between stuff that wasn't massively meaningful out of context of the plot but it worked because it was part of the main plot. Smaller missions in between the main missions can extend the story and give people a reason to be in those areas. This is preferable to side missions with minimal importance. Hawke did a lot of busy work to get money for the Deep roads but it felt more important because there was a bigger objective. The Warden had to run errands to get an audience with Bhelen/Harrowmont but it still felt important. 

 

I think the 3rd person POV conversation hurt the game, too. Think of Orzammar, and all the silly little things you had to do... but think of the people you met. The guy trying to set up a Chantry... Dagna... the poor woman in Dust Town begging for coin. I remember them because I spoke to them, saw their faces and expressions. We had a conversation.

 

That was lost in DAI, sadly. I don't remember any of the people except maybe the guy doing research in the desert, just b/c that's one of the last fetch quests I did.


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