I think the 3rd person POV conversation hurt the game, too. Think of Orzammar, and all the silly little things you had to do... but think of the people you met. The guy trying to set up a Chantry... Dagna... the poor woman in Dust Town begging for coin. I remember them because I spoke to them, saw their faces and expressions. We had a conversation.
That was lost in DAI, sadly. I don't remember any of the people except maybe the guy doing research in the desert, just b/c that's one of the last fetch quests I did.
It wasn't soo much of an issue for me but I get what you are saying, that probably would have made them stand out more. I think those characters are good examples of how side quests can be memorable when they are mostly just talking. The elf healer in the hinterlands could have been an example of this, persuading her to go to the crossroads was interesting. It fit into the context of the world displaying the pressures between humans and elves but the herb collecting part was pointless and made her less interesting as a character because she was giving you fetch quests. There was no need for it, a lot of the fetch quests givers could just have been there to talk to or could have given a lot more personal quests with less to do and more to learn about.





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