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Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?


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#301
Jaron Oberyn

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People are still feeding this troll dlux and his imaginary sales numbers? By the looks of it he ate well. 


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#302
Riverway_Inca

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CronoDragoon, again I'd love to quote your post directly but I'm unable to (if someone could tell me how, I'd much appreciate it!).

 

As I mentioned, you can steamroll romances in Origins with the gifts but you don't have to. Definitely, the characters and the romances had more of a bearing at different story beats in Origins than they ever did in Inquisition. There was also a give and take between the PC and the companions - I remember Alistair coming up to me and presenting me with a rose because he thought I represented beauty flowering amidst diversity. I recall such a sweet and touching scene with him about virginity, lovely conversations with Leliana, Morrigan and Wynne about shoes, growing up feral and former apprentices, all interactions in which I discovered new things about them and thus came to care for them more. Now, these types of interactions weren't totally absent in Inquisition, but they were too few and far between. With Dorian, it felt like flirt, flirt from the get go, one big character-defining scene, a bit more saucy talk here and there and then the optional horizontal mambo. All of which you could get done possibly even before you reach the midway point of the main story and then there's no reference to the romance until the end. But then of course that's the way it plays out when most of the game involves you traversing 'open worlds' doing mindless, repetitive tasks!

 

If you can honestly say that the characters and romances were written with more depth in the third game than they were in the first, you must be operating on a different wavelength of reality than I am and prolonging the discussion will be fruitless. Ditto Blackwall versus Alistair - I had high hopes for Blackwall since I was planning to cozy up to him with my female Inquisitor, but my goodness, I sincerely hope you romanced him and got boatloads more of meaningful interactions with him if you can proclaim that more was written for him than with Alistair when I found Blackwall another one that came close to pretty much being a cipher.  

 

Also, I don't know where you get that I'm calling you stupid, but if you nevertheless feel that you must change your tone, feel free to do so. I'll adjust mine accordingly as well.

 

And about ME - if you're saying that differences between ME1 and ME3 amount to the same level of disparities between DAO and DAI, you're again operating on a different level of reality and debating further with you will be pointless.



#303
bmardiney

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One huge problem? It's not on Steam. I know for tons of PC gamers, if it's not on Steam, it doesn't exist. If EA wants to stay relevant on PC, they need to swallow their pride and work with Steam again.



#304
In Exile

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Neither Skyrim or DA:I do open world very well IMO.

Play Fallout 1 or Baldur's Gate, they are excellent open world games.


DAI does open world exactly the same way as BG1. I have no idea what you're on about here. Unless you mean you want smaller maps with even less dialogue and quests.
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#305
Aurok

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You know EA publishes the Sims right? I'm fairly certain they're aware of how to create games which sell well...

 

Will Wright knew how to create games which sold well, I'll give you that. The Sims is ancient at this point - is there a more recent example of them creating a huge thing all of their own?

 

TOR was an attempt at having their own WoW.

Blowing the dust off of the Battlefield franchise was an attempt at having their own CoD.

Army of Two was an attempt at having their own Gears of War. 

Making Dragon Age more Skyrim was an attempt at having their own Skyrim.

 

That's what EA does. They don't create the next big thing - they look at the last big thing and try and ride its coattails, usually falling flat on their face.


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#306
dlux

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DAI does open world exactly the same way as BG1. I have no idea what you're on about here. Unless you mean you want smaller maps with even less dialogue and quests.

BG1 and DA:I both use an open world hub design, but that is where the similarities end.

 

In BG1 the world is full of interesting and unique content, in DA:I the areas are huge simply for the sake of being huge and are full of boring filler content, like flower picking, mundane fetch and fedex quests, respawns that fall from the sky, etc. Not to mention that there is practically no gating in BG1, you can go anywhere and do anything unlike in DA:I... although you might your ass handed to if you try doing.


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#307
Aurok

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You keep bringing that GOTY thing up like it means anything. It's like screaming that there are other Best Picture awards besides the Oscars. The other ones, but only one has a ton of prestige attached to it. DAI won it. Get over it already.

 

Yeah, no, it's nothing like that at all. Not even a little bit.



#308
DameMagpie

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Unless something changes all the games I think Inquisition's fame  will spread by word of mouth and late sales too. This really is a great game, and I am sure people will promote it, just amazing


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#309
Aurok

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What are the reasons it sold 20m copies, anyway?

 

There are loads of reasons, some big and more small. They include superior marketing, more resilient branding, better immersion, a vastly superior sense of place, greater freedom, greater accessibility and they understand the importance of consistency. With a TES game you more or less know what you're going to get, and you know that they won't for a second assume you have played any previous game or read one of their books. Anybody can pick up any TES game and enjoy it, and the market understands that. GTA enjoys the same understanding.

 

I wouldn't even argue that most of these factors inherently make Skyrim a better game than DAI, but they do help make it a more popular one. It's the difference between making a smash hit pop song and making an interesting but niche jazz song. It would actually be respectable of EA to be creating the latter, if you didn't know they were desperately trying to create the former.

 

Right now, I don't think the mainstream market has a clue what to expect if they pick up a Dragon Age game. There's been 3 so far, each very different structurally, very different in terms of overall quality, and using a naming convention which keeps changing. The only thing they have in common is that they've been banging on about the tension between mages and templars for 3 games.



#310
Fandango

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What are the reasons it sold 20m copies, anyway?


Legacy?

#311
dlux

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What are the reasons [Skyrim] sold 20m copies, anyway?

Because they stuck to the beaten path and kept making the same type of game for their fan base. The game engine is very mod friendly, Skyrim probably wouldn't have even sold half as good if it didn't have such a great mod toolset. Vanilla Skyrim is a very lackluster game, mods are what make it good.



#312
Guest_Lathrim_*

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Because they stuck to the beaten path and kept making the same type of game for their fan base. The game engine is very mod friendly, Skyrim probably wouldn't have even sold half as good if it didn't have such a great mod toolset. Vanilla Skyrim is a very lackluster game, mods are what make it good.

 

You're exaggerating. Skyrim sold really well on consoles.

 

Year old data, true, but that gap is simply enormous.



#313
dlux

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You're exaggerating. Skyrim sold really well on consoles.

 

Year old data, true, but that gap is simply enormous.

Nice numbers from some random site on the internet.

 

Todd Howard said that Skyrim did extremely well on PC because of mod support.



#314
JCAP

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Nice numbers from some random site on the internet.

 

Todd Howard said that Skyrim did extremely well on PC because of mod support.

Selling well on PC does not mean bad sales on other platforms.


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#315
Guest_Lathrim_*

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Nice numbers from some random site on the internet.

 

Todd Howard said that Skyrim did extremely well on PC because of mod support.

 

Isn't my fault you don't know about it. I have for a long time.

 

That doesn't mean it did better than consoles. Most games don't, and Skyrim is no exception to that.



#316
dlux

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Selling well on PC does not mean bad sales on other platforms.

facepalm.jpg

 

Dude, did I write that Skyrim sold bad on consoles? Reading comprehension. Seriously.



#317
dlux

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Isn't my fault you don't know about it. I have for a long time.

 

That doesn't mean it did better than consoles. Most games don't, and Skyrim is no exception to that.

No, that is just a random site that pulls numbers out of their ass. If you like I can post unreliable numbers from VGchartz, and VGchartz says that Skyrim sold more than 14% on PC.  :rolleyes:

 

The game did extremely well on PC and better than on consoles, simply because of the mod support.



#318
JCAP

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facepalm.jpg
Dude, did I write that Skyrim sold bad on consoles? Reading comprehension. Seriously.

you implied that. If you didn't mean that, not my fault if you don't express your thoughts coherently.

#319
Guest_Lathrim_*

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No, that is just a random site that pulls numbers out of their ass. If you like I can post unreliable numbers from VGchartz, and VGchartz says that Skyrim sold more than 14% on PC.  :rolleyes:

 

The game did extremely well on PC and better than on consoles, simply because of the mod support.

 

Feel free to post numbers that support your statement, then. Or will you stick to continuously repeating those words with no proof whatsoever?


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#320
ev76

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Hi guys - obviously it's a drag not to see DAI on that top 10 list for November. I can't really give any figures of course...However, from what I know about the sales numbers (a) DAI is doing great and well ahead of it's predecessors, and a significant percentage of sales of DAI are digital and not tracked by NPD. If anything, I'm more worried about the weird signals this chart sends to the market about DAI, as opposed to the reality of our unit sales :)




#321
dlux

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you implied that. If you didn't mean that, not my fault if you don't express your thoughts coherently.

"Nice numbers from some random site on the internet. Todd Howard said that Skyrim did extremely well on PC because of mod support." = Skyrim sold badly on consoles.


Wat

 

xD



#322
dlux

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Feel free to post numbers that support your statement, then. Or will you stick to continuously repeating those words with no proof whatsoever?

I'll use some google-fu to dig up that info once you post official numbers that some random site on the internet didn't pull out of their ass.

 

I don't know why you are getting so butthurt because Skyrim did better on PC than on console anyway.



#323
Guest_Lathrim_*

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I'll use some google-fu to dig up that info once you post official numbers that some random site on the internet didn't pull out of their ass.

 

Don't know why you are getting so butthurt because Skyrim did better on PC than on console.

 

Meaningless~

 

Butthurt? Nah. I'd love to be convinced that Skyrim sold better on PC. Just won't believe you until you give me solid proof.


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#324
JCAP

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"Nice numbers from some random site on the internet. Todd Howard said that Skyrim did extremely well on PC because of mod support." = Skyrim sold badly on consoles.


Wat

 

xD

Lathrim offered a link that demonstrated the sales numbers on consoles, saying it sold very well.

You sarcastically said :

 

Nice numbers from some random site on the internet.

You implied they didn't sell well. Again, if you didn't mean that, it's not my fault you don't know how to express your thoughts coherently.


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#325
Lebanese Dude

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This thread is going places.