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War Cry or Unbowed for sole Guard generation?


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51 réponses à ce sujet

#1
JnEricsonx

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I play a 2 Hand Qunari Reaver, but I dont have the space for dragon-rage, etc, I just use the passives, ROP, devour, etc.  My sole Guard generation power is War Cry, and it works well, I just wonder if Unbowed is better?



#2
TristynTrine

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Well War Cry lowers enemy damage doesn't it, but unbowed generates a lot of guard, Depends on what you want really, Plus doesn't Unbowed make them flinch slightly, warcry just does the guard/att lower I think. So it's your personal preference.



#3
swk3000

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War Cry is your AoE Taunt. It gives you 20% Guard per enemy, and when it's upgraded, it also increases your Armor for 10 seconds.

Unbowed generates 10% Guard per nearby enemy. When upgraded, you get 20% Guard per nearby enemy.

Frankly, War Cry is better, as it generates 20% Guard by default, and the upgrade increases your Armor. However, as an AoE Taunt, it also attracts the attention of pretty much all nearby enemies. If your 2H Warrior is the Tank, then I would go with it, but if you're not the Tank, then you'll probably want to go with Unbowed for Guard Generation instead.

#4
JnEricsonx

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Yeah, well, I guess at worst, I just drop War Cry or Unbowed in that slot based on if I'm running with Cassandra/Blackwall, or Bull.



#5
ParatrooperSean

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Also consider some passives buff damage against taunted enemy.

#6
Feranel

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One thing to keep in mind is that War Cry has a shorter radius than Unbowed. So unperked Unbowed can still outperform War Cry simply for Guard generation due to the increased range, and perked it will definitely outplay War Cry. 



#7
Maverick827

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Every Warrior should have Charging Bull and its upgade.
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#8
Basheda

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I always prefer warcry if I play the warrior and have the passives from w&s tree. You can position yourself right in the middle of an group to use warcry and have an full guard bar. The range of warcry is more than enough to fill the entire bar. The 100% armor bonus (for 10s) is an nice bonus and the resulting hits should be lots of 1's. Your team can use this 10 seconds to kill enough if not all enemies to finish the fight with an almost filled guard bar.



#9
Nathonaws

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Really depends on how much of that Guard gets taken off when you use War Cry. If you lose all your guard, then it's definitely better to take Unbowed. I would test to see which works better. Also, get +guard on hit with the masterwork item to help you survive.



#10
actionhero112

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Unbowed is much too far down the Vanguard tree for an ability that is functionally similar to War Cry. I love having Unbowed in addition to War Cry on my tanks, but I'm not sold on putting that many points in Vanguard just for that ability if you're not also going to use War Cry. 



#11
1G86

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Unbowed does not Taunt Enemies so it's great for pure DPS and off-tank specs. The trick is timing it right. You would most likely be flanking around your main Tank if you're a 2-Warrior Set-up, so you will get some decent Guard up using the skill. But yes the other issue is that it's way down the Vanguard Tree. I would most probably go with Challenge - Charging Bull - It will Cost You - Unbowed. (Given a Respec).

 

Challenge, for Tanks or DPS alike, is a way to check on long range mobs. For Off-Tank specs, it's your way to help out your main tank manage aggro.

 

You'd want Charging Bull with Upgrade, as it has mobility, CC, and Guard Generation. (Upgraded, you have a free skill follow-up. Good for an upgraded Might Blow on a 2H Warrior or Devour on a Reaver. I'm sure there are other skill you might want to use. It will cost you zero Stamina) This would be worthwhile, mid to end game.

 

It Will Cost You, is basically on the way. It will help out a bit in melee. I would suspect that it will also trigger as enemies deplete your Guard.

 

And lastly, you will have Unbowed. Like everyone will say, it will depend on your warrior's role. If you want the Taunt, I will most probably go with War Cry, and get all the Damage Mitigation Passives. (In the W&S Tree)



#12
draken-heart

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Depends on what you want to do:

  • "tanking" you would want to make sure that they are taunted.
  • "DPS" you probably could get away with using only Unbowed.

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#13
l3loodpimp

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  Unbowed is way too far down the tree to really be efficient to be honest, and Warcry will taunt everything around you which will break your guard in 2sec. Plus, guard won't help you if you have nothings to mitigate incoming damage. 

  Get an armor/weapon with some guard on hit, way easier/safer.



#14
draken-heart

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  Unbowed is way too far down the tree to really be efficient to be honest, and Warcry will taunt everything around you which will break your guard in 2sec. Plus, guard won't help you if you have nothings to mitigate incoming damage. 

  Get an armor/weapon with some guard on hit, way easier/safer.

 

I got it like at seven or eight. Then again, I was not really interested in upgrading/getting pointless abilities.

 

Plus, the guard on hit is usually too low to be an effective replacement.



#15
1G86

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The Guard On Hit is a good addition but I think it will be more effective if you hit fast. One thing about warrior's is that their swings are too slow to benefit this specially 2H Warriors. But again, it's really up to how you want to build your warrior. Personally, I will be building a hybrid Warrior that will have points toward some Guard Generating Skills. But integral to that would be the passives in the Weapon & Shield Tree. I'm actually planning a Shield Reaver. I have seen videos of it being used on Solo Nightmare.

 

I'm just having second thoughts on using Grappling Chain with Give them the Boot. 



#16
draken-heart

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The Guard On Hit is a good addition but I think it will be more effective if you hit fast. One thing about warrior's is that their swings are too slow to benefit this specially 2H Warriors. But again, it's really up to how you want to build your warrior. Personally, I will be building a hybrid Warrior that will have points toward some Guard Generating Skills. But integral to that would be the passives in the Weapon & Shield Tree. I'm actually planning a Shield Reaver. I have seen videos of it being used on Solo Nightmare.

 

I'm just having second thoughts on using Grappling Chain with Give them the Boot. 

 

I thought about doing a weapon and shield reaver. Mostly thought about trying weapon and shield DPS in general. Any videos or guides I can look up to find out which abilities to upgrade/focus on.


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#17
1G86

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I thought about doing a weapon and shield reaver. Mostly thought about trying weapon and shield DPS in general. Any videos or guides I can look up to find out which abilities to upgrade/focus on.

 

You can search for BOYvsVIDEOGAME in youtube. He has video series doing a Shield Reaver solo on Nightmare. He's a very skilled player, featured in Kotaku I think. 



#18
draken-heart

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You can search for BOYvsVIDEOGAME in youtube. He has video series doing a Shield Reaver solo on Nightmare. He's a very skilled player, featured in Kotaku I think. 

 

I usually play on normal (as that should be the default difficulty). I do not really like builds that can solo any difficulty. we have a party for a reason.



#19
Siven80

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For generating guard on my 2hand DPS warrior, i only use Charging Bull.

 

It seems to be able to hit mobs twice = more guard.

It doesnt taunt mobs to attack me.

Doesnt do much dmg but It can knock mobs down leaving them open for combos.

It has a very short cooldown.

The upgrade allows your next abillity to cost nothing.

 

All good stuff, and its a good movement abiility too so i dont use Roll in the other tree.



#20
actionhero112

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I got it like at seven or eight. Then again, I was not really interested in upgrading/getting pointless abilities.

 

Plus, the guard on hit is usually too low to be an effective replacement.

 

If you didn't concern yourself with pointless abilities, why'd you get unbowed on a non tank. Seems pretty pointless.  

 

I like my 2h warriors to actually do damage though, so I get damage dealing and control abilities that allow me to make use of my AoE.



#21
draken-heart

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If you didn't concern yourself with pointless abilities, why'd you get unbowed on a non tank. Seems pretty pointless.

I like my 2h warriors to actually do damage though, so I get damage dealing and control abilities that allow me to make use of my AoE.


Guard generation is not just for tanks. It savez up on heal potions, which is good for anyone.

Here is how it works: guard is warrior mitigation, dodge is a melee rogue's mitigation, while barrier is mage mitigation. If yu are a warrior wihout guard, you are little more than a corpse.

#22
actionhero112

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Guard generation is not just for tanks. It savez up on heal potions, which is good for anyone.

Here is how it works: guard is warrior mitigation, dodge is a melee rogue's mitigation, while barrier is mage mitigation. If yu are a warrior wihout guard, you are little more than a corpse.

 

 
And yet, ideally you shouldn't be tanking with your dps warrior, should you? Why would you need all those guard generating abilities unless you're extremely careless in how you do battle as a 2h'd warrior? I can understand charging bull and war cry, I use them myself, but wasting 4 ability points for an ability that you don't actually need? Please. It's inefficient. 
 
I find that killing the enemy quicker results in less potions used, if any at all, but to each their own. 
 
Rogue's damage mitigation is stealth and threat dropping not "dodge." 


#23
draken-heart

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And yet, ideally you shouldn't be tanking with your dps warrior, should you? Why would you need all those guard generating abilities unless you're extremely careless in how you do battle as a 2h'd warrior? I can understand charging bull and war cry, I use them myself, but wasting 4 ability points for an ability that you don't actually need? Please. It's inefficient. 
 
I find that killing the enemy quicker results in less potions used, if any at all, but to each their own. 
 
Rogue's damage mitigation is stealth and threat dropping not "dodge."


waste? Really? Guard=survival. Not all enemies wil be in range of a tank's taunt. That is what the "dps" warrior is for.

I would say that a 2 handed warrior may as well be a rogue.

#24
actionhero112

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waste? Really? Guard=survival. Not all enemies wil be in range of a tank's taunt. That is what the "dps" warrior is for.

I would say that a 2 handed warrior may as well be a rogue.

Considering I have never needed unbowed, even on nightmare, for my 2h warrior reaver, I would say it is a waste. 

It's overly cautious to think you need anything more than War Cry, Block and Slash and Charging Bull for Guard generation and it will hurt your DPS. Not to mention the 4 extra points that could be better used elsewhere. 



#25
draken-heart

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Considering I have never needed unbowed, even on nightmare, for my 2h warrior reaver, I would say it is a waste.
It's overly cautious to think you need anything more than War Cry, Block and Slash and Charging Bull for Guard generation and it will hurt your DPS. Not to mention the 4 extra points that could be better used elsewhere.

block and slash is not that good. For one, you need to waste a talent point on an upgrade to generate guard. For two, why waste stamina on blocking, when generating 10% per enemy is actually beter in the long run?

Plus, 10% is really all that is needed for any warrior.