You don't have to. Surprise!
Where is my cake?
You don't have to. Surprise!
Where is my cake?
Where is my cake?
Which flavour do you want?
Which flavour do you want?
Strawberry-Pepper!
Strawberry-Pepper!
Warning, it might be a lie.
Well, I do think he's a good videogame critic who knows what to look for when talking about (PC) games. It's why he's become so popular, not to mention that he always claims to do what he does for his viewers (he says he never takes any money from companies for good reviews, for example). He also continually stresses that his word shouldn't be the last on a particular game, and people shouldn't look at just one review before buying something. He says it's important, and I very much agree, that you understand where a reviewer is coming from and can then get a good image of what you think about a game.
I only dislike TB because people use him as a Messiah to everything, like they can't think for themselves. He irritates me.
This is what forums are all about.
People share their opinions and then discuss them with others. You don't have to care about someone's opinion, sure, but a lot of people seem to agree with what TB has to say, myself included to a certain degree, and want to give our feedback on the game. It's not like you suddenly have to care about what TB has to say, nor any other videogame critic for that matter, but it goes both ways. Nobody has to care about anybody's opinion. But it can help to discuss someone's opinion. For feedback's sake, sure, but I've found that listening to and discussing what other people think can help in establishing your own opinion about the game.
But you're right. You don't have to care. And no one said you should.
To be entirely honest, many people just use forums for soapboxing their own point of view. And then act shocked when reality does not conform to them. Or they just ignore it and keep on going (I know quite a few posters from various forums who do this) like a southern preacher no matter what happens. Never give up and never surrender or something like that. ![]()
To be entirely honest, many people just use forums for soapboxing their own point of view. And then act shocked when reality does not conform to them. Or they just ignore it and keep on going (I know quite a few posters from various forums who do this) like a southern preacher no matter what happens. Never give up and never surrender or something like that.
Why should anyone " surrender" when it comes to preferences ? should someone who likes the game dislike it just because some reviewer said so or vice versa ?
Guest_E-Ro_*
Literally no one in here is saying this.It's like TB holds all the answers to everything. I don't get his appeal and personally, I don't like that. It's like suddenly, people say: Listen to him, become a sheep and screw what you think. That's what I think whenever I hear about Total Biscuit.
Literally no one in here is saying this.
Just my past experience on these boards, whenever TB is mentionned. Besides, the only biscuits I trust are those I can eat.
...and it leads to another thread griping about length, with several posters talking about how it was a struggle to keep sidequesting.
I simply don't get it...
If you do nothing but the main quests, the core regional quests and the material in your path, finish all companion lines, read lore, etc., you'll finish in about 30-50ish hours. This is not "short" by any objective or reasonable comparison to the game's peers (DA:O inclusive).
An exhaustive, completionist run might run 150 hours... leaving about 100 hours of exploration, collection, filler, and general mayhem which is completely optional. Why in Thedas would you choose to do any more of those 100 hours in a single playthrough if you didn't find them appealing, and why should you downgrade the game on the basis of the simple existence of content you do not need to play?
The pacing of the endgame is a weakness, which can lead to a perception of brevity, but a serious run through the core, non-filler quests is a substantial amount of playing time.
I think the problem for me Casuist is that I want to get everything done in a playthrough so I won't have to revisit/play a game again. If the content is interesting enough I'll keep going, get it all done, finish the game and go to the next game.
For me this game is hard because when you think you've done everything somwthing else pops up and I feel obliged to do it. However, when you keep getting the same types of quests and nothing changes except a name it because monotonous and you get bored easily.
Yes I can stop doing rifts but isn't that in essence the entire point of the game? That doesn't stop them from being tedious or boring when the SAME monsters coming out of them. You're just smacking them down in a different area.
Don't get me wrong- I like completionist playthroughs... but in the case of DA:I my more completionist run (now that I've learned my lesson on this point - getting to the stage in my first run where I was too impatient to see the end to finish up sidequesting) is parsing out those bits in shorter stretches of game time when I feel like exploring for the sake of the visuals or finding things I missed... even if it's just another odd instance of cheese art. Completing all content in a single playthrough is quite literally impossible, given the difference in the mage/templar decision, romance plotlines, roleplaying class/race differences, incorporating different world states, etc. One certainly isn't obligated to replay the game, but said replayability is a motivating factor behind a huge amount of the design.
Don't get me wrong- I like completionist playthroughs... but in the case of DA:I my more completionist run (now that I've learned my lesson on this point - getting to the stage in my first run where I was too impatient to see the end to finish up sidequesting) is parsing out those bits in shorter stretches of game time when I feel like exploring for the sake of the visuals or finding things I missed... even if it's just another odd instance of cheese art. Completing all content in a single playthrough is quite literally impossible, given the difference in the mage/templar decision, romance plotlines, roleplaying class/race differences, incorporating different world states, etc. One certainly isn't obligated to replay the game, but said replayability is a motivating factor behind a huge amount of the design.
haha you and i have taken the same approach to the game it seems , i was trying to be a completionist in my first playthrough as well but i saw no point in doing so as it lead only to frustration , then i smarten up , rotating between side quests , hidden dungeons ( 1 of my favorite part of the game ) , killing dragons and the Main Story has made the game so much more enjoyable.
Don't get me wrong- I like completionist playthroughs... but in the case of DA:I my more completionist run (now that I've learned my lesson on this point - getting to the stage in my first run where I was too impatient to see the end to finish up sidequesting) is parsing out those bits in shorter stretches of game time when I feel like exploring for the sake of the visuals or finding things I missed... even if it's just another odd instance of cheese art. Completing all content in a single playthrough is quite literally impossible, given the difference in the mage/templar decision, romance plotlines, roleplaying class/race differences, incorporating different world states, etc. One certainly isn't obligated to replay the game, but said replayability is a motivating factor behind a huge amount of the design.
I really don't see why I should give a damn? Some Brit named after a cookie doesn't like the quests in the game. Fine. He doesn't dig it. What's it to me? What's it to the people who don't agree with him? I don't see a compelling reason to care here. He's kind of talky too which is always a bad sign. And he's cynical? About what? Video games? Get a life man.
I really don't see why I should give a damn? Some Brit named after a cookie doesn't like the quests in the game. Fine. He doesn't dig it. What's it to me? What's it to the people who don't agree with him? I don't see a compelling reason to care here. He's kind of talky too which is always a bad sign. And he's cynical? About what? Video games? Get a life man.
Solid arguments... written by someone of a video game forum. ![]()
It takes longer than a minute. It is definitely a valid complaint, and one that many people have made. It is just poor design...The sole purpose seems to be to add more loading screens.
I thought this would be the one point that everyone would agree on! I mean who wouldn't rather be able to access the War Table whilst out in the field?
One of my biggest annoyances in the game.
I agree with a lot of what he said I just think the positives outweigh the negatives, it's still a very good game and it is my game of the year.
I think the hinterlands is a massive flaw though. In Skyrim you could just ignore the main mission as soon as you left that cave, I have characters who are very high level that have never touched it. That was a good feature but that's not how every game should be, Inquisition starts main plot heavy and then dumps you in a huge zone full of side content. You are obviously meant to leave after doing a couple of quests but so many didn't do that because Bioware wanted to give that freedom to discover and explore so they didn't give much direction. This was a nice idea but it shouldn't have been introduced so early, The hinterlands should either have been smaller or a lot of it should have been inaccessible until later on with an actual reason to go back.
There also should be more main plot and longer quest chains. I wish quests like the Crestwood keep/ Crestwood village were not cut from the game, that quest was exactly the sort of thing I wanted from this game, meaningful choices with meaningful outcomes. It's hard to decide what should have been cut instead and we don't really know how such things work but I think like a third of the hinterlands and a lot of the desert areas could have gone without negatively affecting the game by that much at all, it wouldn't even make it seem smaller because it would still be huge. Lots of the main story content in Origins was in between stuff that wasn't massively meaningful without the context of the plot but it worked because it was part of the main plot. Smaller missions in between the main missions can extend the story and give people a reason to be in those areas. This is preferable to side missions with minimal importance. Hawke did a lot of busy work to get money for the deep roads but it felt more important because there was a bigger objective. The Warden had to run errands to get an audience with Bhelen/Harrowmont but it still felt important.
I feel like they really could have had the best of both worlds and that it wouldn't have taken all that much more effort, I could be wrong but it feels like most of the mistakes were avoidable. As I said though, I love the game. It is a brilliant but It could have been better and it could have surpassed Origins.
I understand your greater point...but the side quests in DA:I serve the purpose of the herald increasing the inquisitions power...how was Hawke getting money in DA:I any more reactive/sensible? You got enough money/gold to advance the main storyline and then how much gold you had didn't matter. You get enough power to advance the main story in DA:I and then it doesn't matter. The advisors even mention this in between missions if you don't have enough power. Almost none of the sidequests you did to get the gold in DA2 had any reference to eventaully getting to the deep roads. At least in DA:I there are constant references to getting new agents, establishing new camps, etc that increase the inquisitions power..which sometimes lead to war table missions that further talk about them.
I didn't find the majority DA:I sidequests amazing, but that's why I didn't do most of them. I still got 60+ hours out of my playthrough and enjoyed the sidequests i took an interest in.
I also really am glad they went away from Origins. It was a great game at the time, but it is dated as hell, and shouldn't be what game developers are trying to make going forward. It seems like in almost every aspect of life there is someone who is holding on to the past and fights any change violently as if it is ruining the world.
Maybe I'm a fanboy, but I think the biggest problem people have with DA:I is they have nostalgic memories about what DA used to be since it's been so fucken long since the games have been out. This game has flaws...but when people start comparing it to DA and DA:O in a negative light...i just shake my head.
Honestly, after reading this thread, I just want a chicken biscuit now.
...except in British English, biscuit is equivalent to the North American "cookie"... and I'm now imagining a fried chicken cookie sandwich with horror.
I really don't see why I should give a damn? Some Brit named after a cookie doesn't like the quests in the game. Fine. He doesn't dig it. What's it to me? What's it to the people who don't agree with him? I don't see a compelling reason to care here. He's kind of talky too which is always a bad sign. And he's cynical? About what? Video games? Get a life man.
And yet you watched the video, and yet you commented on the context of the video at length.
For someone who doesn't give a damn, you sure put some time and effort into it when you could have simply ignored it. When I "don't give a damn" about something that's what I tend to do, instead of taking time and energy on it. ![]()
Why should anyone " surrender" when it comes to preferences ? should someone who likes the game dislike it just because some reviewer said so or vice versa ?
They should have seconds thoughts and either revise their opinion or reaffirm it after careful consideration. Same process should happen every time they encounter a genuinely new opinion, view or significant piece of new knowledge. If someone does not know why they like or dislike something... It probably is a high time to find out.