Im worried we might not get a sequel... Dragon age inquisition not even in top 10 best selling of nov?
#801
Posté 18 janvier 2015 - 10:55
What is unknown is what kind of time and budget it will get.
my hope is with the knowledge gained from working with the FB3 engine they make a more immersive game to go along with the visuals.
So if this is the new platform they're building off then build and improve on this instead of going further backwards.
- Ashen Nedra aime ceci
#802
Posté 18 janvier 2015 - 06:43
A great amount of work has also gone into unhinging that groundwork.
#803
Posté 18 janvier 2015 - 06:45
A great amount of work has also gone into unhinging that groundwork.
The fans need to calm down then.
#804
Posté 18 janvier 2015 - 08:56
They will definitely make one more game (at least). With Inquisition, they announced their new path and got accepted by both critics and players (going by GOTY awards). The next game will have plenty of advantages:
- The series has much better reputation than after DA2 (although that was hardly a bad game)- Some are even comparing it to Skyrim, which is quite an achievement. In the process, got lots of new players who like an action-adventure in a beautiful world.
- Lost some fans who wanted them to make the same game again and again.
- Much more interesting cliffhanger than DA2
If the next one doesn't make significantly more, they can drop the series (probably by having Thedas being destroyed in the end by Wardens/Origins addicts lol)
- It doesn't deserve.
- Not an achievement a betrayal. Turning gold into **** for money.
- Hope the ones that didn't abandon the ship go to another dimension.
- Yeah, will be great to watch the next ending in youtube. DA became a movie, I watch movies I don't play them. I will kepp on playing RPGs, these ridiculous Bioware movies I will just watch from now on (as I did with the whole Mass Effect trilogy)
- Ashen Nedra et atlantico aiment ceci
#805
Posté 18 janvier 2015 - 09:14
I haven't read this thread in its entirety, but I wanted to comment on the OP anyway.
As much as I have major problems with this game, I hope that this isn't true. Anecdote time!, I pushed the heck out of this game. (A game I don't even like....which makes me feel a little guilty.) I know a lot of people who bought the game. Just like on here, it's 50/50 love hate thing. One guy new to the franchise came up to me a couple days ago and just flat out, "I don't understand how to play this game. I don't get how to use the War Table. I don't GET this game." He has moved on to Grand Theft Auto. Another person I know is on their second playthrough.
What does all this mean for sales? It FEELS like this game has been successful sales wise. All those...GotY awards... has to be helping. Enjoyment wise....eh, it's hard to say. (The whole argument of trying to appeal to everyone ends up with making everyone slightly indifferent might apply here.)
But, all that being said. I HOPE the devs and EA don't take this as a way to say, "maybe it IS time to move on." Dragon Age has wonderful characters. It's dynamic and interesting. The lore is inspiring to behold, and a testament to the world building ability of this writing staff. That said, it is completely OVERWHELMING to newbies. (This needs to be addressed in better ways than having hundreds of codex entries.) Inquisition doesn't work for me, but there's a reason even the people who are baffled by this new game are still on here talking Dragon Age. It's a weird case of the games are almost secondary to thebrand itself. Books, comics, anime. The people who love this world are committed to this world.
It's the identity of the games that needs to be resolved. And if that identity is now ("semi") open world, then they need to do a hell of a lot better job at achieving that. Story and exploration have to been integrated. Because exploration alone is not and will never be the selling point of a Bioware game. So, they need to fix the template, keep modifying Frostbite to actually be able to run an RPG and go from there.
I don't think anyone wants this franchise to fail.
- Morroian, Ashen Nedra et atlantico aiment ceci
#806
Posté 18 janvier 2015 - 09:48
It's the identity of the games that needs to be resolved. And if that identity is now ("semi") open world, then they need to do a hell of a lot better job at achieving that. Story and exploration have to been integrated. Because exploration alone is not and will never be the selling point of a Bioware game. So, they need to fix the template, keep modifying Frostbite to actually be able to run an RPG and go from there.
I don't think anyone wants this franchise to fail.
You're right, I don't think anyone wants this franchise to fail - and it's pretty grim that we're just contemplating it, because it just might. Oh yes fanboys and fangirls, it's not likely, but it might.
A game lives and dies on its reputation and while DA:I's reputation hasn't been tipping the scale to "bad" or "good" in any definitive way, it's gone in another, unexpected and even more scary direction than "bad", it's growing a reputation of being uninspired, not quite boring, just "all right".
It's not controversial, it's not memorable, it's kind of bland. From gameplay to quests, from items to storyline. It offends no one - nor does it fire people up.
It's blandness is its greatest flaw. It has its moments, it's just that being "good enough" can be a very severe sentence for a game. Ironically.
Perhaps a new team, with a new vision and new blood is needed and perhaps the Laidlaw/Gaider/Darrah triumvirate doesn't work, even when given years to develop a game, they come up short for greatness. Sometimes teams just never draw out the best in each other. I have no doubt they're all incredibly talented, motivated and creative people, and wanted to make an epic product - and to their credit they very nearly did! But "nearly" won't cut it.
They needed to make a truly great game, they made a perfectly serviceable, playable and kinda forgettable game. A beautiful and huge world with so much potential, and it is ... all right. And this time they needed something way better than "all right".
- Morroian, NedPepper et Ashen Nedra aiment ceci
#807
Posté 18 janvier 2015 - 10:10
Since people in this thread are arguing about positions on a chart, lets give due recognition to the most successful (by that standard) BioWare game yet, Mass Effect 3. #1 on the March 2012 NPD!
- AlanC9 et Ashen Nedra aiment ceci
#808
Posté 18 janvier 2015 - 10:14
I'm just sad that they used me, all the time and emotions I invested in this world, to trick me into helping them make this blasphemy of a game.
I can't believe that I, of all people, am saying this, but you are seriously over-invested in Dragon Age. BioWare did not set out to psychopathically manipulate anyone, they just made the games they wanted to make. If those games are different from each other, well, that's always been the case. BG2 is substantially different from BG1. (Far greater focus on companion characters and far less wilderness exploration, just for a start.)
DAI is not a blasphemy against anything. It is a video game. You need a sense of proportion.
- SofaJockey, pdusen, phantomrachie et 1 autre aiment ceci
#809
Posté 18 janvier 2015 - 10:28
Not sure how much money they made or loss on the game, I hope it was enough to get a few DLCs and (praying for an expansion too).
I am not sure I understand why some people troll forums with how they hate a game and want it to fail. You buy a game, you like it, you post about it. You buy a game and you like it but would like to see something added or maybe have one or two complaints you post on it. If you hate a game why even bother reading forums about it, or bother posting about it? Unless you just want to whinge about something because your life sucks so you troll forums.
Maybe I got the idea behind a forum all wrong. I do that sometimes.
- SofaJockey, pdusen, Bob Walker et 1 autre aiment ceci
#810
Posté 18 janvier 2015 - 10:36
lets give due recognition to the most successful (by that standard) BioWare game yet, Mass Effect 3. #1 on the March 2012 NPD!
One of my fave games of all time :3
#811
Posté 18 janvier 2015 - 10:40
snip
Yes, Bioware manipulated you to buy the game. They also faked the landing on the moon.
On the tiny remote chance that you are actually being serious:
https://www.youtube....h?v=mgQQtsUWMtY
- perfect_victime et Nayana_Jaz aiment ceci
#812
Posté 18 janvier 2015 - 11:06
You're right, I don't think anyone wants this franchise to fail - and it's pretty grim that we're just contemplating it, because it just might. Oh yes fanboys and fangirls, it's not likely, but it might.
A game lives and dies on its reputation and while DA:I's reputation hasn't been tipping the scale to "bad" or "good" in any definitive way, it's gone in another, unexpected and even more scary direction than "bad", it's growing a reputation of being uninspired, not quite boring, just "all right".
It's not controversial, it's not memorable, it's kind of bland. From gameplay to quests, from items to storyline. It offends no one - nor does it fire people up.
It's blandness is its greatest flaw. It has its moments, it's just that being "good enough" can be a very severe sentence for a game. Ironically.
Perhaps a new team, with a new vision and new blood is needed and perhaps the Laidlaw/Gaider/Darrah triumvirate doesn't work, even when given years to develop a game, they come up short for greatness. Sometimes teams just never draw out the best in each other. I have no doubt they're all incredibly talented, motivated and creative people, and wanted to make an epic product - and to their credit they very nearly did! But "nearly" won't cut it.
They needed to make a truly great game, they made a perfectly serviceable, playable and kinda forgettable game. A beautiful and huge world with so much potential, and it is ... all right. And this time they needed something way better than "all right".
I'm not sure how an obscene amount of GOTY awards combined with mixed user reviews and a metacritic that tracts DA2 and ME3 could lead one to conclue it's "alright". If anything, DA:I is (moreso than DA2) incredibly polarising - it's a love it or hate it kind of game.
Bioware desperately needs new talent on quest-design and, IMO, gameplay generally. But that's been a need of theirs since KoTOR, and the fanbase has generally been OK with it.
#813
Posté 18 janvier 2015 - 11:26
Bioware desperately needs new talent on quest-design and, IMO, gameplay generally. But that's been a need of theirs since KoTOR, and the fanbase has generally been OK with it.
I'd say they need change at the top as well. Seems to me most of the changes since DAO and the continual changes in direction have been driven from the producers. About the only thing they don't need to change is the writing and cinematic staff.
#814
Posté 18 janvier 2015 - 11:29
I'm not sure how an obscene amount of GOTY awards combined with mixed user reviews and a metacritic that tracts DA2 and ME3 could lead one to conclue it's "alright". If anything, DA:I is (moreso than DA2) incredibly polarising - it's a love it or hate it kind of game.
I'm not sure I agree.
An obscene amount of GOTYs are not handed out to a polarising game.
What I do see is a small but loud group of folk who don't like the way the game is heading - i.e. further away from hardcore RPG.
They may well have been equally noisy over DA2 but that would have been obscured by the general concerns over that game.
On sites like metacritic, there do appear to be some folk who have 'issues' giving it scores like 0/10.
You don't need to read many youtube comments to know that some folk have issues with EA.
There are also some seriously messed up folk with homophobic attitudes screaming about that.
In short - great game on a new engine (with more to improve in time).
Made to appeal to a wide range of players, but that is upsetting some (and boy are they sore).
I think BioWare need to stick with it.
- FKA_Servo, Susss, pdusen et 3 autres aiment ceci
#815
Posté 18 janvier 2015 - 11:29
DA:I isn't a failure in any sense of the word. Bioware games rarely chart and they don't typically sell spectacularly. I don't think anyone was expecting 10 million in sells. That would be ludicrous. That being said, I wouldn't mind in the slightest if DA:I was the final DA game. I'd like to see something new from Bioware. DA and ME are both getting a little stale for me and I'd rather we just get some new IPs to work with.
#816
Posté 18 janvier 2015 - 11:56
I'm not sure how an obscene amount of GOTY awards combined with mixed user reviews and a metacritic that tracts DA2 and ME3 could lead one to conclue it's "alright". If anything, DA:I is (moreso than DA2) incredibly polarising - it's a love it or hate it kind of game.
Bioware desperately needs new talent on quest-design and, IMO, gameplay generally. But that's been a need of theirs since KoTOR, and the fanbase has generally been OK with it.
Well they did hire the Lead Producer of Gears of War 3 for the next Mass Effect so perhaps there is acknowledgment that while ME3 was a vast improvement they still need to keep getting better.
Then again after ME1's disastrous combat (BW may have been lucky it didn't kill the series) it seems like they figured out what they wanted it to be with ME2 and then improved from that with ME3.
Dragon Age on the other hand feels like they're still not sure what they do with it. Maybe it would be best if they firmly moved into the action space and then hired and worked towards that wholeheartedly.
#817
Posté 19 janvier 2015 - 02:56
I am kind of surprised that Bioware has gone so silent on everything Dragon Age recently (unless I'm wrong and they have been updating fans somewhere I am not aware of). It seems with all those GOTY awards that it would be a better idea to capitalize on the forward momentum.
I'm probably being paranoid but the forums are reminding me a bit of the Kingdoms of Amalur forums after that game was released.
I'm going to go read some different threads, this one is kind of depressing.
#818
Posté 19 janvier 2015 - 03:10
I am kind of surprised that Bioware has gone so silent on everything Dragon Age recently (unless I'm wrong and they have been updating fans somewhere I am not aware of). It seems with all those GOTY awards that it would be a better idea to capitalize on the forward momentum.
I'm probably being paranoid but the forums are reminding me a bit of the Kingdoms of Amalur forums after that game was released.
I'm going to go read some different threads, this one is kind of depressing.
They've been focusing pretty heavily on social media.
#819
Posté 19 janvier 2015 - 03:18
I'd say they need change at the top as well. Seems to me most of the changes since DAO and the continual changes in direction have been driven from the producers. About the only thing they don't need to change is the writing and cinematic staff.
I suppose I'd agree with that if changes in direction actually bothered me.
#820
Posté 19 janvier 2015 - 03:22
@X Equestris: Thanks for the reply. Where do I read their 'social media' news stuff? Is it just Facebook and Twitter mainly? I guess I'll go see if I can read that stuff even without an account (yes I, for real, don't have twitter or facebook and I still a flip phone ... people make fun of my caveman ways).
#821
Posté 19 janvier 2015 - 03:40
Ok your the man grimgim.
#822
Posté 19 janvier 2015 - 04:03
I can't believe that I, of all people, am saying this, but you are seriously over-invested in Dragon Age. BioWare did not set out to psychopathically manipulate anyone, they just made the games they wanted to make. If those games are different from each other, well, that's always been the case. BG2 is substantially different from BG1. (Far greater focus on companion characters and far less wilderness exploration, just for a start.)
DAI is not a blasphemy against anything. It is a video game. You need a sense of proportion.
Just ignore him, he is severely mentally ill.
#823
Posté 19 janvier 2015 - 04:30
@X Equestris: Thanks for the reply. Where do I read their 'social media' news stuff? Is it just Facebook and Twitter mainly? I guess I'll go see if I can read that stuff even without an account (yes I, for real, don't have twitter or facebook and I still a flip phone ... people make fun of my caveman ways).
Yeah, mostly Facebook and Twitter.
#824
Posté 19 janvier 2015 - 05:38
Inquisition to me seems like it was the video game equivalent of an Oscar bait movie- it was clearly designed around checking off boxes that would garner a thumbs up from your typical video game journalist types that hand out GOTY awards. Its visually nice looking, its got big open environments to walk around in and its got your run of the mill BioWare writing and companions. That, combined with the fact that it was the only big AAA WRPG out this year, coming out at the end of the year so it was fresh on journalists' mind when they made their GOTY picks likely helped a great deal too.
As for its sales, the only thing that matters is how its selling with respect to whatever EA's own internal expetctaions were for the game. I'd imagine we might get some inkling of how EA thinks its selling when they have their Q3 conference call on January 27th.
- Salaya et atlantico aiment ceci
#825
Posté 19 janvier 2015 - 06:09
I'm not sure how an obscene amount of GOTY awards combined with mixed user reviews and a metacritic that tracts DA2 and ME3 could lead one to conclue it's "alright". If anything, DA:I is (moreso than DA2) incredibly polarising - it's a love it or hate it kind of game.
Bioware desperately needs new talent on quest-design and, IMO, gameplay generally. But that's been a need of theirs since KoTOR, and the fanbase has generally been OK with it.
Well, it's the user reception which matters in the end. The user reception is lukewarm *compared* to the glowing professional reviews. If professional reviewers had an opinion 100x more important than a normal player, perhaps it could affect the average, but in the end their opinion is no more interesting than your or mine.
A good indication of the actual merits of a game is when users and reviewers agree within reason on the quality of it. As you say, the professional reviews have been almost uniformly good, but reading user comments, user reviews and user feedback, there is little uniformity to be seen. Mixed reviews indeed.
Sure the team could improve, but in the end they had four years to make a product that would be better than "mixed reviews" which is why I suggested that a new team would perhaps be a reasonable response, like Blizzard did with Diablo III. But mixed reviews result in a quickly forgotten game, most of the time - and now that mixed reviews has become a trend for the DA franchise (beginning with the mixed reviews of DA2) it's reasonable to ask where this is going.





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