I agree with Angry Joe on most of his reviews. He will tear into a game and make you think he hates it but then suddenly change his tone whenever he switches back and forth between positive and negative aspects. If you don't already know Joe, you should check out his reviews. His biggest fault however, is that he takes a bit to get reviews out so preorders (a word?) don't get to see his review untll about a week at most. Sometimes longer depending.
Anyway, if you haven't played Dragons Dogma then you ont know how mazing its combat is and how dull and uninspired the world and its lore is. Also the party system is cool but annoying as there is plenty of banter but its all the same **** ove and over. Pointing out an enemy in the same tone and line 5 times in 5 mnutes. t lacks tactical options but you can orde your team to attack or retreat which is something I think DAi could of had.
Queing up orders in the command menu and then hearing your Inquisitor holler them out wold of been awesome, and some deeper tactics in itself would of been great, sadly its lacking.
Blocking, parrying, and evading are awkward as I don't really know when is should parry or dodge and sometimes take damage when I do evade like there isn't much hit detection. A better game would of been more enemies to face at once instead of a handful with decent chunks of health.
STEALTH: Why not just use traditional Line of Sight, and Noise detection for stealth instead of the stupid invisibility crap. That could be a sweet ability u unlock towads the end but basic stealth an basic movement,
Basic combat and movement you would see in a more traditional hack N slash third person game would be sweet if they wanted to go action heavy. (they could of been action and strategic heavy) in combat should all be implemented as well as the abilities.
COMBAT MOVEMENT
Like so: Attacking with a melee weapon feels restrictive as you hold down a button instead of tapping it. Now the difference isn't much but if you could perform basic combat attacks by tapping the combat button in a particular rhythm or after a delay, while in the air (slashing up or chopping down or even slashing horizontally at midjump).
Also attacking enemies that are behind me would be much cooler if their was an abilty wher you stabbed backwards whle still facing the first enemy.
Pressing R2 and holding it to continuously attack is so dumb IMO. Auto attack kinda ****** me off as well as I rather have a basic attack button that does more then its 4 basic moves before repeating them. Sometimes one on one fights seem like a less exiing version of Knight of the old Republic. The first one on Xbox.It was turn based but in between turns you and the enemies your are fighting would exchange blows or clash swords randomly with a bunch of cool animations then youd choose your move or que it up and then perform it during youturn. Your defensive stats, and other under the hood stats determined how you faired in the simulation in between turns. Yo'd take more hits and dodge less blows if you had low stats in those areas an you connect more hts without getting paried as often as well.
A fully nteractive system like that, where you attack and the enmy might dodge if youre too predictable or counter, , your weapons might clash making it seem ike a real sword fight all be based on skill. We can debate how that would work in the replies.
Using your shield dynamically. I have a friggin shield but it feels weird not being able to just use it dynamically. That's why I wish their was a two handed stance with one handed weapons as well. (especially if you could qeuip one handed weapons as a rogue as long as they are sword, no axes or hammers, just swords.)
I'd like to be able to strafe my targets and not be so glued to the animation. Atleast I don't haveto wait for the animation to always finish but I find myself jumping so I can stop attacing. The dodge moves you unlock are handy gfor this later on but for dodging anything except projectiles im not sure. and run after an enemy that ran away or turned to go face another target (A dash ability would be nice. I know you unlock specific ones but L3 would be cool. The lock on system could and should be based on where you point your left analog stick automatically without having to turn lock on then it would be much easie to switch between multiple targets. All te time I have to write. wanted to put more in here but I guess ill have to save it for relies. sorry.





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