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Total Biscuit summarizes problems with DAI


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#76
CuriousArtemis

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I had moments in my first game when I really felt that I couldn't take it anymore. I felt almost like I was at work, I'd make notes about what I needed to accomplish in this block of hours to move on to the next bit. At 170 something hours in, I actually said to my Husband that I couldn't do it anymore and wrapped up any outstanding companion quests and only played the final story chapters.

 

Wow, I'm a bit shocked at how much this mirrors my own experience! Oh yes, there were moments of brilliance that took my breath away (Hello, "And Your Heart Shall Burn"!). But then there were times when I had to convince myself to actually sit down, turn on the PC, and play the game. I dreaded it. And yes, I felt like I was back at work. I distinctly recall thinking that! 


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#77
angelofsol

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Visually stunning? Yes.  Amazing core story line? Yes.  Side quests were okay, not overly tiresome the second play through but by the third..... I skipped most of them only fulfilling those that were on my way to do other things... not necessarily to gain power but to level.

Is it a good game? Yes, probably even a great game.  However, like many on here I'm not in it for the grind, I'm into DA for the story.  While the over arching storyline was riveting... thus warranting 3 play throughs (instead of my usual two for a full experience of several options which were very hard to choose from).  Yet despite all this there were some things that didn't make much sense or could have been done better IMO.

I like DA2... I liked Hawke.  I get other people's complaints with it but I'm fine with a hero that didn't save the world but found herself in the midst of a hurricane situation.  I think it added to the DA meta-plot and really let me as a player be involved in shaping that. However the way they handled Hawke in DAI was a bit of a let down and honestly some of it was simply rather deus ex.  The reason that Hawke wasn't with her LI was weak and barely believable.  Then to have Hawke offer to stay in the Fade when Corypheus wasn't in the Fade to be dealt with made no sense.  If you take Hawke out of the Fade to have her jump off to Wieshaupt!!??!!  Well, I guess she doesn't REALLY care about finishing the business with Coryphefish!  It just makes no sense and then, as is the way with things it seems she what?  Of course, disappears again!  Which was sort of just lame.

Cameo aside while I loved how DAI really drew me into the DA universe... While the tid-bits were great and I'm really excited for DLCs or even DA4 I felt there were some times with certain options and Inquisitors (played 3) where some stuff was really boxed in and there was no chance for any REAL discovery.  There was nothing deeper with the Qun if you played a Qunari (I did), and worse yet.... I played a female elf mage and she found out next to NOTHING from Solas, or anymore about the history, just that her tattoos were slave markings... oh, and Mythal is Flemeth.  Which is huge but there's nothing the Inquisitor (who in this specific character case really likely was her clan's Next-Keeper-To-Be-In-Training) can do to dig up anymore.  AND WHY?!!!! WHY would she just drop the ancient elven orb!?!  SERIOUSLY.  It's not like her dropping it is what broke it but she should have been cradling that thing like it was the last bit of Elvhen Glory!

If they want you on the edge of your seat for what is to come next they've done it.  I just hope the Inquisitor isn't relegated to the same status as Hawke and the Warden with mysteriously disappearing and seemingly no further answers or meaningful interaction or affect upon the world!


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#78
dreamgazer

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It takes longer than a minute. It is definitely a valid complaint, and one that many people have made. It is just poor design...The sole purpose seems to be to add more loading screens.
 
I thought this would be the one point that everyone would agree on! I mean who wouldn't rather be able to access the War Table whilst out in the field?
 
One of my biggest annoyances in the game.


Just fast-traveled from the Exalted Plains, made the left hook up the stairs, and activated the war room. Just over a minute.

It's not a big deal whatsoever.
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#79
MadMaximoff

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I must be in a shortlist of people..

 

I actually like DA:I more than DA:O

 

Yes, it has busywork, yes it does recycle some standard of the Genre stuff.

 

But what it does absolutely right?

 

The Pace, Feel and Replayability are all there!

 

With DA: O, I was burned out after a couple of playthroughs.

 

with DA: I, can totally see myself replaying it a LOT.

 

The best choices they ever made for the game:

 

Custom Imported World states, Not unlocking all classes in one playthrough, Nightmare being fun to play and not head against a brick wall difficult, but not laughably easy either and we still have the future DLC to come.

 

DA:O's biggest draw was it's open modding.

 

The combat system on a replay now is noticeably (and painfully) slow, the Fade mission is still horrible and despite the Origins all being different, the meat of the game itself is very much the same on every subsequent playthrough.

 

With DA: I despite it having the same meat, it's Garnished very differently thanks to the open world aspect, the world states, the races and the classes. It's a constant difference not just a handful of Dialogues that change which is enough to make each playthrough give at least the illusion of feeling fresh.

 

It does seem to me people were expecting DA: I to be some sort of revolution for the genre, when it's just been another step in evolving the Genre.

 

At least the RPG Genre is still growing, unlike the FPS Genre that has been doomed to staleness since CoD MW 1.


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#80
Hazegurl

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However, I think that there is something almost overwhelming about the size of the world and the gating of story to power points. I had moments in my first game when I really felt that I couldn't take it anymore. I felt almost like I was at work, I'd make notes about what I needed to accomplish in this block of hours to move on to the next bit. At 170 something hours in, I actually said to my Husband that I couldn't do it anymore and wrapped up any outstanding companion quests and only played the final story chapters.

The thing is, I've started another character and even though I really would like to explore other options I'm finding I'm procrastinating to avoid playing it. I never felt that way in Origins. I don't know if it's the time commitment that I'm weary of or if I just need a break for a while but I just have this sort of dread that that it's just too big for me to cope with.

Oh yeah I agree. I also had to wrap it up just so the game would be over with. I just focused on inner circle quests and did the main missions. You're totally not alone. Before it was over I started calling the game Dragon Age: Farmquisition.

 

I had a second playthrough where I skipped the side quests other than the ones I could headcanon as making sense for my Inquisitor to do and I had a much better experience. Not as much leftover power as before but it didn't matter. The farming still kills it for me which is why I'm waiting for mods..


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#81
TheJiveDJ

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I think the 3rd person POV conversation hurt the game, too. Think of Orzammar, and all the silly little things you had to do... but think of the people you met. The guy trying to set up a Chantry... Dagna... the poor woman in Dust Town begging for coin. I remember them because I spoke to them, saw their faces and expressions. We had a conversation.

 

That was lost in DAI, sadly. I don't remember any of the people except maybe the guy doing research in the desert, just b/c that's one of the last fetch quests I did.

Spot on. We need those cinematic side quests back BW.



#82
Frybread76

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Just fast-traveled from the Exalted Plains, made the left hook up the stairs, and activated the war room. Just over a minute.

It's not a big deal whatsoever.

 

For me that minute would include an extra few minutes of load time.



#83
FiveThreeTen

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I think the 3rd person POV conversation hurt the game, too. Think of Orzammar, and all the silly little things you had to do... but think of the people you met. The guy trying to set up a Chantry... Dagna... the poor woman in Dust Town begging for coin. I remember them because I spoke to them, saw their faces and expressions. We had a conversation.

 

That was lost in DAI, sadly. I don't remember any of the people except maybe the guy doing research in the desert, just b/c that's one of the last fetch quests I did.

I admit I was one of those people who were ready to trade the cinematic POV if it meant more dialogues. I still kinda am, but the 3rd person POV was a bit overused.



#84
Shahadem

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If you are the OPer and your opening post is nothing but a link to a video, then you need to summarize the salient points of the video in your post.

 

Having said that, I agree. Parts of DA:I were enjoyable, but so much of it was so pointless. The combat was a lot less fun than previous Dragon Age games, the controls on PC were atrocious compared to what we had in DA:O and DA2, the lack of tactics was a huge downgrade.

 

At least it was pretty.



#85
KaiserShep

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[pedantry]Technically it's always third person in these games, since you're not actually seeing the character through the PC's eyes like Fallout[/pedantry] But anyway, I don't mind the distant view conversation when it's with random NPC's, but I very much prefer cinematic view for all companion dialogue, since companions and the PC will likely be more expressive during these conversations, which adds to it.

 

The most unfortunate use of this view, for me, was during the epilogue banquet. Having the final bits of dialogue be shown through this distant view was not that satisfying. The dialogue itself was good, but it's not the same when you can't get the facial animations that can add to each character's charm.


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#86
WarBaby2

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If you are the OPer and your opening post is nothing but a link to a video, then you need to summarize the salient points of the video in your post.

I did on the first page... and at numerous other places on the forums. ;)



#87
Lukas Trevelyan

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I'd say 1- Overuse of that 3rd person view during conversations really hurt the game for me. There are a couple of NPCs in particular I loved but felt disconnected because of that view. That and most of the conversations with companions.. I do think it's hurt the game.

2- In the ending, I would've loved seeing the other companions fight demons that the big bad summons, so it makes sense when they pop out and say they defeated him. Also killing the big bad scene should've been a bit longer, the falling rocks didn't make much sense. Also the sky should've been fixed the moment you did that thing, plus a bunch of random people from different regions could've been shown, looking at how the sky got fixed.

3- A couple of war table missions should've lead to a couple of more dialouges perhaps in the capital, there's one in particular I have on my mind.

4- The Capital (I can't spell its name :P) was pretty underwhelming, I would've loved it being like denerim. 

That's all really, I don't mind the current side quests at all, they are optional after all. But a couple of them were important and did have impact.. But the lack of cinematic cutscenes did make them somewhat forgettable. Capturing Keeps I'd say was one of my favorite things, along with most of the companion quests and of course the main story because it was one massive loregasm in the last few hours. 



#88
wright1978

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Yeah... his complaint is the side quests are how you get power and the story quests are gated behind the need for power.. then he states "30 power for the winter palace is a lot"..

 

I am currently sitting on 230+ UNUSED POWER...   30 power is a joke.

 

The real problem with the side quests are that there are too many of them that just aren't engaging at all.. simply..  hey, I found this dead body and now I'm telling you about it.. QUEST COMPLETE!!!  here.. have some power.

 

Agree completely, that's the problem. If i was actually able to spend power at the war table then maybe the mind numbing poor side questing would feel more worthwhile or if they'd cut down on excess areas and focused on historical storytelling strength within remaining areas. While i don't dislike DAI, it currently sits as my third favourite in the series because all the very good story bits feel overwhelmed by the drudgery bits.


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#89
pablosplinter

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Just fast-traveled from the Exalted Plains, made the left hook up the stairs, and activated the war room. Just over a minute.

It's not a big deal whatsoever.

Takes me a lot longer....and what is the point of it?Why can't we just access it from camos or something. It is just another set of loading screens.

Exploring Fallow Mire for example, really getting immersed in an area. A message pops up that a mission had ended. Fast travel to Skyhold, go to war table, sort out next mission, leave, fast travel back to follow Mire to continue exactly where I was. It is just unnecessary. It exists to add loading screens and break up the game. .. And no way all that would take you less than a minute!

#90
WarBaby2

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Takes me a lot longer....and what is the point of it?Why can't we just access it from camos or something. It is just another set of loading screens.

Exploring Fallow Mire for example, really getting immersed in an area. A message pops up that a mission had ended. Fast travel to Skyhold, go to war table, sort out next mission, leave, fast travel back to follow Mire to continue exactly where I was. It is just unnecessary. It exists to add loading screens and break up the game. .. And no way all that would take you less than a minute!

Thet's the thing, though, originally, there should have been a "forward base" in every major region, that should grant access to the war table, but it got dropped. There still are some strongholds, but they are no longer customizable and feature no wartable access... why that is, I dunno.



#91
Shahadem

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Just fast-traveled from the Exalted Plains, made the left hook up the stairs, and activated the war room. Just over a minute.

It's not a big deal whatsoever.

 

My computer is much slower and I can assure you it takes a great deal longer than a minute for me.



#92
Shahadem

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I did on the first page... and at numerous other places on the forums. ;)

 

Objection! Here is what you wrote in the opening post:

 

Pretty good discussion (from 34 minutes onward):

 

 

I don't agree with everything he said, but he pretty much has the same problems with DAI I had...

 

Where exactly is this summary you mentioned? What you posted elsewhere doesn't count. It has to be summarized in the post with the video. It isn't my job to go around and try to assemble your post from a compilation of all the posts you have made, that's your job.



#93
Chaos17

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I had the same issues with the game. I really do like it, but it's biggest flaw is just the endless, shallow quests as opposed to origins style cinematic quests with dialogue/roleplay opportunity/choice and consequence. It's a big, pretty, sprawling nothingness. I barely remember any of the sidequests.

I'm glad there're many people here who feel this way with the game like I do.

The last time I wa trying to say that to people I was threated like an alien who didn't understood the game. :ph34r:



#94
WarBaby2

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Where exactly is this summary you mentioned? What you posted elsewhere doesn't count. It has to be summarized in the post with the video. It isn't my job to go around and try to assemble your post from a compilation of all the posts you have made, that's your job.

First page, not first post...



#95
Chaos17

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I personally found the game to be great. If the game was 90% main quest 10% sidequest your complaint would be it's too linear. While it's not my favorite game of all time I will give it it's due as a fantastic RPG. I've been gaming for 20+ years. I don't want another origins. The HoF is gone....for good. It's time everyone accepts this and move on. I understand nostalgia but wanting a copy/paste of origins is a step backwards.

 

The main story is still linear, you can put as mush as you want of fillers they will remain filler maps :ph34r:



#96
Gothfather

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Trends meeting easier production... a match made in heaven. ;)

 

Seriously though, I get that people like the game as it is, but maybe some of us are just not as easily entertained anymore...

 

Also: I don't much care for the opinion of the the "big reviewers" anymore... I know far to much about how all those good reviews come to pass these days.

 

 

This is just pretentious BS. It implies that your tastes are somehow more sophisticated because you are not "easily entertained."  This is just BS, its self congratulatory, and shows your own insecurities that you have to insult other people for likeing something you don't like. It also implies that DA:I is unsophisticated and can only entertain those that are "easily entertained."

 

You are not demonstrating any sophistication in your dislike of the game nor is anyone else showing any sophistication for liking the game. You don't like things GET OVER IT and GET OVER YOURSELF. Not everything in the world is catered to your own personal tastes. And despite what you may think just because you don't like something doesn't mean what you dislike is bad.

 

I fully support people saying I don't like the game, I think the game should be X but when you try and pass off your own SUBJECTIVE opinion as somehow more refined, sophisticated, or objectively better then i have a problem.


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#97
uncledolan

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I agree with many of the things that have been stated. The repetitiveness of the side quests, the gathering (I really liked DA:2's gathering, find a herb once and forget about it), and I felt like the main questline was too short. I am wondering actually how FAST the main questline can be completed in (without exploits), and if it is actually longer then DA:O and DA:2. The only areas you actually have to explore are Hinterlands and Crestwood, all others are optional as far as I know (Not counting Val Rouyeux).

 

In DA:O and even DA:2 there were specific reasons to visit certain areas, i.e. u had to get allies in orazammer. here its like why are we visiting the hissing wastes? like do we really have time to look for lost treasure. But Corphyeus is looking for it - ok I stopped him, but what benefit did it actually give me other then getting some items and some exp. It doesn't effect the main quest line whatsoever.



#98
Ren Roche

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Yeah, my main problems with it are the MMO aspects like huge similar looking areas with numerous fetch quests. DAO areas were different and had their own stories. The areas of DAI are somewhat boring when it comes to quests. Also level grinding and having to play hunter-gatherer when you're the leader of a large military order.

 

Other that that, great game.



#99
Gothfather

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Just fast-traveled from the Exalted Plains, made the left hook up the stairs, and activated the war room. Just over a minute.

It's not a big deal whatsoever.

This is my experience also. My 5 year old i7 can load a zone quickly so I'm not sure how old people's systems are that are getting slow load times to make this an issue.



#100
MrTijger

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So DAO which is constantly lauded here had such great side quests? Do we not remember the Red Jenny box delivery? The deliver herbs to mages quest? Selling a book to a cleric? I mean seriously, most of DAO's sidequests were totally forgettable and inconsequential but suddenly that's forgotten? Meh.

 

Also, why does anyone give a rats ass what a guy on YouTube thinks? Can you folks not think for yourselves and actually look at issues yourselves, is your self-esteem so low you need constant affirmation of your ideas from outside sources? Again, meh.


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