It is correct about the part that DAi doesn't feel like dragon age, the spirit of what dragon age is about, that you had in origins and in Da2 were lost here.
Total Biscuit summarizes problems with DAI
#201
Posté 13 décembre 2014 - 07:06
- dlux et Starry-eyed aiment ceci
#202
Posté 13 décembre 2014 - 07:47
Ok, I am going to end this idiotic strawman for once and all. Show me the post that says this. Show me the person saying you should value totalbiscuits opinion over your own. If you cant do that, then just knock it off.
Also, you seem pretty butthurt. Why is famous in quotes? Hate to break it to you but he is famous.
Actually, i am pretty sure all these attacks on people saying "ur a sheep why do you care what this guy thinks more then your own opinion" are pretty much just thinly veiled jealousy.
Sorry Gothfather, but I'm 37 years old and have been playing (and writing for) RPG's (computer and otherwise) for close to 25 years now. Fantasy has ben an integral part of my life and is one of my biggest passions. So, you may not like my choice of words, but, for all intents an purposes, I am more then qualified to judge whether a game in "my" genre is crafted solidly or lazily... giving my background, however, I am also not that easily excited by a new game anymore, the way some of my younger/less experienced fellow gamers might be, and I'm aware of that. That's what I meant when I wrote: "Easily entertained".
Also, I didn't post the vid to change anybodies opinion on the game, I just posted it because TB pretty much makes all my points for me, far better then I could off the top of my head... that's all.
The OP.
That's who.
- Angloassassin aime ceci
#203
Posté 13 décembre 2014 - 08:12
Except for those 14 million units sold on consoles, of course.
Except that VGChartz is not a reliable source because their numbers are very inaccurate estimates. This has been said many times.
#204
Posté 13 décembre 2014 - 08:17
Except that VGChartz is not a reliable source because their numbers are very inaccurate estimates. This has been said many times.
You're not suggesting that the numbers are merely inaccurate, though. You're suggesting that sales are completely opposite to what the numbers indicate.
#205
Posté 13 décembre 2014 - 08:28
Jealous of what? A podcast? Pretty sure all these people that are acting like sheep are just afraid to have their own opinion, because then somebody might question them, and they won't know how to answer.
Agreeing with someones opinon = sheep and has no opinon for themselves?
I bet if TB would be another noname avarage forum poster most of you wouldn't give 2 shits about this thread....Seems like good old Hating for me.
#206
Posté 13 décembre 2014 - 09:06
I'm on with TB in this case. Side quests in DA:I distract the player and disturb the flow of exploration. Exalted Marches is where this is most true; i just had 3 separate quests and they're filling the map with markers, literaly. I'm jumping, hitting invisible walls, abusing jump button to reach some marker on the map while i'm missing all the scenery and atmosphere.
Skyrim(which inspired BW) sets the player free and blends the quest into the world, for example: enter some inn, on your way out come across with the ghost of local hero, who gives you some menial task, you do it, he gives some item, villagers thank you for your help, quest ends; enter and alchemy shop see owner argue with his assistant he explains his life long search for an artifact then sends you to find it these are the least refined side-quests in Skyrim.
DA:I quests are like "save 10 inn keepers located in the map, here is your markers, shoo!". I never wanted to do the main quest in Skyrim; just to keep the world as it is so i can explore more; in DA:I i finished the game because i couldn't stand those side quest anymore.
I think DA:I is a good foundation for the future but they should resurrect some things from DA:O; like areas should have their own refined main(ish) quests. Also fetch quests are the most horrible way to encourage exploration, just set the player free when it comes to side quests but award him with interesting discoveries if he decides to explore the world you created.
However(!) this game is HUGE! Sheer size of maps, number of crafting options, artifacts, boss fights, classes, builds, party banters, written lore, a damn good main quest, war table... are just mind blowing! Rather sad since the game is actually rich in content and didn't need all those pesky MMO quest at all, which are making the game less fun.
#207
Posté 13 décembre 2014 - 09:17
Origin has been out for how long ? 7 years ago ? lets see how many copies this sells 7 years from now :-)
Um...Origin came out in 2009....DA2 in 2011 and Inquistion in 2014
- dlux aime ceci
#208
Posté 13 décembre 2014 - 09:20
Um...Origin came out in 2009....DA2 in 2011 and Inquistion in 2014
5 years, I'm assuming they were just guess-timating, it certainly feels a lot longer than 5 years to me... Or was it shorter? I can never remember.
- Aesir26 aime ceci
#209
Posté 13 décembre 2014 - 09:21
Um...Origin came out in 2009....DA2 in 2011 and Inquistion in 2014
Holy **** Origins feels way older than 2009...not in an insulting way...but I didn't even realize this till now...I thought it was 2005ish.
#210
Posté 13 décembre 2014 - 09:24
I'm on with TB in this case. Side quests in DA:I distract the player and disturb the flow of exploration. Exalted Marches is where this is most true; i just had 3 separate quests and they're filling the map with markers, literaly. I'm jumping, hitting invisible walls, abusing jump button to reach some marker on the map while i'm missing all the scenery and atmosphere.
Skyrim(which inspired BW) sets the player free and blends the quest into the world, for example: enter some inn, on your way out come across with the ghost of local hero, who gives you some menial task, you do it, he gives some item, villagers thank you for your help, quest ends and this is one of the least refined side-quests in Skyrim. Though it's also true that there is nothing in Skyrim that can come near of DA:I's main quest or it's main cast.
I think DA:I is a good foundation for the future but they should resurrect some things from DA:O; like areas should have their own refined main(ish) quests. Also fetch quests are the most horrible way to encourage exploration, just set the player free when it comes to side quests but award him with interesting discoveries if he decides to explore the world you created.
However(!) this game is HUGE! Sheer size of maps, number of crafting options, artifacts, boss fights, classes, builds, party banters, written lore, a damn good main quest... are just mind blowing! Rather sad since the game is really rich in content and didn't need all those MMO quest at all, which are making the game less fun.
Honestly, I think DA:I is better at encouraging exploration than Skyrim.
I was traveling around the Storm Coast, saw a cliff and wondered if I could scale it. I could, after jumping around a lot, and found a cave hidden at the edge of the map. I got in it and shortly found a unique shield, completely unmarked. That was great. If I was in Skyrim, the cave would have had a big old map marker and have me slog through 3 floors of generic content before fighting a generic boss for generic loot.
In the Emerald Graves I found a cool haunted mansion. In Crestwood a unique cheese wedge (not kidding). In Hissing Wastes plans for a great 1-handed axe. In Emprise du Lion I found something that unlocked an Operation to get an OP two-handed weapon. A bow on a riverbank in Exalted Plains. So on and so forth. The game has loads of unique locations and loot, and I loved that. And its dungeons are way shorter and have much better rewards than Skyrim's.
That aspect of the game was very well done. The side-quests less so, but I hope Bioware keeps the same feeling of exploration intact in future games.
- DetcelferVisionary et Angloassassin aiment ceci
#211
Posté 13 décembre 2014 - 09:45
Honestly, I think DA:I is better at encouraging exploration than Skyrim.
I was traveling around the Storm Coast, saw a cliff and wondered if I could scale it. I could, after jumping around a lot, and found a cave hidden at the edge of the map. I got in it and shortly found a unique shield, completely unmarked. That was great. If I was in Skyrim, the cave would have had a big old map marker and have me slog through 3 floors of generic content before fighting a generic boss for generic loot.
In the Emerald Graves I found a cool haunted mansion. In Crestwood a unique cheese wedge (not kidding). In Hissing Wastes plans for a great 1-handed axe. In Emprise du Lion I found something that unlocked an Operation to get an OP two-handed weapon. A bow on a riverbank in Exalted Plains. So on and so forth. The game has loads of unique locations and loot, and I loved that. And its dungeons are way shorter and have much better rewards than Skyrim's.
That aspect of the game was very well done. The side-quests less so, but I hope Bioware keeps the same feeling of exploration intact in future games.
I agree there are some side-quest that are just plain nails it, that temple at WA for example. Since artifacts don't scale when you find a nice staff there, it's just neat.
This' the point i was trying make by saying: "...the game is really rich in content and didn't need all those MMO quest at all..." in first play-through player doesn't know which quest is well refined and which is just an another annoying fetch quest so they're impossible to ignore. DA:I is overflowing with content as it is so these fetch quests are unnecessary and making things worse. TB probably didn't liked the game as much as we did because his experince is contaminated with those pesky quests.
If i wasn't doing my second walkthrough, DA:I would remain a "meh" game for me just because of how those side quests get in the way.
#212
Posté 13 décembre 2014 - 10:14
When people say they want variety/different environments it doesn't mean we want boring ass side quests with an open world that's a pain in the ass to explore. DA2 sucked because Bioware reused the same old environment for everything, not because the sidequests had decent stories that allowed you to make somewhat meaningful choices. Bioware you need to realize that you're not Bethesda. Look at your past games that everyone has loved and stick to that formula.
p.s. the main story was still great.
#213
Posté 13 décembre 2014 - 10:41
Holy **** Origins feels way older than 2009...not in an insulting way...but I didn't even realize this till now...I thought it was 2005ish.
Five years is an eternity in any computer industry, so that's why it probably feels longer.
#214
Posté 13 décembre 2014 - 10:57
Ok, I am going to end this idiotic strawman for once and all. Show me the post that says this. Show me the person saying you should value totalbiscuits opinion over your own. If you cant do that, then just knock it off.
Also, you seem pretty butthurt. Why is famous in quotes? Hate to break it to you but he is famous.
Actually, i am pretty sure all these attacks on people saying "ur a sheep why do you care what this guy thinks more then your own opinion" are pretty much just thinly veiled jealousy.
Brad Pitt is famous. Barack Obama is famous. Someone who makes YouTube videos really isn't on the same level. Had I not played Planetside 2 around the time they ran a thing where YouTubers picked a faction and you could theoretically fight along side them, I would have no idea who he was. That's not exactly a ringing endorsement of someone I should be "jealous" of.
And, I don't need a post that "says" we should take him seriously. The fact that someone posted a video of his opinion is an endorsement of his opinion. The OP wouldn't have posted it if he didn't value it or think others should value it in some way. The fact that the OP brags about his time in gaming pretty much confirms the reasons he posted it in the first place.
#215
Posté 13 décembre 2014 - 11:02
I really don't see the problem here with the open world complaints. Try as I might I don't think it has a single leg to stand on. Not one point.
Open world allows freedom and sense of choice. You can do anything, you can do nothing. Obtaining points to progress the main story takes no time at all. Funny enough, the only people who seem to be complaining about it are insecure completionists. To them, what I perceive happening here, is that they just want to have the best save file in the world and move onto the next game as quickly as possible. You either like exploring and finding small details about the world, or you don't. If you don't then don't do it. I mean really, there is NOTHING forcing anyone to being a 100% completionist in this game. It's there for people, such as myself who don't want the magic to end. You can literally beat this game in under 20 hours.
Open world to me is an evolutionary step for rpgs similar how 2d went to 3d. Anyone around here old enough to remember all the complaining said about how 3d was going to ruin old franchises? Metroid Prime was a great example. Game went on to win accolades of awards. Open world, if done right, offers flexibility and choice. Why is this a bad thing when referring to rpgs?
#216
Posté 13 décembre 2014 - 11:27
Brad Pitt is famous. Barack Obama is famous. Someone who makes YouTube videos really isn't on the same level. Had I not played Planetside 2 around the time they ran a thing where YouTubers picked a faction and you could theoretically fight along side them, I would have no idea who he was. That's not exactly a ringing endorsement of someone I should be "jealous" of.
And, I don't need a post that "says" we should take him seriously. The fact that someone posted a video of his opinion is an endorsement of his opinion. The OP wouldn't have posted it if he didn't value it or think others should value it in some way. The fact that the OP brags about his time in gaming pretty much confirms the reasons he posted it in the first place.
I guess your opinion shouldn't be valued either then...
If you don't care about other people opinions then don't read a forum, because newsflash....That's what forums are for.
#217
Posté 13 décembre 2014 - 11:45
I'm trying to see how this would even work. Runners? It's not like I can pull out my Thedaslink IPad, or other smart phone, and communicate my desires. So the side quests and stuff aren't immersive enough, so let's break the immersion more by summoning my Advisors out to the field to send them on missions?
A war table at the war camps or keeps would have fitted well
#218
Posté 14 décembre 2014 - 12:08
When TB mentioned that Origins side quests at least let you make choices to define your character after someone said that Origins had side quests too, I scared my dog by shouting "Yes! Thank you!"
- dlux aime ceci
#219
Posté 14 décembre 2014 - 12:17
A war table at the war camps or keeps would have fitted well
So you're flying your advisors out every time you want to use the War Table?
#220
Posté 14 décembre 2014 - 12:23
A war table at each camp would not make sense in the least, even if it might make the gameplay more convenient. Like, would there be a war table just sitting at each individual camp? What for? This isn't usable for the soldiers that are there, since they aren't strategizing for anything beyond the immediate vicinity. They're just corresponding and receiving commands via messenger ravens.
#221
Posté 14 décembre 2014 - 12:25
What the heck are all those messenger birds for?
When TB mentioned that Origins side quests at least let you make choices to define your character after someone said that Origins had side quests too, I scared my dog by shouting "Yes! Thank you!"
lol! I loved the quest where you can sleep with the elf chick instead of giving the boy pelts for her. My warden was such a sleaze. I honestly feel like some of those side quests in origins really helped flesh out the overall state of mind of your Warden. I also traded the dying wolf woman's scarf for the pine cone and told the husband I didn't find her. lol!!
#222
Posté 14 décembre 2014 - 12:26
What the heck are all those messenger birds for?
I imagine if a chasm opened up and hell itself was pouring out of it, a raven would probably reach Haven or Skyhold long before some guy on a horse would.
#223
Posté 14 décembre 2014 - 12:55
Well.. DAI isn't really open world. It's close, like WOW is close. You can't just walk in one direction and play the game. There are too many "points" to gather. And or course, the main quest is gated by levels, zones and points. A real open world would let me walk from the Hinterlands to the Western Approach. If I don't make it, that's my problem.
I have 2 big gripes with this game: the first is the 8 slot bar. And the second are the side quests. Not all of them. But most of them. And don't tell me you don't have to do them,. Yes you do. Especially in the beginning in the Hinterlands. You need the points to move forward. You can't even unlock other areas until you get the points.
So replaying this game means running through the same bullsh*t side quests again. Look, it's not that I mind side quests.. I mind DAI's side quests. I mean com'on - I'm the only one in the whole world who can save the world and I'm out killing rams for meat? When the hunter is warming his hands by the fire? I get some crap like "too much fighting going on to hunt". I felt like saying, "The rams are that way. The fighting is the other way. I think you'll be safe hunting rams".
Or better, why can't I go back to a camp and order a few of my MANY people to hunt the rams? I, the savior of the world, have to do it myself?
It does get a bit better once you leave the Hinterlands. But man... making the Hinterlands the first zone was just cruel.
#224
Posté 14 décembre 2014 - 01:15
Well.. DAI isn't really open world. It's close, like WOW is close. You can't just walk in one direction and play the game. There are too many "points" to gather. And or course, the main quest is gated by levels, zones and points. A real open world would let me walk from the Hinterlands to the Western Approach. If I don't make it, that's my problem.
I have 2 big gripes with this game: the first is the 8 slot bar. And the second are the side quests. Not all of them. But most of them. And don't tell me you don't have to do them,. Yes you do. Especially in the beginning in the Hinterlands. You need the points to move forward. You can't even unlock other areas until you get the points.
So replaying this game means running through the same bullsh*t side quests again. Look, it's not that I mind side quests.. I mind DAI's side quests. I mean com'on - I'm the only one in the whole world who can save the world and I'm out killing rams for meat? When the hunter is warming his hands by the fire? I get some crap like "too much fighting going on to hunt". I felt like saying, "The rams are that way. The fighting is the other way. I think you'll be safe hunting rams".
Or better, why can't I go back to a camp and order a few of my MANY people to hunt the rams? I, the savior of the world, have to do it myself?
It does get a bit better once you leave the Hinterlands. But man... making the Hinterlands the first zone was just cruel.
I hear ya' man, that having to work for **** is a drag.
#225
Posté 14 décembre 2014 - 01:23
Well.. DAI isn't really open world. It's close, like WOW is close. You can't just walk in one direction and play the game. There are too many "points" to gather. And or course, the main quest is gated by levels, zones and points. A real open world would let me walk from the Hinterlands to the Western Approach. If I don't make it, that's my problem.
I have 2 big gripes with this game: the first is the 8 slot bar. And the second are the side quests. Not all of them. But most of them. And don't tell me you don't have to do them,. Yes you do. Especially in the beginning in the Hinterlands. You need the points to move forward. You can't even unlock other areas until you get the points.
So replaying this game means running through the same bullsh*t side quests again. Look, it's not that I mind side quests.. I mind DAI's side quests. I mean com'on - I'm the only one in the whole world who can save the world and I'm out killing rams for meat? When the hunter is warming his hands by the fire? I get some crap like "too much fighting going on to hunt". I felt like saying, "The rams are that way. The fighting is the other way. I think you'll be safe hunting rams".
Or better, why can't I go back to a camp and order a few of my MANY people to hunt the rams? I, the savior of the world, have to do it myself?
It does get a bit better once you leave the Hinterlands. But man... making the Hinterlands the first zone was just cruel.
You are NOT forced to complete the Hinterlands immediately. I certainly didn't. You open more zones. I eventually completed the Hinterlands after getting to Skyhold. You seem to completely miss the point of those side quests. You do not have total power in the early part of the game. You have to earn it. Talk to Mother Giselle throughout the game and you will hear how those quests paid off





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