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Ideas for combat that could of been. Plus - "Copy Dragons Dogma" -Angry Joe


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#1
ThirteenthJester13

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I agree with Angry Joe on most of his reviews. He will tear into a game and make you think he hates it but then suddenly change his tone whenever he switches back and forth between positive and negative aspects. If you don't already know Joe, you should check out his reviews. His biggest fault however, is that he takes a bit to get reviews out so preorders (a word?) don't get to see his review untll about a week at most. Sometimes longer depending.

 

Anyway, if you haven't played Dragons Dogma then you ont know how mazing its combat is and how dull and uninspired the world and its lore is. Also the party system is cool but annoying as there is plenty of banter but its all the same **** ove and over. Pointing out an enemy in the same tone and line 5 times in 5 mnutes. t lacks tactical options but you can orde your team to attack or retreat which is something I think DAi could of had.

 

Queing up orders in the command menu and then hearing your Inquisitor holler them out wold of been awesome, and some deeper tactics in itself would of been great, sadly its lacking.

 

Blocking, parrying, and evading are awkward as I don't really know when is should parry or dodge and sometimes take damage when I do evade like there isn't much hit detection. A better game would of been more enemies to face at once instead of a handful with decent chunks of health.

 

STEALTH: Why not just use traditional Line of Sight, and Noise detection for stealth instead of the stupid invisibility crap. That could be a sweet ability u unlock towads the end but basic stealth an basic movement,

 

Basic combat and movement you would see in a more traditional hack N slash third person game would be sweet if they wanted to go action heavy. (they could of been action and strategic heavy) in combat should all be implemented as well as the abilities.

 

COMBAT MOVEMENT

Like so: Attacking with a melee weapon feels restrictive as you hold down a button instead of tapping it. Now the difference isn't much but if you could perform basic combat attacks by tapping the combat button in a particular rhythm or after a delay, while in the air (slashing up or chopping down or even slashing horizontally at midjump).

Also attacking enemies that are behind me would be much cooler if their was an abilty wher you stabbed backwards whle still facing the first enemy.

 

Pressing R2 and holding it to continuously attack is so dumb IMO. Auto attack kinda ****** me off as well as I rather have a basic attack button that does more then its 4 basic moves before repeating them. Sometimes one on one fights seem like a less exiing version of Knight of the old Republic. The first one on Xbox.It was turn based but in between turns you and the enemies your are fighting would exchange blows or clash swords randomly with a bunch of cool animations then youd choose your move or que it up and then perform it during youturn. Your defensive stats, and other under the hood stats determined how you faired in the simulation in between turns. Yo'd take more hits and dodge less blows if you had low stats in those areas an you connect more hts without getting paried as often as well.

 

A fully nteractive system like that, where you attack and the enmy might dodge if youre too predictable or counter, , your weapons might clash making it seem ike a real sword fight all be based on skill. We can debate how that would work in the replies.

 

Using your shield dynamically. I have a friggin shield but it feels weird not being able to just use it dynamically. That's why I wish their was a two handed stance with one handed weapons as well. (especially if you could qeuip one handed weapons as a rogue as long as they are sword, no axes or hammers, just swords.)

 

I'd like to be able to strafe my targets and not be so glued to the animation. Atleast I don't haveto wait for the animation to always finish but I find myself jumping so I can stop attacing. The dodge moves you unlock are handy gfor this later on but for dodging anything except projectiles im not sure. and run after an enemy that ran away or turned to go face another target (A dash ability would be nice. I know you unlock specific ones but L3 would be cool. The lock on system could and should be based on where you point your left analog stick automatically without having to turn lock on then it would be much easie to switch between multiple targets. All te time I have to write. wanted to put more in here but I guess ill have to save it for relies. sorry.



#2
Sevitan7

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Go to feedback forum. In any case, it's too late.



#3
Lebannen

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Angry Joe is about as relevant as Gonorrhea, him and Totalbiscuit are what Southpark makes fun of on a weekly basis for being so outlandishly ignorant.
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#4
Mirth

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Thirteen - you pretty much just described: AOC - god slayers combat. If you want complex melee combat, check it out. It's free.

#5
Magma_Axis

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There are plenty of action rpg out there. I sincerely hope dragon age remains party based game, with more refined version of DA 2 combat, DAI environment style, and DAO side quests
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#6
Zenthar Aseth

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There are plenty of action rpg out there. I sincerely hope dragon age remains party based game, with more refined version of DA 2 combat, DAI environment style, and DAO side quests

DAO side quests? I remember tons of boring fetch quests from DAO as well, except they were even more boring than in DAI.



#7
Selea

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STEALTH: Why not just use traditional Line of Sight, and Noise detection for stealth instead of the stupid invisibility crap. That could be a sweet ability u unlock towads the end but basic stealth an basic movement,

 

Because it would not work at all in a party based skills gameplay cRPG? Even if DA:I goes a little more in towards the action route it is still NOT an action-RPG. DA:I is a party based, skill based, system. Total different gameplay than Dragon's Dogma or Skyrim.

There's a substantial difference between skill based systems and action based ones in gameplay dynamics. To do what you say DA should go completely the action based gameplay direction, a thing that would alienate completely the fans of the franchise. Some already feel alienated now, with the introduction of SOME action-style dynamics even if the core remains a skill based system, in fact.



#8
Jester

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There are plenty of action rpg out there. I sincerely hope dragon age remains party based game, with more refined version of DA 2 combat, DAI environment style, and DAO side quests

Give me an example of one interesting DA:O sidequest. 



#9
RamonNZ

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Soldier's Peak

The Golem in Honnleath,

Return to Ostagar,

 

Watchguard of the Reaching,

An Unlikely Scholar,

Precious Metals (earn up to 90 gold),

Zerlinda's Woe,

Friends of Red Jenny,

Drake Scale and Dragon Scale armour quests,

The Black Vials (on nightmare difficulty!).

Crime Wave,

A lost Nug - just kidding, worst side quest ever!

A Mage's treasure.

Summoning Sciences (was interesting the first time around).

The companion quests obviously.

 

Having said that though all the mages collective and blackstone irregular quests were boring as crap and you only did them for some gold and xp.

Probably about 2/3 of the quests were boring admittedly, interesting maybe once, then you just grinded them on the other playthroughs to get xp up.



#10
Zenthar Aseth

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Soldier's Peak

The Golem in Honnleath,

Return to Ostagar,

 

Watchguard of the Reaching,

An Unlikely Scholar,

Precious Metals (earn up to 90 gold),

Zerlinda's Woe,

Friends of Red Jenny,

Drake Scale and Dragon Scale armour quests,

The Black Vials (on nightmare difficulty!).

Crime Wave,

A lost Nug - just kidding, this one sucked.

A Mage's treasure.

Summoning Sciences was ok the first time around.

The companion quests obviously.

 

Having said that though all the mages collective and blackstone irregular quests were boring as crap and you only did them for some gold and xp.

Probably about 2/3 of the quests were boring admittedly, interesting maybe once, then you just grinded them on the other playthroughs to get xp up.

 

Bottom line being, DA:O is not the holy grail of sidequests, like so many people are suddenly claiming. I've had much more fun with DA:I sidequests than I did with DA:O ones. 



#11
RamonNZ

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I don't know. I only found DAO side quests boring after about 2-3 times through them. I'm bored of most, not all though, DAI side quests on the first time around.



#12
ThirteenthJester13

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Ok wht about Fighting on horseback? Rogues being able to equip long swords using two handed grip and choosing from the beginning Rogue: Duel Daggers Rogue: Swordsman. Just medium sword type weapons no axes or maces or hammers. Also I remmebr in DA2 eing able to weild duel hatchets but not its a strictly warrior based weapon.

 

Stealth: When you go stealth (crouch, your party could automatically hold position or if you tell them to they wont come out until you order them to. Maybe you could set how far your party hangs back from you or how far in front they stay if you mark a waypoint and order them to lead or foloow from 10 feet, 15 feet, 25 feet or something



#13
ThirteenthJester13

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AOC God Slayers?



#14
actionhero112

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Bottom line being, DA:O is not the holy grail of sidequests, like so many people are suddenly claiming. I've had much more fun with DA:I sidequests than I did with DA:O ones. 

 

 

You had fun with fetch quests? I have some taxes you might find interesting once you're done collecting 10 ram's meat. 

 

DA:O's sidequests were pretty good, but at least characters talked to you and had depth beyond telling you to go here and collect this. Anything is better than fetch quests. And the best part of DA:O is that I never felt I had to complete any of that content, as the game was already long enough and I was always sufficiently leveled. 



#15
Gibsy

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I'd say the worst thing about Joe is those god-awful opening cutscenes. :P love him regardless.

DD style combat definitely needs to be copied. DD's story is what I considered to be SEVERELY lacking, so if Dragon Age got ahold of that combat... Oh my.

#16
DeathByIcecream

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You had fun with fetch quests? I have some taxes you might find interesting once you're done collecting 10 ram's meat. 

 

DA:O's sidequests were pretty good, but at least characters talked to you and had depth beyond telling you to go here and collect this. Anything is better than fetch quests. And the best part of DA:O is that I never felt I had to complete any of that content, as the game was already long enough and I was always sufficiently leveled. 

 

I'm gonna stop you right there. I have played and enjoyed many of the sidequests in DA:I. But you know what....

 

I never, ever did that stupid ram's meat quest!!

 

And I never felt that I had to either - each zone is practically bursting with Power, most of it not within the very few fetch quests.

 

Everyone keeps bringing up the damned Ram's meat quest, but that and a small number of other quests around the Hinterlands refugee camp are the only true fetch quests I have encountered in the entire game. Perhaps my memory is just terrible, but I honestly can't remember a single other quest like those ones beyond the Hinterlands. And, more importantly, at the time I didn't feel like collecting the Ram's meat so I did the smart thing and skipped that quest (duh). Somehow, I managed to progress 50 hrs into the game without doing that quest. So clearly there is no "need" to do any fetch quests in DA:I.



#17
Nightdragon8

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I think we need to explain what is and what is not a side quest. A Side Quest is something like the getting blankets, putting flowers on graves, getting someones ring, etc. The "requistions" quests aren't side quest they are just 'material to power' converter. There is only I think 2 requistion quests that aren't that, 1 is the amulat witch you can use to get another agent, and I think the first one. The speicaliations quests while they use the table, and the 'costumistations to skyhold'

 

So, in reality the requistion's quests shouldn't even be called quests.

 

So that leaves pretty much the flowers and go around the piller

 

I can sort of excuse the collection quests, the shards and the connect the dots thing, cause at least the shards let you turn them into restiance buffs and some ok loot



#18
actionhero112

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I'm gonna stop you right there. I have played and enjoyed many of the sidequests in DA:I. But you know what....

 

I never, ever did that stupid ram's meat quest!!

 

And I never felt that I had to either - each zone is practically bursting with Power, most of it not within the very few fetch quests.

 

Everyone keeps bringing up the damned Ram's meat quest, but that and a small number of other quests around the Hinterlands refugee camp are the only true fetch quests I have encountered in the entire game. Perhaps my memory is just terrible, but I honestly can't remember a single other quest like those ones beyond the Hinterlands. And, more importantly, at the time I didn't feel like collecting the Ram's meat so I did the smart thing and skipped that quest (duh). Somehow, I managed to progress 50 hrs into the game without doing that quest. So clearly there is no "need" to do any fetch quests in DA:I.

 

 

So hey will you go get my husbands ring? 

 

So hey will you go bring me 20 rashvine and 3 injection primers?

 

So hey will you go get these three books, these grey warden treaties, this snowy wyvern pelt, these piles of corpses, these research materials? 

MOTHER OF GOD THE AMOUNT OF ELFROOT I HAVE COLLECTED!

 

Any time the entire quest is going out, getting mats, and coming back to the quest giver, that's a fetch quest. They litter this game. 



#19
Zenthar Aseth

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You had fun with fetch quests? I have some taxes you might find interesting once you're done collecting 10 ram's meat. 

 

DA:O's sidequests were pretty good, but at least characters talked to you and had depth beyond telling you to go here and collect this. Anything is better than fetch quests. And the best part of DA:O is that I never felt I had to complete any of that content, as the game was already long enough and I was always sufficiently leveled. 

I'm not an idiot, so I didn't do fetch quests. Fortunately, DA:I is absolutely littered with sidequests, and there's more than enough of them to go around even if you ignore fetch quests.

 

DA:O had boring fetch quests as well, this is a fact. And for your last sentence, what? You do not have to complete any of "that content" in DA:I either to be sufficiently leveled or have enough content.



#20
Selea

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Everyone keeps bringing up the damned Ram's meat quest, but that and a small number of other quests around the Hinterlands refugee camp are the only true fetch quests I have encountered in the entire game. Perhaps my memory is just terrible, but I honestly can't remember a single other quest like those ones beyond the Hinterlands. And, more importantly, at the time I didn't feel like collecting the Ram's meat so I did the smart thing and skipped that quest (duh). Somehow, I managed to progress 50 hrs into the game without doing that quest. So clearly there is no "need" to do any fetch quests in DA:I.

Btw also that sidequest is not so bad. Rams are everywhere in the Hinterlands and you just need to kill those you encounter and you already have done the sidequest. No need to go in the place listed an wait for the Rams to respawn. Simply keep playing and kill the rams you encounter. With a bow it just needs a single Long Shot. 1 second to do.

People should begin to understand that 99% of the so called "fetch quests" are done by themselves just by simply exploring (ram meat for example is tied with ram leather that is a very useful crafting component, so killing rams is a good thing - in the game naturally - to do if you want to craft).



#21
Weltall

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There are plenty of action rpg out there. I sincerely hope dragon age remains party based game, with more refined version of DA 2 combat, DAI environment style, and DAO side quests

With those three elements combined, I couldn't ask for more.

 

EDIT: Well... I mean, I could, but I'd be immensely happy anyway.