I took Jarrett at his word too Epyon, but what little sales info we've seen since paints a pretty bleak picture no? In any case, despite all that, I'll say again that I hope that Inquisition sells well, even if I'm starting to think that it might not.
I don't think the available sales numbers or chart position tell us much of anything about how Inquisition is performing, no. There's too much missing data and too many estimates used by the charting services for me to trust them. Of the 12 other people i know locally who bought Inquisition representing three platforms, 7 did so digitally (2 ps4, 2 xbone, 3 pc). It's too small of a sample size to extrapolate, but it isn't unreasonable to expect 1/4 to 1/3 of sales to have been digital at this point.
If the game breaks even or better after 90 days, we'll be getting a sequel. RPG isn't where EA makes their money (Fifa, madden, bf), but they want a piece of the action and this would be unlikely to end DA if it doesn't lose money.
Even with the higher budget for this game, my guess (and this is a guess based on my knowledge of the industry) is that 2 million is the break even line. They've probably already hit that once digital is factored, but no one really knows for sure outside BioWare and EA.
At any rate, BioWare games have not historically been chart busters, and increased in popularity with word of mouth. Hell, they've overcome quite a bit of negative stuff. When ME1 (and I was still stupid enough to watch Fox News), the game got trashed for romance scenes and alien loving and how that shouldn't ever be in games.
BioWare games don't usually follow the traditional sales track of burning out after a month. I expect that there will be a moderate surge in activity in late December and early January because gift cards from Christmas. Probably not enough to move charts if that's your thing, but the game doesn't need to sell ten million.