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Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?


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#1
Cooperb21

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I think this is first bioware game that has sold poorly not even in top 10 of month it launched in...

 

So ether all games sales were digital or dragon age could be done.

 

The top 10 best-selling games for the month are:

1. Call of Duty: Advanced Warfare (360, Xbox One, PS4, PS3, PC)
2. Grand Theft Auto V (PS4, Xbox One, 360, PS3)
3. Super Smash Bros. (Wii U, 3DS)
4. Madden NFL 15 (360, Xbox One, PS4, PS3)
5. Pokemon Alpha Sapphire (3DS)
6. Far Cry 4 (PS4, Xbox One, 360, PS3, PC)
7. Pokemon Omega Ruby (3DS)
8. NBA 2K15 (PS4, 360, Xbox One, PS3, PC)
9. Assassin's Creed: Unity (PS4, Xbox One, PC)
10. Halo: The Master Chief Collection (Xbox One)



#2
Jarrett Lee

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*
MESSAGE POPULAIRE !

Hi guys - obviously it's a drag not to see DAI on that top 10 list for November. I can't really give any figures of course...However, from what I know about the sales numbers (a) DAI is doing great and well ahead of it's predecessors, and a significant percentage of sales of DAI are digital and not tracked by NPD. If anything, I'm more worried about the weird signals this chart sends to the market about DAI, as opposed to the reality of our unit sales :)


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#3
Jarrett Lee

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So it means you guys owe us an Expansion no? I would be pretty  :angry:  :angry:  :angry:  cross if I dont get more answers about the epilogue. 

 

I am not at liberty to say :D


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#4
Jarrett Lee

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Well I mean that's a given,  it's the 3rd installment.  Skyrim did far better than its predecessors as did gta 5. It's the snowball like effect.

 

Ah...I hate to be the one to say this, but coming off DA2 it's not really a given :)     Skyrim came off Oblivion, and GTA 5 off GTA 4. Both were well north of 90 MC I think.


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#5
Allan Schumacher

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If we could refrain from insulting other posters that may not like the same exact types of games that you like that'd be great.

 

Continuing to do so may see you removed from the thread.


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#6
Allan Schumacher

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Just as a general note, when discussing stuff like this keep in mind that everyone is filling in blanks and to be mindful of how your perspective (and impression of the game) will predispose you to concluding various things (i.e. "launch" only means day one).

 

With respect to "hardcore fans" it's also important to recognize that different platforms will have different audiences. If I take my two PAX experiences, almost every single person that has tried our games loves them immensely. I probably met several hundred (maybe a thousand???) people at PAX Prime 2013 and I had two people talk to me about how they were disappointed with how BioWare has gone. One was related to mandatory Origin, and the other was about the Mass Effect 3 endings.

 

If I go into online spaces, I can get different impressions depending on where I go.  My experience with the fanbase on twitter differs from the forum. Tumblr seems to be different from both of those. And so forth.

 

 

They were quite proud of the new art style, as I recall.

 

Matt Goldman had a talk at PAX South regarding art and while he was enthusiastic about changing things up (we basically had one base model for *everything* in DAO), he did concede that on some level there was an "over-correction" for some things such as how much the elves changed and whatnot.

 

He did a very interesting breakdown (somewhat simplified) of the various colour palettes used by each game and the motivations behind them. I actually sat in on the talk just "as a fan" and found it pretty interesting myself.  He did like having a more distinct look compared to DAO, which is something I agree with.

 

 

what I'm curious about is how much time/resources were used to make fb3 usable for rpgs, as opposed to actually making dai.

We'll still look to iterate and whatnot and continue to add more, but certainly "non-trivial."  If we already had the tools we had now at the start of production we probably could have shaved off a large chunk of time.

 

 

Sure a new IP is great if it works, and a disaster if it fails. Thus ==> risky

 

New IPs are risky, but at the same time I consider them essential for long term prospects. There's still a lot of "potential savings" as technology that we use for one game may still be usable for another game, but I think if a company like BioWare (or EA) refuses to do new IPs everyone loses out in the long run.

 

 

As for NPD, Blake Jorgensen mentioned that he feels there's a bit too much over reliance on NPD due to the digital transition. Especially since digital purchases on consoles are becoming more common as well.  I agree and remember getting into a discussion on the old BSN who was using NPD sales to show how the gaming market was spiraling downward and less and less people were buying games while the revenue numbers of the industry seemed to be indicating otherwise.

 

 

As for the game's reception and success, I am pretty optimistic. Take that how you will I guess.


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#7
Allan Schumacher

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Indeed. Though one imagines DA:I would have worked much better as a new IP instead of being basically a re-imagining using the DA franchise, but that would have been risky move. This was safe. 

 

It's good that you're optimistic of the game's success, but I regret paying for it. Take that how you will I guess.

 

It's possible it could have worked out better, or worse. I do feel that a lot of the frustration that some people have is become each of the DA games has changed (which is why didn't like the second one having "2" in the title) in ways that they didn't like, especially if it moved away from aspects they did like.  There are people on both sides of the coin too, as some will enjoy the direction the series has taken.

 

I could only make guesses based on my own experiences (anecdotes) as to whether more people like or dislike the direction though. I'm sure people have experiences that both differ and align with mine (and everything in between).


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