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Envy Demon with melee party


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#1
Rasande

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... on Nightmare..

 

Right, so i had no idea what i was getting myself into at lvl8 in a party consisting of my character a DW rogue,Casandra, Bull and Vivenne loaded with mostly Ice Spells and the only worse set up i can imagine is if i replaced Vivenne with Blackwall..

 

This is how the fight goes, as soon as someone is in melee he does his slow/fear aoe then teleports away, teleports back with the sneak attack that's a pain to block properly,and then immideatly does the slow/fear thing again only to restart the entire cycle.

 

I'm at a loss, i have no idea what to do anymore. The only remotely succesful tactic was kiting him with Cas while Vivienne and my character shot it with a shitty lv3 bow i found but that took forever and i suck at blocking the sneak attack.

 

Any ideas? Can i interupt him somehow? Cus i can't think of anything besides reloading an earlier save and come back with a better party.



#2
Sevitan7

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I was in a similar situation on my first walkthrough except I had Varric, Solas Cass and me as two-hander.

 

It was definitely the hardest encounter of the game for me. There isn't much good advice to give here I'm afraid. When he goes underground, pause and check where he will jump out. Try to cast Barrier on the target(s) to absorb the hit. Then taunt with warcry, block with shield wall and let the rest wail on him. When he goes underground again and you don't have barrier off cool-down, manually spread out your party so that only one gets hit. I think you can block the AoE teleport with Shield Wall as well if I recall correctly (though it might be a pain to pull off due to angles). I don't think there is much more you can do then that. It took me a few tries, it was a pain, and I only had 2 melee. This is one fight that really, really badly penalizes melee more so than any other unless you come with some good gear.



#3
Zenthar Aseth

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On my first DW rogue, it frustrated me to no end, and it took me about eight tries. On my second DW rogue, I got it in one, and it was easy. Same kind of party compositions. Main difference was how I had specced my rogue and how I played. If you're having trouble with that boss, I suggest using the tactical camera a lot, makes a huge difference. Every time the demon teleports, move all your party members, etc.



#4
Rasande

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Thanks for your replies guys, i appreciate it but i think it acted abit diffirently in my game. There is just no chance at all from escaping from the fear AoE if you're in melee on Nightmare, even with evade skills, it just fires far too fast(1.5-2seconds max) and if your characters are in the middle of an animation, forget about it, and since it's impossible to melee him since he kept doing it directly after porting back to the tank i had to come up with a diffirent strategy.
 
So if anyone is having simillar troubles here's how i did it:
 
Since it's impossible to melee him since he'll just do the fear thing and port away the very second someone is in melee i possitioned myself and Bull close to the spot where he popped up after fearing(9 out of 10 times, it was the same spot) and just wait for him there while i had the entre party on hold with Cas just holding Shield Wall which was never very long, with out fail he'd act like this: Sneak attack on Cas-> Fear AoE-> port away to shoot and repeat ad infinitum.
 
The only window of oppertunity to attack him was 1. While he was shooting and 2. While he moved slowly to get in range to use his sneak attack,
I'd wail on him while he shuffled closer to Cas and the instant he dissapeared into the ground i switched to tacti cam and commanded Cas to use Shield Wall since the AI will block the sneak attack every time, making sure Vivienne was nowhere close.
I repeated this acouple of times untill it hit the second phase.
 
After dealing with the templars he comes back as some sort of rogue type thing and it's just impossible to tank, he just ripped Cas apart in seconds so what i did was i took control of Cas and just kited him around in a circle while the rest beat his ass, after acouple of laps he came back as his annoying old self and i just repeated step 1 while taking care to move my group out of any **** on the ground.
 
Most challanging fight i've ever done in a DA game by far, think i'll bring some archers my next playthrough :P


#5
rda

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Yeah, it was a pain in the butt. I bought Cass, Bull, DW rogue and Solas.

I ended up having Cass kite around while Cole finished him off. When Cole died, I just revived him. Super lame, but if you're going to trap me in an area without me knowing melee fighters are going to be crap...I'm using g exploits.

#6
Matth85

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Combat Roll/Evade.

get everybody out as he wants to dry hump you.

Get every dps to the side to dps him when he fire teh ranged attack.

Back to tank, and roll away from the AoE.

 

*Fast forwards 10 minutes*

Yey, dead!



#7
Rasande

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Combat Roll/Evade.

get everybody out as he wants to dry hump you.

Get every dps to the side to dps him when he fire teh ranged attack.

Back to tank, and roll away from the AoE.

 

*Fast forwards 10 minutes*

Yey, dead!

 

It's impossible to roll away from the AoE it fires after 1.5 seconds and it slows you so you don't even clear it.. besides, there isn't even time to be in melee. The boss didn't just stand there and attack the tank, it was AoE fear>port away>port back>aoe fear over and over again.

 

Maby they changed it with the patch or i had a wierd bug or just bad luck but you could atleast read the post before making condecending comments



#8
Matth85

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It's impossible to roll away from the AoE it fires after 1.5 seconds and it slows you so you don't even clear it.. besides, there isn't even time to be in melee. The boss didn't just stand there and attack the tank, it was AoE fear>port away>port back>aoe fear over and over again.

 

Maby they changed it with the patch or i had a wierd bug or just bad luck but you could atleast read the post before making condecending comments

There is enough time to run out of his "jump out of ground" attack. I've done a million times.

There is enough time to get of plenty of strike. Once he chooses a target he will chase that target. So have your melee dps on either side, or spread on both sides, and have your tank in the middle. Just roll out, and wait for him to teleport to either side. Now you got enough time to get a combo off.

 

Also: I am not trying to be condescending, my friend. Relax! I am merely pointing out that this fight is ridiculous, and Terror demons are in genreal very annoying enemies. Nothing against you!



#9
Rasande

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There is enough time to run out of his "jump out of ground" attack. I've done a million times.

There is enough time to get of plenty of strike. Once he chooses a target he will chase that target. So have your melee dps on either side, or spread on both sides, and have your tank in the middle. Just roll out, and wait for him to teleport to either side. Now you got enough time to get a combo off.

 

Also: I am not trying to be condescending, my friend. Relax! I am merely pointing out that this fight is ridiculous, and Terror demons are in genreal very annoying enemies. Nothing against you!

 

That might be true when you did it but it really wasn't for me,aparently it's AI makes decisions rather than follow a timed pattern so i supouse not every fight is exactly the same.

The very moment he spread his arms i'd go into tacti cam and select evade and my character got to the edge and then got hit and since Iron Bull dosen't have Combat Roll yet meleeing at that point just wasn't an option. Maby my reflexes aren't what they usedto be but there was absolutely no room for error when trying to get out of the AoE and i could never manage it.

 

Also like i wrote before, he'd just constantly teleport, it was rare that he would acually use his melee attacks against Cassandra at all, he'd just constantly teleport back and forth and the only time i could acually get any hits in was when he teleported away.

 

All of this is abit moot tho since i managed to kill it earlier using another tactic but thanks anyway.



#10
CaptainIngenuity

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Does one of your fighters have the grappling hook?  You can pull him out of his teleport.  Thats what I ended up having to do on my 2 hander playthorough... no mage for barriers made a fun fun fight with 2 war and 2 rogues



#11
GhoXen

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A CC breaker and a dodge move make the fight a lot more manageable as melee.

 

At the time, my tank had Payback Strike and Combat Roll (no upgrade). Payback Strike allows you to get out of all forms of CC, including knockdown, stun, fear, panic, etc. If you don't have a CC breaker, you'll have to use health potion to get out of CC, which can get wasteful and unsustainable unless your party has amazing DPS.